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Tarron Drakeling K'andolas, Queenslayer, the Great Bamboozler (windling Wizard)

Gender:Male
Race:Windling
Discipline:Wizard
Circle:7
Location:Bearers of the Helm

Personality:

Description:

Relationship:

Player Info:

  • Player Name: Morrigan
  • Player E-Mail:

Events:

  • Riag 11, 1511: Tarron spends the morning trying to learn the True Sight spell, but misses it by 1 point. In the afternoon, after getting help from Osivir, he manages it. He overloads on the test casting and passes out.
  • Riag 12, 1511: Tarron succeeds in casting the True Sight spell. Osivir plans for them to go to the dragon skull tomorrow, to look for the Chain of Skulls.
  • Riag 12, 1511: Tarron meets up with Ysina, a 5th Circle Thief, who wants to trade information on the bounty on the player characters for Tarron to use True Sight to look into a guarded box on a smuggler’s desk. Tarron turned her down, but not before telling her all about his past adventures, including a lot of diplomatic information.
  • Riag 13, 1511: Tarron and Osivir go off to the dragon skull. Going into the skull is like diving into a swimming pool full of liquid weird. Tarron ends up brightly colored, like a fight in a paint factory. The Chain of Skulls is currently held by the Hand of Corruption. Ysina knows the entire content of Tarron’s visions.
  • Riag 13, 1511: Vannin returns to Yistane for Tarron. The trip to Bethabel for Morta and Bortar is pushed off till tomorrow.
  • Riag 13, 1511: Tarron tries the True Sight again. He ends up somewhat draconic this time, black with pale silver under, red eyes, and leathery wings with claws at the elbows and tips. His finger and toe nails have enlarged and become somewhat talon-like. His visions are widely scattered and fragmentary, with nothing about the Chain of Skulls.
  • Riag 16, 1511: Rain. Tarron, Bortar, and Morta spend the day meditating.
  • Riag 20, 1511: Tarron Names his necklace, then meditates on Evidence Analysis.
  • Riag 21, 1511: Tarron meditates on Durability.
  • Riag 25, 1511: Tarron raises Read/Write Languages.
  • Riag 26, 1511: Morta tries out Monstrous Mantle on Tarron, who disbelieves.
  • Riag 26, 1511: Tarron raises his Read/Write Magic.
  • Riag 27, 1511: Vannin takes Bortar and Tarron shopping.
  • Riag 28, 1511: Ysina and Tarron go out for a drink.
  • Riag 28, 1511: Vannin, Tarron, and four scouts sneak up on the fortress of the Hand. They run afoul of a patrol of ghouls.
  • Riag 29, 1511: Tarron, Ulrich, Tordek, Morta go off to find Yari. He’s asleep. They wake him up. He says he’ll come see Vannin after lunch. They have lunch at the V’strimon trisnari.
  • Riag 29, 1511: Tarron, Tordek, Bortar and Ulrich go out drinking. Ulrich gets left at the ship while the rest go to the villa for the night.
  • Riag 30, 1511: Tarron’s fitting for his fernweave
  • Teayu 5, 1511: Tarron prayed to Vestrial for help with the mission. He got a 27 on his CHA, and Vestrial rolled an n8.
  • Teayu 6, 1511: Vannin, Tarron, and Bortar pursue Nugh. He leads them to Nemesis’ resort, where they are ambushed by Nemesis and a gang of crossbowmen. Nugh has already moved on. Nemesis marks Tarron and skips out.
  • Teayu 7, 1511: Tarron spends the day meditating on Spell Matrix
  • Teayu 8, 1511: Tarron meditates on a Spell Matrix after nooning.
  • Teayu 9, 1511: Tordek meditates on Durability, Bortar R/W Languages, Tarron Spell Matrix
  • Teayu 10, 1511: Tarron weaves threads to his new pouch.
  • Teayu 11, 1511: Vannin delivers the shield info to Drovka, Tarron, Keli.
  • Teayu 11, 1511: Team for FN op: Vannin, Varag, Tarron, Bortar, Jharkor, Yentyrn, elementalist C8, Jenid Feluxclaw + 3 Cathan jungle fighters, 2 Sky Raiders from Ner'ral?. They depart via astral portal. Tana Lunnar, Grand Master of the FN, says the ritual will be performed at dawn the next day.
  • Teayu 12, 1511: One Cathan went down, one is killed, and one was wounded, in the fight aboard the behemoth. The Therans are taking the worst of the damage. One of the Black Guards is demolished. Tarron targets the spellcaster who did it, and knocks him down. Vannin puts a Dazzling Cloud on the spellcaster. One of the Therans runs off to spread the alarm. One of the trolls is wounded. Vannin uses Scrioth to stop the runner. Varag blocks the door by using Acrobatic Strike to get there. Vannin uses a Move On Through to send the Theran reinforcements into the liferock room. T’Mor fires the astral cannon. The blast incinerates the Theran magicians tied to the liferock, damages all of the members of the Ayodhya brotherhood but they’re still alive, and detonates the behemoth’s defenses that were powered by the connections. The elemental shield is still up. The group fights onto the bridge, and Tarron takes down the shield.
  • Teayu 13, 1511: Vannin, Ueda, and Morta go to the Baths of the Passions, and visit the Bath of Astendar. Tarron, Bortar, and Tordek go off to see an apothecary for assistance with Bortar’s scorching. Tarron assists Bortar in convincing the apothecary to teach Bortar how to make a Last Chance Salve.
  • Teayu 17, 1511: Tarron goes off with a group of windlings for an impromptu party atop a building, and gets sloshed on keesra. He gets a date for the masquerade.
  • Teayu 17, 1511: Guests at the masquerade ball include:
    • Alamaise, in elven form, dressed as Upandal
    • The V’strimon delegation, dressed as water spirits
    • The T’kambras delegation, dressed as jungle t’skrang
    • Two Henghyoke, dressed as k’stulaami with silk “gliding membranes”
    • Detne, dressed as an Invae Hunter, jade mask and all
    • Spokesman for the Assembly Sarukher, dressed as Naaman Y’ross
    • High Priest Tolnor, dressed as a troubadour
    • General Pelam, dressed as a sky raider
    • Vannin is done up as a Cathayan dragon, with an illusionary mask that mimics his expressions and lets him breathe fire. He has two pages assigned to carry his train.
    • Tordek is dressed as a sky raider, with an illusion and a levitation spell.
    • Bortar is costumed as Byrnicus.
    • Tarron is costumed as Vestrial, with a scepter that has a squeaky on one end and a feather on the other.
    • Morta is costumed as a jungle griffin.
    • Ueda has herself done up as a Maracian dancer, lots of semi-transparent silks and a veil instead of a mask.
    • Mirenien’s costume is a gargoyle.
    • Tevrai, speaker for women, uses a costume ring to appear as a Spectral Dancer.
    • Akunu, chief smith, shows up in Cathayan scholar’s robes.
  • Teayu 20, 1511: Crossing the ditches is troublesome. Bortar falls in, and Tarron uses Vines to pull him out. An elementalist instructor blocks further use of Vines. Tarron casts Leaps and Bounds on the rest of the party. Markien grouches at them for not using the boards on the second and third ditches, and for losing three people.
  • Teayu 21, 1511: Second try on the hall. Tarron, Morta, and Tordek “die”. Drake gets the staff, but falls into the ditch on the way back.
  • Teayu 22, 1511: Ditch room. Tarron, Bortar, Tordek, Morta fail on the way. Drake gets to the staff, and retrieves it.
  • Borrum 2, 1511: Morta works on Dead Fall, Tarron on Astral Sight, Tordek on swordplay and footwork, and Bortar on forging blades.
  • Borrum 3, 1511: Tarron prices out a bottle of silver ink for 65 silver, ready in two days.
  • Borrum 3, 1511: T’skrang herbseller tells Tarron 4 days and 120 silver for pot of silver ink.
  • Borrum 4, 1511: Sharaya arrives in Fortetsa Hebo from Throal, looking for Tarron.
  • Borrum 4, 1511: Tarron and Sharaya go to the South side to see Tymofiy, a beast tamer. Tarron has a brief tangle with a large bird.
  • Borrum 5, 1511: Tarron trains in the fourth circle ability to use karma for Charisma tests.
  • Borrum 5, 1511: Detne volunteers to take the apprentices for a bit. She takes Bortar, Drake, Sharaya, Tarron, and Tharq on a road trip to Evenkia for drinking and saunas and dancing.
  • Borrum 6, 1511: Drake, Morta, Tordek and Tarron train for their fourth day.
  • Borrum 7, 1511: Tarron goes up Circle.
  • Borrum 7, 1511: Sharaya sets off raw magic by tossing Tarron’s robe into the henyard. A Shatter Lock goes off, destroying every fastening within 50 feet. One of the chickens loses its beak. Adlyrn is upset that one of the laying hens has been maimed.
  • Borrum 7, 1511: Tarron’s ink is ready, from the elderly dwarf woman. He picks it up.
  • Borrum 7, 1511: Tarron puts his damaged robe away in his clothes press, and has bad dreams that night. His Horror Mark is not active, but the Nightwist that Marked him will try again the next night.
  • Borrum 8, 1511: Bortar goes to talk to the captain of Loom of Dreams. Tarron goes along. They talk her down to 17,500.
  • Borrum 8, 1511: The apprentices go aboard Astendar’s Fire. Accomodations:
    • Tarron: hammock in galley
    • Bortar: Foc’sle, with head up in the point of the bow
    • Sharaya: Hammock in galley
    • Morta: Truss space in port outrigger
    • Drake: Cupboard by engine room normally used to store spare rope
    • Tharq: On deck
    • Perduto: Foc’sle, decent spot
    • Urgruk: On deck
    • Dannar: Storage aft of wheelhouse
    • Vannin: Spare bunk above starboard axle
  • Borrum 9, 1511: Tarron begins study on the concept of Spheres of Knowledge, to be able to do magic without spells.
  • Borrum 10, 1511: Tarron’s Horror Mark is active again.
  • Borrum 12, 1511: Night: Tarron has bad dreams. When he wakes up, the darker shadows all seem to be watching him.
  • Borrum 12, 1511: The kids are thrown out of Throal for Tarron’s Horror Mark, and put on the no-entry list.
  • Borrum 13, 1511: The kids check themselves for Horror Marks using artisan skills. Tordek botches his first attempt at woodcarving and turns out something unrecognizable, then on the second try, slips and cuts himself. Tarron tries to check Tordek for a Horror Mark.
  • Borrum 13, 1511: Vannin and Bortar arrive at the magistrate’s inn. Vannin talks with Elberia, and gets the rest of the story, then goes downstairs to see Tarron.
  • Borrum 13, 1511: Neberos manages to see Tarron’s Horror Mark, and the group tries to identify the Horror by the Mark’s signature. No luck, although Ristul and Taint come to mind.
  • Borrum 14, 1511: The group tracks Drake to the Eastern Quarter Mortuary. After dickering with the toll collector, the group astral shifts to Drake’s location. Bortar pops the locks on the door and Neberos’ shackles. Tarron casts a shatter lock on Drake’s shackle. Vannin astral shifts the group back to the inn in Haven just as the cadaver men arrive.
  • Borrum 15, 1511: The Screaming Fountain zaps the party.
    • Tharq is not affected due to hiding his mind in his familiar.
    • Tarron is not affected because he was using magical earplugs given to him by the statue of Vestrial, after he made an offering of a jeweled bracelet.
    • Vannin cannot make decisions without making a Willpower against a 27.
    • Drake has to make a Willpower against a 27 to avoid running, screaming, from any threat.
    • Bortar cannot do anything without help.
    • Miriel’s target numbers for spellcasting and threadweaving are increased by 27.
  • Borrum 16, 1511: Tarron meditates to raise one of his spell matrices.
  • Borrum 16, 1511: Vannin, Hotbolt, Tarron go to FH, pick up Kwaner.
  • Borrum 17, 1511: Tarron continues working on seeking the True Name of fire.
  • Borrum 17, 1511: After much discussion, another meeting is held, where the plan is revised. The enemy has a portal of their own, from the lab world back to a temple in the Maiar lands. Vannin suggests intercepting the enemy’s fold, for bi-directional access, so that anything going from lab to temple or vice versa would come out the Stargate. Tarron objects, saying that’s unstable. Others agree. Connect the Stargate to the temple gate, and you can still hijack their gate, without stressing reality by going across worlds. Once the hypothesis is proven, they’ll blow a hole in the fortress, jump in, and then relink the Stargate over to the temple gate. Find Mirenien, then go out the back door, or pursue the bad guys through the back door and pincer them on the Stargate island.
  • Borrum 18, 1511: Tarron casts Healing Sleep on most of the party.
  • Borrum 18, 1511: Vannin and Tarron go off to see Icewing. He gives Vannin a spike bomb and a book about the metaplanes, and Tarron a time compression bubble device in the shape of a silver filigree hourglass.
  • Borrum 18, 1511: Bortar, Tarron, Vannin, and Ueda go to the villa. Vannin and Ueda meet Lilia and Josyp. Tarron puts the hourglass, the spike bomb, and the book in Vannin’s lab.
  • Borrum 18, 1511: Vannin, Bortar, and Tarron go off to see Ilvosh. He explains a bit about the metaplanes to them.
  • Borrum 18, 1511: Back to the villa, where Vannin reads a few chapters of the book and Tarron meditates using the time compressor.
  • Borrum 18, 1511: Ueda stays at the villa when Vannin, Bortar, and Tarron return to Stargate Island. She has work to do in Fortetsa Hebo.
  • Borrum 19, 1511: Tarron finds out that his ring has one Key Knowledge and four thread ranks.
  • Borrum 19, 1511: Tarron tries to kill himself to get rid of the Horror Mark. It doesn’t go so well. Bortar can’t kill him due to being a Questor of Garlen. Jasmine tries, but the wound, while mortal, is healed before Tarron actually dies. The Horror Mark remains.
  • Borrum 19, 1511: Vannin starts to go off to the public bathhouse in a snit over not being present at the reunification of the family, then is called to see to Tarron, and discovers that Tarron is still Horror Marked.
  • Borrum 20, 1511: Vannin and Tarron use the timestopper, to read the book and meditate respectively.
  • Borrum 20, 1511: Kwaner and Tarron go off to discuss airborne marauders and shimorams with the t’skrang of the V’strimon trade mission. They work out the idea. The assistant trade ambassador will take the idea to the trade ambassador, who will take it to the shivalahala. It will take several days for the response to come back. Resources and manpower will be a major issue. The shipyard at FH will have to have a new drydock slip built to accommodate a flying shimoram.
  • Borrum 20, 1511: Tarron goes looking for Cathayan vendors in the merchant’s quarter, other than the one in the back alley with the kumiss. He doesn’t find any shops, but he does pick up some information from a vegetable seller. There is a Cathayan embassy in the city, just a few people in a house over in the Strangers’ Quarter. The merchant in the back alley is a relative of the ambassador.
  • Borrum 20, 1511: Lunch meeting with Arethia, Vannin, Bortar, Tarron, Miriel, Tordek, Morta, Ueda, Lilia.
  • Borrum 20, 1511: Ueda sends Tarron, Drake, and Jasmine, aboard the Darksbane, to the k’stuulami settlement, Bortar to talk to Jelabi and gather information on Indrisa, Miriel to Danyliko to gather information on Ardatha, Tordek to the T’kambras trade mission to see what forces they could commit for coin up front. Vannin goes off to write a letter to Tahira. Arethia sees to getting herself and her train rooms for the night at the villa.
  • Borrum 20, 1511: Tarron goes to the docks, and has a signal sent to the Darksbane to prepare to carry himself and the other two to the k’stulaami.
  • Borrum 21, 1511: Everybody (except Bortar) gets up early. Tarron has an idea to invent the ballpoint pen. He wakes up Bortar, then Vannin.
  • Borrum 21, 1511: Vannin, Jasmine, and Tarron go to the lab. Vannin spends the eight hours reading Icewing’s book. Jasmine meditates on Durability. Tarron meditates on Astral Sight.
  • Borrum 21, 1511: Vannin, Miriel, and Tarron head for the docks.
  • Borrum 21, 1511: Tarron sends a signal to the Darksbane. The message is received. Captain Fola will do the recruiting.
  • Borrum 21, 1511: Bortar and Tarron request their allowance from Adlyrn. She issues each of them 50 silvers, with no more available until the 26th. Tharq and Jasmine are issued 50 silvers one-time traveling expenses.
  • Borrum 21, 1511: Tarron flash-fries the sparrow that’s been watching him.
  • Borrum 21, 1511: Vannin, Miriel, Tharq, Jasmine, and Tarron go to Ardatha. Vannin and Tarron move on to Throal.
  • Borrum 21, 1511: Tarron goes to see his parents and extended family. They discuss the possibility of leaving Throal for Fortetsa Hebo, but decide to remain in Throal and rebuild after the civil strife is done.
  • Borrum 23, 1511: Tarron receives a letter from his parents. It describes the situation in Throal. His family is going to stick it out. They’ve seen the dwarves come near to blows before, and believe the situation will resolve without serious bloodshed.
  • Borrum 23, 1511: Before bed, Tarron uses the Timeglass and does his spell research work for the day. Tharq goes in with him, and gets in a meditation on his Thread Weaving.
  • Borrum 24, 1511: At the bazaar, Tarron and Tordek run off and go look for a Cathayan merchant. They find a guy with cheap imitation stuff. After hunting for a while, they find a real Cathayan merchant, M. Chen, Dealer in Rarities. Tarron buys three shuriken, and a doll his size for the clothing.
  • Borrum 24, 1511: The ship’s launch is used for the Timeglass, taking it forty feet off the beam. Aboard are Palontul, who uses the time to grab some extra sleep and do some reading; Tarron, who works on his spell research; Jasmine, meditating on True Shot; Vannin, meditating on Spellcasting; Drake, meditating on Astral Sight.
  • Borrum 25, 1511: Tarron Names the ship’s ferret Furry Finkle Ratbreath in order to raise its spell defense and frustrate Tharq. He mends his hat.
  • Borrum 26, 1511: Tarron works with Kwaner to learn ship design.
  • Borrum 27, 1511: Timeglass: Tarron puts in 8 hours on his spell design work, Bortar meditates on Melee Weapons, Jasmine meditates on Flame Arrow, Drake meditates on Astral Sight, Tordek meditates on Missile Weapons.
  • Borrum 27, 1511: En route to Yrns Morgrath, Tarron finishes his spell work. Stage 1 is complete.
  • Borrum 27, 1511: They prepare to go into a dark entryway into the foundation of one of the more intact buildings, but are beset by a pack of knife cats. Vannin having lit the Helm, the light demolishes the cats, except for one Bortar kills and one that falls down underneath the reflecting pool. The fangs are divided up between Tharq, Bortar, and Tarron, who also takes a claw.
  • Borrum 27, 1511: Tarron levitates the rubble out of the stairwell down to sublevel 1 of the Religious Studies library.
  • Borrum 27, 1511: Stop for healing. Vannin lays hands on Jasmine. Bortar removes a wound each from Drake and Tarron. He treats Tarron with non-magical medicines.
  • Borrum 27, 1511: Tarron gives Jasmine a Seeking Sight.
  • Borrum 28, 1511: The group splits up: Magical Studies – Vannin, Ueda, Tarron, Morta, Tharq; Medicine – Bortar, Jasmine, Drake, Tordek, Miriel
  • Borrum 28, 1511: The Magical Studies group runs afoul of a pair of globberogs. After they’re dead, Tarron searches the remains, and finds a silver brooch shaped like a swan, with a tiny blue gem for an eye.
  • Borrum 28, 1511: Sublevel 2, the group finds key 6. The head librarian’s office has a dead body in it, and heavy shielding in the doorway. Vannin dispels it, and Tharq conjures the spirit of Malachai, the chief librarian. After some negotiation, Vannin is made the new Chief Librarian of the Library of Magical Studies. Vannin gets All-Biter and All-Protector. Tarron takes Craftspinner. Morta takes a Named warder’s blade.
  • Borrum 28, 1511: Tarron talks with Fidec. Tarron wants to learn basic metalworking. Size is going to be an issue. Fidec works with Tarron for about an hour on basic theory.
  • Borrum 28, 1511: Jasmine auditions for Gehrit. He sends her off to find something else to do. Tarron auditions, and wins a part in the chorus, in the sopranos.
  • Borrum 28, 1511: During dinner. Tarron reads through some of the info on freeform casting. It gives him a headache.
  • Borrum 28, 1511: Palontul takes Tarron out in the launch to do his spell work. She sacks out for most of the eight hours of the Timeglass effect.
  • Borrum 29, 1511: T’Mor takes Tarron to speak with Akunu and the House V’strimon engineers about the armor press. The t’skrang see how it could work, and start drawing up plans for a prototype. They agree to provide Tarron with some basic engineering texts. Akunu provides a text on tool design and use, then pops Tarron back to the ship before the nooning.
  • Borrum 30, 1511: Tarron spends the day doing work on his new spell.
  • Doddul 1, 1511: Tarron works on his spell.
  • Doddul 1, 1511: Tarron weaves the range for his spell. He gets four success levels.
  • Doddul 2, 1511: Tarron continues working on his spell.
  • Doddul 3, 1511: Using the Timeglass, Vannin meditates on Read/Write Language, Tarron on Book Memory, Jasmine on Karma Ritual, Bortar on Abate Curse. Palontul meditates on her Melee Weapons.
  • Doddul 3, 1511: Tarron works on his spell.
  • Doddul 4, 1511: Tarron uses the Timeglass and meditates on Book Recall. Tharq spends the time working on his spell matrix. He does not succeed in building it. Tordek meditates on Riposte. Drake meditates on Haggle. Palontul sleeps.
  • Doddul 5, 1511: Tarron works on his spell, then reads.
  • Doddul 6, 1511: Jasmine tries to show Tarron Vela’s history. Tarron is busy.
  • Doddul 6, 1511: Tarron checks for ships in the area using Danu’s True Sight. He doesn’t find any.
  • Doddul 6, 1511: After discussion, Tarron weaves a thread to Eduardo’s engagement ring, and gets a vague location on the other ring. It’s distant, and to the west.
  • Doddul 6, 1511: An alternate plan is formed, where Vannin, Tarron, Eduardo, Fivim and Larsa will astral-shift aboard the pirate ship. They shift to the Fame's Revenge, and find it’s got a massive astral presence. The wizard working with the ring detects them. They drop out of astral into physical space, into what they hope is a clear area. It turns out to be not so clear – there’s a couple of prisoners in the brig who are startled by their appearance. One is drunk, the other is a Bather who’s been tortured. Fivim and Larsa open the Bather’s cage and the brig door. When the drunk guy wakes up, Tarron Mind Daggers him, and kills him, setting off the ship’s magic detection system.
  • Doddul 6, 1511: The crew opens the brig door a few inches. Vannin tosses a razor orb out the opening. The crew tosses a bomb in. Tarron uses Vines to rip the door out of the frame, and Eduardo throws the bomb back out. The flash-bang goes off, doing more damage to the ship’s crew than the adepts.
  • Doddul 6, 1511: Tarron shoves the door out the brig and into the next room. He squishes the enemy spellcaster, and maims several of the crew. Fighting ensues. Vannin is knocked down, and Scrioth splits the guy at the waist. Tarron is pegged with an arrow for four wounds and tacked to the bulkhead. Crewman #3 drives his sword through Vannin’s leg into the deck. Eduardo nicks the archer’s bowstring. Crewman 4 throws a knife at Eduardo and misses. Eduardo cuts the bowstring. The archer stands up and draws a knife. Crewmen 3 gets up and to the bulkhead, but all he has are a pair of throwing knives. Tarron tries to channel his pain and rage into a spell. He spellcasts aggressively. The Nightwist throws him a boost. The archer goes down with his brain oozing out his ears. Crewman 4 goes off up the stairs screaming about Horror marks. The archer leaps up on a cleat and takes a swing at Eduardo, but misses. Eduardo charges with his spear. He gets an armor-piercing hit and does a wound. The archer drops his knife. Crewman 3 throws a knife at Tarron and hits him, knocking him out. Vannin continues to try to pull the sword out of his leg. Eduardo hits the archer again and does an armor-piercing hit, doing two wounds. The archer goes down. Crewman 3 throws his other knife and hits Eduardo. Larsa and Fivim arrive. Fivim kills the archer with a throwing knife. Larsa pulls the sword out of Vannin’s leg.
  • Doddul 6, 1511: Back aboard the Comfy Chair, Tarron is allowed to bleed out, then a Last Chance Salve is applied. He starts breathing again, and is freed of his Horror Mark.
  • Doddul 7, 1511: Tarron throws a Crushing Will on Nix. Fails to penetrate mystic armor.
  • Doddul 8, 1511: Bortar, Morta, Tarron, Jasmine, Drake, Miriel, Tharq, and Tordek go off to do shopping. Vannin and Ueda go back to the ship. Ueda wants to go lie down for a nap. Vannin does metaplanar research. He gets sidetracked and spends a couple of hours on dimensional theory, which while interesting, isn’t directly applicable.
  • Doddul 8, 1511: The shoppers find an elf who makes precision tools, including windling jeweler’s tools. His Name is Enrico. Tarron buys a set of forge tools and a set of jewelry tools. Bortar buys a set of rune carving tools, and haggles down from 250 silver to 150. Jasmine buys a set of leatherworking tools for 175. All of these add 1 step.
  • Doddul 8, 1511: After returning to the ship, Tarron uses the Timeglass to do his spell work. Jasmine joins him, tries to make an arrowhead for poison delivery and fails, then sleeps.
  • Doddul 9, 1511: Tarron works on his spell.
  • Doddul 9, 1511: Tarron uses the Timeglass to finish his spellwork and study Akunu’s book. Tharq and Miriel go along to finish the day’s work on Tharq’s living crystal armor. Bortar goes along to meditate on Forge Blade.
  • Doddul 10, 1511: Vannin does his karma rituals. He applies Temper Self to himself, Temper Other to Tarron.
  • Doddul 10, 1511: They go talk with the Shaper Soul. She teaches Tarron the Portal Construction skill at Rank 5, in one big gulp. He also speaks and reads Vahnatai.
  • Doddul 10, 1511: Tarron is Gated to the ship so he can use the Timeglass to get his spellwork done for the day.
  • Doddul 11, 1511: Tarron is having trouble switching out of Vahnatai and speaking Throalic. He has a nasty headache. Bortar makes the headache worse, but gets him switched to Throalic.
  • Doddul 11, 1511: Tarron spends the day reading the metalsmithing book.
  • Doddul 11, 1511: Bortar, Miriel, Vannin, Tharq, and Tarron are brought into the cabin. Yes, it’s a tight fit.
  • Doddul 12, 1511: Tarron wakes up Vannin by getting tangled in his hammock.
  • Doddul 12, 1511: Tharq learns Vahnatai from Tarron using his Speak Languages Talent.
  • Doddul 12, 1511: Tarron meditates on Durability.
  • Doddul 12, 1511: Kwaner is moved into Tarron’s cabin.
  • Doddul 13, 1511: Tarron spends the day on his spell work.
  • Doddul 13, 1511: Vannin orders the ship to heave to for a Gate. Going: Vannin, Ueda, Dariko, Morta, Tarron, Gehrit, Tharq, Jasmine, Bortar and his kids and Chrysocheir. They go to the villa to bathe and dress.
  • Doddul 13, 1511: Tarron suggests building a hach'var court. The dwarves in attendance take up the idea and start organizing it.
  • Doddul 13, 1511: Tarron starts off the story of the capture of Nix Vlieg. The rest of the group joins in. Bortar and Vannin do most of the supporting work. By the end of the story, the troubadour adept on the stage has a chorus. Vannin gives her a kiss for it, helping make their reputation.
  • Doddul 13, 1511: Tarron goes off with Tabriq, a cute male windling. He’s a gardener at the Temple, and lives up on the third level.
  • Doddul 14, 1511: Tarron gives a Wizard-Marked bracelet to Tabriq as a goodbye present.
  • Doddul 14, 1511: Tarron spends the rest of the day reading Akunu’s book.
  • Doddul 14, 1511: Ueda asks Tarron to start writing down the Vahnatai crystal lore he knows. A glossary is vital. Ueda takes the massive sheaf Tarron already has, written in Vahnatai, and starts editing and organizing it.
  • Doddul 15, 1511: Tarron spends the day on spell work, and weaves the final component.
  • Doddul 15, 1511: Bortar has the nightclub idea. He and Tarron discuss it over breakfast.
  • Doddul 16, 1511: Tarron works on the glossary for the Vahnatai book.
  • Doddul 16, 1511: Bortar heals Anok of her burns, and puts her in Tarron’s cabin.
  • Doddul 17, 1511: Tarron spends the trip on spellwork.
  • Doddul 17, 1511: Ysina plays “guess who” with Tarron.
  • Doddul 18, 1511: Tarron works on his spell.
  • Doddul 19, 1511: Tarron: Spell work
  • Doddul 19, 1511: Tarron flies down from the ship to the plaza, causing a bit of consternation. The locals think he’s an omen of Ah-Puch. It gets settled down after the priest examines Tarron and pronounces him not evil.
  • Doddul 20, 1511: Tarron takes out the launch with the Timeglass. Vannin, Dariko, and Tordek go along.
  • Doddul 20, 1511: Tarron: Attempts to imitate birds with his newly acquired bone whistles
  • Doddul 20, 1511: Tarron, Bortar, Tordek, and Drake go off into the marketplace. They talk with a charm seller, and Drake buys an amulet of Cit-Bolun-Tum (god of medicine).
  • Doddul 21, 1511: Tarron was up early working on his spell.
  • Doddul 21, 1511: Tarron works on the technical glossary.
  • Doddul 22, 1511: Much combat follows, with heroics, Tarron getting knocked into the lake, Vannin rescuing Tarron after he climbed out of the lake and botched a Fling, Dariko beating a golem to death with his bare hands, Justice Bells using a Mind Blade and some fancy heroics, Bortar doing a Death From Above without a Talent or a Skill, etc.
  • Doddul 23, 1511: Tarron and Vannin have an argument about Tarron’s gathering materials for a staff.
  • Doddul 23, 1511: The 13 plus the sacrifice are Vannin, Ueda, Drake, Bortar, Tarron, Dariko, Tordek, Slim, Miriel, Ferus, Jasmine, Gweneth, Morta, Gale. They go off to the temple and make blood sacrifices.
  • Doddul 23, 1511: Tarron buys a bag of chicken feathers to dye black, and three silver bells, then weaves a collar out of black leather lacing to hang the bells on.
  • Doddul 24, 1511: Bortar and Tarron get nasty headaches from eyestrain.
  • Doddul 24, 1511: Tarron focuses, sees the Maw of Xibalba, and is shot by a Nephar archer. Combat ensues. The nepharim are killed in three rounds, those that didn’t run away. Tarron is killed, but is revived by Vannin and Ueda.
  • Doddul 25, 1511: Tarron draws the Witz Monster and the Maw of Xibalba. It doesn’t go well.
  • Doddul 25, 1511: Tarron has trouble handling the effects, and doesn’t get anything out of it.
  • Doddul 25, 1511: Tarron lays his Witz Monster drawing atop the Maw of Xibalba drawing, pokes a hole through them, and looks through it into the cenote.
  • Doddul 25, 1511: Bortar uses the Timeglass to meditate on Thread Weaving. Tarron meditates on Karma Ritual. Dariko meditates on Iron Fist. Gweneth meditates on Surprise Strike. Jasmine works on her Karma for Dex, and learns it.
  • Doddul 26, 1511: Timeglass: a large part of the group goes in to get extra sleep. Tarron casts a Healing Sleep on all of them. Jasmine completes her training, and goes up Circle.
  • Doddul 26, 1511: The group crosses the river of pus. Ueda stuffs mint leaves up her nose and holds them in place with a scarf, to get across. Tarron uses Evenkian flower juice, and loans it to Bortar.
  • Doddul 26, 1511: After a good deal of travel, the group arrives at the gate to the next level down, and Blood Drinker. It demands a toll. Tarron tries a Bedazzling Display of Logical Analysis. Vannin assists, and Bortar throws in a Haggle. Blood-Drinker agrees to travel with the group to the river of blood, but if it’s too far, he’ll drink the group. Use of Dreaming skills and willpower brings the group to the river in a very short time. Blood-Drinker feasts on the river.
  • Doddul 26, 1511: A distant rumble: A rain of black mud, with dead frogs and bone shards, comes down. Hard. Without warning. Tarron conjures a pavilion to hide the group under.
  • Doddul 27, 1511: After much slogging down the north road, the ground drops away, and the group goes sliding down. Tordek saves himself but leaping clear, but is unable to grab anyone else. Tarron is able to grab Bortar. The rest of the group slides down.
  • Doddul 27, 1511: The group, minus Tarron, Tordek, and Bortar, ends up in a huge pile of sand. Many adventures getting out. Morta wishes himself out of existence, but Jasmine wishes him back in.
  • Doddul 27, 1511: The three remaining party members fall into the sinkhole when Tarron tries to reunite the party.
  • Doddul 27, 1511: The group arrives at a broad stream, made of blood. They debate about what to do. Ueda starts pulling down vines and braiding them into rope, to help make a raft. Tarron starts work on carving a tree into a canoe using Craftspinner.
  • Doddul 27, 1511: Vannin weaves elemental air into the canoe, and makes it an air canoe. Tarron flies it across the stream, recovering the safety line rope in the process.
  • Doddul 27, 1511: With Ueda and Tarron riding in the canoe, and Ferus towing it on a line, the group sets off once again.
  • Doddul 29, 1511: Tarron body-checks Ah-Puch and casts a Fling. It fails. Tarron makes a bad joke at Ah-Puch’s expense when a bit of the god’s nose falls off.
  • Doddul 29, 1511: Tarron catches the rebound with a Vines, but misses the scoring attempt.
  • Doddul 29, 1511: Jasmine body-checks Ahalcana Chamiabac, slamming him into the wall. He tries to side-kick Jasmine, who Avoids the blow, leaving him staggering. Tarron Flings him back into the wall, where he bounces off it, and gets slammed by Bortar. He’s down and out.
  • Doddul 29, 1511: Tarron casts a Wall Walker on Tordek.
  • Doddul 29, 1511: Ahalpuh goes for the rebound. Morta misses a steal attempt. Tarron throws a Vines, and fails to ensnare Ahalpuh.
  • Doddul 29, 1511: Tarron is in position for the rebound, and uses Vines to grab for the ball. He fails.
  • Doddul 29, 1511: Tarron goes for the rebound with a Vines, and carries the ball to Jasmine, who scores.
  • Doddul 29, 1511: Patan gets the rebound, shoots, and is blocked by Tordek, who passes it to Tarron.
  • Doddul 29, 1511: Tarron feints a rebound attempt, but screws it up and gets hit with the ball. Ahalpuh gets the ball. He shoots, Gweneth steals the shot with a nudge, and makes the goal. Bortar checks Ahalpuh hard. He’ll get back up, but it’s going to take a minute.
  • Strassa 2, 1512: The night is spent in the House of Knives. Vannin and Tarron use Bedazzling Display of Logical Analysis, and, while Vannin totally fumbles his argument, Tarron speaks eloquently and convinces the knives to be still.
  • Strassa 3, 1512: Tarron casts a Leaps and Bounds on Jasmine.
  • Strassa 3, 1512: Tarron casts leaps and Bounds on Tordek.
  • Strassa 3, 1512: While Jasmine and Bortar were dealing with Cama-Zotz, Tarron casts a Vines on Patan’s belt, and attacks Patan with the belt. He does very little damage. Patan, is, however, ejected from the game for loss of uniform.
  • Strassa 3, 1512: The rebound comes to Tarron. He tries to send it toward Quicrixcac, but fails, and the ball goes free. It goes toward Jasmine and Chamiaholom. Jasmine leaps toward the ball, intercepts it, shoots, and scores.
  • Strassa 3, 1512: Tarron attacks Quicrixcac, and misses.
  • Strassa 3, 1512: Rebound goes to Ahalpuh. Closest player is Miriel, followed by Tarron. Miriel fails her Thread Weaving. Tarron swings Patan’s old belt and misses. Ahalpuh passes to Xiquiripat, guarded by Slim, who casts Spirit Grip and deflects the ball back over to Tordek, who scores.
  • Strassa 3, 1512: Tarron throws another Vines on Patan’s new belt. He tosses Patan away, and Patan is again ejected for lack of proper gear.
  • Strassa 3, 1512: Rebound goes to Hun-Came, guarded by Vannin, who throws a Dazzling Cloud on Hun-Came and takes the ball. He passes to Miriel, but Vucub-Came moves in on her. Dariko uses Acrobatic Strike on Vucub-Came, places his strike well but doesn’t do a lot of damage. His kick is also very well placed, but also does very little damage. Ferus punches for minor damage. Gweneth steals Vucub-Came’s dagger. Slim casts a Spirit Grip, and rattles Vucub-Came a bit. Jasmine throws a body check, effectively, and does some minor damage. Tarron swings Patan’s belt, but misses. Bortar swoops down, snatches the dagger from Gweneth, and slashes at Vucub-Came as he goes by, and does serious damage. Vucub-Came grabs Bortar’s ankle, swings him around, and smacks his head against the wall.
  • Strassa 3, 1512: Tarron smacks Quicre with Patan’s belt, and staggers him. Bortar and Jasmine attack Quicre from opposite sides, Jasmine going low and Bortar high. Jasmine hits, doing minor damage. Bortar hits hard, doing huge damage. Quicre’s head goes bouncing off across the court.
  • Strassa 3, 1512: Vannin tries to pass the link to Tarron. No good.
  • Strassa 3, 1512: Vannin weaves a thread from Mirenien to the Helm. Tarron uses that to link a Silent Converse out to Mirenien. At the same time, Vannin lights the Helm. A surge comes back up the line from Mirenien and breaks the thread.
  • Strassa 4, 1511: Torana and Ember are brought aboard. Ember is put in Slim’s cabin, and Torana in Tarron and Gweneth’s.
  • Strassa 4, 1511: Tordek finds a basic math book and begins study. He gets help from Tarron and Bortar.
  • Strassa 4, 1511: Tarron makes progress in the book on free-form magic. He gains understanding of how spheres of knowledge work, and begins to grasp that, while wizardry is working in an interpreted language, free-form magic gets at the underlying numbers.
  • Strassa 4, 1511: Vannin, Dariko, Bortar, and Tarron go to Yrns Morgrath to obtain gear. They meet up with Loyalists, who send medics with Vannin & Co. back to the ship.
  • Strassa 4, 1511: Tarron uses a Mend on Jasmine’s shirt.
  • Strassa 5, 1512: Tarron spends the afternoon on metalworking.
  • Strassa 5, 1512: In the council chamber, Vannin and Tarron cast a Dazzling Display of Logical Analysis. It doesn’t work very well, being damped out. Vannin has the petition read out, and then presents his argument. The questioning is long and pointed. Tarron saves Bortar from a very awkward situation.
  • Strassa 6, 1512: Meditations: Torana on Unarmed Combat, Gweneth on Surprise Strike, Miriel on Willforce, Tordek on Riposte, Bortar on Thread Weaving, Tarron on Spell Matrix, Jasmine on Flame Arrow, Drake on Steel Thought. This takes two trips with the launch and the timeglass.
  • Strassa 6, 1512: Vannin and Bortar go to the forge to work in Mirenien’s armor, Tarron to work on learning how to use hand tools.
  • Strassa 6, 1512: A plan is made to Mark an Iopan messenger. Slim will determine the messenger’s pattern items. Gweneth will procure one of the items. Tarron will use a Healing Sleep to make sure the messenger doesn’t wake up until the work is done. Vannin will Wizard Mark the messenger, using the pattern item to bury the mark deep within the messenger’s pattern. This could be done at the inn at Illisosh. The party would have to stay in the private rooms until the messenger was asleep.
  • Strassa 7, 1512: Vannin and Bortar spend the day working on Mirenien’s armor. They and Tarron sing and joke about, and Vannin uses Return Youthful Spirit. It works pretty well.
  • Strassa 7, 1512: Tarron spends the day doing metalworking.
  • Strassa 8, 1512: Tarron goes off to the forge to do his metalworking practice.
  • Strassa 8, 1512: About halfway between the nooning and dinner, three drakes attack the ship. Palontul is hit, and knocked down. Hro Murza is knocked unconscious. Vardush is knocked out of the rigging, and breaks his arm on impact. Jasmine pegs a drake with a flame arrow. It throws her off the ship. Ferus uses Emotion Song to inspire fear in the drakes. Vannin uses Razor Orb to kill one and deal the death stroke to the other two. Tarron is killed, but pulled back by Bortar in a Zealous act of devotion.
  • Strassa 8, 1512: The group figures out that Tarron is the primary target of the Avernum-beastie attacks. A plan is formulated to get Miles and Amaryllis to go and talk with the Crystal Soul that gave Tarron the knowledge, and find out who might be opposing it enough to bring in an Ihrno and start the attacks.
  • Strassa 9, 1512: Using the Timeglass, Tarron meditates on a Spell Matrix, Gweneth on Silent Walk, Dariko on Throwing Weapons, Ember on Thread Weaving, Drake on Evidence Analysis.
  • Strassa 9, 1512: Gweneth, Ferus, Tarron, Ember, Drake, and Morta stay with the ship. Everyone else goes off with Vannin and Bortar to Fortetsa Hebo, for the final tempering of Mirenien’s armor at the Great Forge.
  • Strassa 10, 1512: Tarron sings up the sun, since Vannin isn’t aboard the ship.
  • Strassa 10, 1512: An ork insults Bortar, who attacks. The ork throws a knife and hits Bortar in the shoulder after Bortar breaks his nose with a flying kick. Dariko kicks Bortar’s legs out from under him and lands atop him. Bortar throws Dariko off him, and onto a nearby table, escalating the fight into a full-fledged bar brawl. Mikhail kicks the second knife out of the ork’s hand, and dodges the counterstrike boot to the crotch. Tarron attempts a Fling, but misses the ork. Bortar lunges up off the table, lands gracelessly on the ork. Dariko does an Acrobatic Strike and knocks out Bortar. Mikhail drops the ork with the knives. The guard shows up, and the situation is settled. Bortar and the ork both have to pay 200 silver to the cook for the damage to his place. Vannin covers the cost of replacement meals, and throws in Clean spells. The fallen ork only had 57 silver left after damages, so that goes toward healing, but Dariko does field medicine.
  • Strassa 10, 1512: Back to the Bazaar and to the Beastmarket. Pair of Ice Flyers, Tashkilat and Rukhsara, brother and sister. Torana gets them, after Vannin bargains them down to 2900 for the pair. Tarron buys a white wolf pup for 300 silver.
  • Strassa 10, 1512: Preparations for the Illisosh mission. Gwen, Slim, Gale sent to Illisosh, posing as travelers coming through. They will await the arrival of an Iopan messenger. Slim will determine the Iopan’s pattern items. Gweneth will steal one of them. Vannin, Dariko, Ilvosh, Bortar, Tarron, Morta will be in the private area of the inn, and will do the Wizard Mark.
  • Strassa 10, 1512: Tarron and Vannin go down to the kitchen boys’ room. They find a removable knot in a floorboard that gives them a knothole view into the messenger’s room, where the messenger is lying abed getting a foot massage from some local girl. Vannin casts a Sleep spell on the messenger. Tarron follows it up with a Healing Sleep to keep him out. The girl cleans out the messenger’s coinpurse and leaves.
  • Strassa 10, 1512: Tarron glides down the stairs and casts Sleep on the guards. He follows it up with Healing Sleep.
  • Strassa 10, 1512: Tarron and Vannin do a ritual casting of Wizard Mark, with Ilvosh observing astrally, so as to be able to find the messenger in the Dreaming more easily. The act sets off an alarm back in Iopos, alerting their authorities that someone is mucking with their messenger. Vannin casts a Hide Magic to cover the Wizard Mark. The Mark will last for ten days.
  • Strassa 10, 1512: Tarron returns the sash to Gwen, who sneaks into the room to return it. She succeeds. However, just as she’s closing the door to her room, a guard comes charging up the stairs and wakes up the other two. They check on the messenger, finding him apparently okay.
  • Strassa 11, 1512: Tarron raises his thread to the group pattern, then spends some time with his wolf puppy. Later that afternoon, he raises his thread to the group pattern again.
  • Strassa 11, 1512: Miriel and Tarron have a line race.
  • Strassa 11, 1512: In the middle of the night, the ship is attacked by five ogre magi. Slim, Tarron, Ferus, Ember, and Bortar are the first awakened, along with Ueda, who wakes Vannin, and Andine, who wakes Torana. Slim succeeds in a Bone Dance, and rams one of the ogres into a second, pitching them both over the railing. One of the other ogre magi zap-bolts Slim, knocking down and nearly killing him. Bortar takes off the head of another. Ferus hits one with her broadsword, and is hit back very hard. Tarron uses a Fling to send a handful of clinkers at the fifth, to little use. The next round ends the fight, with Ferus finishing off her foe and Bortar taking down the last one.
  • Strassa 12, 1512: Ember casts a Whisper Through The Night. He discovers that the ogre magi were sent to kill Tarron and sink the ship, and were sent by Rentar-Ihrno.
  • Strassa 13, 1512: Tarron works on making a hinge, as a test of his tool skills. It won’t move more than twenty degrees, and makes a bad squeaky noise. His second try is much better, having figured out what he did wrong.
  • Strassa 13, 1512: Tarron flings a bucket of clinkers at the Iopan ship. It takes shrapnel damage. Some of the flak gets into the arrow slits and does minor injuries.
  • Strassa 13, 1512: Tarron Flings a handful of copper coins at the vedette. Very little effect, if any.
  • Strassa 13, 1512: Tarron Flings another handful of coppers, and manages to do some personnel damage.
  • Strassa 14, 1512: Tarron works toward finishing the tools book.
  • Strassa 14, 1512: Mirenien, Vannin, and Tarron have a long discussion on patterns and magic.
  • Strassa 14, 1512: Tarron goes off to a windling hangout to meet Tabriq.
  • Strassa 15, 1512: Tarron tries to work on the crystal tech book, but has trouble concentrating. He gives up and goes off to meditate on Astral Sight.
  • Strassa 15, 1512: Torana takes her ice flyers, Andine, Chrysocheir, and Tarron and his wolf pup on a hunt. She gets a command word assigned to howling challenge, and to “bring it back alive”. The hunt feeds the animals, and brings back enough rabbits for a pot of stew the next day. They bring back 9 live animals for testing.
  • Strassa 16, 1512: Tarron tries to work on his crystal tech book, but is distracted by the rain, and goes out to play in it.
  • Strassa 16, 1512: Tarron tries to grow a crystal, and discovers that he doesn’t have the right equipment on board for it.
  • Strassa 16, 1512: Tarron works on his design for a metal quill. While it doesn’t work very well, he feels he’s on the right track. Minor act of devotion. +6 to analyze current state.
  • Strassa 16, 1512: Vannin uses a Trust spell. The Vrydikonian's Spell Def is 20. With a 48 on the Casting, and a 12 on the Effect, the Vrydikonian will not harm or deceive Vannin as long as he does not harm or deceive the Vrydikonian, for 9 minutes. The ship’s launch is sent over with Miriel, Tarron, the ship’s carpenter, and two crewmen. The Darksbane also launches a damage control crew.
  • Strassa 16, 1512: Tarron directs the repair crew to a couple of significant problems that need immediate attention. He then analyzes the Vrydikonian for its current state, and locates most of the serious problems.
  • Strassa 16, 1512: The Darksbane’s damage control crew arrives aboard the Vrydikonian. Tarron directs them to some of the serious problems.
  • Strassa 16, 1512: Tarron goes back to the Comfy Chair to do some research on mechanics.
  • Strassa 16, 1512: Tarron attempts to design an automaton or golem to act as crew for the Vrydikonian. His first attempt fails utterly.
  • Strassa 17, 1512: Tarron works on the golem design again, but can’t get it right.
  • Strassa 17, 1512: Meditation: Vannin, Enhanced Matrix; Tarron, Evidence Analysis; Bortar, Durability
  • Strassa 17, 1512: Tarron works on his metal quill idea again. He comes closer to the design this time.
  • Strassa 17, 1512: Tarron catches Ferus asleep, and paints a mustache and monocle on her.
  • Strassa 17, 1512: During the evening, Tarron takes the Timeglass down to the ground, and uses it to get eight hours of sleep. Meditations: Gweneth, Avoid Blow; Torana, Frighten Animal Servant; Slim, Willforce; Morta, Thread Weaving; Ember, Spellcasting.
  • Strassa 17, 1512: Tarron works on the Vahnatai crystal tech book. He’s got a day or so left.
  • Strassa 18, 1512: Vannin loans a stone from the marble grimoire to Tarron that has Heat Metal in it. He flies off to cast Heat Metal on an enemy ship.
  • Strassa 18, 1512: Tarron gets up on an enemy ship, but fails to cast.
  • Strassa 18, 1512: Tarron casts a Juggler’s Touch into the conning tower of one of the stone vedettes. There’s three people in the control room. The helmsman is mildly injured, the navigator more so, and the conn officer severely.
  • Strassa 18, 1512: Tarron goes to the last stone vedette, and casts a Juggler’s Touch into the control room. He does minor damage to all three crewmen.
  • Strassa 18, 1512: Tarron’s Juggler’s Touch knocks out the helmsman aboard the last stone vedette, leaving it drifting out of control.
  • Strassa 18, 1512: Tarron continues the Juggler’s Touch, incapacitating the navigator.
  • Strassa 18, 1512: Maneuvering. The Darksbane’s broadside finishes off two vedettes. The stone vedette is drifting, its control crew incapacitated by Tarron. Slim’s spirit causes an explosion aboard the last surviving steel vedette (not counting the one with Metal Scream), which damages the ship but does not bring it down. One of the Shosaran skymorams takes a hit.
  • Strassa 18, 1512: Tarron uses Fling with a bag of glass fragments against the guards.
  • Strassa 18, 1512: The Bearers go after a land kila that’s stretching out their lines at the break in the ramparts. Tarron flings a cannonball through a gunport, killing a gunner. Bortar attacks the land kila with All-Biter, and tears a hole in the armor. Miriel casts a Puddle Deep in front of one of the wheels, 9’ deep. Vannin turns Scrioth loose. Scrioth whips fire in and out of the gun ports, killing the gunnery crew all down one side. Scrioth flips open the ammo boxes on the way back, and half the kila blows off.
  • Strassa 21, 1512: Vannin, Tarron, Bortar, and Chani go off to test the Timeglass with an arrow and a cannonball. They gate out into the Blight, and use one of the Dead Villages as a target. The arrow breaks the sound barrier as it breaches the timewall, and there’s an incandescent line of light from the timewall to the Dead Village wall.
  • Strassa 21, 1512: Meditation: Chani on Missile Weapons; Vannin, Spell Matrix; Dariko, Throwing Weapons; Bortar, Speak Languages; Vojtech, Riposte; Gwen, Durability; Tarron, Durability; Miriel, Durability
  • Strassa 22, 1512: Meditation: Bortar, Melee Weapons; Dariko, Swift Kick; Tarron, Spellcasting
  • Strassa 23, 1512: Meditation: Tarron, Karma Ritual; Gwen, Surprise Strike; Vojtech, Thread Weaving; Vannin, Spell Matrix; Dariko, Throwing Weapons; Morta, Spellcasting
  • Strassa 23, 1512: Tarron detects Vahnatai gate magic being used up ahead.
  • Strassa 23, 1512: Tarron requisitions a Death Cheat. He’s told to return it with a letter of authenticity when it’s used, so that the quartermaster can sell it on the open market and help fund the war effort.
  • Strassa 24, 1512: Tarron tries to make a ball and socket joint in the forge. He fails. He assesses his design and goes off to the galley for tea and a place to sketch.
  • Strassa 24, 1512: Vannin, Tarron and Detne go through the lab journals. The Big Change could include changing the minds of everyone in the world at the same time. There’s a research paper that describes the location of a world where the inhabitants all were made to lose the ability to perceive the color green. The test was considered a rousing success. Detne says that, given the bit of the ritual that actually made the change, they can figure out the part of the ritual surrounding it.
  • Strassa 24, 1512: Tarron tries to make the joint again. There is something fundamentally wrong with his implementation.
  • Strassa 25, 1512: Tarron turns the glass. Chani shoots the crab. Tarron memorizes the Cathayan deities book.
  • Strassa 25, 1512: Vannin takes Mirenien, Torana, Tarron, and Dariko with him to see Aban. She tells them about the Council of Grey Spirits and answers a few questions.
  • Strassa 26, 1512: Tarron sets up the Timeglass for meditation. Tarron: Spellcasting; Dariko: Avoid Blow; Torana: Heal Animal Servant; Bortar: Durability
  • Strassa 26, 1512: Morta casts a Phantom Warrior on Bortar. Dariko casts a Resist Fire on himself. Bortar braces himself, and Tarron casts a Fling on him. Bortar goes through one of the fire elementals, doing about half its Death Rating in one shot, and keeps going. He gets to a distance of 150 yards at a 45 degree angle before he gains control of his flight. He tries to turn, and tumbles. If he doesn’t do something fast, he’s going to hit the ground about halfway between the lightning moat and the wall.
  • Strassa 26, 1512: The other elemental flame strikes Tarron, for a good deal less effect than expected.
  • Strassa 26, 1512: Tarron does a Crushing Will. It’s only moderately effective.
  • Strassa 26, 1512: Tarron casts a Juggler’s Touch on the elephant. It causes some loose parts to fly around inside.
  • Strassa 26, 1512: The elephant sprays fire, damaging Tarron and singing Vojtech. Bortar uses All-Protector to save Gweneth from damage and keep Vojtech from being immolated.
  • Strassa 26, 1512: The elephant, malfunctioning badly, fires both tusks at Tarron. One skips off his armor, and the other misses entirely.
  • Strassa 26, 1512: Bortar and Tarron fly up to the barge, and get shot at. A lot. Bortar survives, but Tarron gets hit very hard. He dies, briefly, saved by a Death Cheat and an improved Last Chance salve.
  • Strassa 26, 1512: T’Mor zaps the group to the villa, heals Tarron and Miriel, and worries about Vannin.
  • Strassa 27, 1512: Vannin teaches Tarron the Dust Devil spell.
  • Strassa 27, 1512: The group returns to the villa, and arranges for a gate to bring Tarron’s wolf pup, Chrysocheir and Bortar’s kids to the villa.
  • Strassa 27, 1512: Meditations: Tarron, Thread Weaving; Gweneth, Lock Pick; Miriel, Willforce; Bortar, Steel Thought.
  • Strassa 27, 1512: Tarron runs off to invite his boyfriend Tabriq to breakfast.
  • Strassa 28, 1512: Tarron sells his used Death Cheat for 170 silver.
  • Strassa 28, 1512: Tarron works on his book.
  • Strassa 29, 1512: After breakfast, Detne takes Torana, Morta, Gweneth, Tarron, Bortar, Slim to Evenkia. Bortar uses Haggle, not successfully. The snowshoes run 15 silver a pair. The group buys 14 pair. Bortar buys a pair of reindeer-hide fur-lined boots for 37 silver.
  • Strassa 29, 1512: Tarron puts a Juggler’s Touch on the ritual space, exempting members of the party from the effect.
  • Strassa 29, 1512: Tarron opens a vein on the throat of the Bone Danced chimera.
  • Strassa 29, 1512: Torana takes Gwen and Tarron and goes after the fortress’s weaponry, followed by Tordek and Dariko. Bortar goes after the Cathayan dragon. Slim sends a powerful spirit to the fortress to cause destruction. Vannin does a shift and run. Tarron smacks the barrel of a fire cannon and Flings it into the fortress. The cannon breaks off its mounts, crushes its gunner, and breaks open its ammo storage. The resultant explosion blows a hole in the outer wall. The gunnery chamber is damaged, and its iron door knocked half out of its frame.
  • Strassa 29, 1512: Tordek joins Tarron, Gwen, and Torana invading the fortress and attacking the gunners.
  • Strassa 29, 1512: Torana tosses a Last Chance Salve to Tarron, getting knifed by the gunner she was fighting as a result. Tarron uses the salve on Tordek, which gets him breathing again.
  • Strassa 29, 1512: Tarron, Torana, Gwen and Tordek continue wreaking havoc with the gunners, one gunnery chamber at a time.
  • Strassa 29, 1512: Vojtech and Tarron take the true elements salvaged from the fortress to the labs. The researchers are delighted to receive the true elements, and give a fireball wand to Vojtech. Tarron leaves his gauntlets to be enchanted with Lightning Shield.
  • Strassa 29, 1512: Torana, Morta, Ferus and Gwen go to the beastmarket to get the razorbat identified. They drop off the bat at the villa, having learned something about it, and then go to the Temple of Garlen to check on Tordek. From there, they go to the library at the Temple of T’Mor. Tarron joins them.
  • Strassa 29, 1512: Tarron learns more about his ring.
  • Strassa 29, 1512: Vannin, Ueda, Lilia, Josyp, Tarron, Morta and Vojtech go off to the Black Swan for the evening.
  • Veltom 1, 1512: Tarron’s gauntlets are ready.
  • Veltom 1, 1512: Vannin and Tarron spend the night at the temple, working out the preliminary math for a ritual to take out all the remaining worldbenders by using Icewing’s as a focus.
  • Veltom 2, 1512: After a late breakfast, Vannin and Tarron go back to the temple. They find Detne’s map and supporting math, that shows where the ritual sites could move to. Tarron begins work on mapping out the moves required of the other sites, using Detne’s algorithm.
  • Veltom 3, 1512: Tarron links his Spellcasting and Willforce to Vannin’s, and Vannin brings down Denairastas’ shields.
  • Veltom 3, 1512: Tarron clips Denairastas on the shoulder with a cannonball. The impact will spin the dragon around multiple times.
  • Veltom 4, 1512: Tarron checks out his new office. It’s a small study room in the junior priests’ area on the second level, just big enough for a built-in desk, a chair, and a couple of bookshelves.
  • Veltom 5, 1512: Tarron goes to his office to work.
  • Veltom 5, 1512: Everyone gets back together for dinner. Marrusia shows up. Tarron puts in 200. Dariko puts in 100. Morta puts in 140. Miriel pays 50. Bortar pays 110. Vannin pays 100. Marrusia spends the evening sketching.
  • Veltom 6, 1512: Tarron spends the morning at his office working on the crystal tech book. He’s editing it at this point, looking for gaps.
  • Veltom 6, 1512: Tarron joins the discussion.
  • Veltom 6, 1512: Tarron works on finishing his book. He finds a gap. It’s going to take a day of writing to fill it, including rewriting the end of one part and the beginning of another to fit the filler in. He gets the work half done, having only a half day left to work in.
  • Veltom 7, 1512: Tarron goes to the training compound. He finds a master immediately, and begins training straight away. He spends the rest of the day in training for 5th Circle, specifically working on Willpower and learning Willforce.
  • Veltom 7, 1512: Everybody comes back together at the dinner table. Josyp is all excited about daddy doing the swoopy thing and has to tell everybody about it. As Bortar’s kids rush the table, Tarron levitates the table and benches, leaving the kids standing around under it going “Hey!”
  • Veltom 8, 1512: Bortar’s turn on the astral shift list comes up, for a trip to see Icewing. Vannin, Mirenien, Bortar, Tarron, and Morta all go, taking back the timeglass, the spike bomb, and the metaplanes book. This allows someone from the standby list to get an astral shift, as Bortar doesn’t need the assigned Lightbearer. A tribute is put together with Morta’s Evenkian wedding necklace, and a few bracelets and necklaces heavy with jewels from the loot from Fame’s Revenge.
  • Veltom 8, 1512: Vannin takes the group back to the villa. Jihad is waiting there with Estrilda, a blood elf woman with an innocuous Pattern. The bad news is that the key to Denairastas’ library wasn’t handed over with the proper ritual, due to his death and Uhl’s. Getting it to work is taking some effort. This could take a few days. The group must either work out the technique to copy Estrilda’s Pattern to Ninulya on their own, or come up with Plan B. The plan is for Vannin and Jihad to enter from the east, and head straight toward the palace, while Tarron and Bortar and Morta come in from the west, and Larsa and Fivim shadowcloak Ninulya in up north. Jihad tells the group that it’s the spirit or elemental or whatever in the blood elves that the border protections look for. The link to the Wood has to be in your Pattern for you to pass the border without setting off alarms. Word is sent to Rayechka and Detne to see if their help is available. Rayechka is busy, Detne very busy. Silent Vanishing is very unavailable right now. The Crimson Face is immediately available.
  • Veltom 8, 1512: A Lightbearer must be found who can astral shift, to go with Tarron, Bortar and Morta, in case they need to make a quick getaway.
  • Veltom 8, 1512: Tarron and Morta spend most of the day training for their next Circle. Morta, having previously built a spell matrix, spends the day learning half-magic stuff. Tarron has previously learned the karma on willpower discipline bonus. He learns Willforce. They both get home late.
  • Veltom 9, 1512: Tarron spends the day training. He learns a new spell - Counterspell.
  • Veltom 9, 1512: Tarron goes to see Akunu. He's at a table with Pelam, the Shosaran shipwrights, and a couple of engineers. They have parchment and charcoal, and are arguing about some of the finer points of paddlewheel design. Tarron puts forth an idea that tops all of their ideas. He makes arrangements to start as an apprentice draftsman.
  • Veltom 9, 1512: Vannin, Ueda, and Lilia take Josyp, who has fallen asleep, and go home. Bortar goes with them. Tarron barely noticed their departure.
  • Veltom 9, 1512: Tarron was supposed to go tell Bortar about the change of plans, about going to find the Heartstaff instead of going to the Blood Wood, but he forgot and went to bed.
  • Veltom 10, 1512: Besides Vannin, Tarron, Bortar, and Morta, the group takes Ninulya, and Fedir and Mykola, two of the household guards.
  • Veltom 10, 1512: After a quick look at the wards over the Heartstaff location, which appears to be a huge dome of swirling grey smoke, the group sets off toward them. The guards use Catseyes rings. Tarron rides on a shoulder. Everyone else has natural low light vision.
  • Veltom 10, 1512: Why do you want to know about the Heartstaff? Brief discussion. Wachiwi says if the group stays three days, they will take care of Ninulya. Wachiwi says that Little Bat (Tarron) can go home for his training, and Morta, but as many should stay as can. Bortar will stay, and Vannin will bring his kids and the other two elves.
  • Veltom 10, 1512: Vannin shifts Tarron and Morta back to Fortetsa Hebo. Bortar's kids, Chrysocheir, Josyp, Valandil and Aredhel are rounded up, get their gear together, and prepare to shift to the Tsilagi lands.
  • Veltom 10, 1512: Morta and Tarron go off to spend the day training.
  • Veltom 10, 1512: Tarron tries to judge whether or not his crystal tech book is done. He's not sure. He thinks maybe it's done, but he has this nagging feeling that he left out something important. He spends the evening editing.
  • Veltom 11, 1512: Tarron and Morta go spend the day training, Morta's fourth day and Tarron's fifth.
  • Veltom 12, 1512: Tarron spends the day learning a bonus spell, and then has a graduation ceremony in the early evening. Afterwards, the journeymen all go to a wineshop, and Tarron has to buy the first round.
  • Veltom 13, 1512: Tarron's birthday. He wakes up hanging upside down from a lamp post, terribly hung over. There are stories going round about the giant bat. He finds his way home.
  • Veltom 13, 1512: Mirenien sings outside the bath house window while Tarron bathes – off-key.
  • Veltom 13, 1512: Tarron goes to see Akunu. He asks about tools to work with the idea of steam power. Akunu tells him to go to the War College and see about getting a key to one of the prototyping workshops, where there's tools and equipment for scaled-down work, for building working prototypes and proof of concept models.
  • Veltom 13, 1512: At the converted warehouse, Tarron inspects a partially built steam-powered wagon, that was being built to tow siege engines, but is now designated for the mines. He spots a major flaw with the power train. While he's not diplomatic in pointing it out, he proves his case, and sets the project back a month while they implement the design changes.
  • Veltom 13, 1512: In the workshop is a half built steam powered trebuchet. If completed, and if the math is correct, it could throw a turnip over the roof of the villa. Tarron studies the plans. He uses an Inventory spell to catalog the tools and supplies.
  • Veltom 13, 1512: Tarron goes back to the villa for dinner.
  • Veltom 13, 1512: Ueda presents Tarron with a copy of A History Of Ship Design.
  • Veltom 13, 1512: Tarron and Bortar go off to a lively bar and have a rollicking good time for Tarron's birthday.
  • Veltom 13, 1512: Vannin has a talk with Ueda and Lilia prior to bed. Fenway is likely to show up and haunt his head until it's properly buried. Lilia and Ueda agree that the head isn't coming into the house. They'll talk with Tarron in the morning, and ask him to talk with Mirenien, see if he can convince her to get rid of the head.
  • Veltom 14, 1512: Tarron gets in at dawn, and falls over exhausted.
  • Veltom 14, 1512: Vannin has a talk with Tarron. He wants Tarron to speak with Mirenien, about the head and the taxidermist.
  • Veltom 14, 1512: Tarron realizes he came back home without his shirt. He doesn't remember where he left it.
  • Veltom 14, 1512: Vannin goes off to study Kethos' notes. He insists that Tarron go with him. Vannin discovers that Kethos used a personal shorthand, not surprising, and has to index the notes in order to make any sense of them. Tarron has to spend a good deal of effort to properly focus. He starts working on organizing and indexing the papers. An Inventory spell reveals that there's one lab notebook, one personal journal, a half dozen scholarly articles on various subjects including a nethermantic paper on unbinding spirits and an elementalist paper on the true patterns of elementals, and a lot of papers listed as “lab notes” and “personal notes”. The journal is encrypted, not magically. Vannin gets a start at decrypting it, but it's going to be a long and tedious slog to get it done.
  • Veltom 14, 1512: Tarron goes to get lunch, and sees Mirenien sitting under the fig tree, reading. She's got a book on basic nethermantic theory. Tarron discusses the head issue with her. She decides to leave it out in the middle of the Blight, where Fenway won't get any rest, but won't be able to haunt anybody.
  • Veltom 14, 1512: Tarron spends the afternoon asleep.
  • Veltom 16, 1512: Tarron takes Maven around the village to tire him out. After feeding him, he works on teaching Maven to lie down on command.
  • Veltom 16, 1512: A feast in six removes is held. It goes well into the evening. There is entertainment between removes, including music and poetry and juggling. Wedding gifts are presented between some of the removes. There's an heirloom quilt given, and a cast iron skillet that belonged to Yevtsye's great grandmother. Tarron gives them each a bottle of essential oil from Evenkia, and a bone flute from the Maiar lands, and a necklace that he made. Morta gives them a Vahnatai wave sword.
  • Veltom 17, 1512: Vannin, Ueda, Lilia, and Josyp go downstream of the village to bathe. Tarron and Morta and Bortar and Bortar's kids go along.
  • Veltom 18, 1512: Vannin inspects the troops, accompanied by Tarron, Morta, and Bortar. The ladies sit in the shade.
  • Veltom 18, 1512: Vannin, Ueda, Lilia, Josyp, Mirenien, Tarron, and the guards (including Mikhail), go to a dockside tavern for a light evening meal. Kwaner's favorite chair has been roped off as an impromptu shrine, with a beer and a candle at the table. The landlord sets out his own pipe,since they don't have Kwaner's. Vannin tells a story about Kwaner. Tarron pitches in as Vannin has trouble telling the story through his tears.
  • Veltom 19, 1512: Tarron spends the evening with the junior officers, attending their Tactics study group.
  • Veltom 21, 1512: Tarron goes to see the Druzpa dog trainer for help in animal training. He spends the morning learning.
  • Veltom 21, 1512: After the noon meal, the group (minus Tarron) goes to see the flocks.
  • Veltom 26, 1512: Tarron works on the plans for a steam-powered leather press. It doesn't go well. He spends some time sketching an irrigation pump for life-drawing practice.
  • Veltom 26, 1512: Tarron spends the afternoon working at the small forge, making upholstery tacks.
  • Veltom 26, 1512: Vannin wants to swear Tarron in as a Lightbearer, but Tarron doesn't have his sigil item available yet. Tarron puts off the oathtaking.
  • Veltom 27, 1512: Tarron helps out in the forge.
  • Veltom 27, 1512: Tarron goes back to the forge after the nooning.
  • Veltom 28, 1512: Vannin spends the morning teaching Tarron how to make a spell matrix object.
  • Veltom 28, 1512: Jihad brought a bone carving, a major pattern item. Vannin attempts to discover his core item, as Jihad doesn't know what it is. It turns out to be his thorn sword. Vannin spends the rest of the day working with the city elementalist and the Escalanas nethermancer, rewriting the deThorning ritual to Name it to Jihad. Tarron sits in on the work session, and learns a bit about ritual magic.
  • Veltom 29, 1512: Vannin and the elementalist and the nethermancer spend most of the day finishing the ritual. Tarron sits in.
  • Veltom 29, 1512: Tarron spends more time training his wolf.
  • Veltom 30, 1512: A half dozen Escalanas who've been studying magic are detailed, along with Tarron, to act as ritual assistants.
  • Charassa 1, 1512: Tarron meditates on Willforce.
  • Charassa 3, 1512: Tarron spends some time at the village smithy. He makes a cog, with some help from the smith. After lunch, he learns how to make a chain to go over the cog.
  • Charassa 5, 1512: Tarron goes looking for an animal trainer. The cavalry master, Uzuri, directs him to the master of hounds, Gilesindo. Tarron is a bit small for the training techniques Gilesindo can teach. Gilesindo explains that some thngs you can catch the dog doing, and give the command and the hand signal, and after 40 or 50 times the dog associates it. Tarron uses Vines to give himself bigger, stronger means of handling his wolf. With that, Gilesindo is able to give Tarron an hour of training in Animal Handling.
  • Charassa 5, 1512: After dinner, the officers play dice. Tarron, Bortar, and Morta all play, and all lose silver on the deal.
  • Charassa 7, 1512: Tarron spends some time drawing the crank and gears on a merchant wagon that are used to tighten the canvas.
  • Charassa 8, 1512: Vannin's horse has a purple flower painted on its rump. There's an orange one on the other side, put there by Tarron.
  • Charassa 9, 1512: Vannin gets together with Cordain, Monus Byre, Valandil (the Escalanas nethermancer), Arethia, Ilvosh and Tarron. They talk about the Plan. The pattern of the Wood has been weakened by the Escalanas ranelle being severed, and the troops that Alamaise killed, and the deThorning rituals. They need lots of elementalists, Questors of Jaspree and Astendar, all elven, and preferably who are unProtected. The Plan is to cleanse the heart of the Wood and remind Oakheart of his true nature. At the same time, pretty much at the same moment, Alachia must be removed from the throne. In order to remove her from the throne, there must be sufficient support from the Protected elves to force her to abdicate, or at least have a bloodless coup.
  • Charassa 12, 1512: Osivir leaves his first grimoire, long outgrown but kept as a treasured memory, to Tarron.
  • Charassa 13, 1512: Tarron goes out and buys a blank book, one with a strong binding and a leather cover, good paper quality, and plenty of pages. He spends 150 silver. He stashes Osivir's grimoire in his office, then goes to his workshop. He starts a lab journal with the blank book. He then spends his time until lunch drawing the partly completed steam powered catapult. He does very well at it.
  • Charassa 13, 1512: In the afternoon, Tarron goes to the Great Forge and works on his metalworking skill.
  • Charassa 13, 1512: Tarron spends the evening editing his book on crystal magic.
  • Charassa 14, 1512: Tarron goes to the Great Forge, and asks for drafting lessons. He is put into a class with the apprentices, and gets 8 hours of training.
  • Charassa 14, 1512: Tarron spends his evening editing his crystal technology book.
  • Charassa 15, 1512: Tarron goes back to the Great Forge for more drafting.
  • Charassa 15, 1512: Tarron works a bit on his book.
  • Charassa 16, 1512: Tarron goes to the Great Forge and gets another day of training in Drafting.
  • Charassa 16, 1512: Tarron spends the evening working on his book.
  • Charassa 17, 1512: Tarron finishes up his Drafting training. He then goes to his workshop, and brings the prototype catapult back to the Great Forge for Akunu to look at. They spend the afternoon tinkering with it, and Tarron gets 2 hours toward his Mechanics skill.
  • Charassa 17, 1512: Tarron works on his book after dinner.
  • Charassa 18, 1512: Tarron goes to the Great Forge and learns more about metalworking. He gets 8 hours of training.
  • Charassa 18, 1512: Denairastas' hoard arrives. The caravan has 28 wagons just for the hoard, plus another 50 wagons for sleeping quarters, food and water transport, cooking facilities, etc. There's 600 regular troops, 100 Silvers, and 40 Golds, plus 20 adepts of various Disciplines. Iago Denairastas, a junior cousin, is along as the representative of the royal family. There's a broad assortment of goods, including the expected jewelry, books, and weapons, plus large amounts of coin and gems. Chani gets 500,000 in coin, three chests of gems, and eight wagonloads of stuff. Vannin and Tarron each get 250,000 in coin, two chests of gems, and six wagonloads of stuff. Each of the Indrisan captains receives 45,000 in coin, a chest of jewelry, and a wagonload of assorted goods. There's a letter apologizing for the delay, but much of the goods were not easily transported, and they had to get a full accounting, then divide by value, in order to get portions that could be shipped to the Promised Land. One of the items that couldn't be moved was a door that opens into space, with a key floating some distance away. Air is present in the immediate area, but magic does not work. The second door couldn't be moved. They suspect the key beyond the first door opens the second. The third door has been given to Vannin. It opens into a grey stone passageway.
  • Charassa 18, 1512: Vannin and Tarron give each of the other Bearers 40,000 silvers each, including Torana, Dariko, Morta, Miriel, Gweneth, Ferus, Vojtech, Slim, Bortar (conditional on his sharing his hoard).
  • Charassa 19, 1512: Tarron works on his book. He takes a break every couple of hours.
  • Charassa 19, 1512: Tarron goes to see a tailor. He wants Cathayan pants, the baggy ones that hang in pleats. The tailor doesn't know that style. The closest he has in his folio is Tatar costuming. Tarron tries to draw the pants and totally fails. The tailor draws a pair of briefs with kilts attached for legs. That's not it either. After some sketching, the tailor asks if Tarron has an example garment. Tarron leaves to go buy a human-sized hakama to bring back. He stops off for lunch and goes back to his office for a couple of hours to work on his book.
  • Charassa 19, 1512: Tarron buys the hakama. He takes it to the tailor. The tailor measures him for a hakama. He wants 5 silver due to the tiny stitches and careful work it will take. He doesn't have the fabric Tarron wants. Tarron will bring fabric tomorrow.
  • Charassa 20, 1512: Tarron goes shopping for fabric. He spends two hours in the textile district, and does not find what he's looking for. He goes to the dyers' district. After shopping for a while, he finds a mercer, Ritaleya, that deals in cotton. He pays 100 silver for two yards.
  • Charassa 20, 1512: Tarron goes to a small dyeshop, and pays 40 silver down for the blue dye. The fabric will be ready in three days.
  • Charassa 20, 1512: Tarron goes to see the tailor. He lets the tailor know that the fabric is at the dye works, and will be ready in three days.
  • Charassa 20, 1512: Tarron starts buying the materials to build a Vahnatai power crystal. He goes to a goldsmith, and orders a set of tools for drawing gold into filaments. He puts down 450 silvers. The tools will be ready in two weeks.
  • Charassa 20, 1512: There is one windling toolmaker in the city, a man Named Verzhine. He's good, but he's no master. Tarron goes to the Great Forge. Akunu recommends an older man Named Ruzan, who is a master toolmaker. Ruzan talks about Petronas, who's working on making an escapement that keeps a regular movement as the spring unwinds. In about three weeks, Ruzan can have prototypes of two of the tools Tarron needs. He has Tarron put down 200 silver against the eventual total, which he hesitates to name. When the work is done, then Ruzan will have a total cost.
  • Charassa 21, 1512: Tarron takes Maven to the houndskeeper, Master Revik. His place is down toward Southgate, between the beastmarket and the stables. He spends about an hour working on Sit and Lie Down. Maven just doesn't get it.
  • Charassa 21, 1512: Tarron takes Maven with him and goes shopping. He finds a silver chafing bowl that nearly meets his specifications. The silversmith agrees to make the modifications and sell him the dish for 500 silver.
  • Charassa 21, 1512: Post nooning, Tarron goes to see his hoard. There are two crates of books, a crate of scrolls. The suit of windling armor is field plate, made for dress wear with lots of chasing and embellishment. It has a One Size Fits All on it, so that it will adjust to whoever wears it. There's a wand that belonged to a pre-Scourge windling Elementalist, that has an air elemental bound into it. There's a windling-scale tea set, in the Rus style, glass cups with metal holders, charcoal-burning samovar, cream and honey pitchers, spoons and all. There's a set of wizard's robes, pre-Scourge, with many spells embroidered into them. Tarron recognizes Flame Flash. There's a Vaucanson's Duck. There's a Sphere of Eratosthenes. There's a mechanical lockpick, that's large and cumbersome and noisy. There's a music box with an interchangeable drum, and four drums. There's a clockwork garden, about a foot square. There's a spring-driven cart, and a drop-weight clock. There's several models of siege engines, none of them over two feet in dimensions.
  • Charassa 21, 1512: Tarron hires porters, and has the two crates of books and the crate of scrolls, the armor, the wand, the wizard's robes, the music box, the garden, and the clock taken to his office. It takes eight people, at a cost of fifteen silver each, for a total of 120 silver. A second trip moves the rest of the mechanical stuff to his workshop, for another 120 silver. He has the cart wound up. The cart takes off with a jolt, nearly out of control. Tarron force casts a Vines to gain the strength he needs to handle the tiller. He narrowly misses a pushcart vendor. Going around a corner, the cart comes up on two wheels, comes down hard, pops the other wheel up, zigzags for half the block and knocks over a pushcart selling dishes and pottery. The barrow merchant swears vigorously at him as the cart goes over with a crash. The cart keeps going, pedestrians leaping out of the way. The cart begins to slow in time for another turn, which Tarron handles with much more ease. He overshoots his workshop address, and goes around the block waiting for the cart to run down. After two and a half times around the block, the cart runs down, and several angry people converge on Tarron. With a Bedazzling Display of Logical Analysis, he gets rid of the crowd, but then the pottery merchant shows up. He demands 800 silver. Tarron gives him 1200. He goes away, grumbling about having to clean up the mess.
  • Charassa 21, 1512: A young Watch officer has to tell Vannin about Tarron's misadventures. Vannin goes off to the bath. He decides on his blue and gold silk particolor robes. He adds the macaw feathers, braided into his hair. The group consists of Vannin, Ueda dressed in a lightweight version of her scholar's robes, Lilia in pale green and blue, Josyp in a lightweight tunic, and Mirenien in her frilly white shirt and riding trousers. There's a couple of porters, a box, and a cold chest. Morta gets back in time to go with them. Tarron meets the group at the arena with Tabriq and Maven.
  • Charassa 22, 1512: Tarron wakes up at Tabriq's. He heads out to get his day's stuff done. He goes looking for sand. First, he tries the refinery. They have the right fineness, and it's been sifted properly, but it's the wrong composition. Tarron gets the name of the merchant in Atyrau that has the connection to Aktau, where the sand comes from. The forge master suggests going to a glassmaker.
  • Charassa 22, 1512: Tarron comes back later. The master is a laconic older human. He knows someone who could get the specific sand, through his guild, but it's going to cost 150 silver a pound, and take at least a month to arrive. Tarron's going to need about 4 pounds by the master's estimation. Tarron orders 5 pounds. The master asks for 400 down, 350 on delivery.
  • Charassa 22, 1512: Tarron goes back into the city and hunts up a glassmaker. He has to wait for the master to be done with his work, or go talk to the man in the shop. Tarron goes off for mado'yeh and comes back later.
  • Charassa 22, 1512: After dinner, Vannin, Ueda, Lilia, Mirenien and Tarron take Iago to the Crimson Cockerel, a bar up on the northwest side.
  • Charassa 23, 1512: Tarron gets up early, gets breakfast, and heads out, hoping that places will be open when he gets there.
  • Charassa 23, 1512: Tarron's chafing dish is ready. He picks it up, paying the remaining 250 silvers.
  • Charassa 23, 1512: Tarron ties a bit of rope to the bowl so he can carry it, and hauls it to his workshop. This takes a while, as he can only carry it a few blocks before he has to stop flying and rest. He rests inside the bowl, and waves at people passing by. Stories spread of how Tarron was seen sitting in a chafing dish at the side of the road. From there he goes to the dye works.
  • Charassa 23, 1512: Tarron's fabric is ready. He owes 40 silvers. It came out perfectly. From there, he goes to the tailor. The tailor tells him that he will send word to the Prophet's villa when the hakama is done. Tarron finds someplace for mado'yeh.
  • Charassa 23, 1512: Tarron goes to his office and unpacks all those books and scrolls onto his shelves. He gets distracted several times along the way, and is only a third of the way through when a novice comes to tell him it's dinner time.
  • Charassa 24, 1512: Tarron takes Maven to the Master of Hounds. They work on Stay and Come. It doesn't go well. They get food, then Tarron drops Maven off at the villa and goes to his office to sort books.
  • Charassa 24, 1512: Rayechka and Ninulya are invited to dinner. Conversation between them, Arethia and Ilvosh, Mirenien, Vannin, Ueda and Lilia, and Tarron. Discussion of Naming rituals and patterns and such. A annual bardic competition is proposed. Structure and prizes are discussed.
  • Charassa 25, 1512: Tarron finishes unpacking the scrolls, then works on his book. He takes occasional breaks and pokes through his book collection. One of the books is about clockwork mechanisms, and Tarron spends most of a candlemark perusing it.
  • Charassa 26, 1512: Tarron goes to his office and works on his book. It doesn't go well. He takes Maven to the Master of Hounds. After a brief run-in with an aggressive dog, training gets under way. Maven gets the hang of Stay and Come.
  • Charassa 26, 1512: Tarron takes Maven down to the Beastmarket and finds some treats for him. Afterwards, he takes Maven back to the villa, then goes back to his office.
  • Charassa 27, 1512: Vannin, Lilia, Josyp, Morta and Tarron (and Maven) go to the Beastmarket. Vannin buys a goldfish, with an extra bowl, a bag of extra gravel, a bag of fish food, and a pamphlet on care.
  • Charassa 27, 1512: Tarron takes Maven to see the Master of Hounds. Maven learns to fetch.
  • Charassa 27, 1512: After mado'yeh, Tarron drops Maven off at the villa, and spends the rest of the afternoon working on his book. It's still not done.
  • Charassa 28, 1512: Detne shows up for a brief visit. She wants to catch up on news, but has very little time to stick around. She has this thing to deal with, well, four things, really – well, four and a lizard – but how have the Escalanas been doing? She says it's really important that Vannin meet Captain Seorach, that Tarron go to the shipyards, and that the whole family makes a state visit to Iopos.
  • Charassa 28, 1512: Tarron goes to the shipyards. He meets up with Miriel and Pihgram Tor. Pihgram shows him the design she's working on for the air-engine powered merchant galley. It's got two engines at the bow, set low, and two at the stern, set high, all on pylons sticking straight out from the hull. They go out to Pihgram's favorite place for mado'yeh.
  • Charassa 28, 1512: Tarron goes from the shipyards to his office. He finds a note. The tailor has Tarron's hakama ready. Tarron asks a novice to come get him before the shops close. He works on his book for two hours before he realizes he's writing in Vahnatai.
  • Charassa 28, 1512: Tarron goes to see the tailor. He pays the 30 silvers owed and gets his hakama. It fits well. He buys a spool of silver thread from the tailor for 120 silvers.
  • Charassa 29, 1512: Tarron goes straight to his office, and writes a letter to his parents. He tells them all about what he's up to, and discreetly suggests that they come for a visit, and maybe consider moving to the Promised Land. He takes the letter to the Lightbearer office. He gives the clerk the letter, with a request that it go to Throal with the next Lightbearer heading that way. The clerk drops it into the Throal pouch.
  • Charassa 29, 1512: Tarron tells a novice to bring him food when it gets to be time for mado'yeh. He then spends the rest of the day working on his book. By the end of the day, he reaches a point where he's not sure if he's editing or tweaking.
  • Charassa 29, 1512: Dinner. Verush thinks Tarron is funny looking.
  • Charassa 29, 1512: Morta spellcasts on Tarron's door. It's Named, Plankston McPorticullis. Morta does not do well. Tarron wakes up, realizing that someone is spellcasting on his Named door. Mirenien also notices the spellcasting. So does Vannin. Tarron puts up a Counterspell and draws a weapon. Mirenien sticks her head out and tells Morta to knock it off. Morta goes to his room. Tarron reattunes his matrices. He waits a half a candlemark, then casts Notice Not on himself. He sneaks into Morta's room. He casts a Wake-Up Call on Morta.
  • Charassa 30, 1512: Tarron stops at Morta's door. He casts a Levitate under Morta's door. It doesn't work.
  • Charassa 30, 1512: Tarron takes Maven for training. It doesn't go well. Afterwards, he goes to the training compound. He learns some 4th Circle spells. From there, he goes to his office and works on his book. At the end of the day, he packs up his book and takes it to the villa with him.
  • Charassa 30, 1512: Tarron gives Ueda the copy of his book for editing.
  • Rua 1, 1512: Tarron's gold working tools are ready. He owes 450 silvers. He takes the box of tools to his workshop, then goes to the training compound. They don't have anyone on site who can teach Spell Stacking. They suggest he goes to the mage labs. He goes, stopping somewhere along the way to grab lunch.
  • Rua 1, 1512: Tarron arrives at the mage labs. A spirit runs him back out for his own safety. After the ground shakes, the spirit says “All clear!” and Tarron goes back in. He asks to see someone for training. The apprentice comes back with Galina, a Journeyman wizard. Tarron spends the afternoon with her learning the Spell Stacking Talent Knack.
  • Rua 2, 1512: Tarron takes Maven for his lessons. He gets 3 hours of training toward his Animal Training skill, but Maven doesn't learn anything.
  • Rua 2, 1512: In the afternoon, Tarron goes to the warehouse and goes through more of his hoard. There's jewelry and artwork and such. The windling jewelry is all in a single box with many small drawers. He wears one of the tiaras and hires a porter to carry the box. They go to the villa.
  • Rua 3, 1512: Tarron goes to the Great Forge. He asks for training on his metalworking skill. Tomorrow would be better. He goes to his workshop and works on the siege engines, studying them to figure out how to finish the incomplete one. He learns a little, but not much. He spends the afternoon studying engineering.
  • Rua 3, 1512: Ueda spends the day editing Tarron's book.
  • Rua 4, 1512: Tarron takes Maven for training. Afterwards, he goes to see Pihgram. They discuss air barges and ocean-crossing airships. Pihgram will draw up plans for an air barge that could be used for ferrying goods between the city and the outlying villages and forts.
  • Rua 4, 1512: Tarron spends the rest of the afternoon at the villa, reading.
  • Rua 4, 1512: Tarron spends his evening working on his hakama.
  • Rua 5, 1512: Tarron goes to the Great Forge. This time, there's journeyman available to work with him. He gets 8 hours toward his metalworking skill.
  • Rua 5, 1512: Tarron spends the evening embroidering on his hakama. Ueda works on her layette contributions. Lilia knits, working on a sock. Vannin works on an outfit for Lilia, in yellow silk.
  • Rua 6, 1512: Ruzan has the prototype tools ready for Tarron. They spend the morning going over each tool, one at a time, and noting down the adjustments that need to be made. There will be one more prototype set.
  • Rua 6, 1512: In the afternoon, Tarron starts working on drawing the gold wire. He lacks the skill to do it. After several false starts, he finally gets a bit of wire that's pretty close.
  • Rua 6, 1512: Post dinner, Tarron works on his hakama.
  • Rua 7, 1512: Tarron goes to the Great Forge. He gets 8 hours of training in his metalworking skill.
  • Rua 7, 1512: After dinner, Tarron works on his hakama.
  • Rua 8, 1512: Tarron goes to the Great Forge. Nobody available in the morning. He takes Maven for training. They make a breakthrough. In the afternoon, he goes back to the Forge. He gets 4 hours toward his metalworking skill.
  • Rua 8, 1512: Post dinner, Tarron works on his hakama. Vannin works on Lilia's gown.
  • Rua 9, 1512: Tarron goes to the Great Forge. He spends the day training in metalworking.
  • Rua 9, 1512: Ueda spends the morning working on Tarron's book, and the afternoon at the Black Swan.
  • Rua 9, 1512: Tarron tries to scare Verush, and gets hit with a bear for his troubles.
  • Rua 10, 1512: Tarron goes to the Great Forge and trains in metalworking.
  • Rua 11, 1512: Tarron reads his engineering text. He gets four hours of study time.
  • Rua 12, 1512: Vannin takes advantage of Morta distracting Ueda and Astral Shifts himself, Bortar, Tarron and Morta to Kratas. They land outside of the city a bit.
  • Rua 12, 1512: The group has a street encounter with four toughs who've been beating up a woman they claim to have paid for. A fight ensues. Morta puts a Stop Right There on the leader. One stabs Morta. Another swings at Tarron and hits his gauntlets. Tarron uses a Fling and shoves the guy away. After an abortive combat, one thug is dead, another unconscious, the third dragging the unconscious one away, and the fourth with a badly burned hand where Tarron used a Flame Flash on the bill of sale.
  • Rua 12, 1512: Tarron works on his hakama, then works on sketching.
  • Rua 12, 1512: Tarron spends more time on his hakama after dinner.
  • Rua 13, 1512: Tarron goes to the Great Forge. Ruzan has the second prototype set ready for Tarron. They look right. The only way to judge now is to use them.
  • Rua 13, 1512: Tarron spends the rest of the day learning metalworking.
  • Rua 14, 1512: Tarron has several mugs of strong tea, interspersed with a bath, then takes Maven for training. It's a total loss. He takes Maven back to the villa, and sacks out.
  • Rua 14, 1512: Tarron spends the afternoon and evening working on his hakama.
  • Rua 15, 1512: Tarron goes to the Temple, to the Lightbearer HQ office. His letter went two days after he left it in the pouch. From there, he goes to the Great Forge. He spends 5 hours training in metalworking. Afterwards, he goes shopping. He looks at Blight goggles and smoked glasses. The lensmaker quotes him 80 silver for a pair of windling-sized smoked lenses. Kind of like carving a bit of soap bubble.
  • Rua 15, 1512: Post dinner, Tarron works on his hakama.
  • Rua 16, 1512: Tarron goes to the training compound and learns more spells. That takes the day.
  • Rua 17, 1512: Tarron goes to the training compound again for spells. He's there for the day.
  • Rua 18, 1512: Tarron goes off to the training compound and learns more spells.
  • Rua 19, 1512: Detne takes Tarron, Bortar, Lilia, Mirenien and the kids off to a traveling carnival. Verush gets to pet a dancing bear. Vadim gets a first writing set. Emmanaia gets a bracelet with glass beads. Talaitha gets a necklace with a big glass pendant. Kerfen breaks a toy sword.
  • Rua 19, 1512: Tarron finds a lensmaker who has glasses with magical properties – astral sight, targeting, cat's eyes, true seeing. Tarron asks about volcanic glass. The man has them, but in human size. For the lenses in windling size, 175 silver. The merchant can get them to Atyrau, to the offices of the Strong Cat Trading Company.
  • Rua 19, 1512: Tarron and Bortar get their fortunes told. Bortar's is wildly wrong.
  • Rua 19, 1512: Tarron takes Maven for training. The master of hounds is not present. He and his journeymen are out doing evening patrol.
  • Rua 19, 1512: Tarron goes home and works on his hakama.
  • Rua 20, 1512: Tarron takes Maven for training. After two hours, Maven loses interest.
  • Rua 20, 1512: Tarron spends the rest of the morning reading the engineering textbook.
  • Rua 20, 1512: After mado'yeh, Tarron drafts plans for his goggles. His results aren't quite what he was trying for.
  • Rua 20, 1512: Tarron sifts through his magical texts, looking for ones that are at his comprehension level. He finds two books that, with some effort, he can work his way through. He sets one aside and takes the other back to the villa.
  • Rua 21, 1512: Tarron goes to the Great Forge. He spends the day working on his Drafting skill.
  • Rua 21, 1512: Tarron gets a letter from his parents. They can't leave Throal due to certain relatives who are too old to travel.
  • Rua 21, 1512: Tarron spends the evening working on his hakama.
  • Rua 22, 1512: Tarron's crystal-shaping tools are ready. He arrives at the Great Forge thinking about drafting training. He pays Ruzan for the tools. Tarron does 8 hours training.
  • Rua 23, 1512: Tarron goes to the Great Forge. He spends 8 hours working on drafting.
  • Rua 23, 1512: Vannin and Perduto have a chat. Vannin needs a filter, someone to take care of the small stuff and pass through the big stuff. There's a worldbender sitting in a warehouse. Tarron and Vannin worked out a ritual to link that one to all the others, and destroy them all. Vannin needs the ritual checked for accuracy, then implemented.
  • Rua 23, 1512: Perduto talks with Tarron about the worldbender ritual. Tarron goes and gets his copy of the ritual. Perduto will take it to Genseth tomorrow.
  • Rua 23, 1512: Tarron finishes his hakama.
  • Rua 24, 1512: Tarron takes Maven for training. He works with a journeyman. After an hour, it becomes obvious that neither Tarron nor Maven have their minds on what they're supposed to be doing.
  • Rua 24, 1512: Tarron goes back to the villa and meditates on Willforce.
  • Rua 25, 1512: Tarron takes Maven for training. Maven is in good form, and Tarron is on his game. They get 4 hours of training.
  • Rua 25, 1512: Tarron goes back to the villa. There's a message that his sand has arrived. He goes to the glassmaker's shop. The shipment is in good order. Tarron pays the balance.
  • Rua 25, 1512: Tarron drops off the sand at his workshop, then goes back to the villa. He spends the rest of the afternoon reading one of the magical texts brought from his office. He gets 4 hours of magical theory from reading about the effect of the law halo.
  • Rua 25, 1512: After dinner, Annec and her senior officers go out to the aft rail with Vannin, Ueda, Lilia, and Tarron. The future of the Darksbane is discussed, along with possible embassies in Iopos and other places. There's a half dozen half magic Air Sailors on board, and a few other half-magic adepts, including Lemuel the Sextant, but they have no half-magic gunners.
  • Rua 26, 1512: Tarron goes for Maven training. They get two hours.
  • Rua 26, 1512: Tarron drops Maven off at the villa, and goes to the Great Forge. He spends three hours getting walked through doing up plans for his goggles.
  • Rua 26, 1512: After mado'yeh, Tarron finds a tavern to hang out in. He ends up at the Owl and Talisman, drinking with two other windlings.
  • Rua 27, 1512: Tarron goes for Maven training. Maven just doesn't want to. Tarron decides to give it a couple of days.
  • Rua 27, 1512: Tarron meditates on one of his spell matrices.
  • Rua 27, 1512: Tarron comes out of his meditation feeling like something happened that he should have noticed. He can't find it in his room, physically or astrally.
  • Rua 27, 1512: That night, Tarron dreams about Vahnatai.
  • Rua 28, 1512: Tarron goes to the Great Forge, and spends the day doing drafting projects.
  • Rua 28, 1512: In the afternoon, Tarron works on refining the design for his goggles. He also does research on the maximum number of spells that can be Named onto an object. The limit turns out to be 3.
  • Rua 29, 1512: Tarron meditates on Evidence Analysis.
  • Rua 29, 1512: Vannin is formally recognized as a master wizard by the wizards of the Promised Land, and buys the first round. Tarron shows up in time for the second round.
  • Rua 30, 1512: Tarron sleeps in. He tries water when he wakes up, which turns out to be a bad idea. Once the dry heaves settle down, he has strong tea and a bath, and spends the day reading, which doesn't hurt so badly.
  • Rua 30, 1512: Tarron spends the evening reading. He wakes up the next morning asleep on his book.
  • Mawag 1, 1512: Tarron spends the day at the Great Forge doing drafting.
  • Mawag 1, 1512: Tarron goes shopping for specialty leathers. He starts down around the beastmarket. He hunts for a little while before he finds the shop he wants. For 25 silvers, he buys a piece of basilisk hide. It's a dark gray-green, very tough and very flexible.
  • Mawag 2, 1512: Tarron goes to the Great Forge. He talks with someone in the casting shop. The journeyman's Name is Grisha. He recommends that Tarron spend some serious time training at the Forge in lost wax and sand casting, and learn welding and soldering.
  • Mawag 2, 1512: Tarron takes Maven for training and gets 4 hours in.
  • Mawag 2, 1512: Vannin talks with Perduto. He's working his way through the requests that have come in over the past week. Vannin wants to quietly slip away after dinner and take a quick trip to Throal. He'd like Tarron and Bortar to go with them.
  • Mawag 2, 1512: Tarron talks with a leatherworker. He has to talk with six before he finds someone willing to handle basilisk hide. The man splits half the piece down to a quarter, and the other half down to an eighth. It costs Tarron 10 silver.
  • Mawag 2, 1512: Tarron sifts through his box of gems and finds a small emerald. He takes it to a jeweler. The stone, a half carat, will be cut into three pieces, with one of the eighth carat pieces rounded off and polished for mounting on the bridge of Tarron's goggles. 35 silver.
  • Mawag 2, 1512: Tarron goes home and works on the design for the goggles. He invests devotion points in Craftspinner and picks up a new ability.
  • Mawag 2, 1512: Bortar explains about the painting to Vannin. T'Mor assures Vannin that the proper rites were said. Vannin, Tarron, Perduto, Morta, two guards, and Bortar go to Throal.
  • Mawag 2, 1512: The group goes to the magistrate's house. It's heavily guarded. The magistrate receives them in his parlor. He's an elderly dwarf with a long beard and bushy eyebrows, a bit cantankerous and highly opinionated. Malgain owes a total of 2375 silver in back taxes, cleaning fees for his pigsty of a house, and fines for his offenses. Perduto has 500 silver on him. Between that, and the 100 gold that Vannin has, and 88 gold from Tarron, they pay the fines. Vahanush suggests that if they want to get Malgain's sentence commuted to exile, they should see Officer of the Court Lermont in the morning.
  • Mawag 2, 1512: Tarron visits with his family. He leaves a hundred gold with them.
  • Mawag 3, 1512: Vannin, Tarron, Morta, and Perduto walk over to the Temple. They all dress very well, perhaps a little too so for a visit to an armorer. Mirenien points this out. They collect a contingent of Temple guards in Nirelle livery and shift to Throal. They arrive outside the Gates.
  • Mawag 3, 1512: Tarron stops by to see his family.
  • Mawag 3, 1512: Perduto shifts himself and Tarron to the Bazaar, and sends Tarron up to get a headcount. 37, says his father.
  • Mawag 3, 1512: Vannin and a couple of the guards shift back home. The rest of the party go to the Vine of Grapes to meet Tarron's family.
  • Mawag 4, 1512: While Siamara fusses over the baby and Ueda, Vannin bathes and dresses, and Perduto rouses Tarron and Morta.
  • Mawag 4, 1512: Tarron checks his old Death Cheat charm to make sure it has no links to him. It doesn't.
  • Mawag 4, 1512: Once out of Throal, which is a bad experience for all, Tarron gets the group cleaned up while Vannin comforts Tolnor, who has broken down in great, racking sobs.
  • Mawag 4, 1512: Tarron's volcanic-glass lenses arrive at the offices of the Strong Cat Trading Company in Atyrau. Perduto takes him there. They pick up the lenses, and go back to Fortetsa Hebo. Perduto drops Tarron off at his lab. Tarron drops off the lenses, and goes out for leatherworking tools.
  • Mawag 4, 1512: Tarron goes to the library and researches Lendrush of Kratas. He discovers that Lendrush is a human Name. T'Mor remembers a Lendrush, but he ran a house in the red lantern district. T'Mor isn't able to pick up anything off the ring.
  • Mawag 4, 1512: Post mado'yeh, Tarron goes shopping for a baby gift. He realizes he needs advice, and goes to the villa to talk with Vannin. His first idea, having the nursery painted, is quickly shot down. A second idea, of having an illusion cast on the ceiling so it would show the overhead sky, meets with mixed reactions.
  • Mawag 4, 1512: Tarron goes off to buy a wash basin for the baby. He goes off to see Vic. A ceramic washbasin won't work. Vic sends him to an enameller.
  • Mawag 4, 1512: Tarron works with Maven a bit. Maven is very enthusiastic, and the session goes well. Afterwards, Tarron spends some time working with Vannin on Kethos' notes. Vannin has to teach him some serious magic theory to help him understand the first page.
  • Mawag 5, 1512: Tarron goes to the Great Forge. He talks with a Journeyman Smith about his goggles. The Journeyman gets one of the Masters. He comes back with Master Kostancia. She advises Tarron on the design. She says he should get a temporary apprenticeship with Vikari Jivanshirian (F) or Stepanos Danieliants (M), lens makers.
  • Mawag 5, 1512: Tarron goes back to the villa and talks with Perduto. They go over the schedule. From there, he goes to speak with Vikari. She's a quiet, polite woman. Her shop has one apprentice. She can take him on as a temporary apprentice, for a period of four weeks. He can start on the 7th. He spends the rest of the day reading.
  • Mawag 6, 1512: Tarron spends some time working with Maven in the afternoon. Training doesn't go so well, but showing off for the visiting children Maven's totally into.
  • Mawag 7, 1512: Tarron shows up bright and early at the the shop of Vikari Jivanshirian, the lensmaker. That keeps him busy until after nightfall. He learns how to line the mold and cast a blank.
  • Mawag 7, 1512: Tarron spends a little time with Maven before going to bed.
  • Mawag 8, 1512: Tarron goes off to the lensmaker's for the day.
  • Mawag 8, 1512: In the evening, Tarron reads in his magic texts.
  • Mawag 9, 1512: Tarron spends the day at the lensmaker's shop. He learns how to measure someone for lenses.
  • Mawag 9, 1512: Tarron spends some time with Maven, then reads before bed.
  • Mawag 10, 1512: Tarron goes off to the lensmaker's. More of the same.
  • Mawag 10, 1512: Tarron spends some time with Maven, then spends a long time in the bath.
  • Mawag 11, 1512: Tarron spends the day at the lensmaker's. He has an oopsie, drops a lens and chips it. The knock threw its structure out of whack. It has to be melted down and recast. Tarron pulls Craftspinner into the effort, and speeds up the work. By the end of the day tomorrow, he'll have caught back up to where he was.
  • Mawag 11, 1512: Tarron tries to sneak training into his playtime with Maven, but he's rumbled, and Maven will have none of it.
  • Mawag 12, 1512: Tarron goes off to the lensmaker's. He has a very good day.
  • Mawag 13, 1512: Tarron, Renniel and Vannin all get up early. Tarron goes off to the lensmaker's and Renniel to the stables.
  • Mawag 13, 1512: The crucible Tarron is working with gives way, dumping molten glass on the worktable. Not his fault, it just gave out. Tarron manages to avoid it, and corral it with strips of tin.
  • Mawag 14, 1512: Tarron is off to the lensmaker's. He's only at the shop for half an hour before Detne walks in and says “let's go!”
  • Mawag 14, 1512: The Path Over the Mountains, a skymoram, is launched in Shosara. Tarron is on board.
  • Mawag 14, 1512: Tarron gets a special dinner of his favorites.
  • Mawag 15, 1512: Tarron picks up his allowance for the last 6 weeks, 300 silver.
  • Mawag 15, 1512: House Blessing of the Hovakimova family, who are moving from the city to Tuzlata to take up farming. F Revik, M Arpine, s Vidok (13), d Lamara (11), s Roupen (8). Vannin and Perduto shift out to Tuzlata with Ueda, Lilia, Josyp, Verush, Mariamne, Mirenien, Esmik, Nelina, Varvara, Renniel, Arethia, Ilvosh, Tarron.
  • Mawag 16, 1512: Tarron spends the day at the lensmaker's. He is having an off day. Vikari puts him to the scut work. He invokes Craftspinner. His day improves.
  • Mawag 16, 1512: Letter arrives for Tarron via diplomatic pouch. Someone shot a fire arrow into the Grand Bazaar complex, rag soaked in naphtha and tar. Two cousins and a great-aunt are gone. Three families were burned out of their homes, and are staying with relatives, one of them out in Bartertown. Throal was supposed to be getting better. Perhaps this was an illusion. Is the Comfy Chair available? Far be it from us to treat it as transport for hire, but it may be the only way to get great-uncle Rasmus relocated.
  • Mawag 16, 1512: Tarron writes a letter to Vadi Talabar, asking him about the Comfy Chair's schedule, to be delivered to him when the ship arrives.
  • Mawag 16, 1512: Vannin shifts to the Darksbane. Tarron goes with. After a brief discussion, Captain Fola gives orders for a course to Throal.
  • Mawag 16, 1512: Vannin and Tarron shift to Throal. Tarron flies up to his parents' house. Panic ensues when Tarron says the Darksbane will be at Throal in three days.
  • Mawag 16, 1512: Vannin and Tarron stop off for a cider. They end up with a few fans drinking with them. The tab comes to 25 silver.
  • Mawag 17, 1512: Tarron goes off to the lensmaker's. It's an average day.
  • Mawag 17, 1512: Tarron works with Maven. The training doesn't go so well. Maven just wants to play.
  • Mawag 18, 1512: Tarron spends the day at the lensmaker's. He learns a new technique, but has trouble with it. A couple more days' work is going to be involved.
  • Mawag 18, 1512: Vasylyko Trevoritch contacts Tarron. He is about to begin training for his Master's Circle, after which he would like to work with Tarron in a study of Vahnatai crystal technology. Vasylyko has become a faithful, if not devout, Child of T'Mor.
  • Mawag 18, 1512: Tarron writes a reply to Vasylyko saying that he thinks the project would be awesome. He details a bit about his research, and the book of crystal technology, and wanders on about pretty much everything he can think of. It ends up being a long letter.
  • Mawag 19, 1512: Tarron spends the day at the lensmaker's.
  • Mawag 19, 1512: Maven's got the don't-wanna's tonight. Tarron notices that he's put on a little weight. Tarron runs him around the block a couple of times. Nobody figures out that Mayis has been slipping Maven some extra scraps.
  • Mawag 20, 1512: Tarron goes off to Vikari's for his final day of training on lenses. Tomorrow, he starts frames, which will take 120 hours of training.
  • Mawag 20, 1512: Vannin talks with Tarron about the Pharos Disk.
  • Mawag 20, 1512: Tarron takes Maven for a run. Maven has a bone that he's chewing. Tarron investigates, but does not find out where he got the bone.
  • Mawag 21, 1512: Tarron goes off to the lensmaker's and starts learning how to make frames.
  • Mawag 21, 1512: Vannin, Tarron, Perduto, Morta, Ueda retire to the library to discuss life, the universe, and everything. They take with them the globe. The Sun must be a terrifically huge fire. Perduto decides to do a dawn ritual and try to contact the Sun's elemental. Vannin will accompany him. Perduto does a trick with a drawer knob and a bit of string to demonstrate how the sun, the giant fire elemental, could have a thread to the earth, a giant earth elemental, to keep it going around. There doesn't need to be a pilot for the world.
  • Mawag 21, 1512: The discussion moves to the Temple. Perduto, T'Mor and Tarron link their Astral Sight to Vannin's, and Vannin looks for the thread connecting the sun and the earth. The first try affords Vannin a glimpse of something huge, not a thread, a massive connection from the sun to the earth. A few tries later, Vannin gets a better look at it. There's multiple forces involved, including the force of life. Vannin is stunned for a good five minutes.
  • Mawag 21, 1512: Vannin stays up late adding to his notes. Ueda and Morta go to bed. Perduto sits out back and stares up at the stars, and wakes up when the dew falls on him. Tarron goes to bed.
  • Mawag 22, 1512: Tarron and Morta run off to their respective tasks, arriving a bit late.
  • Mawag 22, 1512: Tarron has a pretty good day at the lensmaker's. He learns how to set a lens into frames that are already made.
  • Mawag 22, 1512: Tarron Names the drawer pull Twirlithopter Whirlystein.
  • Mawag 22, 1512: Post dinner, Genseth arrives. He and Vannin go off to the library with Ueda and Tarron and Perduto. The discussion touches on creating a door from one world to another at a distant star, to overcome the need for traveling for a thousand years at the speed of light. The heliocentric model is discussed. The nature of gravity has been determined from dialogue with the Iopan ship. Setting up a door to another earth could be done by using a metaplane to travel through symbolic links from this earth to the metaplane to the other earth, cutting out the vast physical distance. Once at the far earth, a return door could easily be set up.
  • Mawag 23, 1512: Tarron goes off to the lensmaker's. He learns how to cut leather side panels and attach them to frames.
  • Mawag 23, 1512: Tarron runs Maven around the block.
  • Mawag 24, 1512: Tarron goes to the lensmaker's. He has a pretty good day.
  • Mawag 24, 1512: Tarron runs Maven around.
  • Mawag 24, 1512: Tarron asks Perduto to go find a trainer for Maven. He gives Perduto a purse with 300 silver.
  • Mawag 25, 1512: Tarron goes to the lensmaker's. He learns how to forge frames.
  • Mawag 25, 1512: Vannin sends a light sprite to Tarron to tell him of the party.
  • Mawag 25, 1512: Vannin, Ueda, Lilia, Perduto, Tarron all go out with Vasylyko and company. They take along Tabriq, Mirenien and Renniel. Tabriq passes out.
  • Mawag 26, 1512: Tarron goes to Vikari's. He practices the forging of frames.
  • Mawag 27, 1512: Tarron goes to Vikari's. He practices the forging of frames.
  • Mawag 27, 1512: Tarron exercises Maven.
  • Mawag 28, 1512: Tarron goes to Vikari's. He practices the forging of frames.
  • Mawag 28, 1512: Tarron exercises Maven.
  • Mawag 29, 1512: Tarron goes to Vikari's. He practices the forging of frames.
  • Mawag 29, 1512: Tarron exercises Maven.
  • Mawag 30, 1512: Tarron goes to Vikari's. He practices the forging of frames.
  • Mawag 30, 1512: Tarron talks with Adlyrn about his allowance. He hasn't picked it up in 9 weeks. She can't close last month's books yet because Morta hasn't picked up his. Vannin says to cut off their allowance now that they're independently wealthy. Morta picks up his when Tarron says something about it, and the books are closed.
  • Gahmil 1, 1512: Tarron goes to Vikari's. He practices the forging of frames.
  • Gahmil 1, 1512: Tarron exercises Maven.
  • Gahmil 2, 1512: Tarron does a karma ritual, then goes to Vikari's. He practices the forging of frames.
  • Gahmil 2, 1512: The Darksbane arrives with all the windlings. Tarron goes to meet them.
  • Gahmil 2, 1512: The windlings go to one of the larger inns at the Strangers' Gate. For 300 silver, Tarron rents 8 rooms for 3 days. The innkeeper has all the keesris in the storage room brought up. To feed the crew for 3 days, two meals a day, 570 silver.
  • Gahmil 2, 1512: Tarron rushes back to the villa and informs the cooks that the windling horde will be descending upon them for the next three days' of dinners.
  • Gahmil 2, 1512: Tarron goes to the Temple, to the office of city housing. He rents a 9-apartment tenement for a month for 1000 silver.
  • Gahmil 2, 1512: Tarron goes to the office of city employment. He hires a cleaning crew for the building. Between day laborers and professional cleaners, it runs 90 silver and they'll start tomorrow. Tarron will need to be at the building an hour past dawn to meet them.
  • Gahmil 2, 1512: Tarron sends a runner to the inn to inform the horde of the arrangements. He then goes back to Vikari's to finish his training.
  • Gahmil 3, 1512: Tarron gets up early and does his karma ritual, then goes to the building and meets the cleaning crew. he takes Maven with him. He gives them a ring of keys with instructions to send them back when they're done.
  • Gahmil 3, 1512: Tarron has Maven fitted for tack and a saddle. This takes until mid afternoon.
  • Gahmil 3, 1512: Tarron gives Maven over to Goharik, and works on final revisions of his goggles design.
  • Gahmil 3, 1512: Tarron goes off and hangs out with his family and friends, then leads them over to the villa.
  • Gahmil 4, 1512: Tarron goes to his workshop and starts on his goggles. Day 1 of 3.
  • Gahmil 5, 1512: Tarron works on his goggles, day 2 of 3.
  • Gahmil 6, 1512: Tarron works on his goggles, day 3 of 3, and finishes them. They're splendid.
  • Gahmil 7, 1512: Tarron Names a Danu's True Sight onto his goggles.
  • Gahmil 9, 1512: Tarron enchants his goggles with the Divine Aura spell, Naming it on. It takes the day.
  • Gahmil 9, 1512: Tarron takes the goggles to the Collegium and asks for an Illusionist to Name Catseyes on them. It will be the 11th before the magician is available for it. Tarron will bring the goggles back then.
  • Gahmil 9, 1512: Tarron notices that Maven is getting into better shape.
  • Gahmil 10, 1512: Tarron goes looking for casting equipment. He hunts about for a large part of the morning, and finally ends up in the neighborhood of the Great Forge. A merchant suggests he go to the Forge. He does so. The journeyman gives him Names of a tallowchandler, a carpenter, multiple jewelers, a bricklayer, a mercer and a plasterer.
  • Gahmil 10, 1512: Tarron goes to the bricklayer, Eriknaz. He estimates 800 silver for a windling-sized forge and a regular-sized kiln, and about a week before he can get started.
  • Gahmil 10, 1512: Tarron goes to the first jeweler about the wax carving tools. The jeweler, Silva, says that she can supply a used set immediately for a hundred silver, but they're human-sized. She takes an order for a set of windling-sized tools for two hundred silver and two weeks.
  • Gahmil 10, 1512: Tarron goes to the carpenter, Lusine, and talks with her about a sandbox and a shaking table. The sandbox is cheap, ten silver, but the shaking table will be a hundred and fifty, because it's precision equipment. She'll send a runner when the table is ready, and Tarron can pick up both it and the box.
  • Gahmil 10, 1512: Tarron meets with Voskan, the potter, about crucibles and ladles. For a crucible big enough for machine parts, it'll cost eighty silver, and 50 for the ladle. Tarron will be working with brass, bronze, copper, iron, and tin. For five sets, 650 silver. Will take about a week and a half. Will send a runner.
  • Gahmil 11, 1512: Tarron takes his goggles to the Collegium. The Illusionist at the Collegium can do the Catseye spell Naming.
  • Gahmil 11, 1512: Tarron goes to the mercer. Sedrak is well familiar with casting requirements, and can supply 20-yard bolts of casting gauze for 30 silver each. Tarron hires a porter to carry it to the workshop, for 2 silver.
  • Gahmil 11, 1512: Tarron spends the afternoon and evening reading.
  • Gahmil 11, 1512: Tarron picks up his goggles from the Collegium.
  • Gahmil 12, 1512: Tarron goes to visit his family. They're setting up shops in the front rooms of the ground floor apartments. Uncle Karathil, the tattoo artist, Tarron's father's younger brother, isn't feeling so well. However, he can put hoops in Tarron's ear. He marks off fifteen spots, and pierces the first five. Turns out he's not feeling well because he tried hurlg the night before.
  • Gahmil 13, 1512: Tarron Names his goggles. This takes until mado'yeh. He Names them the Eyes of the Unseen.
  • Gahmil 13, 1512: In the afternoon, Tarron talks with Vannin. He asks about witnesses to the swearing-in. He goes off to talk with his parents about swearing the oath as Oathtakers. Let's see, help out a group that fights the Horrors and abstains from blood magic. Not a difficult decision. Yes, they'll take the oath.
  • Gahmil 13, 1512: Tarron spends the afternoon reading.
  • Gahmil 13, 1512: At the Temple, the ceremony is held. T'Mor was going to officiate, but Vannin protested, and does it himself. Natulcien and Vadi attend. Mirenien, Lilia and Tarron's parents, among others, attend. The group retires to the Rose and Chalice afterwards for merriment. As it turns out, Vadi is skilled in dwarven court dancing.
  • Gahmil 14, 1512: Tarron meditates on Willforce.
  • Gahmil 15, 1512: Tarron goes off to spend the day with his family.
  • Gahmil 16, 1512: Eriknaz the bricklayer starts on Tarron's forge and kiln.
  • Gahmil 16, 1512: Tarron meditates on his Lightbearer Talent.
  • Gahmil 16, 1512: Vannin goes off to talk with Whelan's Crossroads. Tarron and Mirenien go along. An agreement is made to have Tolnor Malgain report to the construction project.
  • Gahmil 17, 1512: Tarron goes over to the Windling House. Remodeling is coming along. Probably another couple of weeks before the shops open. They're working on one apartment at a time doing the living quarters. Tarron leaves 100 gold with the family toward the remodeling materials. He gets the grand tour, which mostly consists of looking at the framing-in and trying to envision the finished product.
  • Gahmil 17, 1512: Tarron goes off to the training compound and learns two new spells. He casts Giant Size on himself, increasing his height from 18 inches to 27 inches.
  • Gahmil 17, 1512: The shaking table is ready. Tarron sends two porters to pick it up and take it to his shop. That costs him eight silver.
  • Gahmil 18, 1512: Tarron goes to the training compound and learns spells.
  • Gahmil 18, 1512: Eriknaz finishes the forge and kiln. They need to sit eight days before being used.
  • Gahmil 18, 1512: The crucibles and ladles are ready.
  • Gahmil 19, 1512: Tarron goes to see Wei Hu. He wants to buy into her business. She says okay, but no more than 30%. She holds the controlling interest. He invites her to the Prophet's villa for dinner. She will have to figure out exactly how much her business is worth – not that she doesn't already have a pretty good idea.
  • Gahmil 19, 1512: Tarron goes to the training compound and learns spells.
  • Gahmil 19, 1512: Wei Hu comes to dinner. She wears robes in light blue and green silk. She brings a bottle of Cathayan wine. She sets a lotus blossom afloat in the impluvium as an offering to the household gods. A share of her business will run Tarron 75,000 silvers. For that, he will get 30% of the profits, and expected to put in 30% of the cost of acquisitions. Wei Hu will figure the balance on a monthly basis, to be paid on the first.
  • Gahmil 20, 1512: Tarron's wax carving tools are ready. He goes and picks them up.
  • Gahmil 20, 1512: Tarron goes to the City Housing office. He buys the Windling House for 17,400.
  • Gahmil 20, 1512: Tarron goes to see Wei Hu. They close the deal.
  • Gahmil 20, 1512: Tarron picks up the suit of windling armor from his workshop, and takes it to the Great Forge. Yes, they can do an Armor History, but not right now. Bring it back in two weeks. He takes the armor to the villa.
  • Gahmil 20, 1512: Tarron takes a cask of gems and has it appraised. That's going to take a bit, as there's a lot of stones. The jeweler charges 50 silver for the appraisal, which will include sorting the stones, carding them with information as to quality and value, etc.
  • Gahmil 20, 1512: When Vannin is done with his meditation, Tarron talks with him about pirates. Perduto has fetched back Bortar, who has been told to stick around. Vannin wants a word with him. Tarron gives Vannin the armor for an Armor History.
  • Gahmil 21, 1512: Tarron goes by the Windling House and spends some time with his family, has mado'yeh there and goes from there to Wei Hu's in full dress for the meeting.
  • Gahmil 21, 1512: Tarron is sent a light sprite to alert him of the imminent sailing.
  • Gahmil 21, 1512: Tarron shows up at Wei Hu's a day early.
  • Gahmil 21, 1512: Perduto will meet Tarron at Wei Hu's after the business meeting tomorrow.
  • Gahmil 22, 1512: Just after mado'yeh, Tarron has an appointment with Wei Hu to meet a buyer, Sukhebaatar, a representative of Jurgaghan, the Khan of Tserendjav, one of the northern states of the Khaganate. Tarron's cut will be 900 silver. Bortar's cut is 17,000 from the sale of his stuff. Wei Hu gets 2100. Tarron sends a light sprite to Perduto, who in turn sends a light sprite to Vannin.
  • Gahmil 22, 1512: Tarron and Vannin meet at the Prophet's Door. They shift to the Comfy Chair, which is a half day out from Fortetsa Hebo.
  • Gahmil 22, 1512: From the Comfy Chair, Vannin leads an investigative party consisting of Ueda, Rayechka, Mirenien and Tarron. They land in the middle of the common room. Vannin orders five pints.
  • Gahmil 22, 1512: After Detne meets with the group, Vannin takes Tarron to Throal. They go to Yistane. Tarron removes all of his magical gear, and everything else except his sarong. He then goes into the skull of the dragon. He casts a Danu's True Sight. He specifically tries to see the people responsible for setting up the assassinations. He sees neither the Heavenherds nor the Blood Wood, but instead a dark temple, with several figures robed in dark green and carrying black daggers. There's a sculpture at the altar of something truly unspeakable. Tarron misses getting Horror Marked, but takes Warping damage.
  • Gahmil 23, 1512: Detne pops in for breakfast, and to discuss Vannin's paper. The bath house is fine, a very nice design, and certainly worthy of a master's project as an elementalist. The wizardly paper is more complex, and she wants to talk about it at length. They spend the next three hours discussing it, with Tarron sitting in to learn stuff.
  • Gahmil 23, 1512: Tarron meditates on Willforce.
  • Gahmil 24, 1512: Tarron meditates on Willforce.
  • Gahmil 24, 1512: Tarron gets a message from the jeweler. The cask of stones is worth 6200 silver, rounding it off to the nearest hundred. He could probably get a few more silver if he sold off the stones individually.
  • Gahmil 24, 1512: Vannin makes an Armor History test on Tarron's armor. He fails.
  • Gahmil 25, 1512: Tarron weaves threads to his brooch.
  • Gahmil 25, 1512: As the Comfy Chair comes in over the river, Vannin spots a small group of hostile individuals on the riverbank. He points them out to the crew. One of them fires a Flame Arrow into the rigging. Vannin conjures a water elemental to extinguish the fire. The crew volleys crossbow bolts in return. Morta starts Thread Weaving. Debri stops him. Bortar fires an arrow and hits one of the enemy. Tarron uses Makeshift Missile with a teacup. He does a head wound.
  • Gahmil 25, 1512: Vannin spends an hour studying Tarron's armor before going to bed.
  • Gahmil 26, 1512: Tarron weaves to his brooch.
  • Gahmil 27, 1512: Tarron meditates on a spell matrix.
  • Gahmil 27, 1512: Tarron finishes weaving to his thread brooch.
  • Gahmil 28, 1512: Vannin and Perduto shift to the crash site, along with Ueda, Rayechka, Tarron, Bortar, Morta and Mirenien. There are five survivors, all crewmen who were below decks. The rest are all dead.
  • Gahmil 28, 1512: Vannin and Morta check the holds. The cases of wine are all smashed. There's a box from Blood Wood, lots of small bags of spice spilling out. Tarron puts the spice bags in his belt pouch.
  • Gahmil 29, 1512: Tarron meditates on Thread Weaving.
  • Gahmil 29, 1512: Vannin does an Armor History test on Tarron's armor. He learns that the Rank 3 thread requires the Name of the dragon that killed the original owner. He hands the armor off to Bortar for the next week of study. Tarron weaves the next thread rank to the armor.
  • Gahmil 30, 1512: Tarron meditates on Thread Weaving.
  • Earthtime 2, 1512: Tarron talks with Vannin about training up Circle. Vannin starts with an Enhanced Matrix. That will take two days.
  • Earthtime 2, 1512: In the evening, there's open sparring, with Vannin, Ueda, Mirenien, and Tarron.
  • Earthtime 3, 1512: Vannin works with Tarron. They finish the Enhanced Matrix.
  • Earthtime 4, 1512: Vannin works with Tarron on his Spell Defense.
  • Earthtime 4, 1512: Ueda works on editing Tarron's book.
  • Earthtime 5, 1512: Vannin teaches Tarron the Speak Languages talent. He learns Sperethiel.
  • Earthtime 5, 1512: Ueda works on editing Tarron's book.
  • Raquas 1, 1512: The part goes up the Royal Road through Bartertown and into Throal proper. It's a large group: Vannin, Ueda, Lilia, Mirenien, Josyp, Verush, Mariamne, Mikhail, Tarron, Perduto, Morta, six liveried guards, four crew.
  • Raquas 2, 1512: Tarron goes to the Windling House. Yet another belated Happy Fathers' Day.
  • Raquas 3, 1512: Perduto wakes up Vannin, Tarron, Morta, and the rest. They gear up and get ready to go.
  • Raquas 3, 1512: Vannin, Perduto, Tarron, Morta, Ueda, Bortar and Rayechka shift to the jungle.
  • Raquas 3, 1512: The first battle goes against a line of 30 soldiers, mostly undead. Rayechka uses Dust to Dust. Morta casts a Phantom Fireball. Bortar flies toward the enemy. Perduto puts a Tossing Earth under the enemy. Tarron tries to Fling a cannonball, but fails his spellcasting. Vannin tosses a Razor Orb, and blows away a sergeant. The crossbowmen fire. They step back and the pikemen step forward, setting off the Tossing Earth, throwing the center of the line into disarray.
  • Raquas 3, 1512: Slim uses an Extended Spirit Grip on one of the enemy, knocking him unconscious. Rayechka offers to trade him Dust to Dust for that. Bortar strafes, and obliterates a cadaver man. Ihuban charges forward. Ramza fires, twins the arrow, and kills one of the living enemy. Morta weaves threads. Perduto tosses a fireball into the right end of the line, destroying several undead. Tarron casts Aura Strike against a cadaver man, unfortunately not destroying him, and the cadaver man berserks. Torana starts a Claw Frenzy, rips apart one cadaver man, rips apart a second, but berserks the third. Vannin sweeps with Scrioth, but misses. Andine fails to hit anything. Kasbak weaves a thread.
  • Raquas 3, 1512: Andine hits a cadaver man, but fails to penetrate his armor. Morta weaves a thread. He weaves a second. Gwen attacks the berserk cadaver man that Torana failed to kill. She splatters it. Vannin lights the Helm. The cadaver men all go pop. Torana does a Claw Frenzy. Tarron tries a Fling again. The cannonball hits an officer, but doesn't do nearly as much damage as it could, and the officer remains standing. Ihuban gets back up. Ramza fires on a crossbowman. She puts a large hole through the guy, and through the tree behind him, and through the tree behind that. Konjos screams for help. Leliel throws Earth Darts and hits one of the crossbowmen.
  • Raquas 3, 1512: Tarron Aura Strikes a crossbowman. Morta runs up to a crossbowman, touches him, and casts Flesh Eater. The crossbowman believes that he has become a cadaver man, and goes berserk. Ihuban charges and gets an armor piercing hit. The foe remains standing. Kasbak weaves a thread. Konjos tells Leliel to throw an exploding type spell. Gwen kills a crossbowman. Vannin casts a Crushing Will, killing an officer. Torana kills a crossbowman. The berserk crossbowman attacks Morta, knocking him unconscious. Ueda kills the remaining officer. Perduto uses Earth Darts on the berserk guy and kills him. Leliel throws a fireball at the crossbowmen, kills one of them, and the rest retreat.
  • Raquas 3, 1512: Tarron tries to steal the helmet off a fallen cannoneer, who whacks him with his sword. Tarron uses Mystic Shock, and nearly knocks the man unconscious. The cannoneer misses his second strike, Tarron cuts his chin strap, and flies off with his helmet. He sticks the helmet in a second fire cannon, and again uses Seal.
  • Raquas 3, 1512: Tarron uses the True Sight in his goggles to check for additional magical traps.
  • Raquas 3, 1512: Tarron and Kasbak dispel some of the trap spells. Three major ones and one minor remain.
  • Raquas 3, 1512: The enemy adepts arrive. Tarron tries to dispel the wizard's Spellcasting Talent, but fails. Ihuban hits the thief. The Swordmaster attacks Vannin, but Vannin avoids the blow. The Swordmaster salutes him. The Warrior attacks Morta. The wizard throws a Crushing Will on Ramza. The troubadour attacks Torana, hitting her but not for much damage. The thief hits Ihuban. Vannin strikes at the swordmaster, but he avoids Vannin's blow. The beastmaster uses Claw Frenzy on Vannin, doing some serious damage. Irina organizes the beastmaster, killing him. Ramza shoots the wizard. Torana uses Claw Frenzy on the troubadour. She does some damage. Kasbak tries to ignite the Swordmaster but fails.
  • Raquas 3, 1512: Morta casts a Stop Right There on the wizard. Ramza shoots the wizard again. He's knocked down. Gwen attacks the troubadour, knocking him down. Vannin attacks the swordmaster, who ripostes, but does no damage. The swordmaster attacks Vannin, hits, but fails to penetrate armor. The warrior attacks Morta. He gets an armor-piercing hit but barely does any damage. The Wizard tries a Razor Orb on Ramza, and succeeds in the force casting, but the spell fizzles due to the Counterspell. The thief smacks Ihuban hard. The elementalist conjures a fire elemental and sics it on Ramza. Ueda tries to gang up on the swordmaster, and he ripostes her, doing an armor-piercing hit and a wound. Andine misses the troubadour, who is now harried. Irina hits the wizard, knocking him out. Tarron tries to Mystic Shock the elementalist, but doesn't get through his mystic armor. Kasbak casts Ignite on the swordmaster, succeeds, but the swordmaster's mystic armor protects him from the flames.
  • Raquas 3, 1512: Morta casts Suffocation on the warrior. Ramza fails to break free of the elemental. Gwen attacks the warrior. She knocks him down. Andine attacks the elementalist. She misses. Kasbak casts Vines. He entangles the front row of the reinforcements. Irina hits the wizard again, and he finally dies. Tarron casts a Flame Flash on the elementalist. Vannin attacks the swordmaster. Riposte fails. The swordmaster dies. Torana attacks the warrior. The thief attacks Ihuban, doing serious damage.
  • Raquas 3, 1512: Tarron fires off an Aura Strike against one of the oncoming reinforcements, with no noticeable results. Ihuban finishes off the thief. Andine attacks one of the oncoming reinforcements, and there's no apparent effect or visible wound. Vannin figures out that they're illusions, announces it to the group, and the reinforcements vanish.
  • Raquas 3, 1512: Tarron finds protective wards on the slave pen door. He dispels the wards. Gwen finds the mechanical trap on the door. She disarms it.
  • Raquas 3, 1512: The group finds a cell with slaves in it. Tarron uses Shatter Lock. Vannin tells the slaves to come out. They line up quickly.
  • Raquas 3, 1512: At the end of the torture chamber holding cells, another, nastier door is found. Tarron dispells the wards. Gwen checks for traps. She finds one that will go off if the lock is unlocked. It drives pins into the door to lock it down tighter, and releases poison gas. Gwen tries to disarm it. She succeeds. She picks the lock.
  • Raquas 3, 1512: Tarron, Gwen and Torana go off to find the mechanism that deactivates the traps in the room, since logically the traps have to be activated from outside the room.
  • Raquas 3, 1512: Tarron sends a light sprite to the Crimson Face. She sends a spirit back saying that she'd love to be there, but she's currently infiltrating a stronghold in the Scythan mountains.
  • Raquas 3, 1512: Tarron uses the Doc Ock effect to rip the doors off their hinges. The crossbowmen behind the door fire. The group retaliates massively.
  • Raquas 3, 1512: The group follows up the ramp, at a walk, with Tarron holding the doors in front of the group for cover.
  • Raquas 3, 1512: A ballista fires into the doors, breaking one. Tarron flings the ballista bolt out of the other door back.
  • Raquas 3, 1512: Tarron throws a Levitate over the acid pit and under the prisoners.
  • Raquas 3, 1512: Tarron uses Craftspinner and creates a tower over the acid vat, trapping the smoke. The one big puff that gets to the platform sets everyone coughing, as well as taking acid vapor damage.
  • Raquas 4, 1512: Tarron meditates on his Lightbearer Talent.
  • Raquas 5, 1512: Tarron meditates on his Enhanced Matrix.
  • Raquas 6, 1512: Tarron spends the day reading.
  • Raquas 7, 1512: Tarron spends the day reading again.
  • Raquas 8, 1512: Tarron goes to the Windling House to join the festivities. The shop is closed, and most of the other windlings in the city are there for the party.
  • Raquas 8, 1512: Tarron spends the night at the Windling House.
  • Raquas 9, 1512: Tarron has breakfast at the Windling House. He sends a light sprite to Vannin to consult with him on future plans. He gets no answer, as Vannin is busy. Tarron goes off to his office ad reads, awaiting a response.
  • Raquas 9, 1512: Tarron asks Vannin about plans for the next month. Vannin asks Perduto. There's a bit of discussion about that, and the plans for the trip, and such. Vannin decides to go talk with Rayechka about Mirenien's training, as she's got 9 months or so to go.
  • Raquas 9, 1512: Tarron writes a letter to Vasylyko, saying that the Prophet is still trying to figure out the course of action. More news as the story develop.
  • Raquas 9, 1512: Perduto bugs Vannin to go talk with Tarron. Vannin goes to the Temple and talks with Tarron. After a brief discussion, Tarron writes another note to Vasylyko, saying that they will begin work tomorrow morning on the crystal project.
  • Raquas 9, 1512: Tarron arrives at the villa, just in time for mado'yeh.
  • Raquas 9, 1512: Vannin, Perduto, Tarron and Ueda shift off to Yrns Morgrath, taking All-Biter and All-Protector. They put the artifacts back. Ueda gets hardcopy of three books.
  • Raquas 10, 1512: Vasylyko meets Tarron at the villa. They go off to the workshop and begin the crystal growing process.
  • Raquas 10, 1512: Tarron begs off from the stargazing expedition due to having to be up early the next morning to work on the crystal.
  • Raquas 11, 1512: Tarron spends the day working with Vasylyko on the crystal.
  • Raquas 11, 1512: Ueda finishes editing Tarron's crystal tech book.
  • Raquas 12, 1512: Tarron spends the day working with Vasylyko on the crystal.
  • Raquas 12, 1512: After dinner, Tarron goes to the Windling House. He speaks with the shopkeepers about a return on his investment. An agreement is made for 7% of the shopkeepers' income, but put on hold over a decision between gross and net.
  • Raquas 12, 1512: Tarron writes a letter to Wei Hu asking for her advice.
  • Raquas 13, 1512: Wei Hu sends a letter to Tarron telling him that with family it's better to go with net, so that if they see hard times, you're not going to be leaning on them too hard. However, go for 10% if you take net.
  • Raquas 13, 1512: Tarron spends the day working with Vasylyko on the crystal.
  • Raquas 13, 1512: Tarron goes back to the Windling House and asks for ten percent net. He uses a Bedazzling Display of Logical Analysis to convince them that it's a good deal. The money that he gets back is funding his research, and furthering the advances of magic as we know it, etc. They go with the ten percent net.
  • Raquas 14, 1512: Kasbak and Irina meet Genseth and Zin'thross at the villa. They and Vannin, Perduto, Tarron and Ueda go off to a mountain in the Caucavics. Zin'thross suggests that the Vanguard move further south, possibly much further. Perduto suggests taking the Comfy Chair south from the city a couple of days, and then making observations from the deck. The wizards link their Willforce, with Kasbak spotting, and try to progress the Disk. They're able to push it forward a week. This gives Kasbak and Zin'thross a better look at the mystery symbol. Yes, it will transit from Floranuus into Dis within the next three weeks. The symbol appears to have the aspect of change, although Zin'thross is not sure of that. Perduto will take Kasbak to Travar on the 16th.
  • Raquas 14, 1512: Tarron spends the day working with Vasylyko on the crystal.
  • Raquas 14, 1512: After dinner, Tarron spends some time with Maven.
  • Raquas 15, 1512: Tarron spends the morning working on the crystal, then goes out to the festival. He rides Maven.
  • Raquas 16, 1512: Tarron spends the day working on the crystal with Vasylyko.
  • Raquas 17, 1512: Tarron spends the day working on the crystal with Vasylyko.
  • Raquas 18, 1512: Tarron spends the day working on the crystal with Vasylyko.
  • Raquas 19, 1512: Tarron spends the day working on the crystal with Vasylyko.
  • Raquas 20, 1512: Tarron spends the day working on the crystal with Vasylyko.
  • Raquas 21, 1512: Tarron discovers that the comet has a core of orichalcum, bigger than his head.
  • Raquas 21, 1512: Perduto shifts Tarron back to Fortetsa Hebo so that he can spend the day working on his crystal.
  • Raquas 22, 1512: Irina, Kasbak, Vannin, Perduto, Tarron, Genseth, Zin'thross, Ueda go to the Library of History at Yrns Morgrath. They look up previous appearances of the rogue star.
  • Raquas 22, 1512: The Vanguard goes back to the Comfy Chair. Perduto takes Tarron to Fortetsa Hebo to work on his crystal.
  • Raquas 23, 1512: After a light sprite conversation, Kasbak and Torana takes the head of the borg monkey to Tarron's workshop, meeting Tarron there. Tarron does the dissection. The monkey is determined to be a Horror construct. Tarron sends a porter for a cold chest. He stores the parts separately. The eye was replaced with an astral sensitive eye crystal, with a device over it that holds lenses for low light and thermal vision. The jaw has augmentation gearing, and metal plating around the bone to help take up the stress so the mandible doesn't break under the increased strain. The teeth have been capped with metal. The frontal cortex is damaged.
  • Raquas 23, 1512: Tarron spends the morning working on his crystal.
  • Raquas 23, 1512: For Tarron's day, see Raquas 23, 1512 in the Vanguard campaign calendar..
  • Raquas 24, 1512: Tarron works on his crystal.
  • Raquas 25, 1512: Tarron works on his crystal.
  • Raquas 26, 1512: Tarron works on his crystal.
  • Raquas 27, 1512: Tarron works on the crystal.
  • Raquas 27, 1512: Tarron talks with Goharik about Maven's training. Goharik advises waiting until Maven is a couple of months older, and getting a windling cavalryman to do the training, before starting saddle training.
  • Raquas 27, 1512: The Lightbearer research office has a strong lead on Lendrush of Kratas, who made Tarron's ring, but they have to send someone to Kratas to pursue it.
  • Raquas 27, 1512: After dinner, Morta asks Tarron to teach him the windling language.
  • Raquas 28, 1512: Tarron works on his crystal. He gets a light sprite from the Temple notifying him of the capture of the monkey, and that it and the two dead ones are en route to the city.
  • Raquas 28, 1512: Vannin rounds up Tarron and Morta to go on the exploration party.
  • Raquas 28, 1512: Vannin and Tarron and Morta shift to Scytha. They join Perduto and a group of Lightbearers and go off to check out the abandoned kaers.
  • Raquas 28, 1512: Tarron Flings a rock. He does a little damage.
  • Raquas 28, 1512: Tarron fires an Aura Strike, and knocks the Horror down, except that the Restrain Entity keeps it from falling down.
  • Raquas 28, 1512: Tarron throws another Aura Strike.
  • Raquas 28, 1512: Tarron casts Mystic Shock. He fails.
  • Raquas 29, 1512: Tarron gets a cacao bean from the kitchen.
  • Raquas 29, 1512: Tarron rushes off to his workshop to see to his crystal. He will be busy with that for the rest of the day.
  • Raquas 30, 1512: Tarron spends the day working on his crystal.
  • Sollus 5, 1512: The Temple will send a team from the Forge, more Lightbearers, and probably Tarron.
  • Sollus 5, 1512: Vadi Talabar commands the new group that arrives. He has adepts and soldiers, plus Tarron, the toolmaker from the Forge, and a few others.
  • Sollus 5, 1512: Tarron examines the machinery behind the port. He tries to channel a little magic into one of the fibers.
  • Riag 1, 1512: Tarron trains. Day 2.
  • Riag 2, 1512: Tarron trains. Day 3.
  • Riag 3, 1512: Tarron trains. Day 4.
  • Riag 4, 1512: Tarron trains. Day 5. He makes 7th Circle.
  • Riag 5, 1512: Tarron spends the morning learning new spells at the Collegium. He spends the afternoon and evening at the workshop.
  • Riag 6, 1512: Tarron spends the morning learning new spells at the Collegium. He spends the afternoon and evening at the workshop.
  • Riag 7, 1512: Tarron spends the morning learning new spells at the Collegium. He spends the afternoon and evening at the workshop.
  • Riag 8, 1512: Tarron spends the morning learning new spells at the Collegium. He spends the afternoon and evening at the workshop.
  • Riag 9, 1512: Tarron spends the morning learning new spells at the Collegium. He spends the afternoon and evening at the workshop. More work on trying to develop dynamic casting. He and Vasylyko have simplified the process down to an outflow conduit, a concept of the effect loaded into a matrix, and an empowering. Putting it all together turns out to be very difficult.
  • Riag 9, 1512: Tarron invites Genseth to dinner at the villa, and sends a note to Adlyrn informing her of the invitation. Genseth is not available this evening. The 11th is available.
  • Riag 10, 1512: Tarron takes the day off.
  • Riag 11, 1512: Tarron spends the morning learning new spells at the Collegium. He spends the afternoon and evening at the workshop. He tries to weave a thread from the crystal's energy currents. It turns out to be more difficult than the dynamic magic experiments. He tries lighting the candle again. He ignites the entire wick, and the candle burns out in a second. He tries to find the concept of a lit candle. This takes the rest of the night.
  • Riag 11, 1512: Tarron and Vasylyko go over to the villa to see if Genseth is still there. He fell asleep in the front parlor after dinner. They discuss the lab work. Genseth thinks it has potential, although he questions some of their basic assumptions. He will take the papers with him and spend a few days working through them.
  • Riag 12, 1512: Tarron does a Karma Ritual, having burned very large amounts of karma in the process of his experimentation. He spends the day working on the steam press, and studying his engineering texts.
  • Riag 13, 1512: Tarron spends serious time drawing up plans for a standalone steam engine. By the end of the day, with hard study, he has a set of sketches that he thinks he can draw up blueprints from.
  • Riag 14, 1512: Tarron spends the day at the drafting table. He gets the plans about a third done.
  • Riag 15, 1512: Tarron goes to the Great Forge for the all-day geekfest.
  • Riag 16, 1512: Tarron works on the blueprints. He makes a critical error, has to discard a large part of his work, and by the end of the day has the plans about half done.
  • Riag 17, 1512: Tarron works on the blueprints. He makes no progress, due to a series of errors.
  • Riag 18, 1512: Tarron spends the day at the drafting table again. He makes some minor progress.
  • Riag 19, 1512: Tarron works on the blueprints. He makes no progress.
  • Riag 20, 1512: Tarron works on the blueprints. He makes no progress.
  • Riag 21, 1512: Tarron works on the blueprints. He makes very little progress.
  • Riag 22, 1512: Tarron gets to his workshop to find a package from Genseth. It has his notes, plus Genseth's work. Tarron and Vasylyko spend the day working through Genseth's review of their math and lab reports. Tarron wraps up the first source book on dynamic magic, and delivers it to Genseth. Sadly, Genseth has dinner guests, and the delivery cannot be completed.
  • Riag 23, 1512: Tarron delivers the book to Genseth in the morning. Genseth realizes that what Tarron is working from is second world magic. Genseth states that the book will require intense study on his part, and he will get back to Tarron when he's through with it.
  • Riag 23, 1512: Tarron sends Vannin a light sprite, to get back into touch. They discuss the situation.
  • Riag 23, 1512: Tarron gives a key to the workshop to Vasylyko.
  • Riag 23, 1512: Tarron goes back to the villa and starts packing. He still has his cold weather gear from the Arctic expedition. He leaves most of his tool sets at the workshop.
  • Riag 24, 1512: Tarron goes shopping for nifty adventuring gear. Sadly, he finds no magic items in windling size that would be useful.
  • Riag 24, 1512: Vannin light sprites Tarron to meet him at the villa, then astral shifts there.
  • Riag 24, 1512: Tarron sends Goharik a letter suspending Maven's lessons until further notice.
  • Riag 24, 1512: Vasylyko meets up with Tarron, and tells him about his brainstorm over Naming magic. They shift back to the Jotun encampment. Gammal greets them. He is not entirely pleased over the wolf. There is some discussion.
  • Riag 24, 1512: After seeing Tarron, Aremil climbs back into the basket.
  • Riag 25, 1512: Espen and Vannin go off to find Gammal, the shaman. Tarron, Morta, June Oak, Mirenien and Perduto go along.
  • Riag 25, 1512: Morta tries to start a snowball fight with Tarron. The first shot misses, but the second hits. Tarron casts Juggler's Touch on Morta. Tarron mounts up and orders Maven to charge. Maven knocks Morta down. Morta tries to throw a snowball, this time at Maven. He hits Maven in the hind end. Tarron is thrown. Morta waits for Tarron to get up, but instead Tarron casts a Dust Devil. Morta thread weaves. Morta casts Blindness on Tarron, who uses Lifesight and Flings a snowball. It hits Morta, who is knocked down, back ten feet, and nearly unconscious. Perduto calls a halt to the fight. The group heads back to the encampment.
  • Riag 25, 1512: Plans are made: Vannin will talk with the shaman. Perduto, Tarron and Mirenien will talk with Ilvosh.
  • Riag 25, 1512: Tarron and Ilvosh go into the Dreaming. It goes badly. There is a conflict between two great powers. They barely escape. Ilvosh is injured in the process. After the healer works on Ilvosh, the situation is discussed. Ilvosh cannot determine what the two great powers were. He knows that Sverre's situation will shift the balance one way or the other, but whether one side is better than the other he cannot tell.
  • Riag 25, 1512: Perduto, Mirenien and Tarron return to the Faltskog encampment.
  • Riag 26, 1512: Tarron meditates on Hold Thread.
  • Riag 26, 1512: Vannin and Tarron stay with Gammal. The rest go back to the house.
  • Riag 26, 1512: Vannin and Tarron go off to the tribe marker. The moon is just rising. They meditate upon the moon, and which way it's pointing, and where it rises, and where it is likely to set.
  • Riag 27, 1512: Tarron goes off to do a karma ritual.
  • Riag 27, 1512: Vannin and Tarron go off to study the tribal sigil. They're looking for pattern resonance that they might be able to use to trace the token. They discover that something has gotten between the sigil and the token. Vannin tries to track the connection to see if it goes off into the metaplanes. Vannin is unable to do so. Tarron realizes that the block on the resonance is more familiar, closer to home. He thinks it might be a kaer – Sverre saw himself going through a door high up in the mountains.
  • Riag 27, 1512: Tarron and Vannin return to the camp. They head back to the house in search of tea and lunch. Disa leaves Morta with Vannin and goes to get Vidrik. Vannin and Vidrik discuss the situation. Snowball fights are not allowed in camp for safety reasons. Vidrik leaves it up to Vannin how to discipline Morta.
  • Riag 27, 1512: Tarron finds Gammal, who is painting a design on a drum head. Conversation ensues. The Faltskog were in the shelter with seven other tribes, down in the south. Tarron tells Gammal about the kaers of Barsaive. Some tribes of the Jotun built shelters as the elves taught them, others went out onto the ice and were protected by their shamans, who called up the forces of Nature to fend off the Horrors. Due to the Jotun being sparse, and the land not readily supporting life, the Horrors were not as prevalent in the Jotun lands as elsewhere. When the Scourge was over, the Faltskog and the other tribes removed everything of any possible use from their kaer, then collapsed it so that it would not be used by the invae. The Faltskog territory extends about five days' travel in all directions from their current location. The bordering tribes are the Kamark, the Bakken, the Rask, the Fulke and the Sandelin.
  • Riag 27, 1512: Tarron locates Espen. She's sitting with a couple of Jotun women, braiding rawhide into thongs. She does not have spare copies of her maps. They're a large part of her livelihood. She updates them herself from her own observations and from comparing maps with the Jotun. She tells Tarron that the elders share the lore of their tribe and people, so that nobody has to remember all of it.
  • Riag 27, 1512: Morta goes off to the outskirts of the camp and tries to make a snow sculpture of the Temple in Fortetsa Hebo. He's marginally successful. He tries to explain the worship services to the kids, who are perplexed and wonder why they don't just stand in a circle. Tarron shows up and helps explain. Trouble between Morta and Tarron ensues.
  • Riag 27, 1512: Vannin takes over teaching the Jotun girls sewing while Naima takes Tarron to the council house to see the maps. The primary map is tooled and dyed into the wall, with a fur hung over it to keep the tallow grease and soot off it. It's primarily concerned with Faltskog territory, showing it in good detail, while everything outside their borders is kind of sketchy. The pass to the west goes into Kamark territory, while the pass to the east takes a couple of days off the trip to the plains. Both are difficult in the summer, and simply impassable in the winter.
  • Riag 27, 1512: Tarron goes up to the top of the canyon. Vannin goes along, and so do Morta and Bill. All but Morta get frostbite, Bill taking a wound from it. Tarron seeks a vision from contemplating the moon. He uses the tribal symbol, a drawing of the western pass and the moon, and the chief's Name as foci. He has a brief vision of himself as Sverre, hiking up through the western pass, with a grim determination born of a sure knowledge that his tribe's future rested on the success of his quest. Tarron throws in a Danu's True Sight and tries again. He has a powerful vision, that burns the path into his mind, and does large damage to him in the process. Vannin and Morta provide assistance with his injuries. Vannin shifts the group back to the camp. Gammal meets them ready for battle, but relaxes when he sees who it is. He gives Tarron an herbal remedy. Vannin shares some Mountain's Blood with Gammal.
  • Riag 28, 1512: Morta goes looking for Vannin. He finds Tarron, who is not interested in helping him out with a ritual. They both send light sprites to Vannin, asking him where he is. He doesn't tell them. He ignores further light sprites.
  • Riag 28, 1512: Tarron sends Vannin a light sprite reminding him that they need to discuss last night's business.
  • Riag 28, 1512: Tarron and Morta stay in the house and work on their robes.
  • Riag 28, 1512: Vannin comes down from his perch and has a talk with Tarron and Morta.
  • Riag 28, 1512: Tarron locates Espen. She's just finishing up with Lamedial. Tarron tells her that they're leaving tomorrow night. She will see to supplies and such. She says that they should leave during the day, as nobody travels at night. She will figure out when they have to leave in order to pass through the moon.
  • Riag 28, 1512: Tarron meditates on Thread Weaving.
  • Riag 28, 1512: Tarron sets a Wake-Up Call spell on the group, setting it for two hours before dawn.
  • Riag 29, 1512: The Bearers are awakened by Tarron's spell. It doesn't go well, as he chose the sound of a sky raider karma ritual.
  • Riag 29, 1512: Tarron casts Notice Not.
  • Riag 29, 1512: Tarron falls asleep and has to be tied into the saddle. Vannin strains a thigh muscle and is in tremendous pain by the time the group reaches the pass. He will be unable to ride tomorrow.
  • Riag 30, 1512: Tarron reminds Vannin about his armor. Vannin pulls more information from the armor.
  • Riag 30, 1512: Tarron meditates on Lightbearer.
  • Teayu 1, 1512: Tarron casts a Mystic Net on the cave trolls, binding all seven of them. It only holds three of them.
  • Teayu 1, 1512: Some of the Bearers get clear. As the avalanche comes down, Tarron rides back and conjures a tower as Perduto conjures an elemental. The landslide hits, but the tower holds, saving Bill, Nashera, June Oak, Aremil, Perduto and Tarron. However, the tower is massively buried.
  • Teayu 2, 1512: During second watch, a stone lion kills Lamedial's pony. Morta puts a Stop Right There on it. Bill hits with his axe, to no effect, other than blunting the axe and making Bill drop his weapon. Tarron fires a Doom Missile, and the beast dies a few rounds later.
  • Teayu 2, 1512: Perduto and Espen scavenge the body of the stone lion for its claws and true earth. They give the claws to Tarron and Morta.
  • Teayu 4, 1512: In the late morning, Ueda sends a light sprite to Vannin, saying Here Now. Lilia has been shot by a sniper. The Shosirriyey city watch and the royal guards are both out hunting for the villain. Vannin astral shifts. Morta and Tarron both managed to grab hold of him.
  • Teayu 4, 1512: Tarron does an Evidence Analysis, realizes that the sniper was aiming for Josyp, and heads for the top of the building. He casts a Leaps and Bounds on Maven so his wolf can follow.
  • Teayu 4, 1512: At the top of the building, Tarron finds several guards and a wizard. The wizard finishes giving the guards instructions and sends them off. He explains to Tarron and Morta what they're looking for – a tall, thin human or an elf, wearing a green tunic or cloak and leather trousers, brown hair, shoulder length, maybe carrying a crossbow. Tarron has Maven get the scent from the hair that the wizard found, and rides off on the trail.
  • Teayu 4, 1512: Tarron and Vannin go in, and use Divine Aura. There's a good deal of reaction when three adepts, one of them a non-elf, and a wolf come in.
  • Teayu 4, 1512: The Bearers follow the scent to the cellar, and lose it at the wall behind a wine barrel. Morta casts Enter and Exit. He finds the secret door that Tarron already spotted. Tarron sends a light sprite to Perduto saying bring Lamedial, while Morta and Vannin try to move the barrel. They discover that the barrel is on a pivot. Vannin strains his leg again. He's unable to run, and is limping.
  • Teayu 4, 1512: The Bearers go off down the tunnel, Maven and Tarron in the lead, then Vannin, then Morta, Lamedial and Perduto. The tunnel lets out in the sewers. Maven hunts around for a while, finally finds the scent, and heads off further into the sewers. It's difficult tracking, though, and Maven has to find the scent again at every intersection.
  • Teayu 4, 1512: Eventually, the trail leads to a metal grate with a door in it. There's a chain on the door and a lock. Lamedial tries to pick the lock and can't. Tarron reattunes, and casts a Shatter Lock.
  • Teayu 4, 1512: With Tarron flying, Morta on his flying carpet, Vannin using a Throne of Air and carrying Maven, and Perduto using a Throne of Air and carrying Lamedial, the Bearers go off down the tunnel. They pass a few junctions where other tunnels flow into theirs, and then reach the exit, where it empties out into the sea, far down the coast from the center of the city.
  • Teayu 4, 1512: Tarron casts Solo Flight on Maven, so that Vannin can shift into astral space. Tarron and Maven go to the boat. Maven finds the scent he's looking for.
  • Teayu 4, 1512: Tarron wonders if there could be underwater caves. Perduto is not happy about the idea of checking for them, as he's freshwater, and this is salt.
  • Teayu 4, 1512: Perduto uses Tarron's waterskin to conjure a bubble of fresh water around his head, to filter out the salt, then strips off his armor and dives in.
  • Teayu 4, 1512: Vannin spots a tiny dot that might be an airship, very high and very far away. He chases the dot. It's too far away and too high. Gliding isn't going to catch him up, and his stamina gives out. Before he drops, he astral shifts toward the dot. It's a lean hermaphrodite brig, built for speed. The crew are all in heavy cold-weather gear. Vannin lands on top of a mast, barely able to stay on the perch. The wind is fierce this high up. There are very few people on deck, just the crew who absolutely have to be. Vannin tries to get forward to where he can see the Name of the ship. It's the Pouch of Carnelians. Vannin shifts back to the shore, appearing next to Tarron.
  • Teayu 4, 1512: Tarron investigates the boat. He finds very little. The painter is coiled neatly in the bow, and the oars have been brought in and put in their clamps. He finds a scuff on the seating plank, from a boot. Perduto climbs out of the sea into the rowboat, spitting and complaining. He wants a bath to get the salt off. He picks up his gear and astral shifts to the bathroom in the Palace apartments.
  • Teayu 4, 1512: Tarron, Lamedial, and Morta grab hold of Vannin, and Tarron grabs hold of Maven. They astral shift onto the Pouch of Carnelians, appearing in the captain's cabin. The dog immediately goes for them. Morta force-casts a Soothe The Savage Beast. The dog halts its attack and begs Morta for attention.
  • Teayu 4, 1512: Tarron casts a Shatter Lock. There's a loud pop and shrapnel goes everywhere. Morta takes a Wound from the shrapnel.
  • Teayu 4, 1512: Tarron thread weaves.
  • Teayu 4, 1512: Tarron casts a Sanctuary on the room, raising its structural integrity and armor to a 38.
  • Teayu 4, 1512: There's a small strongbox in the bottom drawer with a puzzle lock. Tarron has a look at it. Using his Questor powers, he is unable to figure out how it works. He draws Craftspinner. He does figure out how to work the puzzle, but it's a very well designed lock.
  • Teayu 4, 1512: Tarron casts an Inventory on the room. He specified “in the room”, and the items they're really looking for aren't “in the room”, but in the space between it and the next deck.
  • Teayu 4, 1512: Below the captain's cabin is a small hold, with a lot of small parcels. Vannin and Tarron shift down there. Vannin casts an Inventory while Tarron uses True Sight to have a look about.
  • Teayu 4, 1512: A light shines in through the porthole. Tarron casts Sleep on the person.
  • Teayu 4, 1512: Tarron casts a Mystic Shock on the other sailor. He dies.
  • Teayu 4, 1512: Vannin and Tarron peek around their respective corners, and both see large groups of armed sailors running toward them.
  • Teayu 4, 1512: Tarron casts Displace Self.
  • Teayu 4, 1512: The sailors toss in flash bombs, followed by a Blizzard Sphere, then open up with sadoor throwers. Lamedial is still under the effect of the antidote. Tarron shrugs it off. Vannin is missed. Morta gets hit square in the face and is out cold.
  • Teayu 4, 1512: Tarron casts a Sleep spell. He knocks out all four of the crewmen.
  • Teayu 4, 1512: Tarron puts up a Sanctuary on the hold, and Vannin does an Inventory.
  • Teayu 4, 1512: The Bearers walk around to the galley. The cook starts shouting for help. Tarron puts him to sleep. The Bearers hear running feet.
  • Teayu 4, 1512: Tarron strikes the mainsail with lightning, damaging it.
  • Teayu 4, 1512: Tarron throws a lightning bolt at the ship's wheel. A gunner with a lightning thrower intercepts it, but his thrower explodes and he dies.
  • Teayu 4, 1512: Tarron strikes the gunners with lightning. One of them dies.
  • Teayu 4, 1512: Vannin shifts out into the wreckage as it falls, trying to find and save his guards. Tarron dives over the side, reattuning as he goes.
  • Teayu 4, 1512: Tarron spots a guard. He casts a Levitate. The guard stops falling, along with the wreckage around him.
  • Teayu 4, 1512: Tarron spots a guard, and Levitates him.
  • Teayu 4, 1512: Tarron spots a guard, but he's very nearly dead from blood loss, having lost a leg. All Tarron can do is hold his hand for his last few seconds.
  • Teayu 4, 1512: Tarron tries to levitate a guard, but fails. His second try succeeds.
  • Teayu 4, 1512: Tarron is having trouble finding more to rescue.
  • Teayu 4, 1512: Tarron is unable to find any more of the guards.
  • Teayu 4, 1512: Tarron helps out with the healing, then goes and locks himself in his cabin and does not come out for a while.
  • Teayu 4, 1512: Vannin knocks on Tarron's door. No answer. He calls Tarron's Name. No answer. Vannin asks for Maven to help with searching the wreckage. Tarron opens the door, but Maven won't go out.
  • Teayu 5, 1512: The family gathers on deck. There is a long discussion about the previous day's events. Vannin abandons his Path. Ueda promises to be a better anchor for him. She takes something of a leadership position in the course of the discussion. Tarron is bitter about the whole thing, feels betrayed by Vannin.
  • Teayu 5, 1512: Vannin gives Scrioth to Tarron for safekeeping.
  • Teayu 5, 1512: Decisions are made: Return to the Jotun lands and wrap that up while the Comfy Chair sails to the Promised Land. Return to Fortetsa Hebo for the funerals. Vannin and Ueda will make a quick trip by astral shift to Khistova to deliver weregild to the families of the crew of the Pouch of Carnelians. The entire group will then base out of Fortetsa Hebo until the events foretold by the Disk are over. Once that's done, the group sets sail for Cathay.
  • Teayu 5, 1512: Tarron goes to the Forge and does some work alongside Nashera. He makes metal flowers.
  • Teayu 5, 1512: Vannin does multiple karma rituals. Tarron does a karma ritual.
  • Teayu 5, 1512: Vannin pulls the last key knowledge for Tarron's armor. It's a deed. Tarron must find and slay the dragon. If it's already dead, he must recover its hoard.
  • Teayu 5, 1512: Perduto goes to the forge and talks with Tarron, who gives him a metal flower as a bribe. They go to Throal, to the Library. Perduto goes to a tavern while Tarron is studying. Tarron ends up paying a research fee (50sp up front, remainder to be determined by the number of hours the researcher spends on the project) to have the armor researched by Name. He spends some time in the public reading room, going through adventurers' journals and looking for information on the armor. He tries using Craftspinner to find information on an artifact. The librarian gets very upset with him for drawing a sword in the Library. Tarron casts Wizard's Cloak on himself. He sneaks off into a corner and draws Craftspinner. The librarian does not appear to notice. He tries again, and is reasonably certain that there is information on the armor in the stacks, but not out in the public reading room. He goes off to find Perduto. They return to the Comfy Chair.
  • Teayu 5, 1512: Tarron raises his threads to the group pattern from a 5 to a 6.
  • Teayu 6, 1512: Tarron raises his group thread ranks.
  • Teayu 6, 1512: First watch will be Bill, second Nashera, third Tarron.
  • Teayu 7, 1512: Vannin and Tarron have a race, Maven vs. the carpet.
  • Teayu 7, 1512: Late morning, the next wave of the storm arrives. This one is much worse than last night. Fierce winds, white-out conditions, the whole bit. Espen wasn't able to find a sheltered area before it hit. Tarron remembers that there is no shelter in this area. Vannin and Espen circle the group and ponies in tight. Tarron conjures a tower, 10 yards in diameter and 20' high.
  • Teayu 7, 1512: Five hours later, when the tower is about to go away, the storm is still howling. Perduto conjures an air elemental to clear the snow off the top so it doesn't all fall on the group. The group puts the ponies with their tails to the wind, hides behind a series of tarps, and waits for Tarron to conjure a new tower. It goes okay – the ponies don't panic, nobody takes frostbite damage.
  • Teayu 7, 1512: Espen is unhappy about the storm. It's out of season and just doesn't feel right. Vannin goes to check it out astrally. There's a storm spirit out there, pounding away at the tower. Vannin tries a Summoning test to banish it. The banishment attempt fails. Vannin calls for help. Perduto steps astral. The fight begins. The spirit hits Vannin hard. Perduto starts summoning a massive earth elemental, on the premise that earth is the antithesis of a storm. Bill wakes up Tarron, who looks outside with his True Sight goggles, eeps and falls over.
  • Teayu 7, 1512: Tarron casts a Counterspell. Perduto conjures a powerful earth elemental, and a massive hand reaches up out of the ground and seizes the storm spirit. Vannin tries to banish the storm spirit again and fails.
  • Teayu 7, 1512: The spirit tries to break free of the hand, and fails. Tarron weaves a thread. He force-casts a Mystic Shock, which hurts the spirit. Perduto is busy trying to maintain control of the elemental he conjured. Vannin tries to banish again and fails.
  • Teayu 7, 1512: Vannin asks T'Mor for help. Tarron thread weaves. He fires off a Mystic Shock, which fails. Perduto continues to control his elemental. Vannin tries again with the banishing, and this time, it works. Perduto manages to dismiss his elemental.
  • Teayu 9, 1512: Mid morning, the Bearers arrive at the destination cave. It's not very wide, but very tall, and goes in deep. The map in Tarron's head goes away.
  • Teayu 9, 1512: Tarron uses True Sight to check out the cave. There's something very powerful deep in the cave, vaguely similar to a kaer door, but he can't tell if it's to keep something out, to keep something in, or just to impede progress.
  • Teayu 9, 1512: Tarron creates a copy of the tribe's token. He puts it into the recess. Nothing happens.
  • Teayu 9, 1512: Tarron gives the token to Vannin, who puts it into the recess. Nothing happens. He checks it astrally. The token copy has no astral presence. Nothing is happening astrally when he puts the token into the recess.
  • Teayu 9, 1512: Tarron casts False Aura on the token copy. It takes a few tries to get it right. Vannin checks the token copy's aura to make sure it's right.
  • Teayu 9, 1512: Tarron puts the token copy into the socket. The door goes away. On the other side, it's dark and cold, windy and a bit of snow. Tarron and Vannin study it for a moment, and determine that it's a gateway to a metaplane.
  • Teayu 9, 1512: The Bearers go through the gate. Tarron goes last. The gateway closes when the token passes through.
  • Teayu 9, 1512: Tarron tries to use Dreaming to put a strap on the token, and fails. He uses his questor powers to do it.
  • Teayu 9, 1512: Tarron holds up the token by the strap. He smacks the token with the pommel of his knife to try to make it vibrate and see if it resonates with the real token. The fake token goes clunk and does not vibrate. It's not made of natural materials.
  • Teayu 9, 1512: Tarron recognizes the Jotun runes on the ends of the logs and over the door as protective symbols.
  • Teayu 10, 1512: Jalmari goes out to the barn very early in the morning. He's a bit irked at having uninvited guests. After Vannin gives him a packet of salt, he relents, and says that breakfast might be possible. He leads the reindeer out. He tells Tarron to haul water in to the house, where Kanerva is working on breakfast. Tarron uses Vines. Kanerva is startled, but copes reasonably well with the bug with the green tentacles that's on her step.
  • Teayu 10, 1512: In the house, Tarron dodges a toddler, then helps with the breakfast preparations. Kanerva takes out Voimmo's old sippy cup, but puts it away when Tarron starts pulling out his own tableware.
  • Teayu 10, 1512: Yleri does a divination. Tarron provides a replica of the Faltskog tribe token. Sverre is at the northern steading. Vainemoinnen is marrying the chief's daughter in two days. The group will have to put some serious effort into it to get there in time. Yleri gives them some tips on surviving the wedding.
  • Teayu 12, 1512: Morta and Bill and Tarron get into the mountain's blood. Bill does not handle it well. The stories of the chimeras, the razorbats, the courtball game and the battle of Triumph are told.
  • Teayu 13, 1512: The Bearers go back to idling – Vannin reads, Tarron goes over his notes and talks with Yleri, Nashera mends her equipment. June Oak works on her embroidery.
  • Teayu 13, 1512: Vainemoinnen talks with Tarron, asking him for precise details of how the group found their way to the Jotun metaplane. He tells Yleri to keep track of Tarron.
  • Teayu 14, 1512: The interior of the cave changes as the Bearers walk in, going from grey stone to mottled red-brown. Bits of rusty chain begin appearing on the walls, and loose bits of bone and such on the floor. Tarron determines that astral space is tainted.
  • Teayu 14, 1512: Tarron uses Evidence Analysis to examine the cave, looking for what happened. There's no evidence to analyze.
  • Teayu 14, 1512: Lamedial clears for action. Tarron casts Notice Not on him.
  • Teayu 14, 1512: Tarron boosts everyone's Spell Def. He casts Displace Self on himself.
  • Teayu 14, 1512: Tarron throws a Razor Orb. Fragments of robes fly, and the Horror staggers back.
  • Teayu 14, 1512: Tarron thread weaves.
  • Teayu 14, 1512: “Maybe it's just the robes” says Tarron. This gives Vannin an idea.
  • Teayu 14, 1512: Tarron thread-weaves. He force casts and throws a Razor Orb. The Horror, already up against the wall, partially collapses, and a couple of dry bones clatter out from under the robe.
  • Teayu 14, 1512: Tarron has another look about with True Sight. There's no other nasties in the area. The cave is not changing as far as he can tell. The door on the far side of the grille is the door they're looking for.
  • Teayu 14, 1512: Tarron casts a Vines. He pulls the door out of the grillework.
  • Teayu 16, 1512: Teayu 14, 1512: Costumes: Vannin, fire elemental. Perduto, water elemental. Tarron, Feroz Seven Daughters (bright blue shirt with bells on it, bright green boots, and a lute with silver strings). Nashera, Ambica (archaic armor, fancy sword and shield). June Oak, Shivoam. Lamedial, Mario Greymist. Bill, a brithan. Ueda, an earth elemental. Lilia, an air elemental. Josyp and Verush, black and white wolf suits respectively. Lucien, jungle griffin. Morta, a dragonfly. Mirenien, a wood elemental.
  • Teayu 16, 1512: Teayu 14, 1512: Vannin takes the Bearers off to see the doors, beginning with the door to the forest. From there, they go to the warehouse. The Gearworld door has a note on the wall that says “put it back”. Vannin puts the necklace back. They look at the Void door. Tarron thinks about using Vines, but it would only reach about halfway to the key. A rope is brought, so Morta can try using Rope Guide to retrieve the key. The rope goes out, and then stops responding. Vannin watches astrally. There is no astral space out there.
  • Teayu 16, 1512: Teayu 14, 1512: Perduto and Tarron go off to fetch Kostya from the Whelan's Crossroads house. He's not there, so they go off to the tavern where Kostya's staying. They bring him back to the warehouse. Digging through the boxes, they find a spool of silk cord. Tarron ties off one end of the cord to the doorknob. Kostya ties the other end to an arrow. He uses True Shot to put the arrow through one of the loops on the key. The key doesn't move. He reels in the cord. It slips back through the key.
  • Teayu 17, 1512: Tarron goes to his workshop and picks up a necklace, then buys some flowers. He goes off to find Tabriq. They go out for the day – lunch, shopping, baths, etc. They're busy until the masquerade.
  • Teayu 18, 1512: Tarron goes to the shipyard. He takes a bottle of brandy for Pihgram. There's a minimum size to the air engines. Anything small enough to use for a two-person craft doesn't produce any thrust – it just sits there and hisses. Pihgram shows Tarron the floats they're building for the watermills. They go through the math for the air engines. Pihgram will have copies of the diagrams and equations sent over to his shop.
  • Teayu 19, 1512: Tarron gets breakfast, then spends the day meditating on Lightbearer.
  • Teayu 21, 1512: Second watch: Vannin and Tarron. Espen comes back to camp with a battered leather cloak wrapped around a couple of weapons and some assorted camping and traveling gear. She found the cat's den.
  • Teayu 22, 1512: Tarron and Morta go off to take a quick look at the cave. They find a pair of cloaksense brooches, a necklace with a pendant carved with an arrow, and a pair of firestarters. There's a torn-open pouch with eighty-seven silvers. Morta also finds the remains of a leather bag, with fragments of a parchment map strewn about it. He gathers up the map fragments and takes them along.
  • Teayu 22, 1512: Bill brings out a Jotun copper piece, and asks Tarron to evaluate it. Tarron says it's probably worth a silver or so.
  • Teayu 24, 1512: The Bearers, with plants, shift to the Temple. They get there right about mado'yeh. Tarron goes and gets Tabriq. The plants and the documentation that came with them are turned over to Tabriq. Tabriq says that they could build a coldhouse for the plants, like a hothouse only backwards. They get the plants moved to the garden, then spend some quality time.
  • Teayu 24, 1512: Dinner. The Bearers get back together, except for Tarron, who has not come home yet. Adlyrn and Nashera talk a bit about the logistics of running the Prophet's household.
  • Teayu 25, 1512: Everybody gets up early, with the exception of Morta, who sleeps in after having been up half the night working on his map fragments, and Tarron, who didn't come home last night.
  • Teayu 25, 1512: Vannin has a talk with Iago. They go off to the back parlor. Iago explains the convolutions of Iopan politics, to some extent. He points out that, while his father would certainly have many reasons to want to hurt Vannin, every courtier who had curried favor with Uhl and his immediate successors would have reason to want to strike at Vannin and Chani and Tarron. Some kind of public display is needed, to demonstrate Vannin's power to Iopos in general, since there is no specific Name known. Vannin asks Iago to work with Adlyrn to make the new Iopan ambassador feel welcome.
  • Teayu 27, 1512: Lilia, Morta and Tarron have a talk about last night's events.
  • Teayu 27, 1512: Tarron goes to his workshop and checks the crystal. It hasn't changed. He then goes and finds Vasylyko, who's at the Mages' Collegium having been up since well before dawn doing complex math. He's modeling the mana field, using both the localized effects caused by the Vahnatai power crystal and the curve of the rise and fall of the global field. Tarron spots a logical flaw, a very small one but early in the foundational equations. Vasylyko corrects his reasoning, and proves that there will be spikes as well as fovae leading up to the inevitable collapse of the global mana field. Tarron sends a light sprite to Vannin to ask him to come look at the equations. Vannin says for Vasylyko to bring his notes to dinner. Tarron wants to go to the Library. Vannin says maybe tonight. Vasylyko extrapolates further, and derives the date for the spike. It will peak on the Feast of Raggok. They go out for meat pies and beer. Tarron figures out that the mana spike will occur while the rogue star is in the House of Raggok. He sends a light sprite to Genseth.
  • Teayu 27, 1512: Vannin and Tarron will go to the Library in Yrns Morgrath and see if the location of the Seals of the Passions is recorded there.
  • Teayu 27, 1512: Vannin attempts Kasbak's idea of weaving a thread from the Disk to his Book Memory talent. Tarron, Kasbak and Genseth assist. Kasbak stops the Disk. Vannin ties a thread to his Book Memory. He then ties the thread to the symbol for the rogue star. He holds the thread in place through force of will, and the rogue star downloads. It uses a Book Memory slot. He spends a few minutes in brain lock. The pronounceable version of its Name is Bagwunagijik, loosely meaning “opening in the sky”. It passed previously in the dying years of the Second World, and will pass again in the early years of the Sixth World. Kasbak starts working with his numbers on the gravitational constant, and combining them with the equations that Vannin is frantically scrawling on the walls. There's an all-night geekfest that ends up deriving the Keplerian laws. Tarron contributes enough that the other wizards agree to give him lead credit on the paper. This goes till morning. Genseth falls asleep on a cot in the corner. Vannin goes home to sleep. Tarron goes back to the villa. Kasbak takes a cot.
  • Teayu 28, 1512: Tarron and Vannin get up at mid morning, grab something resembling breakfast, and go to Throal. They take Perduto, the usual contingent of guards, and Mirenien. They land in the hall by their old apartment. The Crimson Face whips open the door with a weapon and a spell ready. When she realizes who it is, she invites them in. They discuss the situation. She's been training a lot of new recruits because she felt the mana spike coming. They fill her in on the underground attack. She tells them about invae in the Crystal Greenhouses, and the increase in hauntings. They go to the Library. Jerriv is available, but not leaving his chair if he can help it. His arthritis is getting bad. He gives them the Name “Starry Wisdom Sect”. After being filled in on two of the three Big Events, Jerriv gives Vannin the Name of a known leader of the Sect: Theyanoguin, “the western door is open”. Jerriv tells Vannin a bit about the Hand of Corruption. They fill him in on the Death's Sea event. He tells them of a book in the restricted section, a slim volume bound in Name-giver skin, stamped with a key in gold. It was captured from the Keys of Death. Vannin should read it.
  • Teayu 28, 1512: Minus Mirenien and guards, Tarron, Vannin and Perduto go to Yistane. The ground screams when they arrive. Perduto says the earth itself is frightened. Given the impending attack from below ground, that could be significant. Perduto stays put to work with the spirit of the earth, while Tarron and Vannin go to the dragon skull. Tarron goes up inside the skull. He casts a Danu's True Sight and looking for the locations and methods of finding the Seals of the Passions put on Death's prison. He gets visions: a crystal cave, and a song (Astendar); the top of the Endless Stair, and the walk up (Mynbruje); a rock formation shaped like a throne at the end of a cave with natural columns down each side, and a crowning ceremony (Rashomon); walking backwards into a volcano (Vestrial); forging a door of steel using Death's Sea itself as the hearth (Upandal); walking through a waterfall carrying a baby (Garlen). He also sees someone pouring blood over a statuette of Chorrolis; an airship being attacked by magma beasts and the crew dying horribly; and a massive thunderstorm with its lightning all focused down on a single blue crystal atop a mountain. Second casting, Tarron looks for what the Starry Wisdom Sect plans to do during the Feast of Raggok. He sees them in some sort of large chamber, like a ritual room or temple, with blank areas where carvings were removed, holding a complex rite. There are no windows, but there's a familiar smell wafting in from somewhere. The sect's spirits rise from their bodies and spiral up into a tunnel of light. Tarron begins to get what will be a terrifically bad headache.
  • Teayu 28, 1512: Tarron and Vannin go to see Karon Foll. They fill him in. He has a paper by the Starry Wisdom Sect. He gives it to Vannin. They give him the Name of the comet.
  • Teayu 28, 1512: Tarron shares his visions.
  • Teayu 29, 1512: Vannin gets the Bearers together in the early morning. Karma rituals are done, and various preparations are made. The group will go to the Library in Yrns Morgrath, consisting of Vannin, Kostya, June Oak, Bill, Perduto, Morta, Tarron, Nashera, Kasbak, Ueda, Mirenien. Vannin does a Temper Self, and then does a Temper Other on Mirenien. Tarron makes a quick run to his workshop and collects some tools.
  • Teayu 29, 1512: Tarron wants to know how to build a terminal. He finds the service manual. Looking for the basic theory on how it works, he finds a reference to a series of works in the Library of Technology. He looks for ways of detecting disturbances in the mana field, and the ebb and flow of mana, on a localized scale. What he's after is essentially a magical seismograph, that would produce a realtime holographic map of the mana field in an area. He finds the plans, but it's beyond his capabilities. He looks further for the base theory.
  • Teayu 29, 1512: At the Library of the War College, keys are put back and Bill researches the subterrene. There are several ways to make a subterrene – technologically, with a drill or a heat source, or magically with true earth and a heavy power source. A magical ship would leave a wake. The printer is offline. The Bearers take a look. It seems to be asking for repairs. Tarron pulls Craftspinner and tries to figure it out. He manages to open the machine. He finds the support manual, but does not understand it. Tarron memorizes the manual. He goes back to the printer, removes the module, compares the error code with the manual, and does not understand the problem. He puts on his goggles and flips on the True Sight. He figures out where, physically, the problem is. Ueda and Vannin intervene when Tarron tries to take the module over to the terminal to look up what the tools are.
  • Teayu 29, 1512: Tarron puts back the parts of the printer.
  • Teayu 29, 1512: Going to see Icewing: Vannin, Mirenien, Bill, June Oak, Tarron, Morta, Nashera, Kasbak, Kostya, Perduto. Ueda stays home with Mariamne. They arrive outside the lair. Morwyn greets them. He has to go in and talk with Icewing about the Iopans. This takes several minutes. The group begins to feel the chill. Finally, Morwyn comes back and escorts them in.
  • Teayu 29, 1512: Icewing is in full draconic form in his presence chamber. Nashera is taken aback, but recovers her aplomb. Kostya also manages to handle it reasonably well. Bill is frozen to the spot. Kasbak drops to his knees and is unable to speak for several minutes. Vannin catches him before he hits the floor. Tarron assumes the posture of a hatchling before an elder, as do Morta and Mirenien. Tarron manages to pronounce the proper greeting passably well. Icewing studies the Iopans uncomfortably closely. He gives them each a gift. Nashera gets a cloak that deepens shadow and muffles sound. June Oak gets a cloak that will produce a fine mist, sufficient to keep her skin from drying out, three times a day. Bill gets a shield that will turn aside fire. Icewing asks what became of the Council of Grey Spirits, as only their titular head is gone.
  • Teayu 30, 1512: Vannin, Nashera and Tarron go though the inventory, looking for written material, lab equipment and machinery. That's a lot of crates. They start with the written materials. Most of it is written in Draconic. Vannin has to use a slot in his Read/Write Languages. He finds a lot of lab paperwork – bills of lading, repair orders, etc. The lab journals use some kind of personal notation that's going to take a bit of work to decode. The wiggly book is powerfully and subtly enchanted. Trying to pick apart the enchantments is going to take serious concentration over a long period of time.
  • Teayu 30, 1512: Vannin and Tarron examine some of the lab equipment. The first couple of crates are alchemical glassware. There are diagrams showing how it was all hooked up back in the lab.
  • Teayu 30, 1512: Tarron slings a jar's worth of paint into the void with the key, aiming more or less for the “floor”. The paint slowly diffuses through the barrier. Kostya fires an arrow and makes the key spin. The paint does not spin with it.
  • Teayu 30, 1512: Vannin goes into the Gearworld corridor. He hears a door close. Kostya, Tarron and Morta charge down the corridor to join him. They go off to explore the left-hand corridor. Vannin takes the necklace. At the curve, there's the upper third of a very large gear in the left hand wall. Around the curve, the corridor ends in a door. There's another door in the right wall, and a branch of the corridor across from it in the left wall that goes forward at a 45 degree angle and slopes down. There's a smell of algae and water from the downward tunnel. Vannin opens the right-hand door. Loud buzzing. There's light beyond the door. Vannin is stung repeatedly before he gets the door shut and blocks the rest of the swarm of bees.
  • Teayu 30, 1512: The sound of a door is heard from upstairs. Maven runs back up. He gets to the top of the ramp without incident. Kostya shouts up to Tarron to check the locked door first. Maven gets a scent, and charges off after it. He goes past the point where the necklace was, and right on down the far corridor. The scent goes a ways down the corridor, past three doors, and up to a very large pair of doors that are closed and too big for Tarron to open without assistance.
  • Teayu 30, 1512: While Tarron casts a Vines to get enough strength to open the doors, the rest of the group catches up. Beyond is a massive exhibit hall, with war barding for a number of peculiar creatures, and a stepweight at the far end. Maven figures out that the stepweight is alive, and doesn't like it. Tarron finds the plaque.
  • Teayu 30, 1512: Tarron Names the mouse Dora Lionheart Voidswallower. With Tarron watching the mouse's Name in its true pattern, Kostya puts the mouse out the door. No effect. When brought back, the mouse still has its Name.
  • Teayu 30, 1512: Maven goes out the door on a leash, and promptly throws up. Tarron brings him back, and spends some time consoling him.
  • Teayu 30, 1512: Kostya starts working with the organized papers, figuring out what kind of equipment was being ordered and returned and expended. Vannin and Tarron start digging through lab journals. Detne sends Vannin off to work on the bath house instead. Kostya begins to put together a roster of the lab personnel, their schedule, their status, etc.
  • Borrum 1, 1512: Detne and Tarron go to the warehouse and read through the lab journals, starting with the most recent and working their way back. Tarron figures out that when Denairastas speaks of the Upstarts, he's referring to the Heavenherds. Detne does not make that much progress. Morta helps with organizing documents.
  • Borrum 1, 1512: Tarron's income: Wei Hu, 220; Windling House, 140. Slow month.
  • Borrum 2, 1512: The Bearers leave for Scavia. Vannin, Morta, Tarron, Kostya, Kasbak, Nashera, June Oak, Bill, Perduto, Detne, Ueda, Vanko. Mirenien is not going, due to having studies to follow up, and is grumpy about it.
  • Borrum 2, 1512: Vannin and Tarron go over to the Temple. They have to wait a few for high priest Tolnor. He was busy doing a Naming ritual for a new baby. They discuss putting a vault under the Temple, down in living stone. That will take a while to build. The Mages' Collegium and the Great Forge are put forth as temporary alternatives.
  • Borrum 2, 1512: Tarron and Vannin shift to the Mages' Collegium. They talk with a junior staffer, who gets a senior staffer, who gets a senior faculty member. Yes, they have a storage room appropriate for the items. The faculty member takes them own to the cellar and to a severely warded room. Scrioth and Cheng Tang are put into storage. The faculty member recommends they talk with Kronos Blackerd of Neden's Hand about the design of the archives.
  • Borrum 2, 1512: Tarron informs the captain of his vision of an airship being destroyed by magma beasts.
  • Borrum 3, 1512: Daybreak. Perduto takes Tarron and Maven to Scavia to buy footies. Tarron also fits Maven with leather barding.
  • Borrum 3, 1512: The Bearers leave Two Moons, which heads up about half a mile. The ship will be back down at dusk. The landing party consists of Vannin, Tarron, Kostya, Nashera, June Oak, Perduto, Detne, Ueda, Vanko, Kasbak, Mirenien and Rayechka. Morta catches up, having had problems with his gear.
  • Borrum 3, 1512: The wizards cast Wall Walker on the Bearers. Between that and rigging climbing gear, they make their way down slope to the beach. Kostya goes first. He makes it down okay. Maven heads down. He slips, but Tarron catches him with a Vines spell. Perduto casts a Sky Lattice, and Maven and the rest of the group climb down it to the beach without further incident.
  • Borrum 3, 1512: The Bearers head northeast. They travel for a while. They encounter a giant boulder and try to squeeze around it to the left, between it and the cliff face, rather than going around to the right far too close to the lava. Tarron puts a Wall Walker on Maven before he climbs up and through. He finds a cave entrance. It's big enough for people to climb into and goes in a ways. The Bearers climb up to see. Detne slips and skins her knee, and takes some bruising when she falls down to the beach. Vannin catches her.
  • Borrum 3, 1512: Tarron takes point. The Bearers explore the cave. Kostya spots some marks on the wall, but doesn't know what they mean. He copies them onto a bit of parchment. He gives the parchment to Ueda.
  • Borrum 3, 1512: The Bearers arrive at a chamber where mining has been done. Tarron, seeing astrally, says that there is something angry and hungry in the area. Then the fire wraiths attack. Tarron aura strikes one, and disperses it. Vannin uses an Ice Spear and Perduto a Snuff, and the other is extinguished.
  • Borrum 3, 1512: Two more wraiths show up. The first tosses in a fireball before entering the room. Tarron has cast a Counterspell, raising spell defense to 59 for the Bearers. The fireball has no effect. Vannin summons an earth elemental, and commands it to engulf the wraith. Kasbak puts a Juggler's Touch at the entrance to the far passage.
  • Borrum 3, 1512: Tarron charges the passage. Catching sight of the two fire wraiths in the passage, he hits one with an aura strike. It disperses. Kostya runs up behind Tarron, and fires an arrow at the other. He hits, and does a wound. Nashera throws her other water bottle. The earth elemental engulfs the wraith and then both are gone.
  • Borrum 3, 1512: Up the left tunnel, there's a meandering tunnel, with a few side branches that lead to lemon squeezers and drop-offs. They reach a wall that blocks their path, random stones mortared into place. There's no tools, symbols, or anything to tell who made the wall, why, or what might be on the other side. Tarron sees through it with True Sight and there's just more passage. The Bearers shift to the other side of the wall.
  • Borrum 3, 1512: Vannin steps astral and takes Tarron with him. They check the area. They look for blank spots. There aren't any.
  • Borrum 4, 1512: Tarron and Vannin both raise the Passion within themselves, and feel a definite tug from somewhere ahead. The Bearers set out and hikes for a while.
  • Borrum 4, 1512: The Bearers hear distant song, high and sweet and clear. They proceed. Nashera, Vannin, Bill, Morta, Ueda and Mirenien avoid being entranced; the rest of the group are not so strong of will. Nashera grabs June Oak, and pulls her back. Bill grabs Kasbak, yanks him back far too hard, and Kasbak is injured. Vannin grabs Perduto, and it's a tough fight, but Vannin wins. Tarron uses Vines to restrain Rayechka. Two more fire sirens join the first. Ueda recommends that Morta casts Bellow of the Thundras, which he puts on Vannin, who then tries to outsing the sirens. The Bearers try to escape upslope. The sirens are momentarily stunned by Vannin's audacity in singing back at them, plus the force of his Passion, and their song falters. Most of the group recovers, but Perduto is still deeply entranced. Tarron casts Dust Devil on the sirens. Kasbak assists June Oak. Vannin and Perduto go tumbling back down, considering that Perduto is still fighting to get to the sirens. Mirenien clocks Perduto with a rock, stunning him. Vannin tries again, this time successfully. Rayechka casts Incessant Talking on one of the sirens, forcing it to babble nonsense.
  • Borrum 4, 1512: Up the slope, the Bearers find two cave entrances. One is closer, down by the group, and the other is further away, and up a nasty steep bit. Vannin, Nashera and Bill feel that the upper cave is more friendly than the lower one. The Bearers try to climb up. Kasbak carries June Oak again. Nashera has to help Vannin, who is still dragging Perduto. Morta gets below and pushes. They get up the slope. Detne puts Perduto to sleep to keep him from scrambling back down to the sirens. The group wedges themselves into the upper cave. The passage beyond goes a sort distance, then down at a 45 degree angle. Tarron and Maven go first, and make it to the bottom without incident. The far wall is slightly curved and strongly magical. Morta goes down next, slips, and bounces down the slope. He's scuffed up but not seriously hurt. Nashera goes down next, and again makes it look easy. Detne goes down next, and makes it okay, although with a bit of swearing. Vannin carries Perduto down. Kostya goes down without incident. Ueda climbs down next, followed by Rayechka. Bill comes down easily. June Oak falls; Detne conjures an air elemental to cushion her fall, and Kasbak casts Vines, and catches her from above. Mirenien follows June Oak down, gracefully. Kasbak levitates down.
  • Borrum 4, 1512: The Bearers head through the doorway. There is a strong tingle. The interior of the geode is covered in blue and violet crystals. Thirteen spires lance out at random points to meet in the center, supporting a five foot diameter loosely spherical formation. The group realizes that the crystals resonate with sound. Tarron sings a windling love ballad. Morta joins in. The geode resonates, the sound pressure becoming uncomfortable. The two stop singing. There is a bit of discussion as to what to do now. Tarron says that the crystal formation, if it's the seal, looks to be in good condition. A couple of people point out that Tarron's vision included people singing. Tarron tries to recall. He remembers that there was a song, but he can't remember the song itself.
  • Borrum 4, 1512: Tarron checks for broken or damaged crystals. He finds a few hairline cracks here and there, but no serious damage.
  • Borrum 4, 1512: Vannin tries to reach for the song. He hears a few bars, but not much. He tries to reproduce it. A few crystals light up as they resonate. Nashera, Tarron and Bill try to harmonize. Morta and Kostya join in. A few more crystals light up. Vannin tries to improvise a bit more song, and manages a few more bars. He has no idea where the next line should go. Kasbak and Vannin realize that some of the crystals that lit up when more people were singing do not light up when only Vannin is. They try a group Om, which lights up a few more crystals. June Oak is horribly flat. They decide they need all eight races.
  • Borrum 4, 1512: Tarron goes back up to check to see if the sirens are still up there. One of them is hanging around outside the entrance, humming to itself. Tarron conjures a tower underneath the siren. The siren steps off the tower and floats gracefully to the ground, then peers into the cave. Tarron retreats.
  • Borrum 4, 1512: Light sprites are sent to Isam Derr and Sanoreya Qelodo. Tarron suggests people from Astendar's Fire. Ueda tells Vannin to call up his old girlfriend.
  • Borrum 4, 1512: Isam is unreachable. Sanoreya is diffident and wants more details. Tarron provides them. She shifts in. Isam is at Ayodhya. Tarron sends a sprite to Ferus. Ferus is unavailable, on a mission. Detne fetches Dewot the Unfinished from Quill and Scroll, and Samalias, a Jotun skjald.
  • Borrum 4, 1512: Tarron sends Ilvosh a light sprite. No, Ilvosh is not busy *sigh*. Does he know any troubadours who know the really old stuff? Unfortunately, the one troubadour that Ilvosh knows who would know pre-Scourge stuff, he's on the outs with.
  • Borrum 4, 1512: Tarron, Detne and Samalias learn the song from Vannin, and the four of them start working with the other singers.
  • Borrum 4, 1512: Tarron casts Counterspell on himself and Vannin. They go to the cave entrance to deal with the fire sirens. Vannin goes up to the cave mouth, and preps a Dispel. He dispels the siren's song. The siren tries to touch him; he twists out of the way. Tarron casts a Razor Orb. He hits hard. The siren shrieks. Vannin throws a Razor Orb. The siren explodes. Two more can be seen down the slope, approaching rapidly. (Fire sirens have no distance attacks. They tend to occur in groups of three. Their Death Rating is 100; their Spell Defense is 12.) Vannin throws a Razor Orb at the one on the left. Tarron follows up with an Aura Strike. He kills the siren. Kostya puts a Mystic Aim on the remaining siren. He follows with a True Shot. He does a wound. The remaining siren frenzies and attacks aggressively. From further down the passage, Detne casts a Resist Fire on Vannin. The siren strikes Vannin three times, after he avoids its first attempt. He's knocked unconscious. Tarron force casts an Aura Strike. He obliterates the siren.
  • Borrum 4, 1512: Ueda, alternately swearing and crying, feeds Vannin a shot of healing potion. Tarron adds a Heal Believer.
  • Borrum 5, 1512: Tarron goes to the Great Forge. Akunu is not available. One of the master smiths, however, is, and will work with Tarron, teaching him how to forge a door, frame and all. This will keep Tarron busy through mado'yeh of the 7th.
  • Borrum 6, 1512: Tarron works on his door.
  • Borrum 7, 1512: Tarron finishes his door. He puts it away in his workshop. He spends some time with the power crystal, studying it.
  • Borrum 8, 1512: Tarron gets his notes in order, on dynamic casting and so forth. He speaks with Genseth and Vasylyko to see if they've made any advances. Vasylyko has managed to light the candle, but can't put it out, as that requires a logical negation.
  • Borrum 9, 1512: Two Moons puts the Bearers down on the bottom stair. After discussion, Tarron decides to ride Maven up the Endless Stair . On shifting, Maven gives a yelp and bounds upwards, with the rest of the group hurrying after, as the stone of the Endless Stair is intensely hot.
  • Borrum 12, 1512: At dusk, the firebirds attack. Rayechka and Tarron take first watch. The battle is over quickly, ending with the birds all dead in a single round.
  • Borrum 14, 1512: Around mid morning, the Bearers arrive at the top of the Endless Stair. Tarron vanishes.
  • Borrum 14, 1512: Back down the Endless Stair to the firebird nest. Kasbak and Tarron go up to the nests. Morta goes up as well. The top nest has two eggs. The middle one has a hatchling. The bottom nest is empty. The eggs are surprisingly heavy. Vannin has to go up and get them. He gives them to Perduto. Morta fails to retrieve the hatchling. Vannin has to retrieve it.
  • Borrum 14, 1512: Tarron goes to see Vikari, the lensmaker. What he wants is just not possible. He goes to his workshop and digs through his stuff. He finds a large rectangular flourite. He takes it back to the villa. He digs through the stuff he brought back from the Jotun lands and finds a packet of herbs left from his vision quest training. He takes his stuff to the Temple, and sets up on a high level facing toward Death's Sea. He conjures a key, puts the flourite in its ring, scatters the herbs on a brazier, and focuses through the flourite. He looks for the location where he needs to forge and place the door. He has a vision of the Unpickable Lock. He goes to see Tabriq and spends some time with him until nightfall.
  • Borrum 14, 1512: A candlemark after dinner, Silent Vanishing shows up. Larsa and Fivim leave the rest of their group at the villa, and take only the core members of the Bearers out to the Unpickable Lock. Tarron uses Craftspinner and locates the nearest deposit of iron. He finds a rich vein only fifty yards away. The door will have to be seven feet high, three and a half feet wide, and at least an inch thick. This means it will weigh about a thousand pounds. A light sprite is sent to Pihgram Tor asking her to get together the steel. She directs them to a storage shed where the plating is stored. Vannin and Perduto shift to the villa and pick up extra tools at the forge there, then to the shipyard to pick up the steel, then back to Death's Sea.
  • Borrum 14, 1512: Perduto and Vannin conjure elementals to keep the smiths cool and the air moving for the forging. They use their Temperature Talents to create a zone where the air will not be too hot to breathe. Vannin, Tarron and Nashera start work on the door. Four hours later, the door is completed and ready to mount. The others fend off a few attacks. Bill takes the severed head of a broccha as a trophy.
  • Borrum 14, 1512: Tarron mounts the door at a high cost in terms of karma and permanent damage. He unlocks the door, it opens, and he goes off down the resulting hallway. Perduto and Bill stay behind as rear guard, but everyone else follows Tarron. They arrive in a 40 foot circular room, the walls lined with every sort of tool imaginable. In the center is a plain wooden workbench. On the bench is a hammer, illuminated from every direction by light that has no apparent source. It's used but well taken care of. The group exits. Tarron closes and relocks the door. Now what?
  • Borrum 14, 1512: The Bearers shift back to the villa. Tarron falls over. Vannin bathes first.
  • Borrum 15, 1512: While Vannin is sitting with Ueda out under the tree, and Nashera is writing her report, there's a blood curdling shriek from Iago's room. Nashera and the house guards are first on the scene. Iago says “it's gone” and passes back out. Mirenien goes and gets Tarron.
  • Borrum 15, 1512: Tarron determines that Iago's pattern is not connected to anyone else.
  • Borrum 15, 1512: Vannin and Ueda go off to talk with Aardelea. Tarron sends light sprites to Throal and to the Promised Land informing them of what's happened.
  • Borrum 15, 1512: Post mado'yeh, when people are awake again, Kostya meditates on Missile Weapons. Morta bathes, then spends some serious time cleaning his armor and boots and stuff. Tarron does a karma ritual, then collects coin from the city and the Windling House and Wei Hu. The Windling House has 520 silver, slow two months, but Wei Hu has 83,000. She sold a large portion of Bortar's collection. Tarron goes to the city treasury with a draft from Wei Hu, takes part of it in gold, then takes another draft to a moneychanger by the Strangers' Gate and gets the rest in air and fire coins. Nashera re-reads the report she filed with Iopos, to make sure she didn't give away any of the Prophet's secrets.
  • Borrum 15, 1512: Tarron, Bortar, Morta, Detne and a few others go out and hit the taverns. They start at the Crimson Cockerel. Tarron picks up Tabriq and announces the crawl at the Windling House on the way. Kosma and Sarinsar show up, along with the Amaltsrad sisters.
  • Borrum 16, 1512: Tarron gathers some blooms from the flower that Mariamne was chewing on, that stained her lips and chin purple.
  • Borrum 16, 1512: Vannin sends Tarron off to see his family. He takes booze and a tapestry from the hoard.
  • Borrum 17, 1512: Ueda, Vanko, Tarron, Morta and Kasbak go over to the Temple. They go up to the command post.
  • Borrum 17, 1512: Tarron goes off to meditate on Lightbearer.
  • Borrum 18, 1512: Tarron goes to see Ninulya. They discuss his idea for mechanical crew for the Vrydikonian and the possibility of animating them with spirits.
  • Borrum 18, 1512: Tarron goes to the Great Forge, to find an engineer to consult with on the drone design. A couple of people have a look at them, and aren't sure how to deal with them. Akunu has a look. He brings in a couple of other people, and they take the discussion to a nearby tavern so that there can be food and beer involved. Tarron now has a good two days' worth of work to be done redesigning the drones.
  • Borrum 18, 1512: Perduto takes Tarron and Maven to the Striptrees. It's a bit of a rough trip, as Perduto has never been there before, and has to do a series of shifts based on line of sight. Tarron casts Wall Walker on Maven and rides through the mid reaches of the trees. He rides for a while without finding anything. He finally locates a tree that has latent elemental magic on it. After poking around another half a candlemark, Tarron gives up, and when he turns around, there's someone in the upper branches of a tree. Zeynab introduces himself. They talk briefly. He tells Tarron to come back during the day and they'll talk.
  • Borrum 19, 1512: A couple of border guards take the Bearers to see Ervig, the clan chieftain. Ervig is in his 50s, a few notable battle scars, in light armor, with a surcoat embroidered with the moot sigil. He talks with the Bearers. Tarron describes his vision. Ervig consults with his advisors, and they decide to send the group on to see Drovka.
  • Borrum 19, 1512: Tarron explains the Pharos Disk, then hands off to Kasbak, who explains the prophecies.
  • Borrum 19, 1512: Tarron tries his luck. He succeeds. He manages to not be ensnared. He tries to drag Nashera away. He manages to distract her and break the enchantment. He casts Sleep on Enkeleida. She falls over. They drag her out.
  • Borrum 19, 1512: Perduto takes Tarron and Maven to the Striptrees. Tarron rides Maven through the branches to the rendezvous point Zeynab had specified. Zeynab talks with Tarron, tells him that the elders will meet with him. Tarron waits a while for Zeynab to come back and guide him to the meeting location.
  • Borrum 19, 1512: Tarron meets with Tizkar (beastmaster, attended by a hawk and a pair of tonduys), Barsalnunna (elementalist) and Mashda (non adept), the latter female, elders of the local tribe. Venna Puzur-Amurri was the maker of the armor, a weaponsmith, elementalist and nethermancer. She was killed by the great dragon Meskiagkasher, of the Kirghizi lands. Barsalnunna will attend tomorrow's war council in the Promised Land.
  • Borrum 19, 1512: The Bearers go home for dinner and rest. It's been a long day. Tarron catches Vannin up on the news from the Striptrees. Ueda tells Vannin about the impending arrival of the Furious Laughers. Tarron talks with his mother about them staying at the Windling House. Vannin brings up the possibility of getting Myasnik, from the olzim of Jaspree out at the Elvenwood, to help with finding that Seal.
  • Borrum 20, 1512: Tarron gets breakfast and spends some time weaving threads to Venna's Armor.
  • Borrum 20, 1512: Tarron goes off to find the Rus minstrels (Alexei and Mikhail). They're at their usual inn, doing breakfast around the time of mado'yeh. Tarron pays their tab and asks them for stories about Meskiagkasher. They tell him about the battle between Venna and the dragon, about the tribute that the Khirghizi pay the dragon to keep the border stable, and about the strange creatures seen on the border a few months back.
  • Borrum 20, 1512: Tarron brings Vannin and Perduto up to speed.
  • Borrum 20, 1512: Perduto and Tarron pop off to the Striptrees to pick up Barsalnunna.
  • Borrum 21, 1512: Tarron does a karma ritual and bonds Maven as a familiar.
  • Borrum 21, 1512: Going to the docks: Vannin, Ueda, Perduto, Morta, Tarron, Lilia, Iago. A bit of shopping is done along the way. T'Mor falls in with the group and has a bit of a talk about how things are going.
  • Borrum 22, 1512: Everyone is up before sunrise, in order to get breakfast and get down to the docks for the departure of the Comfy Chair. Most of the Bearers set off for the docks, but Vannin, Perduto, Kasbak, Kostya, Morta and Tarron stay behind to see the demo by the Mages' Collegium.
  • Borrum 22, 1512: Tarron meditates on Karma Ritual, then does one.
  • Borrum 23, 1512: Meditations: Vannin, Avoid Blow and Karma Ritual. Morta, Astral Sight 2x. Tarron, Willforce and Speak Language. Kostya, Avoid Blow and Karma Ritual. Kasbak, Willforce 2x.
  • Borrum 23, 1512: Tarron sends Ninulya a light sprite asking about her location and availability. He gets back a message from a guardian spirit saying that she's busy on something really important and to try again in the morning.
  • Borrum 23, 1512: Much discussion as to where to get a follower of Rashomon. Ideas discarded include bringing back the spirit of Neden, and bringing a Questor of Rashomon from the past. Kostya wants to talk with the rulers of Urupa, and Tarron with the rulers of Travar.
  • Borrum 24, 1512: Meditations: Kostya, Mystic Aim. Morta, Spell Matrix. Vannin, Weapon History. Tarron, Hold Thread. Kasbak: Read/Write Magic.
  • Borrum 25, 1512: The Bearers are confronted by a small group of armed horsemen from the local village. Tarron manages to talk the Bearers' way out of it. The horsemen decide that either the Bearers are not an advance scouting party for an invasion force, or are brilliant enough to convince people that they're a lot of arrant fools. Either way, there's nothing to be done about it, so they let the Bearers be on their way.
  • Borrum 26, 1512: Tarron does a karma ritual, then has Perduto take him to Fortetsa Hebo. Once there, he goes off to find Alexei and Mikhail. It's too early – they're not up yet. He goes out to the Collegium and talks with Vasylyko. The lab has a sign on the door: Danger – Experiment in Progress. A piercing note echoes from the other side of the door. Tarron is knocked nearly senseless by it, and the pain in his teeth is tremendous. He goes off to wait somewhere else. He gets hit with another one before he gets to the end of the hall. Vasylyko demonstrates the crystal dulcimer, by making a rabbit hungry. The same note makes Tarron have to go to the privy. Vasylyko demonstrates the liquefaction effect.
  • Borrum 26, 1512: Tarron goes and finds Alexei and Mikhail post mado'yeh. Mikhail is at the table, putting a new string on his balalaika. Alexei is not present. Tarron wants to know about Venna's greatest battle. After several minutes of argument, they agree that her greatest battle was when she went home and convinced her family that she had done the right thing by following her Discipline instead of getting married and having children like a proper windling woman. The argument she had with her mother, and won, changed the course of the culture. Venna was from the Striptrees.
  • Borrum 29, 1512: Tarron goes in. He casts an Icy Fingers on himself. He gets into the central room, where the containment breach is, and tosses a Counterspell on the people trying to close the breach. He's attacked by a fire elemental for his trouble. Tarron puts a Fortify Structure on the building to help keep it from collapsing.
  • Borrum 29, 1512: Three fire elementals attack Tarron. Only one of them manages to do any damage. He fires back with an Aura Strike. He disrupts one of them.
  • Borrum 29, 1512: Tarron continues launching Aura Strike attacks. They're effective.
  • Borrum 29, 1512: Tarron disrupts an elemental.
  • Borrum 29, 1512: Vannin goes off to find a bakery with Tarron and Morta. Now, what kind of bakery will be open at this hour? They talk with a couple of watchmen. The watch recommends Esfira, a baker a few blocks away. She's closed at this hour, but with enough coin, she'd be willing to fire up her ovens.
  • Borrum 30, 1512: Captain Winnecormac collects the sailing fee of 10,000 silvers. Tarron gives her ten fire coins. She's beginning to realize just how well-heeled these people are.
  • Borrum 30, 1512: Tarron spends some time working on his drafting skills. Alzetoq, the ship's carpenter, works with him to make patterns to replace a couple of damaged fittings.
  • Doddul 1, 1512: Tarron livens up the Furious Laughers, who got a bit gloomy on their arrival, by sticking a burlap bag over the head of one of them and running away. There ensues a chase, trying to put the bag on Tarron.
  • Doddul 1, 1512: Going over: Vannin, Tarron, Kostya, Kasbak and Morta, and the Furious Laughers. Vannin uses Astral Sight to pick a landing spot.
  • Doddul 1, 1512: The Furious Laughers pick a building with red and white striped posts and try to open the door. Tarron tries to help. There's a click, and the door swings open a crack. The windlings have problems opening it further due to its weight. The guy beyond wants a copy of form 87Q before the group can enter. They get it next door.
  • Doddul 1, 1512: Tarron discovers a loading dock out back, and a THIS SPACE FOR RENT sign on the roof.
  • Doddul 1, 1512: Mirnyi goes next door with several of the Furious Laughers. Tarron shakes them out of a bureaucratic funk and there's havoc involving dye bombs. There's some go-round with the guards, and finally the group leaves.
  • Doddul 1, 1512: The Bearers head for the cones. They come to a toll gate that demands a pun based on a painting of an old woman scrubbing a floor. The Bearers go over the wall instead, failing the challenge. Tarron and the Furious Laughers make a pun and go through the gate. The people who went over the wall can't go into the buildings.
  • Doddul 1, 1512: Tarron wants to go to the zoo. The Bearers head off with the expectation of finding a seal there. They pick up a middle aged woman who hasn't been to the zoo since she was a kid. She's kind of emotionally unstable.
  • Doddul 1, 1512: The next gate, into the region of purple cylinders arranged in groups of five, is guarded by a cup and balls operator. Mirnyi points out that this is a challenge they have to pass. Tarron creates a ball under the cup, which incidentally reveals the cheat, and the Bearers pass. A massive bell rings once.
  • Doddul 1, 1512: Tarron goes upstairs and checks out the offices. Much of the rest of the group follows. They're labeled 99, (pink square), Kevin, (pants), but no seal. He tries the pants door. There's lots of pants. Tarron picks out a pair of gold disco pants. Morta gets a pair of jeans with appliques of pink dragons. On being told that Vannin is the prophet, the woman tells him prophets don't wear pants, they wear burlap robes, get out.
  • Doddul 1, 1512: Tarron goes to the Kevin door. It's a small office with a weaselly little guy in a shabby suit, working his way through a mountain of forms. He has a box of two dozen seals usable with sealing wax. After Mirnyi and the Furious Laughers toss Kevin's inbox out the door and over the railing, Kevin jumps up on the desk, screams “We're going to the zoo!” and runs out.
  • Doddul 1, 1512: Tarron is overcome at the loss of the Furious Laughers. Perduto and Vannin point out that they're not lost. They're holding the Seal together, and have joined with their Passion.
  • Doddul 3, 1512: Meditations: Tarron, Speak Languages. Kostya, Durability. Kasbak, Willforce and Astral Sight. Vannin, Haggle. Morta, Karma Ritual.
  • Doddul 3, 1512: In the evening, Vannin and Perduto get light sprites asking them to pop by the Temple for a council. They take along Kasbak, Tarron and Morta. Ueda is grumpy about not getting to go. Detne goes along. The Starry Wisdom Sect is getting close to the target area. We need to pick a spot for the ambush and get it set up. Tarron suggests the windlings of the Striptrees and the Dinganni for non-adept forces, as being people who are very good at ambushes. Tarron can represent the Lightbearers to the windlings. Veldan will talk with Erian about her going to the Dinganni, and to her own people, the Vorst. Vannin will go to the trolls of the Crystal Peaks.
  • Doddul 3, 1512: Perduto goes to the villa, gets a bath, and waits for Tarron.
  • Doddul 3, 1512: Tarron buys a bottle of troll whiskey and goes to the Windling House. He tells the story of the Seal of Vestrial. Tarron lays claim to Mirnyi's zoak, Klimenty. The remaining 25 zoaks are apportioned, and the windlings go out to mark the passing of the Furious Laughers in the only way that makes sense: By painting the town red, and blue, and green, and purple.
  • Doddul 3, 1512: Tarron decides to wait until tomorrow to go out to the Striptrees. He spends the night at the Windling House.
  • Doddul 4, 1512: Tarron goes to see Wei Hu about a lotus blossom. She gives him a potted lotus plant with one bloom.
  • Doddul 4, 1512: One of Tarron's relatives gives him a bottle of 82-year old keesris.
  • Doddul 4, 1512: Perduto shifts Tarron to the Striptrees. Zeynab tells him that this is getting to be a habit. This time Zeynab leads him to the village and to the council hall. Tarron meets with Tizkar, Barsalnunna and Mashda, along with Tirigan, a very frail old man in shamanic robes. Upon request from Tirigan, Tarron tells them the story of the Seal of Vestrial. He leaves less out than usual. Tirigan has had numerous visions of Tarron, and knows about the choice he had to make for his sword. The elders are already convinced that they have a destiny to confront the Starry Wisdom Sect, and aren't going to require any persuading. They just want details. Agreements are made.
  • Doddul 4, 1512: Zeynab takes Tarron to see Amegalana, the matriarch of Venna's family. She's formidable. Think Illisidi. She agrees that the armor should be out in the world, not collecting dust in her front hall. Tarron puts the lotus plant on the shelf next to the kitchen window that Venna's mother broke when she threw a frying pan during the argument. Ibbisin, one of Amegalana's grandchildren, a middle-aged man who lives in the house with his partner, is instructed to take good care of the plant. Tarron leaves the village with an admonishment to take care of the honor of Venna's family, which he carries by wearing her armor.
  • Doddul 4, 1512: Tarron and Perduto return to the villa.
  • Doddul 4, 1512: Tarron weaves new threads to Venna's Armor.
  • Doddul 5, 1512: Tarron weaves up the threads to Venna's Armor.
  • Doddul 6, 1512: Tarron puts Counterspell on the Bearers and raises their Spell Defense to a 56. He puts a Displace Self on himself.
  • Doddul 6, 1512: Tarron casts a Mystic Net, entangling and immobilizing all eight of the adepts around the big wagon with a STR of 36.
  • Doddul 6, 1512: None of the adepts trapped by Tarron manage to break free.
  • Doddul 6, 1512: Tarron tosses a lightning bolt at the enemy Archer positioned at the next wagon down the line. The archer is knocked down and bounced a few yards by the impact, and misses his next round as he waits to stop twitching.
  • Doddul 6, 1512: Tarron tosses lightning at one of the magicians on the wagon. He fails.
  • Doddul 6, 1512: Tarron looks around for a large rock with a clear path to the wagon. He does not find one within easy range. He attempts to Fling the nearest enemy fighter's armor, in order to get around the adept's heightened Spell Defense. The armor, with the fighter, hurtles through the Thorny Retreat and smacking into the wagon. The impact does 125 points of damage. The fighter is killed. The wagon is shoved hard enough that the other side of it rips through the thorn wall. The adept on the far side of the wall is badly injured by the wagon sliding atop him. Kasbak is also injured by the end of the wagon slewing into him. The wizard is thrown from the wagon, but grabs the railing and manages to flip himself upright and land on his feet. The elementalist is thrown down onto the seat and must spend a round recovering. The left rear wheel of the wagon is broken, and the side of the wagon is badly damaged. A faint, sickly green glow emanates through the cracks.
  • Doddul 6, 1512: More arrows. Vannin is hit, Tarron is not.
  • Doddul 6, 1512: Tarron orders Maven to go to Vannin, and tosses a Razor Orb under the wagon at the fleeing wizard. The wizard is seriously injured, but still conscious. When Maven moves, the ground explodes under him, tossing him and Tarron nine feet in the air.
  • Doddul 6, 1512: Maven runs over to Vannin. Tarron throws lightning at one of the enemy archers. There's a smoking boot effect.
  • Doddul 6, 1512: Tarron tries to conjure the concept of needing assistance, and weave a thread from his True Pattern through the concept to the Name of Mountainshadow. He gets Mountainshadow's attention, but not in a good way. Mountainshadow pops in ready to attack, but holds when he sees the Comfy Chair. His fireblast goes off to the side.
  • Doddul 6, 1512: Tarron moves in a little closer to the column of fire, plunges Craftspinner into the earth, uses Fortify Structure and dumps his entire karma pool from his armor into it. The distortion effect gains tension but the pulling-in of the world around it slows considerably. A larger windling, dressed in workman's leathers and with brilliant blue and white wings, appears behind Tarron, leaning over him to put his hands on the sword and help hold it.
  • Doddul 6, 1512: Tarron collapses from exhaustion. Vannin retrieves him and his sword.
  • Doddul 7, 1512: Meditations: Perduto; Kostya, Durability and Karma Ritual; Tarron, Lightbearer; Morta, Lightbearer; Khalima, Steel Thought; Kasbak, Lightbearer 2x
  • Doddul 7, 1512: Debri has Tarron send a light sprite to the Striptrees to let the people there know the Comfy Chair will be passing by and please don't shoot.
  • Doddul 8, 1512: Meditations: Kostya, True Shot; Khalima, Silent Walk; Tarron, Lightbearer
  • Doddul 8, 1512: Kasbak checks in with Jonrid Matnishian, the enchanter. He's not been able to make the math work out – the shape of the item appears to be critical. The earring is in the shape of a lightning bolt. Carving or inlaying the lightning symbol on the torc doesn't want to work out. There's also a problem with the relative symbolic mass – an earring is a small, light item, while a torc is heavy and large. A necklace with a earring-style pendant would work. Jonrid has earrings in stock, and can switch one of the pendants to a necklace by afternoon. Kasbak tells the story of Tarron and Venna's Armor, and the story of the battle against the Starry Wisdom Sect. Kasbak spends mado'yeh reading the math book he got from Icewing. Afterwards, he picks up the necklace from Jonrid for 3000 silvers.
  • Doddul 9, 1512: Tarron studies the ring he found in the shop long ago. He remembers there being an association with fire. He sees someone building a fire, then shoving their hands into it.
  • Doddul 9, 1512: Tarron goes to the ship's forge, builds a fire, then sits the ring at the edge of the fire and watches. Nothing happens. He scoots the ring a bit closer to the heat. Nothing. He lets the ring cool, then tries a thread weaving. He gets clarification – one of the hands was wearing the ring, and he manages to hold out against the pain inherent in the vision long enough to see the hands' condition generally improve. Tarron casts a Icy Fingers on himself. He puts on the ring as a bracelet, and shoves his hands into the fire. He takes no damage, but yanks his hands back out really fast because of the pain. On a second try, he takes a bit of damage.
  • Doddul 9, 1512: Tarron goes looking for Ueda. She and Vannin are busy.
  • Doddul 9, 1512: Nashera can't help. Tarron will have to wait for Ueda.
  • Doddul 9, 1512: Tarron asks Ueda to study the ring. After some reluctance, and having Vannin check the ring and Tarron astrally, she agrees to do so.
  • Doddul 11, 1512: Tarron fires off a Sleep spell and knocks out eight of the obsidimen.
  • Doddul 11, 1512: Tarron attempts to create a key for the lock of the temple gate. He runs into an opposing force. With karma, he's able to succeed.
  • Doddul 11, 1512: Tarron makes the mistake of using True Sight. He manages to turn the True Sight off without throwing up or going into hysterics.
  • Doddul 11, 1512: Tarron has gone scouting for alternate ways in. He pops up over the edge of the crenellations, and finds himself in front of a loaded crossbow. Tarron tosses a lightning bolt. He does serious damage, but doesn't knock out the crossbowman. The crossbowman fires, and Tarron's Displace Self kicks in, so the bolt misses. Five of the neighboring crossbowmen fire at him. Miss, hit, miss, miss, miss, but a lot of karma spent. Tarron force casts Sleep and knocks out eight of them. Dorvai yells at Tarron to fold his wings and drop, and Tarron does. Tarron figures there's 60 of them with 8 down.
  • Doddul 11, 1512: The Swords and the Bearers charge toward the portcullis, trying to get there before they get shot and/or boiled. Morta jabs his staff between the bars of the nearest arrow slit to the portcullis, and hears an “oof” from the other side. Maven tries a Battle Bark but fails, then Great Leaps halfway down the hallway, and runs the rest of the way. When he lands from the leap, Tarron throws a lightning bolt into the nearest arrow slot. He hits someone and does some damage. Vannin runs to the portcullis and waits. Nashera runs to the portcullis. Dorvai and Perduto cast Earthwalls, arching them so that they create a tunnel down the middle of the hall with a pointed roof, to shed oil and arrows. The tunnel only extends 24 yards – it will take a second go to run it the length of the hall. Bill runs to the portcullis. Morta is yanked against the wall, bruised, and his staff is thrown back out in pieces. “Kasbak” runs to the portcullis, and right through, and down the hall. Incoming fire. Morta is hit twice, armor piercing, as is Maven. Tarron is missed by both shots. Vannin is hit, the first glancing off his armor, and the second nailing him hard. Nashera gets out of the way of both shots, narrowly avoiding serious injury. Bill is hit twice, once for light damage, once for serious. The oil is poured. Lots of damage. Maven is knocked out. Vannin lays on hands and brings him back. Kostya sprints to Tarron and feeds him a booster potion. Jaran uses Extended Multi-Grip to knock out most of the archers.
  • Doddul 11, 1512: Bill runs back under the shelter. Kostya runs back to the shelter. Tarron examines the portcullis. He reattunes a matrix and orders Maven to take him back to the shelter. Nashera runs back to the shelter. Vannin follows Nashera to the shelter. Morta is shot twice more, and goes down unconscious. The shelter is completed. Vanechka lays on hands for Morta.
  • Doddul 11, 1512: The group is ordered to disarm and leave their weapons on a table. Erian refuses and waits at the stairs. Tarron won't put down Craftspinner, and has to wait with Erian.
  • Doddul 11, 1512: Tarron tosses a Razor Orb at the troll with the two axes who's been beating on Isam. He's knocked down and unconscious.
  • Doddul 11, 1512: Tarron has Vanechka lay Bill across Maven's saddle, so that Vanechka has a hand free.
  • Doddul 11, 1512: Seryl uses a Heal Any on Tarron to fix one of his wounds. Reatha tosses in another.
  • Doddul 11, 1512: Khamul and Kasbak go off to a parlor full of hunting trophies and magical gear. A light sprite arrives from Tarron asking for a status update. Kasbak tells Tarron who he's with, on the fifth level.
  • Doddul 11, 1512: Tarron switches over to Divine Aura on his goggles. He sees no life signs in his immediate area that he cannot readily account for.
  • Doddul 11, 1512: At the fourth room, Tarron takes point. The room is empty, and there is no arrow slit. He flies into the room and pokes about, not touching anything. He hears a faint whispering. He tests for a breeze with an open flame. No. He tries True Sight. He sees, briefly, before he has to turn off the True Sight, the ghosts of dozens of people, swirling around and through each other, their faces contorted in agony. Tarron hides behind the nearest Nethermancer and pushes the magician toward the door, saying “you talk to them!” Jaran examines the room. It's stuffed full of the spirits of dead Name-givers, all of them in fearful spiritual pain. A major ritual would be required to clear the room.
  • Doddul 11, 1512: The ritual starts. Vannin, Tarron and Torana will take first shift for escort.
  • Doddul 12, 1512: Tarron meditates on Enhanced Matrix, Kasbak on Lightbearer.
  • Doddul 13, 1512: Tarron fetches the pre-Scourge wizard's robes from his office, then drops by the Windling House to make sure everything's okay there. His family is battening down the hatches and laying in the last of their supplies. They're nervous, as they've not dealt with this sort of thing before – the dwarves always took care of defense – and Fortetsa Hebo is open to the sky.
  • Doddul 13, 1512: Tarron studies the pre-Scourge robes and discovers what spells are embroidered upon them.
  • Doddul 13, 1512: Tarron tracks down Vasylyko at the Mages' Collegium. He's busy at the moment. Tarron uses the time to weave a thread to Maven.
  • Doddul 13, 1512: Tarron speaks with Vasylyko, who has been kept busy doing enchantings and other work around the Collegium. Vasylyko assigns a clerk to make a copy of his research notes and give it to Tarron. After discussion, Tarron decides to Book Memory the notes. They repair to Vasylyko's office. Vasylyko leaves Tarron with the documentation and heads back down to the lab. Vasylyko found a way to make the Vahnatai power crystal portable. The shielding is very heavy, and will take four or five strong people to lift, but it can now be put on a wagon.
  • Doddul 13, 1512: Tarron does a karma ritual, then raises the rank of the thread to Maven.
  • Doddul 13, 1512: Kasbak learns a few spells from Tarron.
  • Doddul 14, 1512: The animals are being twitchy as well. Torana and Tarron try to calm them.
  • Doddul 14, 1512: Tarron goes out and runs a couple of errands and goes to his workshop. Maven definitely wants to go. Maven is picking up some kind of threat, and wants to protect Tarron from it. They go to the Great Forge. The Forge directs him to a silversmith, where he purchases enough unworked silver to make a sceptre. At the warehouse, Tarron retrieves a few gems from one of the strongboxes, the chunk of orichalcum, and a few odds and ends. At his workshop, he builds the sceptre.
  • Doddul 14, 1512: Baggis materialize two blocks from the Black Swan. The Bearers are summoned. They shift in and combat ensues. Bortar hacks a baggi in half with one blow. Bill is attacked and engulfed. Morta is mauled and left dead. Vannin lights the Helm. Tordek attacks a baggi with Ah-Puch's dagger. The baggi, and the civilian it had engulfed, dePattern explosively. Tordek is hurled 20 feet and the area is sprayed with tiny bits of baggi and Name-giver. Bill cuts his way out of the baggi. The smell is tremendous. Torana attacks a baggi with a Claw Frenzy, augmented by an Edge of Light. She knocks it down. With much effort, she kills it. The second one she attacks is not impressed with her efforts. Kasbak is mauled badly by a baggi that broke into Vannin's Radiant Circle. A baggi charges into Vannin's Radiant Circle and attacks him, missing wildly. Kasbak runs out of Vannin's circle to Bortar's, and puts a Combat Fury on Torana. Bortar hands Kasbak a healing potion, then runs over to Vannin's circle and attacks the baggi that was mauling Kasbak. He splatters the baggi. Nashera is mauled, but remains standing. She gracefully dodges the second swing. Torana attacks the baggi that was mauling Nashera. She kills it, then goes after the one trying to break into Vannin's circle and kills it as well. Tarron arrives just in time to see Torana take out the last baggi.
  • Doddul 14, 1512: Tarron goes back to the villa with the group, frustrated that he can't justify working on his scepter during the spike and being away from the group.
  • Doddul 14, 1512: Tarron finds a quiet spot out by the stables and reviews Vasylyko's notes. He tries to conjure a globe of light, and manages to get a fairly bright one. It only lasts a second. He adds the concept of duration and conjures a new one. He then loads his matrix with the concept of light and the concept of Not / logical negation, and puts the light out. He then tries to create a rock. He succeeds in creating a small stone. He compares it with one he found in the yard using his goggles and Danu's True Sight. The patterns are essentially the same. He tries to negate the stone. It vanishes. He tries to get fancy and make the yard rock longer, and simultaneously give it legs and make it walk around. The rock jumps up and runs off, under the back gate and out into the alley. Tarron goes off to get a beer, then realizes that his proof of concept ran away. He summons Maven and goes chasing after it.
  • Doddul 14, 1512: Morta sends a light sprite to Perduto, asking if he could help track down Tarron's rock. Perduto replies that he's busy helping with a rescue effort and can't spare the time.
  • Doddul 14, 1512: Tarron and Morta lose track of the rock about six blocks from the Strangers' Gate. Morta heads over to the Collegium to find an elementalist. Tarron gives up and goes back to the villa.
  • Doddul 14, 1512: Tarron goes upstairs and has a look. Astral space is too roiled up. The case has some stuff in it, but no old strings.
  • Doddul 14, 1512: Tarron puts a Counterspell on the group, raising Spell Def to 80.
  • Doddul 14, 1512: The group checks out the westward passage. There's a door in its south wall, right where the passage turns north. Daryush checks the door. There's no traps, and he's able to unlock it. Tarron checks for magical traps. He takes a bit of damage from using the Danu's True Sight effect in a corrupted zone. Vannin and Bortar try to open the door. Between the two of them, they get the door into motion. It's eight inches thick. Once in motion, it opens about halfway before coming to a stop.
  • Doddul 14, 1512: Timothy has been crouched down tight against Torana's head and shivering since the group entered the kaer. Torana realizes that he's probably in pain due to his astral sight being always on. She proposes using Borrow Sense to mooch his astral sight because she can take more damage than he can. Tarron suggests that this is a bad idea, as Torana is not trained to handle astral sight. Kasbak suggests wrapping Timothy in fernweave or something similar to protect him. After much discussion, Torana puts Timothy in her cleavage. He stops shivering.
  • Doddul 14, 1512: Past the door is more corridor, and a passageway that heads straight down. It's big enough to drop a wagon and team down. Kasbak drops a rock down the shaft, intending to count the breaths until he hears it hit bottom, but instead a few breaths later, there's a scream. Tarron looks down to see what's down there. Kasbak calls down that he wants his rock back. Kostya hides behind Bortar. Morta moves away from the pit. Tarron sees that there are openings in the side of the pit, directly below him, one about sixty yards down, and one another sixty past that. Beyond that, the shaft continues, but the light doesn't reach. Tarron flies down to check out one of the holes. Kasbak preps a Solo Flight to follow him. Tarron is injured by microwire strung across the shaft. He can see the wire now because of the smear of blood on it. He sprinkles paint down the shaft, revealing a few more wires – not many, and far apart. Tarron reaches the next opening. It's another passageway. It goes west from the shaft, then turns south.
  • Doddul 14, 1512: Tarron flies down to the next one. It also goes east-west. The eastern end is blocked by a big door, and the western passage empties into a large room.
  • Doddul 14, 1512: Tarron scouts further down the shaft and runs into bad air around the fourth opening. He tries to send the smell to Maven across the blood link to see what Maven thinks of it. Maven really dislikes it, sends back an image of a dead wolf with froth around its muzzle. Tarron flees up to the Levitate.
  • Doddul 14, 1512: Vannin, Sarinsar and Tarron head back up and reunite with the group. Tarron tells the group that there's poison gas down there. It's fast acting, but small doses seem to be survivable. There's at least a fifth opening, and Tarron had not yet seen the bottom of the shaft.
  • Doddul 14, 1512: Tarron has Perduto search for the nearest air sponge. There isn't one in any area the elemental can reach.
  • Doddul 14, 1512: The group heads down the passageway. Daryush is trapped between two transparent walls that begin closing in. Torana thinks it may be the same stuff the Rebuilder used. She's not sure, but it starts moving when she knocks on it. She touches it with the Lightbearer symbol. Nothing happens. Torana suggests using a Walk Through spell. Ameena knows it and starts loading it. Tarron starts loading Seal. Ameena fumbles the casting. Tarron succeeds massively with Seal and halts the advancing wall, by defining the walls as a container. Voitto hasn't been able to find a release. Ameena fails again. After Tarron suggests Icy Surface to freeze the glass, Perduto uses Temperature to start freezing a strip of the glass floor to ceiling. Ameena finally gets off the spell, but Daryush is facing away and the group can't get his attention. Perduto steps back announcing that the glass is frozen. Vannin Dispels the Seal. The wall starts moving, but now Daryush can hear. He dives through the hole Ameena made, rolls, and comes to his feet gracefully. The wall reaches the far wall, then both of them slide down into the floor. Daryush disarms the pressure plate so the group can proceed. Warnings are given about trusting in marks left behind and traps resetting themselves.
  • Doddul 14, 1512: At the far end of the passageway, in the south wall, is a door. Daryush unlocks it. He finds no traps. Tarron checks the door with Danu's True Sight and sees nothing. Bortar heaves on the door and it doesn't go. Kasbak uses Vines and yanks the door right open.
  • Doddul 14, 1512: Tarron explores the vertical shaft slowly and scattering paint. He finds three exits and then the bottom of the shaft. He also finds microwire. At the bottom are three skeletons, in armor, with full adventuring gear. Two are dwarves and the third is an ork. They have no coin, no gems, and no magic items. They're cut up a bit. Tarron checks them astrally. It hurts and he finds nothing. Morta searches the bodies physically. He doesn't find much useful.
  • Doddul 14, 1512: Kasbak uses a Shatter Lock and breaks the door. Tarron flings the door to the far end of the next room.
  • Doddul 14, 1512: The room is featureless except for a cone extruding from the floor, ten feet in diameter at the base and its point just touching the ceiling. Morta goes in and knocks on the cone. His hand sticks to the cone. Bortar attempts to sense a curse. He is firmly convinced that there is no curse involved. It appears that Stick Together has been Named onto the cone. Vannin attempts to dispel it. He doesn't know the spell's Key Knowledge. He tries using the Horror's Name. That's definitely not it. Bortar thinks about using Thread Sight to learn the Key Knowledge, but that would require him to touch the cone. He decides to do it anyway. His Spell Defense holds against the Stick Together. He learns the Key Knowledge. Some kind of yellow goop starts spilling out of the top of the cone. Bortar tells Vannin the Key Knowledge. Vannin tries to Dispel the Named spell. He does so, and Morta is unstuck. Tarron Flings the southern door. It bursts out of its frame and lands halfway down the corridor. The group proceeds to the far end of the passageway, to the door.
  • Doddul 14, 1512: Kasbak and Tarron sit down and start mapping and calculating to see if they can figure out the kaer. It's not laid out right. There's been no housing areas, or food production areas, or anything like living space. The doors had grooves where orichalcum inlay might have been, but no orichalcum.
  • Doddul 14, 1512: The group heads west. There's two north-going corridors, both the same length, ending in doors. The group takes the west corridor. Tarron flings the door. It's swatted aside by the massive steel golem in the room, which attacks. Bortar hacks into it, and knocks it down. Bits and pieces fly off. Kostya fires an arrow. He misses. Nashera charges in and swings her warhammer. She connects, and knocks a small bit off. Morta casts a Stop Right There against the golem. It fails. Torana has her ice flyers try their shackles. The first one hits, shackling the golem for 12 rounds, STR vs 12 to break out. Torana holds off attacking the golem herself until Kasbak can put a Combat Fury on her. Tarron goes for a Razor Orb, forcecasting. He does huge damage and sprays pieces of golem around the room. Bortar, Nashera and Tarron are hit with shrapnel.
  • Doddul 14, 1512: Tarron flings the door into the corridor beyond. The group travels down the corridor to the door at its far end.
  • Doddul 14, 1512: Tarron (with Maven) and Bill go through the airlock.
  • Doddul 14, 1512: Vannin suggests chocking the door to the south to block it open. He asks Tarron to make something. Garag suggests an iron chisel that he had in his pack. Tarron uses Fling to jam the chisel down into the floor so that the door mechanism can't move it.
  • Doddul 14, 1512: Tarron and Voitto check the area over the pressure plates, but find no microwire. Tarron checks the ceiling for lenses and other annoyances. He finds none.
  • Doddul 14, 1512: Tarron checks the door for magical activity. He finds none other than the usual background count and the innate nature of the metal itself.
  • Doddul 14, 1512: Morta and Daryush ask Tarron to check for magical barriers in the door. He's too weakened to do it. While Vannin sees to Tarron with a Heal Any, Voitto checks the door. He takes a bit of damage and says there's nothing in the doorway.
  • Doddul 14, 1512: Tarron steps into the corridor, and feels tired and low-energy. He steps back out and uses the Danu's True Sight, and sees the corridor is a low-mana area. He believes it's a fova. There's some discussion about this.
  • Doddul 14, 1512: Tarron gives a bag of corks to Morta so that Morta can go cork the nozzles. There's 28 nozzles and only 27 corks. Wax is used for the last nozzle.
  • Doddul 14, 1512: Tarron and Voitto check for wires on the sitar. Tarron has chalk dust, as paint would leave spots on the sitar. They find no wires or threads.
  • Doddul 14, 1512: Tarron force casts a Razor Orb against the other golem. He does massive damage and knocks it down.
  • Doddul 14, 1512: Tarron rides Maven out to the junk room, then is stuck trying to figure out how to get Maven past the junk pile. Tordek swings back and picks up Maven.
  • Doddul 14, 1512: Tarron casts a Doom Missile. Everybody dives for cover, but there isn't any. Minor injuries from shrapnel.
  • Doddul 14, 1512: Tarron thread weaves.
  • Doddul 14, 1512: Tarron thread weaves, then force casts a Doom Missile at the next siege engine over. Bits fly off in the first explosion.
  • Doddul 14, 1512: Torana and Tarron hold their actions due to Vannin notifying the group that they're about to shift.
  • Doddul 14, 1512: Tarron's targeted engine explodes again from the Doom Missile. More pieces fly off.
  • Doddul 14, 1512: Tarron thread weaves and force casts a Razor Orb. He does 53 armor piercing.
  • Doddul 14, 1512: Tarron spots a covey of ground-attack constructs about to attack the radiant circle. He has Maven charge out, and casts Fling on the point construct. It hurtles back through the formation, destroying it and two others and damaging a third. All of the constructs scream in high, reedy voices. Some of the surviving constructs counterattack as Maven tries to retreat. Both Maven and Tarron are hit and poisoned. They make it back into the Circle.
  • Doddul 14, 1512: Torana pulls out two Kelia's Antidotes, tries to hand one to Tarron, who drops it, breaking the bottle. She administers the remaining Antidote to Maven.
  • Doddul 14, 1512: Tarron is knocked unconscious by the poison, and is barely breathing.
  • Doddul 14, 1512: Vannin pours an Antidote down Tarron's throat.
  • Doddul 14, 1512: Torana administers her thread vial to Tarron. He's still unconscious.
  • Doddul 14, 1512: Torana gives Tarron a booster potion.
  • Doddul 14, 1512: Tarron force casts a Giant Size on Tordek.
  • Doddul 14, 1512: The Bearers report in to Sachyulja. She's at the infirmary. The junior officer doing the medical report takes Tarron and Maven into his office and makes a run to the dispensary. The medication he brings back puts Maven right out, and leaves Tarron feeling all warm and sleepy.
  • Doddul 14, 1512: Tarron and Maven are taken up to Tarron's room. Kasbak puts a healing sleep on them.
  • Doddul 15, 1512: Tarron puts a Counterspell on the group, Displace Self on himself, Giant Size and Mage Armor on Maven, and sets up a Karma Cancel.
  • Doddul 15, 1512: Tarron blocks Tovar from using karma from 16 rounds.
  • Doddul 15, 1512: Tarron follows Perduto down the hole, and when the Abyss is breached, puts up a Radiant Circle to protect Perduto.
  • Doddul 15, 1512: Perduto uses Refuse Horror, and holds off Ristul's attempt to corrupt him long enough to Tarron to get up the Radiant Circle.
  • Doddul 15, 1512: Perduto and Tarron return. Vannin has his elemental seal the breach.
  • Doddul 15, 1512: Tarron examines the distortion zone, as does Srin. He figures out that the area took warping damage.
  • Doddul 15, 1512: Vannin and Tarron figure out that Tovar is essentially a Marauder.
  • Doddul 15, 1512: Vannin, Ueda, Tarron, Torana, and Kit go in to talk with Isaac. They establish his situation, and start working on ideas to fix it.
  • Doddul 15, 1512: At the villa, Perduto is almost falling out of his saddle. The group retires to the bathhouse out in the woods, since the one at the villa is too small for everyone at once. Tarron tells the “brothel sprouts” joke.
  • Doddul 15, 1512: Tarron's Vahnatai power crystal surges, resulting in some of his tools being distorted or changed into crystal, or both, and the Vahnatai reality generally being pushed onto his workshop – wood transformed into stone, lichen on the ceiling, etc. Tarron rushes off to his workshop. Vannin follows, somewhat reluctantly. Tarron sends a light sprite to Vasylyko. He sends one back saying simply “busy”, and sounding a bit strained. Tarron sends Vannin another light sprite saying that we have a netherbleed through the crystal and he may need assistance containing it. Vannin, halfway there, sends back a light sprite saying he's on his way. The model steam engine is massively changed, is chugging merrily away and is emitting small puffs of blue smoke. The central tank is icy cold to the touch. Vannin arrives. The two of them work on getting some warding up around the crystal.
  • Doddul 15, 1512: Tarron heads to the Collegium.
  • Doddul 15, 1512: Tarron arrives at the Collegium. He sees Vasylyko doing a warding. Imants arrives with half a dozen magicians in tow. He starts assigning tasks.
  • Doddul 15, 1512: Tarron switches from armor to hazard gear and talks with Imants. He gets put on material containment, gathering up the remains of a nethermantic artifact.
  • Doddul 15, 1512: Tarron meditates and attunes himself to the local mana field. He tries to enforce his worldview on the local reality and create a doorknob. There is now a doorknob, made of blue crystal. He tries to turn the knob and open the door. A section of wall swings open. The containment spells all collapse with a bang that knocks everyone down. The experiments in the room are all swept into a pile at the far wall. Imants asks Tarron to not experiment with his techniques at the Collegium any more, until the senior committee has had time to review his work.
  • Doddul 15, 1512: Tarron and Kasbak figure the speed of travel of the beast.
  • Doddul 15, 1512: Tarron brings up invoking Upandal, Garlen and Astendar as well as Jaspree, in order to marshal all the forces of creation.
  • Doddul 15, 1512: Vannin goes off and collects Lilia, Miriel and Danyliko, and the acorns. He takes Tarron with him to meet with Pihgram Tor.
  • Doddul 15, 1512: Tarron presents Pihgram with a claw from the Cathayan dragon and a bottle of keesris. Pihgram accepts the proposition for the immediate problem and we'll discuss whether or not there's any future in the relationship afterwards.
  • Doddul 15, 1512: Vannin, Tarron and Pihgram pop off to the Rose and Chalice, landing inside. The hall is closed, but Danyliko is there, doing the paperwork, and a few musicians are rehearsing. Vannin pops out, grabs Miriel, and pops back to the dance hall. He then shifts to the villa for Lilia and the acorns.
  • Doddul 15, 1512: Tarron and Pihgram take their position and close the circle.
  • Doddul 15, 1512: Pihgram mooches parchment from Tarron and starts scribbling frantically. She has an idea.
  • Doddul 15, 1512: Bortar shifts Tarron and Pihgram to the shipyard, where Pihgram spreads out her sketches on her drafting table and dives frantically into her work. She has Tarron go out and take measurements of the weight and volume of water at various temperatures and altitudes.
  • Doddul 15, 1512: Tarron sends a light sprite to his parents letting them know that he's going to be bringing Pihgram Tor around for dinner whenever the project is done.
  • Doddul 16, 1512: Pihgram Names the class of ship the Destiny. She shows Tarron the water tanks, the trim mechanisms, the pumps, the outriggers for the air engines, etc. Tarron stays with her, making sure she eats and drinks, throwing a blanket over her when she collapses, and tending to her when she wakes up again and continues work on her design.
  • Doddul 16, 1512: Morta sends Tarron a light sprite saying that the Bearers are going to Throal to see the Crimson Face. Tarron can't go. Pihgram needs him.
  • Doddul 16, 1512: Kasbak sends a light sprite to Tarron, telling him “Tovar, Mages' Collegium, now”. Tarron checks to make sure that Pihgram has food and water, grabs his gear, and bolts for the Collegium.
  • Doddul 16, 1512: Tarron arrives, resplendent in Venna's Armor, his embroidered skirt, his goggles, etc.
  • Doddul 16, 1512: Bortar, Tarron, and Isaac will go off to keep tabs on Tovar. The rest of the group will go off to see Mountainshadow, and see if he knows anything about the Staff of Naming. If things get hectic, the scout group can pop in on Tovar, send a light sprite to the rest of the group, and have them pop in on Tovar from behind. They run the plan past Josyp, who tells Isaac he's gonna die cos he can't shoot fire from his eyes.
  • Doddul 16, 1512: Bortar, Tarron, Isaac, Vojtech, and Kaira shift out to find Tovar. Bortar locates Tovar, in Parlainth. Tarron remembers (incorrectly) that the Twists have many doors, that lead elsewhere, but Tovar is in the War Zone. Bortar sends a light sprite to Vannin saying that Tovar is in the War Zone in Parlainth. Please advise.
  • Doddul 16, 1512: The scouting party shifts to the War Zone. They scout the area around the pyramids in the southwest, looking for warping that would indicate Tovar having passed. Isaac sees nothing, but Tarron spots distortion around the southern pyramid. Bortar lands the group by the southern pyramid. The jungle is massively thick and oppressive. Vojtech and Kaira are put on point. They lead the way counterclockwise around the pyramid, looking for an entrance. Vojtech manages to be stealthy. Kaira totally fails to notice a tripwire, and sets off a rockfall. She tries to get out of the way, but fails and is hit with a few small stones. Bortar hears stone-on-stone footfalls from the top of the pyramid. Tarron lands on Isaac's shoulder and starts thread weaving, urging the group to leave the area quickly. Isaac hurries forward, to leave the area, staying behind Vojtech. Bortar says that finding concealment further on would also be good. Vojtech isn't quite quick enough, and gets spotted by the falseman on the top of the pyramid, who sounds an alert, ringing a handbell for all he's worth. Bortar pulls his bow and fires, aiming to knock the bell out of the sentry's hand. He succeeds. The bell bounces across the top of the pyramid, clang, clang, clang. Tarron checks the pyramid with his goggles, and sees that there are a dozen falsemen scattered throughout the pyramid, heading toward the outer wall, and another sentry heading across the top toward the near edge. He then tosses a Razor Orb at the sentry. The sentry explodes into shrapnel. The second sentry checks the situation, stays back from the edge, and rings his bell. Isaac retreats further into the jungle, using Silent Walk to moderate success. Vojtech retreats into the jungle with Isaac and Tarron, and motions to Bortar and Kaira to do the same. Bortar moves off into the jungle to join Vojtech, Isaac, and Tarron. Isaac heads back to the pyramid to retrieve Kaira. Tarron lets off an Aura Strike at one of the falsemen archers on the other side of the arrow ports that have just opened in the side of the pyramid. He knocks down the falseman, damaging it badly. Kaira runs off into the jungle, following Isaac's back trail to Vojtech and Bortar. Isaac, having some movement left, follows. There is no pursuit. Guile goes up to the top of the pyramid, not exposing himself to enemy fire, and calls out, “Hold fire! Who are you and what is your goal?” Bortar answers, saying that they're the Bearers and they're pursuing Tovar. “One of you advance to parley.” Isaac volunteers. Bortar doesn't like the idea, as he can get out fast. Bortar goes out. He talks with a stoneman, and gets an offer to be led to an entrance where the adepts can continue to pursue Tovar, but they can't go through the pyramid. Bortar talks with the rest of the scouting party. They agree. Bortar leads the stoneman to the party. The stoneman leads them off through the jungle, heading north. They arrive at a break in the land, where a fault shifted. The stoneman leaves without a word. Bortar ferries people down with the wing ring. At the foot of the escarpment is a hallway, tilted about 30 degrees and turned about 25 degrees. Tarron checks it out. There's the remnants of ancient Theran magical warding. Tarron reattunes and uses Identify Magic to check for traps and so forth. The scouts check for tracks. Kaira has no clue. Vojtech sees that several people, or falsemen, passed by more than a day ago, but did not go into the hallway. Isaac checks the area with astral sight for signs of Tovar's passage. He finds none. Tarron sees that the wards are protective, and there do not appear to be any sort of traps in the immediate vicinity. Bortar steps astral and tries to locate Tovar. It takes some time, but he finds Tovar. There is both active and passive interference, but Tovar is underground, to the north. The group elects to walk rather than shift.
  • Doddul 16, 1512: The scouting party heads down the hallway and finds three other halls, one heading south, one east and one west, all straight and level. They head east. Vojtech uses his Detect Trap Talent on a regular basis to try and avoid problems as they proceed. Isaac keeps an eye on the astral to make sure there's nothing trying to sneak up on them. He uses the Horror-granted right one. They find another intersection, with a north-going passage. They turn north. Gravity reverses in the hall. Bortar flips over in mid-air and lands safely. Vojtech lands badly and is injured. So does Isaac. Kaira fails even worse and is wounded. Tarron goes airborne and makes a graceful landing. Bortar heals Kaira. Isaac recovers on his own. Isaac goes first heading for the edge of the effect, about thirty feet away. He tries to flip over and walk on his hands across the boundary. He nearly falls over, but then cross the boundary while upside down, and drops feet first. He's bruised a little, but otherwise okay. Bortar goes next. He tucks and rolls the way you're supposed to, and takes no damage. He waits to catch the next person. Vojtech goes next, and flubs the handwalking, falling in a flailing tumble. Bortar catches him, and sets him on his feet. Kaira goes last. She also fails to handwalk, but Bortar catches her and sets her down. Tarron flies out of the effect, doing a snap roll at the boundary, and lands on Isaac's shoulder. They proceed on, passing doors that are melted or bent or blown out or forced open. Tarron and Isaac become aware abruptly, between one step and the next, that there's a magical effect suddenly beneath them. Isaac leaps for the edge of the effect. The floor under him explodes as he does so, bouncing him off the ceiling, but he lands outside the effect. Tarron, on his shoulder, fails to leave in time, and also is bounced off the ceiling. Isaac tells the rest of the group that they're still in the middle of a trap. Tarron reattunes and dispels the Tossing Earth spell. The group moves on. They find an auditorium full of posed skeletons, with a skull on an iron spike on the lab bench. Tarron asks Bortar to shift them closer to Tovar. Bortar tries. He runs into an astral barrier, but manages to reflect off it without taking damage. They walk on. They find the barrier, blocking the hallway. Isaac defers to Bortar to test whether or not it can be passed physically. Bortar pokes the barrier with his finger, and takes a massive shock. He takes a healing potion. Tarron weaves a thread for a Dispel Magic, and the barrier vanishes and reappears ten feet further down. Tarron weaves again, and holds the thread. The barrier vanishes, and reappears a few seconds later five feet further on. Tarron lets loose the Dispel. There is a pop, like the world's largest soap bubble, and the barrier goes away. They find a side corridor that's warped. Tovar either arrived or departed via the side corridor. Bortar shifts astral and located Tovar, to the north, not very far. Bortar sends a light sprite to Vannin advising “not far now”.
  • Doddul 16, 1512: The Bearers gather up the pieces of the door and tosses them into Tarron's pouch for later salvage.
  • Doddul 16, 1512: Vannin, Tarron, and Kasbak cast Inventory to check the room for the key. Kasbak finds nothing. Vannin finds a writing case hidden in a secret compartment of one of the reading tables, with a gold-nib quill and some fancy trappings. Tarron finds a puppet, made of finely carved wood with tarnished brass fittings, in the image of a dwarf, about eight inches tall, hidden in a hollowed-out book.
  • Doddul 16, 1512: Isaac looks down a southern hall and sees lots of glowing colored blobs in astral space, oozing about on the walls and floor and ceiling. Vannin checks it out. He also sees the blobs. The doors in the hall are all intact, and have small brass plates in the walls next to them. One of the blobs, a bright yellow one, approaches Vannin, and he begins to feel seriously tired. The blob tries to touch him, and he passes out. Isaac catches him, and the group beats a hasty retreat. Isaac feeds Vannin a booster potion. Vannin's aura recovers a little. Tarron and Kasbak join the party in the hall after hearing the noise. Morta puts two drops of uyaata on Vannin's tongue. Vannin wakes up, in a cold sweat, and in serious pain. Bortar gives him a chunk of journeybread to absorb the oils.
  • Doddul 16, 1512: Tarron goes and checks the hallway, and the yellow one starts toward him. He checks it out with Divine Aura. The thing is a single celled organism, and is hungry.
  • Doddul 16, 1512: Tarron starts to thread weave, and is dissuaded by Vannin, who feels that spellcasting would be a bad idea.
  • Doddul 16, 1512: The yellow one, meanwhile, has crept up close to Tarron. He begins to feel tired. He complains about it, and Vannin tells him to move away.
  • Doddul 16, 1512: Tarron reattunes, and tries to cast a Spell Cage on the yellow one. The yellow critter absorbs the spell cage, and divides into two. Both of them start toward Tarron. The group retreats.
  • Doddul 16, 1512: Tarron prepares bait for the creatures. He picks up a bit of rubble, and spell stores a Lightning Cloud in it. Slim points out that the orange one fought off the others for the firestarter. Tarron prepares several more bait items, so that he can throw a handful of them and distract many of the critters.
  • Doddul 16, 1512: Tarron gives a bait rock to Kasbak to toss down the hall, to distract the blobs. Only the blobs in the area where the rock landed go after it. The blobs that it flew past ignore it.
  • Doddul 16, 1512: Bortar puts on his wing ring, and he and Tarron go through the teleporter. They catch themselves, and immediately scramble up the shaft that Tovar dug, ending up in the back yard of a house in the Smalls. Tarron sends Vannin a light sprite. They talk briefly with an undead elven child whose left arm came off.
  • Doddul 16, 1512: Vannin sends a light sprite to Tarron: Any sign of Tovar? Tarron: He came through and blew stuff up, but we had to stop for a moment and sew the witness's arm back on. Vannin: Get back here as quick as you can.
  • Doddul 16, 1512: Bortar astral shifts himself and Tarron back to the group.
  • Doddul 16, 1512: Tarron pulls out the pre-Scourge wizard's robe and starts weaving to it.
  • Doddul 16, 1512: Tarron draws Craftspinner, touches it to the wall, and does a Fortify. He throws in massive karma and gets a 97. His intent is to fortify the entire structure, and keep Tovar from detaching any part of it.
  • Doddul 16, 1512: Isaac charges for the library door, trying to get into the library before it gets away. The rest of the Bearers, at Vannin's order, try to follow. Success: Vannin, Tarron, Kasbak, Torana, Tordek, Slim, Magadon. Fail: Kaira, Morta, Vojtech, Syrio, Kit, Raal, Tanka, Perduto. Bortar will stay behind and get the rest of the group out.
  • Doddul 16, 1512: Tarron suggests Slim using Pack Bags to grab the entire special collections room contents, and then the Bearers bug out.
  • Doddul 16, 1512: Tarron's pouch has too small a carrying capacity to hold the books.
  • Doddul 16, 1512: Tarron casts a Spell Fusion. He manages to avoid warping from the grimoire overcast.
  • Doddul 16, 1512: Tovar casts a Fire Wall between the reading room door and the pudding. Tarron tries to absorb it with his Spell Fusion, and succeeds.
  • Doddul 16, 1512: Tarron is thread weaving.
  • Doddul 16, 1512: Tarron thread weaves, then force casts Doom Missile on Tovar. He reaches out for help from his Passion, in defense of the constructs that are crucial to his family and his society. He's able to throw in Craftspinner on the casting. The spell hits. The first explosion knocks Tovar off his feet.
  • Doddul 16, 1512: Tovar flees down the hall, out of range of Tarron's Spell Fusion.
  • Doddul 16, 1512: Tarron's Doom Missile causes Tovar to explode again. Another 39 points.
  • Doddul 16, 1512: Tarron holds his action, but Tovar explodes again.
  • Doddul 16, 1512: Tarron's Doom Missile explodes again. Tovar dies.
  • Doddul 16, 1512: The group shifts into the jungle, on the ground, under Tovar's flight path. The group looks up. Tarron's Doom Missile explodes again, disrupting the air elemental, and Tovar's body falls two hundred feet into the jungle.
  • Doddul 16, 1512: Tarron eats a mosquito that lands on him, despite it tasting terrible.
  • Doddul 16, 1512: Tarron collects a small glass vial of the ashes, and packs it away with salt.
  • Doddul 17, 1512: Perduto delivers the news. Vannin suggests that Tarron and Bortar go out to check on the tableau in the Blight. Tarron wants to go check on Pihgram instead. Kasbak suggests that he go instead of Tarron. This is acceptable.
  • Doddul 17, 1512: Tarron leaves for the shipyards.
  • Doddul 17, 1512: Vannin sends a light sprite asking Tarron to accompany the Bearers.
  • Doddul 17, 1512: Bortar and Vannin shift the main part of the team to the entrance to the catacombs in Parlainth. Perduto stops by the shipyards, picks up Tarron, and meets them there.
  • Doddul 17, 1512: With Tarron on point, the group starts its patrol. Perduto conjures an elemental and has it seal the archway behind them.
  • Doddul 17, 1512: The classroom has a crack in the floor that creates a route to the next area. Tarron checks it out. He's nearly snared by a big lizard. Perduto jabs his spear at the lizard, running it off. Vannin conjures an elemental and has the crack sealed.
  • Doddul 17, 1512: The group arrives at an intersection. Tarron sees that the corridors to the west and north seem normal, but the corridor to the east has failed magical protections. The group heads east.
  • Doddul 17, 1512: Tarron spots a green astral glow in a room to the north. He tries to kick open the iron door, which is hanging open about a foot. The hinges shriek, and the door falls off them with a loud clang. Syrio and Tanka are hit by it on its way down.
  • Doddul 17, 1512: The magic eater inside the room is drawn by the presence of the adepts in the hall. It moves toward them. Tarron announces the magic eater and points to it. Morta grabs Bortar, as does Magadon. Torana grabs Andine, then Bortar. Between Bortar and Vannin, the group steps astral. Kit steps into the room and swings at the magic eater, but misses. Kasbak steps in and swings. He misses. Perduto steps in, and jabs with his spear. He hits, and the magic eater recoils, shedding a small plume of greenish vapor. Syrio attacks the magic eater, and misses. Tordek jumps past Tanka, and swings at the magic eater. He also hits it, and another plume of green vapor goes up. Tarron flies into the room, and hits the magic eater with his quarterstaff. A blob of the magic eater breaks off and dissipates, leaving the astral equivalent of a bad smell. Syrio takes another swing, connects, and does a little damage. Tordek takes a swing, but barely scratches it. Magadon yanks Syrio out of the room. Vannin orders the group out of the room, to draw the magic eater out into the hallway. Torana takes up a position at the door, to the side, where she can ambush the magic eater as it comes out into the hallway. The magic-eater swings a tendril and touches Tordek, who ripostes. The magic eater has a big chunk knocked off, and is down to half its former size. Kasbak takes a swing, then runs out into the hallway. The magic-eater dissipates.
  • Doddul 17, 1512: Magadon, Morta, Tarron and Bortar notice that there is a bright yellow magic eater oozing out of the south wall just eight yards down the east corridor.
  • Doddul 17, 1512: Bortar realizes that there is a glow behind the secret door, and warns the group about there being more magic-eaters. He also realizes that the secret door's mechanism will require him to be in physical space. He backs away from the door to get room in case he has to shift physical, and fires up his Armor of Light. Tanka manifests his lock picks to help draw out the magic-eaters. A magic-eater oozes out through the crack between the door and the wall. Vannin hits it with a stick, and the part that was sticking out goes poof. Tanka looks down the south corridor, and sees four magic-eaters heading up the hallway toward him. He screams about it. Torana charges down the hall and swings at one of them, but misses. Andine also misses. Magadon heads down the south corridor, and gets close to Torana but not close enough to hit the magic-eaters. Tarron follows. Morta follows, arrives at the magic-eaters, and swings at one. He hits, and disperses half of a magic-eater. Two yellow magic-eaters emerge around the secret door. Kaira swings her quarterstaff at one of the yellow ones at the secret door, but misses. Bortar swings, and disperses the visible part. Vannin hits the other one, dispersing the visible part of it. Kasbak runs down the south corridor and takes a swing, but misses. Syrio runs down the south corridor, but isn't fast enough to be able to take a swing when he arrives. Tordek runs down the south corridor, and stops short a bit so he's not too close. Torana takes another whack with her stick. She misses. Magadon swings, and does a little damage. Bortar runs down to the south corridor combat, and takes a swing. The one Morta hit earlier goes poof. Tarron goes for a down strike / stab attack. He fails. Andine slashes a manaphage, and does serious damage. Kasbak misses. A manaphage strikes at Torana, and hits her, draining a rank of her Avoid Blow. The second attacks Tordek, who dodges. The third attacks Magadon. His Karma Ritual Talent gets knocked down. The manaphages behind the secret door move away from it, having learned that it hurts. Kaira heads down the south corridor. Raal messes with the secret door, but does not get it open. Syrio swings and misses. Tordek pokes feebly at a manaphage. Perduto drops to physical space and opens the secret door. Vannin runs in, hits one of the yellow manaphages, leaving a bit the size of a dinner plate trying to get away from him. Srin runs in, and swings at the tiny manaphage, but misses. Morta swings, and does some damage. Bortar swings at a manaphage, gets a solid hit, and reduces it to the size of a saucer. Magadon backs up out of range and holds. Tarron stabs, and reduces a manaphage by almost half. Vannin obliterates the dinner-plate sized one. Kaira swings, but misses. Andine does a bit of damage to one. Raal joins Srin and Vannin, and swings at one of the manaphages. Syrio attacks a manaphage, hits, and does hardly anything, then jumps back. Kasbak goes aggressive, and obliterates a manaphage. Torana swings and misses. Srin swings and misses. Tordek swings and misses. Perduto reappears in the astral plane. The big manaphage in the south hallway goes after Tordek, who dodges with grace and agility. The saucer tries for revenge against Bortar, and fails. Kit runs up from behind Vannin and goes after one of the manaphages, but misses. Morta swings at the big one and misses. Bortar finishes off the saucer. Magadon jumps in, swings at the remaining manaphage, hits, does some damage, and jumps back. Tarron goes aggressive, stabs, hits, and destroys the manaphage. Kit takes another swing, has a critical failure, and bounces her staff off the floor, hitting herself in the forehead. Vannin hits the big remaining manaphage, obliterating it. Perduto finishes off the dinner plate.
  • Doddul 17, 1512: Vannin and Bortar shift the rest of the group astral. Slim takes a whack at the manaphage's pseudopod to try and free Tanka. He dissipates the pseudopod, and a large part of the manaphage itself. Kaira takes a shot at the manaphage, now the size of a suitcase, with her quarterstaff, misses, and nearly cracks Kit across the knee. Torana stands back and is amused at all the spellcasters trying to beat something with sticks. Tarron keeps his distance from the door, and looks into the room to see if there's more. There's something big in there, like a lab bench or something, and an orange glow behind it. Tarron weaves a thread, then lets it dissipate in a spray. Syrio takes up a position next to Tarron.
  • Doddul 17, 1512: Magadon swings, connects, and does a bit of damage. Torana looks past Tarron and also sees the orange glow. She announces it. Tarron tells her not to get close to it, he has an idea. Raal takes a swing, and misses wildly, nearly taking out Magadon's ankle. Perduto checks the side corridor and further up the north corridor for anything else. Morta swings at the manaphage, and hits Raal, but not all that hard. Srin moves to stand next to Torana, and waits to see what dangerous idea Tarron has. Kit smacks the manaphage with her stick, reducing it to the size of a throw pillow, and jumps back. Tanka opens the door further, taking cover behind it. Vannin sees a devil rat skulking up from the south. He shifts into physical space to deal with it. The manaphage behind the bench flows up and over it toward the door, fast. Tarron isolates the part of the manaphage's pattern that governs its feeding. He then weaves a thread to that part of the pattern, which is immediately sucked in, but the manaphage does not succeed in eating Tarron's Thread Weaving Talent. Tarron continues to weave, maintaining the thread as it's sucked in. Torana takes a swing at the manaphage, not doing enough damage to offset Tarron's feeding of it. Kaira takes a swing at the throw pillow sized one and misses. Srin steps in and swings at the new one, and misses. Slim also strikes at the new one with a knife, hits, and dissipates about half the phage.
  • Doddul 17, 1512: Morta swings at the throw pillow, and misses. Slim tells Tarron he's going to kill the phage, and Tarron says there's a good chance it could explode. Slim stabs again, hits, and reduces the phage down to the size of a small dog. Tarron says he's going to try to depattern it. Magadon takes a swing at the throw pillow, and dissipates it. The devil rat attacks Vannin and misses. Tanka draws his sword and swings at the rat, but misses. The manaphage tries to drain Tarron through the thread, but fails. Tarron yanks his thread back, causing the manaphage to fly out of the room past the rest of the party, and land atop him. Torana swings at the phage but misses. Kasbak swings at the phage as it flies by, but misses. Srin swings, but misses. Vojtech tries to knock the phage off of Tarron, but misses. Raal takes a swing, but misses. Kit looks around to make sure nothing else is sneaking up on the group, but sees nothing. Vannin swings at the rat, connects hard, and knocks it sideways a bit. The rat screeches angrily.
  • Doddul 17, 1512: Slim squeezes into the melee and stabs at the manaphage atop Tarron, dissipating it. The rat attacks Vannin, but misses. Vannin hits the rat, but does very little damage. Tanka misses the rat.
  • Doddul 17, 1512: Vannin shifts the group into astral space. Magadon swings at Phage #1, hits, and reduces it in size a bit. Bortar swings at Phage #2, and dissipates it. Tarron stabs at Phage #3 with a sword. He does a good deal of damage. Andine claws one of the phages, doing a little damage. Slim dithers for a moment, then swings at #4. He hits, and does large damage, reducing the phage by two thirds. Kasbak swings at #1, hits, and reduces it substantially. Syrio swings at #3, and misses. Torana goes after #3 also, and misses. Tanka swings at #4, and barely nicks it. Phage #1 strikes at Kasbak and misses, but he takes some strain from the proximity. Phage #3 strikes at Tarron, and misses, but Tarron takes strain from the proximity. Phage #4 strikes at Slim, hits him, and reduces his Astral Sight by a rank. Morta swings at #1, and misses. Kit swings at #4, and misses. Srin swings at #4, and misses. Perduto attacks #1, and reduces it to throw-pillow size. Tordek attacks #3, and barely nicks it. Raal attacks #1, and misses. Vojtech swings at #4, and misses. Kaira attacks #4, and misses.
  • Doddul 17, 1512: Tarron grabs his gear and heads back to the dockyards to see to Pihgram.
  • Doddul 17, 1512: Tarron makes sure that Pihgram eats, then goes out for big sheets of parchment.
  • Doddul 18, 1512: Torana wants to know if anyone is interested in going to see Sevastos. Bortar is interested. So are Perduto, Vojtech, and Tarron. Torana considers Aronien, if she can locate her, as she feels like she needs to foster out Kinfe. Vannin suggests Skrag.
  • Doddul 18, 1512: Pihgram finishes her work around noon. She then falls over and sleeps for a day and a half. Tarron absconds to the villa.
  • Doddul 18, 1512: Tarron sends light sprites out to all the Named adept groups and the Windling House. He gets responses from the Kjaftagelga (they're on their way and will join in progress), the Kordonopikun (they're on duty), the Long Teeth (they'll meet the group at the front of the villa), Silent Vanishing (they''ll meet the group at the first pub), the Voznaiki (they're with the Long Teeth) and Whelan's Crossroads (they're at a pub now, getting a head start).
  • Doddul 18, 1512: Vannin sets up Iago with a shot of Dragon's Breath. Tarron is fine, as is Magadon. Syrio belches, then passes out. Kit passes out, belches through her nose, burns it a bit. No sense of smell for two days. Morta is fine, as is Vannin and Bortar. Tordek finds himself sitting on the floor and not quite sure how he got there. Vojtech passes out, and manages to singe Morta's pants with the belch. Iago falls over, but Vannin catches him. He belches, then passes out briefly.
  • Doddul 19, 1512: Tarron wakes up with a hangover, but not an epic one. Tea, bath, food, karma ritual, and then he heads out to do errands. He starts with Master Genseth. Tarron proposes a project – monitoring the gaiasphere for fluctuations in the magical currents. Five lenses would be placed at the world-bender locations, and resonate with a monitoring station in the Temple. The station would project a live map of the gaiasphere onto the surface of a silver sphere, showing the currents of magic in realtime. Can't filter out everything that's not of our world, as we wouldn't see invasions. Genseth looks briefly over Tarron's notes, and is interested, but not quite sure it will work. Tarron leaves a copy of his notes for review.
  • Doddul 19, 1512: Tarron goes to see Ninulya. She's at home, with the windows open, chopping veggies for a pot of soup and singing. Tarron lays out his idea. She recommends accounting for astral space itself, and adds a few parameters to be incorporated into the symbolic logic. Deriving the math from the logic is beyond her. She recommends Vizjeri as the illusionist. Ninulya will send the packet of notes back to the villa when she's through with them.
  • Doddul 19, 1512: Tarron goes to the Mages' Collegium. He talks with Imants Blazevica's secretary, and gets an appointment for the 21st, early in the morning. As he passes a tavern, a young man runs out and asks him to sign a commemorative tankard. There are no shamans in residence in the city. Try the Jaspree cult in the Elfwood. If they don't have a shaman among them, they'll know where to find one. Other than that, head east and talk with the Rus. The secretary doesn't know where to find Vizjeri, and if you find her, remind her that she's in arrears on her dues. Tarron goes to the villa and out to the Elfwood. He goes to Arethia and Ilvosh's shack. Ilvosh is off in the woods somewhere, seeking a vision or an omen or something. He wasn't very clear about it when he ran out this morning. Tarron has Maven track Ilvosh. They find Ilvosh sitting on a boulder out in the middle of the river, meditating. Tarron sits on the bank and stares at him until he responds. Tarron explains the proposal. Ilvosh has no ideas about a shaman. He sees a few things that need work. He advises Tarron about the resonance function that covers collective belief. Tarron goes off to see Myasnik and his followers. Myasnik was at dinner – he's old, he eats early. Tarron explains the the idea briefly. The closest shaman Myasnik knows of is at Trosk, or what's left of it, a dwarf woman Named Melsida. Determined little bugger, she is. Tarron returns to the villa.
  • Doddul 19, 1512: Tarron spends the late evening at his workshop. He putters with the little steam engine, but things go badly wrong and the boiler explodes. It's a small boiler, so there's not much of a bang, but there's shrapnel, and the steam engine is wrecked. He does get some experience in his Mechanics skill.
  • Doddul 20, 1512: Vannin, Morta, Perduto, Vojtech, Tarron, and Vanko go off to see Erik. The trees of the grove don't look as healthy as they should – not sickly, but not flourishing the way one would expect, and showing a few yellowed leaves, but nobody notices. Vanko, Ueda's apprentice, reviews the prophecies from Bortar's book. Morta points out that Erik's scabbard is empty. Risako says something to the other two in a language that the Bearers don't understand (Khalkha, the language of the barbarians of northern Cathay). Przemysl turns grumpy, tosses the rest of his tea into the grass, and crawls into his tent. The Bearers go off to talk with Erik. Kimbareta comes along. After much discussion, Kimbareta gets tired of the complicated approaches being discussed, and shows Vannin how to cut a gate. Vannin doesn't like the idea. Kimbareta goes back to his camp to go to bed. Erik points out that he can pull in his aura, to allow Vannin to build doors and cast spells inside the grove without interference.
  • Doddul 20, 1512: Spala makes 5th Circle. Vannin, Morta, Tarron, Perduto, Vojtech, and Vanko are in attendance.
  • Doddul 20, 1512: Tarron checks on Pihgram. She's awake, and a bit foggy. Tarron talks with the yard foreman a bit. Pihgram gets a bit more alert when Erik is mentioned. Tarron tells her about fovae. She thinks the idea is icky.
  • Doddul 20, 1512: Tarron goes back to his workshop and works on drafting the design for the frames for the gaia mirror. He gets partway into a basic design and realizes that he's not compensated for lenticular torsion, and will have to start over.
  • Doddul 21, 1512: Tarron meets with Imants early in the morning. His office is neither massive nor extravagant, but reasonably sized, with nice furniture, and lots of elementalist tools and rock samples and bottles of colored gas, all neatly labeled. Tarron explains his idea about monitoring the gaiasphere, and includes the results of his discussions with Genseth, Ninulya, and Ilvosh. He needs an Illusionist and a Shaman. Tarron sends Natulcien a light sprite to ask her for her Circle. She replies and wants to know if what he needs can be done in the bath. He says that he has some light reading he'd like her to do. She will drop by the villa sometime this afternoon. Finding a Shaman may be very difficult. The best Imants can do is Calandra of the Untamed, and she's only 6th Circle. Tarron also thinks about the Maiar lands, and that they have shamans in every village. Tarron leaves a copy of his papers with Imants. He's advised that the unified magic theory and the gaiasphere monitoring idea are both potential master's thesis items. Imants suggests also that Tarron apply for a faculty advisor, and present his various thesis ideas.
  • Doddul 21, 1512: Natulcien arrives at the villa. She and Tarron have tea and discuss. She uses a Magnify spell to read his tiny handwriting. She takes her copy of the documents, slides them up her sleeve, and they vanish. She will take a few days to review the documents, and get back to Tarron when she has input ready.
  • Doddul 21, 1512: Tarron checks on Pihgram. She's up and about, having just come back from a review of the shipyards, and is working up a schedule of materials and work requirements for the new ship. They discuss what each other's been up to lately. She will show the ship design to Vannin, and then have the Prophet in on the budget meeting when she presents the cost analysis to Pelam. Tarron invites her to dinner, and she accepts. Tarron converses with Vasylyko by light sprite. They will meet at the Black Swan in a candlemark. Tarron gets there early and has a glass of wine and some quality time with a few relatives in the new windling seating area. Vasylyko shows up, and Tarron presents his work. Tarron wants to work on prototypes for crystal lenses. They will be Vahnatai crystal, embedded with copper and orichalcum filaments, and grown as flawless lenses. Quite a challenge. Vasylyko gives Tarron a set of notes on enchanting the concept of warmth or coolness on an area, and balancing the temperature control with heat being drawn or dispersed from somewhere else. Enchanting flawlessness on the crystal beds would require something else to be deliberately flawed. The concepts of balance are well known, as are the mathematics of probabilities. Tarron will check over Vasylyko's notes, and have Vannin look over them, and Vasylyko will use the time to get away from that line of research and attend to some work the Collegium wants him to do.
  • Doddul 21, 1512: Kasbak offers Tarron the honor of Naming the Vines spell that he will cast onto his fernweave. Tarron will have an answer in the morning.
  • Doddul 22, 1512: As dawn is breaking over the Promised Land, the Bearers jump off for the attack on Baalentheron. The first shift to the farm goes well. Perduto isn't quite on target for the second jump, and it's a bit of a rough ride. Tarron has a Lightning Cloud cast before the second jump, and has threads held for Karma Cancel. Perduto, Torana, and Isaac spend the first round reorienting after the rough landing.
  • Doddul 22, 1512: Tarron spends some time in the courtyard going over Vasylyko's notes. Tanka asks him to check the stand. Tarron tells him he'd be better off with a Nethermancer. Tanka says that Kit isn't high enough Circle to do it, and Slim is too high to do it. Tarron checks the stand. It's been de-magicked to act as an insulator, and is effectively an astral null.
  • Doddul 22, 1512: Tarron checks Vasylyko's calculations. He doesn't see any obvious flaws, but the morning was a bit too exciting and he can't focus. He goes off to the Great Forge to see what sort of seminars they might be offering. Advanced Mechanics – not on offer. Advanced drafting – yes, this afternoon. Metallurgy – not on offer. Master Akunu laughs. What is this spare time you speak of? I'll make some time. Follow me around. Tarron follows Akunu as he reviews a couple of Journeymen, and takes care of some other tasks. Akunu recommends Tarron speak with Vostan Golokova, a goldsmith who takes fewer apprentices than he ought to, and kind of owes the city a little bit. If Tarron were to offer to pay the apprentice's fee out of his own pocket, Vostan should be able to make room for him. Tarron tells Akunu that he should bring his family to the villa for dinner sometime. Tarron goes by the Windling House and takes a bunch of his family to the Owl and Talisman, and invites Pihgram along. She'll meet them there. Total of 20 windlings, bill comes to an even 100 silvers including tip.
  • Doddul 22, 1512: Tanka goes to the recommended shop. The proprietress is suspicious of the item possibly being stolen goods. Finding the maker's mark and identifying it as pre-Scourge Theran makes her even more suspicious. Tanka's conversation, and his dropping of Tarron's Name, seriously raises her fears. She reports him to the Watch after he leaves. Tanka goes back to the villa.
  • Doddul 22, 1512: As Tarron is leaving the Owl and Talisman, a watch officer approaches him. They discuss Tanka and the stand.
  • Doddul 22, 1512: Tarron heads back over to the Great Forge, and spends the afternoon in a seminar on advanced drafting techniques.
  • Doddul 22, 1512: Srin talks with Perduto. They end up in the cold pool at the bath house, to avoid Tarron, who has been tagging along and making comic remarks. Evechka will train Srin, and Srin and Perduto end up mating, since he won't be her teacher.
  • Doddul 22, 1512: Tarron tries to spend the evening reading, but Maven wants to play ball, so he plays ball.
  • Doddul 23, 1512: Morta goes on a walk. He comes around a corner and a rock runs into his foot, tripping him up. He bloodies his nose in the fall. He jumps up and looks for the rock. A passerby points to a nearby storage shed. Morta gives chase. It's the back of a pottery works. One of the apprentices goes to tell the master while Morta heads to the storage shed. Bulk items – pigments, oils, blocks of clay, etc. - on wooden shelves. Dust everywhere. Morta casts a Light spell. He starts looking under the shelving units. The rock charges out, smacking him in the left eye, and runs away. Master Derenik shows up, a heavyset old human man, who asks Morta to just stay put while he sends a runner for Tarron and calls the Watch. Morta drops the light, then tries to get down on the floor slowly and carefully, and look under the shelving from a safe distance. He spots something moving, and casts a Stop Right There. The watch officer who shows up uses a pike to sweep under the shelf, and fishes out two coppers, a jar lid, a lot of dust and a stunned mouse. Morta has another look under the shelf, but sees nothing.
  • Doddul 23, 1512: Tarron does a karma ritual, then goes off to talk with Vostan Golokova, the goldsmith. Upscale place, table to sit at in the middle of the room instead of a counter, potted plants, bit of sculpture, dark wood and subdued colors. Vostan tells Tarron to try back next month. Tarron leaves, and meets up with an out of breath runner. On being given the message, Tarron gives the kid two silvers, mounts up on Maven, and rides off to the pottery.
  • Doddul 23, 1512: Tarron arrives at the pottery shop. He rides right on through to the storage shed, with the master right behind him. Tarron has a look with the goggles. He spots the rock at the far end of the shed, climbing up the back of a block of clay the size of an easy chair. Morta checks for a line of sight. The only way is to climb into the lower section of the shelving unit, between the block of clay and the stack of pigment pots next to it, and try to get his eyes past the back of the clay. Morta tries a Rope Guide. Tarron pulls a large jar out of his pouch, reattunes a matrix to load Vines. The watchman walks down to the end of the shelving unit, and reaches back with his pike. The rock runs up the pike, startling the watchman, who drops his pike. Morta casts a Stop Right There on the rock, which halts it. The watchman loses his cool, and flails, smacking at the rock. Tarron grabs the watchman by accident, yanking him 20 feet and stuffing his hand in the jar instead of the rock, which hits the wall and falls to the floor. It's on its back, legs sticking up in the air, looking like a dead bug. Tarron frees the watchman. Morta grabs the rock and stuffs it into a pouch, which Tarron stuffs into the jar. One of the watchmen sets Morta's nose and stuffs a hankie in it.
  • Doddul 23, 1512: Tarron goes over to the Temple, to the Lightbearer dispatch office, and asks about couriers going to the Great Dragons. Yes, they can send a package to Mountainshadow. The jar is at this point wrapped in cloth with a bow, and a tag that says Proof of Concept. What's in it? Is it magically active, likely to go bang or attract Horrors if shifted? No, it's just a rock. A rock? Well, it's a pet rock. Right. The clerk stops asking questions and accepts the shipment.
  • Doddul 23, 1512: Noon. Vannin, Tarron, Morta, Bortar, Tordek, Slim, Ueda, Perduto go over to the Temple. The weaving-in is performed with several other adept groups in attendance, including Whelan's Crossroads, several of the Swords of the Light, the Kordonopikun, the Voznaiki, and Silent Vanishing. Afterwards, there is food, wine, beer, and hurlg.
  • Doddul 23, 1512: Vannin goes to the Mages' Collegium. Tarron, Morta, and Perduto go along. After passing by the large room where the books from Parlainth are being catalogued, the group arrives in the hall with the containment cells. Vannin is let into the cell with the Staff of Naming. The Staff of Naming is wooden, about five and a half feet long and two inches thick. It has no finial, just a rounded top. Astral space seems to bend around it, as the Staff of Naming pulls on the fabric of magic. Its bottom end is iron shod, with a fleck or two of rust. The bottom third is plain. The center third has large carvings, a quarter of an inch deep, while the top has much more intricate carvings, only an eighth of an inch deep, and with thin lines, but much more detail. Initially, they appear meaningless. Tarron's initial astral inspection with his goggles reveals nothing much. Using his Astral Sight Talent, he sees its Pattern as dense and complex, with a sort of astral weight. He catches himself reaching for the Staff of Naming, and stops himself before Perduto and Vannin need to intervene. Vannin takes up the Staff of Naming. It resists a bit, not physically, but Vannin is able to carry it. Taking it out of the Collegium, the clerk is badly startled by its passage. By the time they get back to the villa, they've got a small group of people following them. They disperse when not allowed inside.
  • Doddul 23, 1512: Slim goes to Tarron's room, but there is no answer when he knocks on the door. Slim sends a light sprite to Tarron to locate him. Tarron is in the tree in the courtyard. Slim goes downstairs and speaks with Tarron about his thesis. They talk about the mathematical underpinnings of the idea, and its implications. Tarron tells Slim that the gaiasphere monitoring idea is still in its infancy. Tarron suggests that Slim speak with criminologists, tacticians, and the like, such as officers from the city watch and members of the Eye of Throal, who use behavioral prediction already.
  • Doddul 24, 1512: Meditations: Tarron, Spell Matrix; Kasbak, Willforce; Torana, Lion Heart; Magadon, Unarmed Combat; Morta, Lightbearer
  • Doddul 24, 1512: Tarron gets a note back from Mountainshadow. All it says is “Show your work.”
  • Doddul 24, 1512: Tarron does a karma ritual and spends some time reading.
  • Doddul 24, 1512: Bunk arrangements:
  • Doddul 25, 1512: Meditations: Torana, Lightbearer and Karma Ritual; Morta, Lightbearer 2x; Tarron, Lightbearer and Astral Sight; Kasbak, Enhanced Matrix 2x; Bortar, Garlen / prosthetic implantation; Isaac, Durability; Magadon, Melee Weapons 2x; Perduto
  • Doddul 25, 1512: Post meditation, Tarron does a karma ritual and goes to bed.
  • Doddul 26, 1512: Tarron puts a Displace Self on himself and conjures a Lightning Cloud.
  • Doddul 26, 1512: Maven doesn't understand what Tarron is trying to tell him, and goes with Tarron when given a choice.
  • Doddul 26, 1512: Tarron goes around with a Lightbearer, and picks out eight victims who are likely to be removed from the cavern for healing. He casts a Healing Sleep on each one, followed by a Sleep.
  • Doddul 26, 1512: The group starts with a human man seated in a wooden armchair. The chair has ten inch metal spikes, one on each arm and two on the seat, currently running through the man's forearms and thighs. His head is locked into an egg-shaped helm with no openings other than the one for his neck, a clamshell device padlocked on each side. The chair is bolted to the cave floor. Slim uses Lifesight to examine the victim, and determines that he's weak from blood loss, has multiple injuries, and has been beaten repeatedly over a long time. Tanka notices that there are trickles of dried blood on the man's neck. Could be spikes inside the helmet. Vannin casts a Silver Shadow. Torana is behind the chair in case it falls apart and she needs to catch the man. Kasbak puts up Vines so he can support the man from all angles. Bortar sets up a pad on the floor to lay the victim on, and opens up his healing kit. Tanka stands to the left of the chair, and holds himself ready. Slim loads Bone Dance into a matrix just in case. Kasbak suggests getting quarterstaves into the bedroll so that it can be used as a stretcher. Perduto produces the necessary staves. Isaac stands in front of the man just in case. Magadon holds himself ready nearby. The spell takes effect. The helmet and spikes go insubstantial. The chair collapses. Kasbak catches the man and puts him down on the pad. Bortar heals the forearm and thigh wounds. He bandages the head wounds, with Magadon's help, staunching the bleeding. The man starts babbling, either nonsense or an unknown language. Morta puts an Assuring Touch on the man, but it does nothing. Tarron puts in a Relax, but it doesn't help either. Bortar adds a Comfort, which causes the man to slump down a bit, becoming less tense, and his babbling slows and becomes more quiet. Isaac listens to the man's babbling for a minute, and isn't sure that it is a language after all. There's a sing song rhythm and rhyme to it that makes it sound like nonsense lyrics to a song. It doesn't repeat regularly, but bits repeat here and there. Bortar binds the man to the stretcher for safety. Kasbak puts a Sleep spell on the man. Two of the Lightbearer soldiers take the makeshift stretcher and carry it out of the cavern.
  • Doddul 26, 1512: The next victim the Bearers move to is an elven woman. She's in a bathtub of murky fluid, with a massively heavy chain rising out around the vicinity of her waist. She has a helmet that consists of a cap with a strip of metal stapled to it holding a blinder plate over her eyes. Vannin casts a Purify Water on the tub. The water goes clear, revealing a massive chastity belt type of arrangement that the chain links to. Slim examines her with Lifesight. Her health is stronger than the last man. Tanka tries to greet the victim in Sperethiel. He succeeds, and everyone stares at him. The woman sits up and seems very intent on Tanka. Vannin speaks to her comfortingly in Sperethiel. She focuses intently on him. Her breathing slows a little. Morta makes the woman's aura visible in the physical world. Tarron reads it. She's amped up on her fight or flight reflex.
  • Doddul 26, 1512: Larsa pulls the plug, using a long tool, and lets the liquid out of the tub. The woman lets go of the tub sides, wraps her arms around herself and starts screeching, horrible ripping screams that sound as if they're being torn out of her. Tarron puts a Sleep spell on the woman. Vannin follows it up with a Silver Shadow. Vannin lifts the woman out of the tub, leaving behind the helmet and girdle, The woman starts bleeding from a double row of punctures across the top of her head, where the helmet was stapled onto her skull. Bortar absorbs the damage to heal her injuries. Isaac sets up a stretcher. The woman is loaded onto it. The soldiers carry her out of the cavern.
  • Doddul 26, 1512: Tarron spends some time studying one of the Magic Theory books from Denairastas' hoard. Some of it is in Draconic. Tarron learns it with his Read Languages Talent.
  • Doddul 26, 1512: After dinner, the Bearers proper (the ones woven into the group Pattern) stay in the galley for a private post-dinner meeting – Vannin, Morta, Nashera, Tarron, Kasbak, Bortar, Torana, Tordek, Slim, Vojtech, Perduto, and Ueda. Morta lays the cloak brooch on the table. Slim checks it astrally, but sees nothing. The brooch is not Named, nor does it have any spells laid on it. Ueda says the mark is definitely from a bladed weapon, a big one, a greatsword or a battle axe, swung downward. Vannin and Tarron join in, using their Evidence Analysis Talents. They're sure that the brooch was torn loose from the fabric, based on the way it's bunched around the clasp. Neither sees any bloodstains. A few possible avenues for further investigation are discussed.
  • Doddul 27, 1512: Passage through the Halls of Throal. The Bearers decide to go on up to the Library and then find food for mado'yeh, so that they're close to the Auditorium. Nearby is the Illuminated Scroll, a fine establishment catering to scholars. A new mosaic is going in, depicting the Battle of Sky Point, with the Comfy Chair, the Earthdawn, and the royal flagship prominently featured. The artist gets the Bearers to autograph the plans. Tarron pulls out his pen and uses his silver ink to sign. The Scroll is crowded, but for a few extra silvers the Bearers get a private room. Total for the Bearers comes to an even 400 silvers, including tips.
  • Doddul 27, 1512: Tordek moves on to Cresting Waves. Tarron goes with him. They take Bortar and his kids along. They find a pen and ink shop where the shopkeeper is being harassed by a filthy, stinky debt collector with a face like a bag of bad potatoes. Tarron uses Silent Converse to speak with the shopkeeper, who doesn't really want help, as the situation is embarrassing. The shopkeeper owes 2500 silver. Tarron argues with the stinky guy. That goes nowhere. Tarron casts a Clean on the stinky guy. While still ragged and with horrible skin, the debt collector is now clean, odor-free and with decently groomed hair and beard. The debt collector is highly irate. He takes a swing at Tarron. Maven jumps in, knocks the guy down and stands on him, growling. The debt collector tries to go for a hidden weapon. Maven snaps his teeth and the debt collector thinks better of it. Tarron calls off Maven, the shopkeeper agrees to go get the coin immediately, and the debt collector leaves, but not without warning the shopkeeper that he won't always have friends to help him out. Tarron uses Silent Converse to ask Tordek to pants the debt collector, with a modicum of subtlety if you please. Tordek can't find a weak point in the debt collector's rags, and decides against interfering. Tarron speaks with the shopkeeper, and asks him about buying into his business. The shopkeeper quotes a price of 13,000 silvers for a 30% stake. Tarron pulls out 13 air coins and offers them to the shopkeeper. The shopkeeper checks one of the coins, and turns very pale. We need to find a Kingdom agent. The shopkeeper's Name is Jazeps Pendareva. They go off to a Kingdom agent, and get the transaction properly documented and witnessed. Tarron now owns 30% of Pendareva's Fine Parchments. Jazeps' wife is Taska. Their children are grown and have business of their own. They drop off the air coins and pick up the silver. They go off into the dahnat to pay the debt. It goes quietly, the boss having realized that it was in his best interest to close out the account. Tarron recommends to Jazeps that he hire a couple of guards at the shop. They part company, Jazeps going home to collect his wife and change clothing, and Tarron going on to the Vine of Grapes.
  • Doddul 27, 1512: Tarron goes looking for the windlings at the party. There's three watching the musicians in the dance hall. He ignores them and checks the bar. There's a round of applause when he enters and is recognized. He's advised to get a beverage and give the room a story. There are no groupings of windlings in the bar, nor, for that matter, any windlings at all. He does notice that one of the orks at a table near the middle of the bar is oddly pale, and hasn't apparently touched his drink. Tarron checks him astrally and sees that he's not alive, but not Horror-tainted either. There is a resonance with someone else in the room, but Tarron can't see the other person through the crowd. Tarron gets a keesris and heads out to the middle of the room, finding a seat and commencing storytelling. He uses Lip Reading to check what questions the unliving ork is asking of his tablemates. “And so the last time you saw him was three days ago, is that right?” When the ork leaves, an elf woman, brown skinned with brown hair with green highlights, follows him out. She's either an adept using masking, or a Questor hiding her power, or something, but she's seriously powerful and hiding it. Tarron sends a light sprite to Vannin, who's in the middle of a set.
  • Doddul 27, 1512: Vannin finishes the set, then heads out toward the bar. In the front hall, he sees the elven woman leaving by the front door. He checks her out astrally. He determines that she's not a Name-giver, but can't tell exactly what she is beyond that. She meets the ork at the foot of the garden, and they leave. Vannin goes into the bar and waits for Tarron to finish his story.
  • Doddul 27, 1512: Tarron does quite well telling the story of the Starry Wisdom Sect, and shows Craftspinner as evidence.
  • Doddul 27, 1512: Vannin joins Gerot Kemvencer at the bar. Gerot asks Vannin if he turned in his medallion to Jerriv Forrim. Vannin says no. Gerot has Vannin join him at Isaac's table. They briefly discuss the elf and the ork. Gerot goes back to the bar. Vannin leaves instructions for Isaac to tell Tarron about the conversation, and goes back to the dance hall.
  • Doddul 27, 1512: Tarron finishes his story to much applause. Isaac waves him over. Tarron joins Isaac and Torana at their table. Isaac fills in Tarron on what Vannin said.
  • Doddul 27, 1512: Tarron stays at the party when the rest of the group leaves. He tells the story of Tovar. It goes well.
  • Doddul 28, 1512: With Vannin leading the way, the Bearers go into the tavern, weapons sheathed. People jump up, blocking the view. Hsiu-feng picks up her pack and heads toward the back exit. Bortar, Tarron, and Torana head around to the back of the tavern, while the rest of the group follows through the common room. The group corners her out back and has a long talk with her. Hsiu-feng says that the Promised Land is already involved, just by possessing Cheng Tang. When word gets back to Cathay that they have the arrow, the Ministries will come to the Promised Land and do battle over the land, to see who takes the arrow back to Cathay.
  • Doddul 28, 1512: Tarron sends a light sprite to the Temple and asks for Wei Hu to be brought. More discussion on the scale of the possible results.
  • Doddul 28, 1512: Tarron reminds Vannin that he should calm down, that we don't need a replay of the Pouch of Carnelians.
  • Doddul 28, 1512: Negotiations do not go well initially, partly because of Vannin's really bad reaction to Hsiu-feng's basic nature. She is greatly offended by Vannin's continuing to treat her like a monster. That issue gets set aside to try to sort out the issue of Cheng Tang. When Morta points out the basic conflict between faith in the court of heaven and Hsiu-feng's going against the judgment of the court to put her lover back together, she seriously loses it, shouting that she is worthy, she is not a small thing, she is a woman and the judgment was unjust, and her wrath draws heavily on the world. Vannin, Tordek, Srin, Wei Hu fall down. Tarron, Kasbak, Torana are badly drained and groggy. Everyone else is tired and slowed. Hsiu-feng jumps up, shocked, and runs for the border.
  • Doddul 28, 1512: Tarron tries to wake up Wei Hu. He dribbles a little Mountain's Blood in her mouth. She coughs, and chokes on it, aspirating the whiskey. Perduto turns her over and whacks her on the back with his tail, clearing her choking fit.
  • Doddul 28, 1512: Tarron stays in the healing hall, as does Torana, largely to care for Andine and Timothy, but also to sleep.
  • Doddul 29, 1512: The people at the healing hall (Vannin, Tarron, Bortar, Torana, Tordek, Srin, Wei Hu) awaken, to find Lamara and Avedis waiting with fresh clothing, and Adlyrn waiting with a lot of worry. Adlyrn wants an explanation. She gets a very sketchy one. She will go back to the villa and see how things are going there.Wei Hu is unhappy. She tells Vannin that he brought wine instead of tea. Tea is for talking. Wine is for closing deals. Vannin sent the wrong message. After Vannin blows her off again, Wei Hu leaves.
  • Doddul 29, 1512: Tarron agrees on returning Cheng Tang to the Court of Heaven. He volunteers to go to Wei Hu for navigational charts, and the protocol to deal with the Court of Heaven. However, an apology from Vannin might be necessary. Vannin isn't thrilled about that idea, especially since Wei Hu probably won't apologize to him.
  • Doddul 29, 1512: With the Bearers and associates all assembled on the Comfy Chair, Vannin goes and explains the situation to Ueda. She's calmed down since yesterday. Ueda has questions for several other members of the group. She gets input from Tarron and Isaac.
  • Doddul 29, 1512: Tarron heads below to his cabin and meditates on Hold Thread. He also does a karma ritual.
  • Doddul 29, 1512: Tarron spends the evening playing with Maven, who is glad for the attention.
  • Doddul 30, 1512: Vannin takes Kasbak, Tarron, Euthymius, Syrio, Kit, and Srin to Fortetsa Hebo, so that they can get various things done.
  • Doddul 30, 1512: Tarron goes to find Adlyrn, because he's got some major coin to pick up. Adlyrn and Irochka are having problems coming up with a way to use the bumper crop of onions.
  • Doddul 30, 1512: Euthymius runs a couple of errands of his own. He'll meet back up with Tarron around mado'yeh at the villa.
  • Doddul 30, 1512: Tarron goes to the Temple, to the office of the treasury, and picks up his coin. From there, he goes to the Windling House. He asks his grandmother about onion recipes. This starts a big discussion among the old women about recipes. They're also invited to help with the decorations for Mirenien's birthday party. A stream of about twenty windlings, including grannies and young men drafted to help carry the bundles and boxes and such, follow Tarron back to the villa.
  • Doddul 30, 1512: Cydiilya has a bit of a talk with Vannin before he goes off to Mount An'grak. Vannin tells her about the upcoming trip to Cathay, and before that, Mirenien's birthday party. Cydiilya heads over toward the Windling House, and meets Tarron and his entourage on the way back to the villa.
  • Doddul 30, 1512: Tarron and his entourage, and Cydiilya, arrive at the villa, and meet up with Euthymius. He's brought a box of small purple light quartzes on a string, and a few bolts of bright red cloth shot with orange threads that could maybe be used for swagging.
  • Doddul 30, 1512: Mado'yeh with Tarron, Cydiilya, and a bunch of other windlings, plus the house staff and Perduto, who's headachy and tired, but brought back a couple of bottles of Rus wodka, a shot of which helps kill the pain, and some amber jewelry for Ueda and Lilia. The mysterious box turns out to have bright yellow flowers in it that pop up and sing the windling equivalent of Happy Birthday. The box can't be closed until the flowers finish singing. Tarron wants to select a theme for the party. The guard who will be on duty at the Elfwood door will be Davresh, not the guard who's on duty when the windlings pop out to the wood to assess the possibilities. Tarron sends a light sprite to Vannin to tell him about the tribal party idea with costuming and face painting and all that. Euthymius knows some ork drummers who'd be good for the party, but we'll have to ask them to not do the lukro while there's children present. Vannin sends a light sprite to Euthymius making sure that everything's under control. Euthymius reassures him that he's toning it down appropriately. A beast handler could bring some exotic, but non-venomous, animals to show off. Danyliko would be useful for arranging the dancing. The boys could have ribbons put on them and sent out in the woods, and the girls could go hunting, and see who comes back with the most ribbons, which could then be traded for making the boys dance with them. Srin and Cydiilya can do the body painting. Adlyrn will have the house staff take care of the food and non-booze beverages. Exeunt to run errands.
  • Doddul 30, 1512: Tarron goes to the Rose and Chalice. Danyliko has just arrived, and is just starting his day with a review of the musicians' list. He is available on the third. Be back a candlemark before sunset and Danyliko will go out to the Elfwood with Tarron to check out the site.
  • Doddul 30, 1512: Tarron goes to find Mikhail and Alexei. They're just getting their breakfast in the common room, and Alexei is putting a new string on his balalaika. They're already booked for the third, with a wealthy merchant who would be pissed if they blew him off for the Prophet. They recommend Tarron talk with Ramiz Niyazi, who leads a group of musicians that can do “tribal” type music, not the real jungle tribal sort but the fun sort that people who live in cities think is jungle music.
  • Doddul 30, 1512: Tarron talks with Ramiz Niyazi, a thin, dark-skinned elf with curly black hair who lives in an upstairs flat with a lot of musical instruments. The third is doable. Ramiz will bring his group to the villa tomorrow night at sundown to audition out in the Elfwood.
  • Doddul 30, 1512: Tarron sends a light sprite to his grandmother with the address of his warehouse. Let's meet there and rummage through the hoard for decorations.
  • Doddul 30, 1512: Dinner at the villa: Vannin, Tarron, Timbre, Cydiilya, Kasbak, Srin, Perduto, Tarron's elder female relatives. Euthymius shows up partway through the meal.
  • Doddul 30, 1512: Kasbak shows the sketches of the telescope obscura to Tarron. They discuss the idea of the device. Tarron sees that the lenses in the sketch are incorrect, but with proper placement and lens types, the device would work. Tarron offers to draw up plans for actually constructing the device, and recommends a lensgrinder (Vikari, the woman who was his master). Vannin joins the conversation and says that Tarron's Gaiasphere monitoring is probably going to require shielding to prevent things from interfering with it. Kasbak's telescope obscura probably wouldn't be a comfortable roommate for the Gaiasphere monitor. Kasbak could go ahead and commission the lenses and locate a suitable place for his observatory once Tarron has the plans drawn up. If Vikari is backed up, Kasbak could talk to Stepanos Danielants.
  • Doddul 30, 1512: Danyliko pops by after dinner, for a short time. He and Tarron and Vannin go out to the forest. Srin, Timbre and Euthymius go along. Vannin shows Timbre the bath house, with an arm around her waist. Srin dives into the pool. Danyliko, after pronouncing the clearing suitable and pointing out a good spot for the musicians, heads back to the Rose and Chalice. Everyone else follows along, so as to pick up Perduto and all travel together.
  • Doddul 30, 1512: Tarron goes up to his room and gets dressed up fancy, then heads out to the Owl and Talisman, the tavern up on the northwest side where the city's windlings tend to hang out.
  • Strassa 1, 1513: Tarron reviews the party plans. Two groups of musicians are scheduled. Invitations need to be sent personally to some guests, although a simple posting of the event at the Temple should do for most people.
  • Strassa 1, 1513: Vannin takes Euthymius to the villa so that he and Tarron can continue planning the party. Vannin then goes on to Mount An'grak and gets back to work with Ulig.
  • Strassa 1, 1513: Tarron and Euthymius have coordinated their plans. They bring in Adlyrn and Perduto and Arethia to set up the invitation list. Written instructions with the list are sent to an illuminator to have the invitations done and delivered. This requires an all nighter and costs Tarron 450 silver. Tarron then goes booze shopping. Adlyrn provides names of brewers and distillers and vintners and importers who can supply the booze. He also buys a case of leather bottles from Crenda Varagian, pint flask size tooled with riverbank scenes, thirty of them for 5 silver each. He sells Tarron four cases of assorted booze for 500 silver, and two bottles of T'kambras Private Reserve spiced vinlo for 75 silver each. A couple more stops and Tarron spends another 700 silver on assorted booze. Tarron picks up his profits from Wei Hu (990) and the Windling House (520).
  • Strassa 1, 1513: Tarron receives 190 silver from the stationer's in Throal, with a note saying that business is picking up thanks to the new line of high-end parchment.
  • Strassa 1, 1513: Dinner at the villa: Vannin, Euthymius, Tarron, Srin, Kasbak, Konjos, Tordek, Perduto. The problem of Isaac is discussed. The organization of libraries is mused upon, and the use of spirits bound to the shelves that can use Find to locate the books. Kasbak suggests having a lot of Lightbearers ping the Horror at once to force it into a confrontation. Vannin wants to force it away from its comfort zone, into a dry area. The possibility of the Horror self-resurrecting itself through one of its constructs if its physical form is destroyed has to be prepared for. The probable powers of the targeted Horror are discussed. Tactics ideas are tossed around. Planning could be done on the 2nd and the attack on the 4th. Vannin wants to delay planning till the 4th, and attack on the 5th or thereafter. Konjos heads back to his farm. Tarron reviews the party planning. Adlyrn suggests a tray of pastries from Mirenien's favorite bakery. She'll send the order over in the morning. Tarron pulls out the spiced vinlo. One bottle will be taken to the ship to share around, and the other saved for another night.
  • Strassa 1, 1513: Tarron spends some time playing with Maven, then does some reading.
  • Strassa 2, 1513: Tarron spends part of the day learning new spells from the grimoire he found in Denairastas' hoard. He learns Push and Word Hoard, but fails to learn Shatter.
  • Strassa 2, 1513: Tarron meditates on Read/Write Magic.
  • Strassa 2, 1513: Tarron finishes his meditation, and takes Maven off to the kitchen to find food. Afterwards, he does a bit of reading before bed.
  • Strassa 3, 1513: Tarron does a karma ritual, then goes off with Vannin and Mirenien to go shopping. They head out to Ritaleya's to start with, looking at fabric for nethermancer's robes. Ritaleya has a bolt of 300 thread count cotton in deep green that just came in, that's only 85 silver a yard. For Mirenien, Ritaleya has three bolts of fabric that would make good robes, one a bright peach, one a turquoise that's a bit on the greenish / muddy side, and one that's a pale sky blue. Mirenien likes the fabric but doesn't like any of the colors. Ritaleya doesn't have a true purple in the cotton, but she does have a dark indigo. Seryozha Dovlatian, the mercer on the South Road, has heavier fabrics, but Vannin says he wants brushed silk. Tarron sends a light sprite to Wei Hu asking for brushed silk. Wei Hu says come on over.
  • Strassa 3, 1513: Vannin, Tarron, and Mirenien go to Wei Hu's shop. She's just opening it when they arrive. They sit, have tea, eat veggie dumplings. The first bolt of silk is deep red, which is not Mirenien's color. The second is bright blue with cranes. That's a maybe. The third is a dark purple, like an aubergine. Mirenien likes the third. Let's look one more place, and if I don't find something there I like better, we come back and get the purple. Wei Hu gives Tarron a list of items she's after and contact Names. She's had it ready for two weeks.
  • Strassa 3, 1513: Vannin shifts himself, Mirenien, Tarron, and Maven to Indrisa, to the bazaar where Vannin and Sarinsar went shopping months ago. Maven is immediately unhappy from the heat and humidity. Vannin spends the next couple of candlemarks trying to keep Mirenien focused on locating fabric. They buy a tray of kaju katri for the party. Tarron picks up Indrisan with his Speak Language Talent. They find a lot of beautiful sari fabric, but no robe fabric that Mirenien likes better than the aubergine. Vannin buys 700 silvers' worth of sari fabric for Ueda, Lilia, and Mirenien. Tarron gives Mirenien a gift certificate for one anything, anywhere.
  • Strassa 3, 1513: Tarron goes off to do his own shopping while Vannin and Mirenien return to the villa. Up on Jewelers' Row, Tarron looks for a big, fancy gold circlet for himself. No luck. The jewelers don't have anything like that in a windling size. Over at the Windling House, the jeweler there has a crown. It's left over from a couple of generations back, when great-grandmother Mairangi got a wild hair and decided that the windlings needed to select the chief jester. The pranks got way out of hand and the contest got called off, and cousin Kamira was in hiding for three months from the Guard, but here's the crown. Tying some feathers to it would be easy enough for the Maiar priest costume. You go finish preparing for the party, we'll tie feathers to this thing, and then you have to come back another day and tell the story about how you counted coup on a Great Dragon.
  • Strassa 3, 1513: Tarron stops by the warehouse and picks up some jewelry and bright fabric from his share of the hoard.
  • Strassa 3, 1513: Tarron gets mado'yeh at the Windling House. He hems up the fabric into a loincloth and adds some shiny bits.
  • Strassa 3, 1513: Tarron has his relatives do him up with an owl face in body paint. He heads for the villa. Danyliko chides him for being late, and tells him that Euthymius could use some help.
  • Strassa 4, 1513: Tarron has no mail this morning, and is disappointed. He hangs out at the breakfast table and waits to see what other people are doing.
  • Strassa 4, 1513: Tarron sends a light sprite to Wei Hu, informing her of the delegation. She tells him be very, very polite. Dress in your best. Be very formal. Don't touch them unless they offer a hand. Tea service and a canopy to meet under would be a good idea. No fancy hairstyles. If you have any jade, wear it.
  • Strassa 4, 1513: Cydiilya realizes that Tarron is wearing Venna's Armor. They have a discussion about it.
  • Strassa 4, 1513: A delegation from Cathay arrives, with a yen'hi'ji as its spokesperson. They stop at the eastern road's outermost checkpoint and send a message asking for admission to the Promised Land. All very formal and polite. The yen'hi'ji, presenting himself as a human Named Guo-liang, explains his greenish skin tone as being of the Forest People from the Kingdom of Earth. He offers to take Cheng Tang to the Court of Heaven, and produces impressive documents identifying himself as an emissary of the Court. You understand that we cannot order you to surrender Cheng Tang, as you are not Cathayan and thus not directly subject to the will of Heaven, but that this is not so much an offer of assistance as a request to surrender evidence to an officer of the Court. Your compliance is not demanded, as we do not have that authority, but in the interest of good diplomatic relations, is strongly suggested. My orders are to begin the return journey tomorrow morning, with or without Cheng Tang. The choice is yours, but you have a limited time in which to make it. Tarron pulls the stack of documents to himself and begins reading through them. They're very complicated, but look impressive. However, as Tarron as never seen Cathayan legal documents before, he has no way to determine if they're real or not.
  • Strassa 4, 1513: Tarron examines the documents with his goggles. He sees nothing untoward there. When he tries to look at Guo-liang with the goggles, one of Guo-liang's underlings happens to be in the way. The man is very nervous, but not about anything specific as far as Tarron can tell.
  • Strassa 4, 1513: Tarron commits the writ of the Court to memory with his Book Memory Talent.
  • Strassa 4, 1513: Mado'yeh at the villa. Vannin is a bit later getting to the table because he puts away his own horse. T'Mor shows up, and is very unsure about this. He can't sense anything about the Cathayans – there's some sort of very old type of magic cloaking them. He had to manifest to be able to see them. Ueda points out to Vannin that Guo-liang is an officer of the court, and in Throal, such a person wouldn't offer anything for Cheng Tang – it would be a law abiding subject's duty to turn over evidence to the court. Ueda will use her document box to dump a Book Recall of Guo-liang's papers to parchment. Tarron can then take that copy to Wei Hu. The root question remains, is Guo-liang legit? If so, give him Cheng Tang and be shut of it. Perduto astral shifts to the Comfy Chair to get Palontul. Discussion of trying to get reconnaissance of the Cathayan group without being detected. Going to be really hard. Several spells might make it harder to spot an overflight, either physically or astrally. Palontul says that Cathayan humans don't come in green. This guy is either infernal, divine, or draconic. In all three of those cases, you really don't want to offend him. Ueda brings out the papers, and gives them to Palontul to read. Morta conjures a Glamour of Guo-liang. No way he's human. He's too tall, too thin. Mirenien says he didn't sweat, despite drinking tea on a hot day.
  • Strassa 4, 1513: Tarron takes the document copies to Wei Hu. She tries to teach him how to use chopsticks, with a pair of ivory toothpicks. Wei Hu worries about a blue person in the group with the green one. She says that either he's a demon, or he's worse than a demon. She tells Tarron about the Cathayan creation, the Dark Warrior, and the yen'hi'ji. This person is either yen'hi'ji, divine, or infernal, but in any of those cases, he's not Court of Heaven, and is bad news.
  • Strassa 4, 1513: Discussion moves on to Isaac's special friend. The Bearers go over to the Temple and take over the War Room. Perduto shifts to Throal to pick up Slim. Vannin sends a light sprite to Tarron telling him they're moving to the War Room. Bring your grease pencil, and if you can find any of those little white iced cakes on your way back, that'd be great.
  • Strassa 4, 1513: Tarron arrives at the War Room, having brought the requested cakes. Mirenien and Iago both survived having their Patterns disrupted. Stabilizing Isaac both mystically and physically would be key to his survival. Vannin wants a pattern item for Isaac from before he was marked. Tarron and Bortar discuss removing the Horror-changed bits of Isaac to reduce its link to him. Do this in a tightly guarded space so that Isaac can't be got at by the Horror. Granting Bortar astral sight wouldn't be useful in helping him assess Isaac, because Bortar doesn't have the training to diagnose by astral sight. Vannin points out that a Radiant Circle would be sufficient to block the Horror from getting at Isaac. Kasbak points out that Isaac needs to confront the Horror himself, in order to resolve things properly. A replacement eye might be able to be produced, but a standard crystal eye won't work if we dig out the Horror eye, as there wouldn't be anything for the crystal eye to attach to. The problem is an ethical box, in that as Lightbearers, we have to try to protect Isaac in the process of killing the Horror, as part of our oath to protect the people of Barsaive, and given that Isaac came to us and asked for our help.
  • Strassa 4, 1513: Tarron suggests that Isaac be taken to Kaer Hespen and be sealed off inside it. Once there, cut off the pieces of Horror that have been grafted onto him. Let Isaac recover, replace his limbs with Bortar's mechanical limbs, then go after the Horror. We can't let the Horror run loose in the countryside, as Timbre points out, for the days or weeks that Isaac spends recovering.
  • Strassa 4, 1513: Tarron and Kasbak point out that the Horror can be locked down with Radiant Circles, and Temperature control magic can be used to make the immediate area dry and hot. Slim can do a Restrain Horror to hold the Horror in one place. Tarron says Slim uses the Restrain Horror. With it restrained, we form up around it and each one puts up a Radiant Circle so that they overlap around the Horror and it's trapped in a cell. The overlapping Radiant Circles would put three walls of light between the Horror and any member of the group. Slim will summon multiple powerful spirits for his own protection. His bone circle spirit drove off the Horror. Three spirits of equal power should be able to protect Slim in combat.
  • Strassa 4, 1513: Slim starts astrally scanning everyone. Vannin puts up a Radiant Circle, as Horror-Marked people can't pass through it. A simple walkthrough should detect Marks. Once people go through Vannin's Circle, Tarron will put up a Circle to test Vannin. Cleared: Tarron, Cydiilya, Tanka, Timbre, Vojtech, Kasbak, Bortar, Torana, Morta. Slim is stopped. He has some things he needs to do. Srin, Tordek, Perduto, and Ueda are cleared. Vannin passes through Tarron's Circle without a problem.
  • Strassa 4, 1513: Tarron raises his Radiant Circle when Silent Vanishing arrives, and has them walk through it. They all pass the test.
  • Strassa 4, 1513: Rayechka and Mirenien arrive, and walk through Tarron's Radiant Circle with no problems.
  • Strassa 4, 1513: Vannin and Tarron go over to the villa and check the household staff. They find no marks.
  • Strassa 4, 1513: In the atrium, Vannin and Tarron, having finished checking the household, meet up with Kasbak and Ilvosh coming in through the Door, and Bortar and his obsidiman trio coming in from the front hall. Vannin and Ilvosh will go out to the farm and see to Konjos. The rest will go to the War Room. Tarron informs Vannin of what Wei Hu said about Guo-liang, that his documents were useful only as toilet paper, that he is a demon or something worse, that he should be avoided, and if he's seen again, shoot him from a distance.
  • Strassa 4, 1513: Tarron sets up Counterspell on everyone. Their spell defense is now 74.
  • Strassa 4, 1513: Tarron convinces Maven that Maven needs to stay behind and guard the den, the cubs, and the alpha female. He puts a Displace Self on himself, and a Mage Armor on Morta, Timbre, Cydiilya, Tanka, Srin, and Slim.
  • Strassa 4, 1513: Morta casts Improve Karma on Tarron and Torana.
  • Strassa 4, 1513: Overlapping Radiant Circles planned: Vannin, Morta, Tarron, Bortar, Vojtech.
  • Strassa 4, 1513: Morta runs up to Slim and puts up a Radiant Circle. Constructs 3 and 5 bounce off Morta's Radiant Circle and begin looking for a way in. Torana attacks construct 1 as it exits the Friendly Darkness, using Claw Frenzy. She hits, but it's not armor piercing, and bounces off. Her second try also bounces off. She adds Edge of Light to her next attack. She does 19 points. Next attack is armor piercing, and does 109, taking the construct apart. She turns to construct 2. First attack is armor piercing, doing 54, which causes a Wound and knocks the construct down. Next attack is not armor piercing, but 30 points get through the construct's armor. Her next attack is just short of armor piercing, and does 59, 29 of which get through, doing another Wound and killing the construct. Kasbak moves up to Slim's location, adds his Radiant Circle to the mix, and tries to grapple construct 3. He gets a hold of it, then picks it up off the ground and holds it in the air to keep it from trying to get into the circle. Tarron flies up to the limit of his combat movement, then lets loose with Mystic Net against the three constructs in the Friendly Darkness, and construct 5 which is outside of it. He gets an Excellent success on the casting, and entangles the constructs with a 36 (STR opposed). Construct 4 fails to escape the Mystic Net. Perduto sends a Water elemental into the darkness, with orders to remove all water from the Horror and its immediate vicinity. The elemental removes the water from the area on the first try, but fails to beat Baalentheron's Spell Defense. Perduto hits Construct 5 with a Lightning Bolt, but fails to get through its armor. Jaramogi reattunes on the fly, loading Dispel Nethermancy Magic. Chuike and Macharia attack construct 5. Neither of them land a blow. Vojtech runs forward and attacks construct 5. He misses. Timbre runs forward and attacks construct 5. She misses wildly. Srin holds her action, as she has no clear shot. Tordek takes to the air and recons the situation. Tanka moves forward using his Silent Walk. He gets a 26. He moves underneath construct 3 and attacks it. He misses wildly.
  • Strassa 4, 1513: Bortar swoops down and attacks construct 3. He makes a called shot to the construct to avoid hitting Kasbak's vines. He uses Spot Armor Flaw before he makes the strike. He destroys the construct. The constructs and Baalentheron take damage from the Helm. Kasbak attempts to seize construct 5 by the neck. He succeeds. He squeezes for 42 points. The construct takes 27 points to its neck. Isaac is shifted in by the Lightbearer assigned to him. Construct 4 attempts to break the Mystic Net. No good. Baalentheron fires off a Constrict Heart at Slim. Its first attempt fails. Its second attempt gets a 76, which does not defeat Morta and Kasbak's combined Radiant Circle. Third try fails. Fourth try fails. It turns its attention to Sanoreya and Larsa, which also fail. Silent Vanishing attacks Baalentheron and its remaining constructs. Fivim gets an armor defeating hit on Baalentheron for 34 points. Larsa also gets an armor defeating hit for 32 points. Forix gets a decent hit on construct 7. Tarron moves past Baalentheron, taking up a position on the far side of the Horror, then pops up a Radiant Circle, and follows with a Razor Orb. He hits, tosses in karma, and pushes it up to Extraordinary. He does 53 damage. Baalentheron is knocked down, and falls against the boundary of the Restrain Horror effect. Construct 7 fails to escape the Mystic Net. Construct 6 fails to escape Alkadis's Restrain Entity. The Lightbearers attack Baalentheron and its constructs. Sanoreya gets an Extraordinary, doing 20 points, following with another for 26. Dorvai drops an Incinerate on construct 7 for 41 points and knocking it down. The other Lightbearers attack Baalentheron, doing 7, 8, and 0 respectively. Isaac draws his sword and heads over toward Bortar, who was trying to get his attention. Bortar offers him Crystal Splitter, which is forged up to double damage. Isaac takes Crystal Splitter and checks the distance to Construct 5, which is too far to get to and still be able to hit this round. Construct 5 tries to free itself from Kasbak's vines, and fails. Vannin casts a Dispel Magic on the Friendly Darkness. The darkness is dispelled. He walks forward to Baalentheron and puts up his Radiant Circle.
  • Strassa 4, 1513: Bortar runs to a position between Vannin and Tarron and puts up his Radiant Circle. Tordek dive bombs Baalentheron, using his Down Strike skill. He hits, but doesn't get through its armor. Perduto runs in and puts up a Radiant Circle over Baalentheron. He then orders his fire elemental to heat up the area inside the Restrain Horror circle as much as it can. Baalentheron takes 4 points of heat damage immediately. The wash of heat makes Perduto wince, and decide that his next action will be to protect himself. Chuike and Macharia attack Construct 5, but don't hit it. Jaramogi casts a Resist Pain on Perduto. Timbre attacks Construct 5, but misses. Tanka aggressively attacks Construct 6, which is still restrained by Alkadis. His strike pings off its armor. Torana attacks Construct 7. Strike 1: hits, not armor defeating, does damage. Strike 2, hits, not armor defeating, kills the construct. Torana moves to Construct 4. Strike 3: hits, does 6 damage. Strike 4: extraordinary, 57 damage. Strike 5: extraordinary, 48 damage. It splatters. She goes to construct 6. Strike 6: armor defeating, 48 damage. Strike 7: hits, 19 damage. Torana then lands and pops up a Radiant Circle. Vojtech moves to Baalentheron's location and puts up a Radiant Circle. Morta thread weaves. Cydiilya attacks Construct 5. She doesn't get anywhere close. Srin casts Flame Strike on Baalentheron. She fails to get the spell off. Helm damage: Baalentheron 23, Construct 5 25. Timbre takes a swing at construct 5, but misses.
  • Strassa 4, 1513: Bortar puts an Edge of Light on Isaac's sword. Slim continues to maintain the Restrain Horror on Baalentheron, despite the pain of his hands and forearms having been Bone Shaped. Construct 5 fails to get loose from Kasbak's vines. Tarron reattunes on the fly, then thread weaves. Baalentheron tries to throw Constrict Heart spells on several people. Vannin: fail, 75. Tarron: fail, 47. Bortar: fail, 46. Sanoreya, 84 – her Avoid Horror Magic fails, and she's hit for 49 points. Perduto: fail, 66. Attempt at a Damage Shift to Vannin fails with a 58. The Lightbearers counterattack. Sanoreya goes aggressive, gets an extraordinary, and does 65 damage. The other three all miss. Dorvai force casts an Incinerate on Baalentheron, and gets an extraordinary. He does 50 points. Tanka walks up to Baalentheron and slaps it open-handed. He hits, but doesn't do any damage. He then backs away rapidly to the other side of the Radiant Circles. Chuike and Macharia still can't hit construct 5. Cydiilya fails to hit construct 5. Silent Vanishing finishes off Baalentheron in the astral plane. Isaac approaches Baalentheron. Vannin drops his Radiant Circle to allow Isaac in, then puts it back up. Vannin counts off to have everyone else drop theirs, Isaac steps through into the overlap zone with Baalentheron, and everyone puts their circles back up. Isaac slashes his side with Crystal Splitter, bloods the edge of the sword with his own, then attacks Baalentheron aggressively. He gets an extraordinary, and does 115 damage. Baalentheron bursts into fragments and dies.
  • Strassa 4, 1513: Tarron joins Dorvai and the three other Lightbearers in salting and purifying the area where Baalentheron died. Srin also joins in, with a Purify Earth spell.
  • Strassa 4, 1513: Vannin and Perduto shift the larger part of the team to the villa. Tarron and Srin stay at the site, and Dorvai will drop them off at the villa when the purification is done.
  • Strassa 4, 1513: Tarron brings out a bottle of Mountain's Blood at the end of dinner.
  • Strassa 4, 1513: Cydiilya asks Tarron about finding a wind dancer. Tarron has heard of one working with the Special Forces. Perduto suggests Tiankov Flowerbraider, but the Long Teeth are based out of Haven. What about singing lessons? There's plenty of minstrels and the like in the Promised Land. Tanka asks about woodcarving supplies. Tarron and Cydiilya recommend hardwoods, and finding a luthier for wood scraps. Tanka is told that he should learn to speak and read the human language before anything else.
  • Strassa 4, 1513: Tarron spends his evening with Maven, and then reading a Second World magic theory text.
  • Strassa 5, 1513: Tarron goes out and dances naked in the rain. Maven stays inside, not liking the idea of getting wet.
  • Strassa 5, 1513: Tarron pulls a double meditation on Hold Thread.
  • Strassa 5, 1513: Dinner. Everyone present except Tarron and Tanka. Mirenien models her new robes. Ueda confirms with Perduto that the Comfy Chair will be ready to sail on the 8th, barring unforeseen circumstances. Vannin says that it may be the 17th or 18th before Slim and his Horror Mark can be dealt with. Kasbak announces his architect meeting on the 7th. Isaac is due in Throal tomorrow. Kasbak reminds people that Slim's Bone Circle is still in the inn. Perduto sends a light sprite to the Crimson Face about that. The apartment across from the Crimson Face is about two thirds furnished, and would be livable for Isaac to stay there while he's training with the Crimson Face. Perduto will get Isaac a key to the place. Morta tells about his encounter with a lightning lizard. Ueda reviews the Kirghiz Khaganate in brief, and asks Vannin when Sarinsar's uncle is going to be consulted. Vannin says to ask Sarinsar. Ueda sends a light sprite, and Sarinsar says any morning would do, a candlemark or so after dawn but a candlemark or so before noon. Sarinsar will go along to help with targeting.
  • Strassa 6, 1513: Tarron does a karma ritual, then goes off to meditate on Hold Thread.
  • Strassa 6, 1513: Tarron checks for post. There is no post for him. He is disappointed. He spends some time studying the grimoires out of his hoard. He learns Better Luck Next Time. Tarron then goes out back with Maven until dinnertime.
  • Strassa 6, 1513: Dinner. Ameena and Sarinsar show up unannounced. Vannin suggests that Tarron could perhaps make a set of tuning forks for Cydiilya. Perduto reads the Statement of Faith aloud for the new people. The conversion process is discussed. Vannin talks about the Astral Cannon. Bortar is very concerned about the transport of the pattern item. The Artist is discussed, and whether or not Vannin went out to check on the bone caravan. The bone caravan is still out there, under Lightbearer guard, and will be disposed of under Lightbearer protocol when analysis is completed. Vannin wants to deal with Slim's Horror, then the trip to Cathay, then Bortar's Horror. Perduto talks about the library network. Vanko is assigned to go with the new adepts to the training compound. Kasbak describes the Matrix Trap spell he learned, and states that he's about to begin training for going up Circle. Tarron needs one more day before he's ready to start training. Perduto will go see Isaac in the morning and get him to arrange his schedule to accommodate the training compound. Jatrel is introduced to the group. Iago has been looking into stringed instruments. Vannin offers his old harp. Sarinsar plays her sitar after dinner.
  • Strassa 6, 1513: Tarron goes out back to the villa's forge. He attempts to make a small hand tool, for practice. It comes out usable, but not all that special.
  • Strassa 7, 1513: Tarron meditates on Hold Thread. It's the last meditation he needs to start training for 8th Circle.
  • Strassa 7, 1513: Cydiilya sends a runner to Gyulnara, with a message that she hasn't located windling sized tuning forks yet, and whether Gyulnara can bring her own, or if they can get on without them for the first session. Word comes back that Gyulnara will bring a lap harp, can Cydiilya find a recorder or a set of shepherd’s pipes? Cydiilya tries to remember if she saw windling sized instruments at Varantso and Sons yesterday, but can't remember if she saw them there or somewhere else or what. Cydiilya flies over to the Windling House and asks around. Tarron's cousin Sotskar has a set of shepherd’s pipes he's willing to loan out, but it'll cost you a kiss. Cydiilya plants one on him, and gets the pipes. Several male relatives thump Sotskar on the shoulder and encourage him. Cydiilya goes back to the villa and spends some time practicing with the pipes. She's passable with them.
  • Strassa 7, 1513: Tarron spends his evening in the forge again. He ends up with an unrecognizable mangle that's going to have to be melted down for recovery. The temper of the metal is broken.
  • Strassa 8, 1513: Master Genseth returns Tarron's notes to the villa with a nearly equally large packet of his own notes. Tarron is going to have to spend some time studying multidimensional mathematics before he can understand Master Genseth's equations. The bottom line is that while Master Genseth thinks that the project might work, it needs serious development, and Tarron needs to learn some higher-order magic before he can incorporate what he left out.
  • Strassa 8, 1513: Vannin begins training Tarron, with Resist Taunt. They bring in Tordek, who gets to spend some time insulting Tarron while Vannin coaches him on how to blow it off. Tarron's not good at this. He tries grounding and centering. It doesn't work. Tarron does not learn Resist Taunt. Vannin switches off to higher mathematics for a couple of candlemarks prior to mado'yeh.
  • Strassa 8, 1513: At mado'yeh, there's some discussion about Tarron's training, Mirenien's battle with The Doorstop (the big book of spirit lore), and things that are dangerous to know. Departure for Cathay has to wait until the Vrydikonian is back. Perduto tells Bortar to send a requisition to Pelam's office to get someone seconded to him from the quartermaster. Discussion of going to see Nyra, and the necessity of leaving behind any gold that's not enchanted and necessary.
  • Strassa 8, 1513: Vannin has an appointment to visit the gold-smeller's family in Druzpa (Nyra, the gold-smeller, and her family - father Veniamin, mother Fenya, older brother Yerem, older sister Iraida). Also going are Tarron, Timbre, Lilia, Josyp, Verush, Perduto. Nyra is five and very outspoken. Tarron lights candles and incense, and Vannin leads a small impromptu service / prayer.
  • Strassa 8, 1513: Tarron sends a light sprite to the Windling House, informing them that there's a party to plan for Timbre's birthday. All hands on deck, we've got only a day and a half!
  • Strassa 8, 1513: Dinner. Everyone present. One of Tarron's younger relatives is there, to tell him that grandma said to send money. Tarron sends 500 gold, with a household guard to carry it, since the kid can't even lift a bag with 500 gold in it. Perduto asks Srin about her injuries. Adlyrn asks Jelabi to prepare a basket of goodies for Srin to take to Evechka tomorrow. Bortar shows Vannin the plans for the clinic. Perduto reminds Bortar to send a letter to Pelam. Bortar does so, figuring that it'll end up in Pelam's in-basket and get picked up in the morning. Vannin gives Bortar an orichalcum coin for his ghost master ritual.
  • Strassa 8, 1513: Tarron makes plans to go through his hoard, organize it, and pull out small valuable items for trade goods for the Cathay trip. He wants to take Timbre with him for it, as even though she doesn't have the Evaluate Talent yet, she would be useful in moving stuff around. Ueda will send Vanko along to act as clerk and research go-fer. Bortar could go along as well, since, as a Weaponsmith, he could give estimates on the value of weapons and such. Might also take Wei Hu, as she knows what will sell in Cathay. Perduto suggests Silent Vanishing for help evaluating Denairastas' hoard. They might already have a list of the more interesting items.
  • Strassa 8, 1513: Tarron spends his time in the evening studying advanced mathematics.
  • Strassa 9, 1513: Vannin, up first, wakes up Tarron. They spend the day with Vannin guiding Tarron through building an Enhanced Matrix.
  • Strassa 9, 1513: Cydiilya spends her morning studying the materials from the Temple. Mr. Varantso sends a message to Cydiilya saying that he can order a set of tuning forks for 250 silver, that will take eight days to arrive. Cydiilya gives the runner a silver. She sends a different runner to Gyulnara, to let her know about the delay in getting the tuning forks. Cydiilya sends the first runner back to Mr. Varantso, saying that she'll bring the coin by to confirm the order. She looks around for Tarron, but he's in Vannin's study, doing wizard stuff. Cydiilya goes off to Varantso and Sons. She puts 125 silver down and places the order. Cydiilya goes out front of the shop and dances to the musicians hanging out there until noon, then goes back to the villa for mado'yeh.
  • Strassa 9, 1513: Mado'yeh at the villa: Vannin, Morta, Tarron, Torana, Srin, Cydiilya, and Timbre, plus Ueda, Lilia, the kids, Vanko, Perduto, Iago. Mirenien is over at Rayechka's. Morta and Torana explain their earlier adventures with the skeorx. Srin clears her invitation of Evechka to dinner with Vannin, and has to tell the story of her accident yesterday. Srin tells the group that she signed the Statement of Belief. Vannin plans to go to see Isaac, and take Euthymius with him. Torana suggests that she go talk with Isaac instead of Vannin. Tordek suggests assigning Isaac a partner / mentor for the Cathay trip, to keep him on track. Vannin's big objection is the Cathay trip. Vannin says that Isaac could travel with the Bearers as a friend but not a team member after Cathay. Vannin goes to find Euthymius.
  • Strassa 9, 1513: Dinner. Present are Vannin, Tarron, Morta, Kasbak, Bortar and his kids, Torana, Tordek, Srin, Evechka, Vojtech, Cydiilya, Euthymius. Iago and Sarinsar. They went to the Street of Noise in Calcutana. Perduto and Vannin's experiment with freezing air is discussed.
  • Strassa 10, 1513: Tarron is overwhelmed with project ideas. He grabs some strong tea and breakfast, some parchment and charcoal, and starts sketching out plans. He starts out with the steam drive leather armor press that he'd not finished.
  • Strassa 10, 1513: Vannin sends Tarron off to work on his devices, postponing his Wizard training until tomorrow. Tarron grabs up his parchments and such, and bolts out of the villa, heading for the Great Forge.
  • Strassa 10, 1513: Tarron goes to the Great Forge. He locates Akunu, who is working with Master Delgado and two Journeymen on a clock design. Delgado points out a possible flaw, with a strut that won't hold if the ship rolls more than 15 degrees. Tarron suggests using steel instead of brass. That'll work. Together, Akunu, Delgado, and Tarron finish the plans for the clock, and Akunu goes off to get it built. Delgado takes Tarron out to a side forge, and has the crew there switch off from making gardening tools to working on the armor press. At one point, they have to wait for time on the central forge, as it's the only hearth with tools and work area big enough for the main armature. The test works out well, and the resulting cuirass is taken off to be boiled. A few adjustments are needed to the process, to steam the leather longer so it doesn't have to be boiled before or after, or to steam it less and boil it before pressing to avoid shrinkage in the press. Tarron takes the example cuirass back to the villa.
  • Strassa 10, 1513: Cydiilya talks with Timbre over breakfast, then heads off to the Windling House. Halfway there, she meets the horde coming to the villa. She asks what they're planning to dress Timbre in, and Tarron's grandmother pulls out a big spool of inch and a half wide white ribbon.
  • Strassa 10, 1513: Timbre's party. Much revelry. Much fun with the colored powders. Srin loses a round in the pun contest and takes a penalty shot. Vannin leaves after a polite amount of time, and goes off with Lilia, a blanket, and his Bindari mare. Kasbak gives Timbre a necklace with a bird in flight pendant on it, enchanted with a Flight spell. Icewing gives Timbre a set of thieves' tools, with instructions to come see him when she makes fourth circle so that he can tell her their Name. Tarron gives Timbre a pair of silk boots from his trove, Named Rui-ping, that have a number of powers. Silent Vanishing offers to train Timbre to her 5th Circle when she's ready to make Journeyman.
  • Strassa 11, 1513: Vannin trains Tarron on Resist Taunt. Finding a Swordmaster proves to be a bit of a chore. Vannin sends a light sprite to Sanoreya Qelodo. She replies with “busy” and a grunt. Tarron suggests Elberia the Avenger, but Vannin is unsure about her. Vannin sends a light sprite to Ratrab Cateyes of Silent Vanishing. She's already up and annoyingly chirpy. She'll be right over for second breakfast. They work on Tarron's training until just short of mado'yeh, when he finally learns how to just nod and smile when insulted, instead of trying to fire off a counter zinger or otherwise react.
  • Strassa 11, 1513: Vannin works on half-magic instruction with Tarron post mado'yeh.
  • Strassa 12, 1513: Vannin has scheduled a group tactics exercise at the training compound for Cydiilya, Timbre, and Srin, with Tarron supervising to learn Leadership. They have the exercise explained. You have to make it to the far end of the room, retrieve the staff, and bring it back without the red end touching the floor. If you get wet, you're dead. You are allowed to retain any defensive or enhancing devices or magic. You must put away any offensive equipment and obtain practice gear from the rack. When you're ready, go through the door and the exercise begins. The first setup has five boards stacked by the first ditch, eight feet long, six inches wide and an inch thick. The ditches are fifteen feet across. Halfway between the first ditch and the second ditch is a pipe that runs across the ceiling, side to side. On the far side of the third ditch are five stones, each a foot wide and a foot and a half high, arched at the top, spaced equally across the edge of the ditch. Timbre is “killed” when she breaks a light beam, and is shot in the back of the head with a squirt nozzle. Srin uses Stick Together on the boards to make a quick temporary bridge. Cydiilya tries to check the far edge of the ditch for pressure plates. She has no idea what she's looking for, but does spot a crack around a flagstone that looks suspicious. Srin heaves out the bridge, and Tarron and Cydiilya grab the far end of it to help guide it. Srin tries to cross the bridge, and falls off it. Tarron and Cydiilya try to catch her, but are dragged down with her into the ditch with a big splash. First try fails. On the second try, there's three ropes hanging over the first ditch and a row of brass nozzles in the wall in line with the ropes. The stack of boards are at the second ditch. Cydiilya uses paint to hunt for tripwires, and finds none. Cydiilya brings the center rope to the edge. Timbre checks the rope and is certain it's not trapped. Cydiilya flies across the ditch checking or tripwires, and spots one right before she runs into it. It's vertical, midway between the center rope and the left one. Cydiilya is hosed up against the wall. She flies back to the door and leaves the room. Srin tries to jump over the pressure plate and swing straight across. She botches her landing and has to be pulled back, as she skids across the floor and ends up with her snout under a tripwire. Timbre checks for traps, and Srin sticks the boards together to make a bridge. Timbre finds no traps but is not confident of her efforts. Srin double checks. She spots nothing. Timbre spots four mirrors on the walls, two on each end of the ditch. Timbre splats paint on one of the mirrors, and water squirts down out of the ceiling in columns spaced eight inches apart, the length of the ditch. Timbre and Srin set up the bridge and Srin crosses. Once all three are across, a hatch in the “boulder” halfway between the second and third ditches flips open, and someone fires a sponge-bearing crossbow bolt at Tarron, narrowly missing him. Tarron asks Srin to conjure a water elemental, based on the idea that if the guy in the rock gets wet, he's dead. She gets a Force 1 elemental, and commands it to attack the guy in the rock. Tarron reattunes. The dwarf under the “rock” goes dancing off across the floor, trying to shake the water glob out of his pants. Srin looks around for other traps, but completely fails to see anything or look behind the group. Timbre searches for tripwires and other traps in the immediate vicinity. Tarron gets shot in the back by a dwarf at the first ditch with a sponge-bearing crossbow. Srin tries to summon another elemental. She fails. Timbre uses Deadfall and tries to fake out the dwarf. She succeeds so well that the dwarf throws down his crossbow and runs to the door for help. Timbre grabs a sponge, flies over, and tags the dwarf in the back of the neck with it (she was aiming for his head). The dwarf gives up and leaves. Timbre returns to Srin. Timbre searches further on for traps. In the third ditch are a number of small catapults. While Timbre banters with the “dead” crossbowman, Srin tries to summon another elemental. No good. Timbre uses Silent Walk to sneak up to the edge of the third ditch. She realizes that the catapults are unmanned, automated, and the size of a small dog, each loaded with a handful of wet sponges. Timbre traces the line of aim of the five catapults to see where they might hit. She backs away from the ditch, and realizes catapult 5 is tracking her. She drops and rolls, managing to miss the known pressure plate behind her. Srin uses the fake boulder to sneak up on the ditch, but she fails. The boulder goes over the edge, takes Srin with it, setting off all the catapults. Timbre and Srin are very wet. They leave the room. The exercise is over for the day. Go home, come back tomorrow.
  • Strassa 12, 1513: Post mado'yeh, Vannin is teaching spells to Tarron.
  • Strassa 13, 1513: Vannin spends the day training Tarron, completing his training for his next Circle.
  • Strassa 13, 1513: Tarron gets dressed fancy, and goes out celebrating for making his Eighth Circle. He informs the Windling House that there is a pub crawl about to begin, as well as Pihgram Tor. Tarron leaves a note for Timbre, so that she can join in the pub crawl when she's done with her meditation. Iago and Mirenien are sent along. Kasbak decides to go along for a short time. Tarron says that the pub crawl will start at the Owl and Talisman, and go sunwise, ending up at the Crimson Cockerel. Srin invites herself along. Kasbak offers to front her some silver against her pay. Srin plans to use her Flirting skill to obtain free drinks whenever possible. Vannin gives Iago a few gold for pocket change.
  • Strassa 13, 1513: When Timbre finds the note Tarron left on her door, she informs Cydiilya, gets dressed for the pub crawl, then steps out front of the villa and listens. She follows the sound of many people singing. Cydiilya goes with her. They find the main body of the pub crawl, which is currently between establishments, singing a very rude song about wizards. Timbre makes a very good First Impression on Kosma. Korath hands her a flask of ork hooch, and tells her about Hrak Gron.
  • Strassa 14, 1513: Bortar and Tarron both spend the day working on Isaac's prosthetic. Tarron's help Is useful, but not extraordinarily so. Between the two, however, they make good progress.
  • Strassa 14, 1513: Cydiilya goes to the Windling House to see Tarron's grandmother about a zoak. She's pointed to the Matriarch's apartment. Tursanay lives in a top floor apartment, with a couple of guards. She's taken to the zoak hutch. Two of them take a shine to her, and one manages to knock the other away and get her full attention. With help from the stablehands, Cydiilya gets the zoak saddled. Her first ride goes splendidly well. Apparently she's a natural in the saddle. Her zoak is a gelding Named Mesrak. Cydiilya pays 100 silvers for him, with saddle and tack included. Tursanay gives Cydiilya some advice on stabling and feeding. Cydiilya rides Mesrak back to the villa. She brings the zoak in at the stable. Lilia has a word with Cydiilya after Verush is terrified by seeing the zoak.
  • Strassa 14, 1513: Dinner at the villa is down to just half the usual crew. Timbre asks Srin if she'd like to go dancing. Srin asks Timbre if she's wearing her steel toe boots. Timbre tries to talk Tarron into going, and while he puts up a token resistance, he agrees to go. They also agree to go out zoak riding, with Timbre flying along for practice.
  • Strassa 14, 1513: Timbre, Tarron, Srin, and Cydiilya go to the Rose and Chalice. They meet Danyliko, who helps Srin with her dancing.
  • Strassa 15, 1513: A messenger arrives at the villa from Wei Hu, with the list of contacts and purchases she had promised to Tarron.
  • Strassa 15, 1513: Tarron spends some serious time with Maven, as today is not a day for working.He realized that Maven is not done growing, even though he's half again as big as a Barsaivian wolf already. His barding and saddle are only going to fit for another six months at best.
  • Strassa 15, 1513: Tarron sends a request to the Lightbearer dispatch office for books on dimensional mathematics. He then goes to the Windling House for mado'yeh. Afterwards, he saddles up his zoak and takes him for a ride around the city, with Maven following on the ground, so that everybody gets some exercise.
  • Strassa 15, 1513: Dinner at the villa: Tarron, Kasbak, Vojtech, Morta, Mirenien, Lilia and the kids, Adlyrn. A sparsely attended table. Adlyrn invites the kids in from the runners' shelter to fill some of the empty seats. There's some discussion of Cathay, and the Dark Warrior, and winter being spiteful, and the routes into and out of the Five Kingdoms, and the Horror cult that the woman in green was with having its tower in Cathay somewhere.
  • Strassa 15, 1513: Tarron goes out to the Owl and Talisman, and has a fine old time.
  • Strassa 15, 1513: Isaac, being done with his meditation, joins the sparsely attended table, which includes Tarron, Kasbak, Vojtech, Morta, Mirenien, Lilia, Josyp and Verush, and Adlyrn.
  • Strassa 16, 1513: Timbre asks Adlyrn for a loan to buy riding boots. Adlyrn instead sends Noreta with Timbre to go shop for boots. Cydiilya and Tarron will go along. They go to one of the outfitters on the South Road. Timbre and Cydiilya get dwarf winternight cloaks, gloves and mittens. Timbre gets a pair of dwarf-made riding boots, and a heat stone. Two changes of warm clothing – leathers and padded undergarments – are also purchased.
  • Strassa 16, 1513: Mirenien reminds Tarron that everybody is at the table, and now might be a good time to share. Tarron discusses the information he got from Wei Hu.
  • Strassa 16, 1513: After mado'yeh, Tarron goes through the books in the villa to see what is there for magic theory and/or mathematics. He finds a couple of magic theory texts, but they don't cover much that he doesn't already know.
  • Strassa 17, 1513: Tarron goes through the books in his office at the Temple and in the warehouse. In the office are two books, one on advanced wizardry and the other on dimensional mathematics. The math book is in an ancient mode of Sperethiel. There's some interesting stuff in the warehouse, but nothing like what he's looking for.
  • Strassa 17, 1513: Tarron sends a light sprite to Perduto asking for the coin in his room be taken to the City Treasury and changed up in denomination. Perduto will see to that shortly. Tarron sends a runner to Overland to have a team sent to his warehouse to pack stuff up on short notice. They send the runner back with a message saying that they'll be there in a candlemark, but the rush job will be expensive. The clerk, when the team arrives, gives Tarron an orichalcum coin to hold in return for the key to the warehouse.
  • Strassa 17, 1513: Tarron meets up with Perduto and the guards carrying his coin at the Office of the City Treasury. He changes up a large amount of his money into elemental coins and gold. The City Treasury is out of elemental coins after this. Tarron sends the elemental coins to the Comfy Chair, and will carry some gold on his person.
  • Strassa 17, 1513: Kasbak goes to the outfitters' shop. He goes to the one on the east side, with the weatherbeaten barker in rugged outdoor clothing, instead of the one on the west side, with the attractive young woman who was stressing the style and design of their goods. He buys a dwarf winternight cloak, traveling leathers, gloves, mittens, boot liners. Kasbak sends a light sprite to Tarron asking for an introduction to his cousin who trades in spices.
  • Strassa 17, 1513: Kasbak spends the time until he meets Tarron at the Windling House looking for someone who would sell amber. He remembers that it's popular in Shosara. He goes to the Shosaran Embassy. The woman there directs him to a dealer in gems and jewelry who has a trade connection with Shosara. Midesko, the dealer, shows him a fine selection of amber jewelry. One large piece has a massive insect in it, a giant mosquito that Midesko calls “sucking death”. Unfortunately, it's 7000 silver, and Kasbak only has 1500. Midesko puts together a collection for 1500 silver. Kasbak has him put back the more expensive of the two bracelets and one ring, and takes the rest (a bracelet, two rings, and three loose pieces) for 1100.
  • Strassa 17, 1513: Tarron meets Kasbak at the Windling House. Tarron introduces Kasbak to Bayesh, his cousin the spicer. Bayesh sells Kasbak five bales of spices, including two of orry and one of hamat, and a cookbook, for 300 silver. Tarron and Bayesh talk about getting serious production on the raw ingredients, with Tarron maybe buying some land out by one of the farming villages.
  • Strassa 17, 1513: Tarron does a karma ritual, and writes a letter to his grandmother about purchasing land and getting serious agriculture going, so that the Windling House could get into the export business.
  • Strassa 17, 1513: The Overland clerk returns the key to Tarron, and gets the orichalcum coin back. The packing and transport ran 2000 silvers, but has the Overland guarantee.
  • Strassa 17, 1513: Post dinner, Ueda teaches Vannin and Tarron to speak Kirghizi.
  • Strassa 17, 1513: Tarron spends the evening studying math.
  • Strassa 18, 1513: Tarron meditates on Lightbearer.
  • Strassa 18, 1513: Tarron spends the evening reading his mathematics text.
  • Strassa 19, 1513: Meditations: Vannin, Abate Curse; Tarron, Lightbearer; Kasbak, Lightbearer 2x; Ueda, Diplomacy
  • Strassa 19, 1513: Ninulya returns Tarron's notes to the villa with an apology for it having taken so long and some suggestions, mainly in the area of True Pattern recognition and interpretation, although she has some comments on mapping astral space to physical space as well. The package is delivered to the Comfy Chair in the afternoon by the scheduled Lightbearer. Tarron spends his afternoon and evening going through her notes. There's an annotated bibliography with thirteen books, all of which sound very large.
  • Strassa 20, 1513: Meditations: Vannin, Thread Weaving (Weaponsmith); Tarron, Lightbearer; Kasbak, Lightbearer; Cydiilya, Melee Weapons; Morta, Unarmed Combat; Srin, Durability
  • Strassa 20, 1513: Tarron spends part of the day working through Ninulya's commentary on his project notes.
  • Strassa 20, 1513: Tarron spends his evening reading.
  • Strassa 21, 1513: Tarron spends the time reading. He sends a light sprite to the Lightbearer dispatch office with a request for the texts that Ninulya recommended.
  • Strassa 21, 1513: Meditations: Vannin, Sense Magic Weapon; Tarron, Lightbearer; Kasbak, Lightbearer; Cydiilya, Mimic Voice; Morta, Claw Shape; Srin, Spellcasting
  • Strassa 22, 1513: Meditations: Vannin, Show Armor Flaw; Kasbak, Lightbearer 2x; Srin, Spell Matrix; Vojtech, Lightbearer; Tarron, Lightbearer
  • Strassa 22, 1513: Tarron studies his math texts in the evening.
  • Strassa 23, 1513: Tarron spends the day studying math.
  • Strassa 23, 1513: Vannin spends his evening in the ship's forge, working on his living crystal. Tarron observes.
  • Strassa 24, 1513: Meditations: Cydiilya, Speak Language; Vannin, Show Armor Flaw; Morta, Claw Shape; Tarron, Lightbearer; Kasbak, Lightbearer 2x; Vojtech, Lightbearer and Durability; Srin, Spell Matrix
  • Strassa 24, 1513: Tarron practices his astral shifting, going from the top of the deckhouse into his cabin.
  • Strassa 24, 1513: Imants returns Tarron's notes to the villa, with extensive commentary and two books on the fundamentals of elementalism that a wizard should be able to understand. Tarron has made some bad assumptions, not his fault, he's not an elementalist, but they have to be corrected or the project will be fundamentally flawed and not work.
  • Strassa 24, 1513: Tarron spends his evening reading.
  • Strassa 25, 1513: Tarron spends his day studying math.
  • Strassa 26, 1513: Meditations: Vojtech, Lightbearer; Morta, Karma Ritual (Beastmaster); Kasbak, Book Memory; Srin, Elemental Tongues; Vannin, Show Armor Flow; Timbre, Melee Weapons and Climbing; Tarron, Enhanced Matrix and Speak Language; Cydiilya, Insect Communication
  • Strassa 27, 1513: Tarron spends the day studying mathematics.
  • Strassa 28, 1513: Tarron spends the day studying mathematics.
  • Strassa 29, 1513: Tarron spends the day going through Ninulya's notes on his project.
  • Strassa 30, 1513: Tarron spends the day reading through Ninulya's notes and getting into the stuff Imants sent.
  • Veltom 1, 1513: Cydiilya tries to remember how to help a zoak deal with the cold. Her racial lore skill doesn't help. She remembers only that you're supposed to rub something on their wings. Her half-magic doesn't help either. She asks Tarron. He doesn't know, but suggests talking with Elne Killraven. Elne sighs, and takes Cydiilya to the foc'sle, where she pulls a jar out of the medicine chest and gives it to Cydiilya. The jar is sore-muscle ointment. That gets the zoak up into the air.
  • Veltom 1, 1513: Tarron's income: Wei Hu, 920; the Windling House, 630; Jazeps Pendareva, the Throalic stationer, 375. Currently on deposit with Overland.
  • Veltom 1, 1513: Tarron spends the day in the forge, prototyping an articulated armature based on Bortar's hand design. He's not satisfied with the results.
  • Veltom 2, 1513: Tarron steals some pastries from the galley and leaves the evidence at Bortar's door. He spends the rest of the day reading through Imants' notes on his project proposal.
  • Veltom 3, 1513: Tarron finishes reading Imants' notes on his project. Wow, does he have a lot of revising to do.
  • Veltom 3, 1513: Natulcien brings Tarron's notes back to the villa. She's worked out a good deal of the projection system and how to interface it with multiple Disciplines of magic. Yes, it took a while, but once she got into it, it was like a complex lock – she couldn't make herself let it go, had to figure it out.
  • Veltom 3, 1513: Tarron does a karma ritual.
  • Veltom 4, 1513: Tarron starts on Natulcien's notes.
  • Veltom 4, 1513: Tarron spends some time with Maven.
  • Veltom 5, 1513: Vannin spends the day in the forge. Morning is spent on the sword he's been making, with Tarron assisting. Afternoon is spent on living crystal. He very nearly spoils the piece of crystal he was working with.
  • Veltom 6, 1513: Meditations: Morta, Thread Weaving; Tarron, Enhanced Matrix; Kasbak, Willforce 2x; Bortar, Weapon History; Srin, Karma Ritual; Timbre, Climbing and Lock Picking
  • Veltom 6, 1513: Vannin teaches Tarron some new 8th Circle spells: Safe Opening, Compression Bubble, Peace Bond.
  • Veltom 6, 1513: After dinner, Tarron spends some time with Maven. They run laps around the deck while Cydiilya rides her zoak.
  • Veltom 8, 1513: Meditations: Morta, Spellcasting; Kasbak, Speak Language; Cydiilya, Speak Language; Srin, Read/Write Language; Bortar, Read/Write Language; Tarron, Enhanced Matrix; Timbre, Melee Weapons and Picking Pockets
  • Veltom 9, 1513: Tarron spends part of his day reading through Ninulya's notes on his project, and part of the day working in the forge on the armature he was designing.
  • Veltom 10, 1513: Meditations: Morta, Durability; Tarron, Enhanced Matrix, Kasbak, Ritual of the Ghost Master; Srin, Elemental Tongues; Timbre, Unarmed Combat and Durability
  • Veltom 10, 1513: A letter arrives from Vasylyko, for Vannin and Tarron. He has completed his work on analyzing the Stargate, and has sufficient knowledge now to build one, powered by four of Tarron's Vahnatai energy crystals. After consultation with Sarukher, Genseth, and Imants, it has been agreed that the plans and notes will be locked away in secure storage in the Mages' Collegium, and not used at this time. Having the capability to do a thing does not mean that you should do it. However, if an emergency should arise, the Promised Land has the capability to build a Stargate. He will be departing the Promised Land in the near future with an expedition to Parlainth, to look into the Doors in the old mage labs there, with an eye toward closing them.
  • Veltom 10, 1513: Tarron and Maven go running around the ship for exercise, paced by Cydiilya on her zoak. The rogue zephyr tries to knock Tarron off his mount by catching his wings. Tarron goes sailing up and back, and smacks into Dennic. The zephyr tries to get him again, but this time Tarron is braced for it, and folds his wings out of the way. Tarron, using his goggles, spots the rogue elemental. It goes down into the deckhouse and puts out Mirenien's lamp, knocking it over in the process. She comes stomping up looking for Perduto. She's got a big oil stain on her favorite old riding breeches. After another crash from below decks, and Anok being heard swearing, Tarron and Cydiilya go below. Anok is cleaning up the wreckage of a stoneware muffin pan and the muffins that were in it. The zephyr is in the flue, making the smoke go up and down, sending occasional puffs into the galley. Tarron reattunes a matrix with Silent Converse, and casts it to establish communication with the zephyr. Tarron does not speak the elemental tongue of air, but Arcane Mutterings doesn't require being understood. He gets an Extraordinary, sending the zephyr into a state of hopeless confusion and unease. The zephyr flees up the flue and out the chimney. Tarron runs up on deck, and sees the zephyr circling aimlessly over the deckhouse. He shouts to get its attention, then starts waving his arms and making strange gestures, and uses Arcane Mutterings. The zephyr flees, terrified.
  • Veltom 10, 1513: Tarron spends the rest of the day finishing his review of Ninulya's notes on his project.
  • Veltom 11, 1513: Tarron spends the day reading one of the books that Imants sent.
  • Veltom 11, 1513: Kasbak has a word with Tarron. Kasbak needs help with an experiment. He wonders if it's possible to transfer a book from one wizard's Book Memory to another wizard's Book Memory. Tarron suggests using talent linking. Kasbak has also thought about developing a talent knack for Book Memory. They will try it later.
  • Veltom 11, 1513: Tarron and Kasbak spend some time working on the Book Memory transfer idea. They debate whether the information should be pulled or pushed. Tarron is in favor of pulling the information from Kasbak, because of intent and control. Tarron weaves against his unmodified spell defense, then to Kasbak's base spell defense + his Book Memory Talent rank, to connect to the specific slot. It takes Tarron four tries, but he manages the connection. The information moves from Kasbak to Tarron. Tarron empties a spell matrix, and weaves from his Book Memory to the spell matrix, attempting to load the book into the matrix as if it were a spell pattern. Kasbak is worried that Tarron might try to dynamic-cast a star. Tarron assures him that he will not do so. Tarron succeeds in connecting the thread to the correct slot in his Book Memory talent, and to the matrix, but the information does not load. Incompatible file format. Book Memory does not currently have a knack that allows copying of a book from one slot to the next, but that doesn't mean such a knack couldn't be developed. Mirenien suggests a spell that dumps a nonsense rhyme into someone's head and distracts them. You could call it a mindworm, like an earworm but worse. Troubadours could develop an Unforgettable Song Talent knack.
  • Veltom 12, 1513: Tarron spends the morning reading the elementalism book.
  • Veltom 12, 1513: Going into the city: Srin, Vojtech, Perduto, Tarron, Timbre, Morta, Vannin, Ueda, Vanko, Mirenien, Kasbak, Slim.
  • Veltom 12, 1513: The noon meal is at one of three dining establishments available. The first is a more or less standard trisnari, with a savory, spicy aroma. The second is a grill, serving meat and vegetable kebabs and flatbread. The third is more of a tavern, serving thali and snacks along with strong beer and wine. Going to the tavern: Srin, Timbre, Slim. Going to the trisnari: Vannin, Ueda, Vanko, Mirenien, Tarron, Perduto, Morta, Kasbak. At the trisnari, the group goes with the cook's selections. The food is very spicy but very good. The three at the tavern have a language barrier issue, but the barmaid covers with a couple of quick gestures. She comes back with three thali trays and three mugs of beer. The trisnari group pays 70 silver for their meal, the tavern group 3 each. Slim tips the barmaid a gold, because his group was a bit difficult.
  • Veltom 12, 1513: Vannin's group goes off to the marketplace and generally wandering the city, looking for something for Tarron. Mirenien distracts Tarron with a shop of shiny things. Vannin buys a toy crossbow that has a quarrel enchanted to it. When the quarrel hits a target, it vanishes in a bright flash of colored light and a loud brass fanfare, and reappears on the crossbow. Vannin pays 225 silver for it. Maninderpal, an elderly illusionist retired from adventuring, would be happy to set up an export with the Bearers. Vannin also buys two stuffed fabric swords that make metal on metal sounds, and a mace that makes a squeaky noise, 75 each and 60 respectively. Maninderpal also makes costumes, for children and for theatrical troupes, that have special effects, like a blur when you run or lightning bolts from your hands. Maninderpal sets up a crate of assorted items for 2000 silver. Vannin buys an animated stuffed yak, about the size of a football, for 120 silver. It makes snorty noises when given attention, and will imprint on anyone that carries it around for a day, following them around thereafter. Perduto conjures a Porter to take the crate back to the ship.
  • Veltom 12, 1513: Tarron tells the story of how the Bearers helped Sarinsar recover her sitar. It goes okay, but Tarron isn't in top form. Vannin provides assistance, which bumps up the effect a little. Morta uses his Glamour ability to provide illustrations, which also bumps up the effect a little. They follow it up with the story of the courtball game against the gods of Xibalba. This goes over much better, partly because Vannin and Morta do much better with their storytelling, and partly because the audience has been warmed up, and partly because Mirenien has Ayameren act out part of the game with Timbre. Much applause this time. The third story is about the destruction of the Castle of Assassins in the Mist Swamps. After the stories, Timbre gives Tarron the blue silk coat. Morta gives Tarron the box of stone eggs.
  • Veltom 13, 1513: Tarron's Birthday
  • Veltom 13, 1513: Tarron gets a fancy pastry for breakfast, and a birthday wish from Anok. Everybody else gets the usual porridge.
  • Veltom 13, 1513: Vannin gives Tarron his birthday presents. Tarron tries out the squeaky-toy mace on Vojtech and Slim. The Bearers go up on deck to see Tarron try out the crossbow.
  • Veltom 13, 1513: Mirenien gives Tarron a pair of warm gloves. Finding someone who could make windling-sized gloves enchanted with true air and true fire was not easy. They're dark red with gold embroidery.
  • Veltom 13, 1513: Tarron spends some time practicing with his crossbow. Palontul provides him instruction for the safety of the crew.
  • Veltom 13, 1513: Tarron spends some quality time with Maven and generally goofs off.
  • Veltom 13, 1513: Timbre asks Tarron about Praxis, and how to find information about it. He tells her about the Lightbearer Library Network. She goes to see Perduto, who tells her how to file a library research request. She sends off a request for geographic information about Praxis with 110 silvers to cover expenses. Results are to be delivered to the villa in Fortetsa Hebo.
  • Veltom 13, 1513: The later part of the evening is largely occupied by Tarron's birthday celebration. A few of the off-duty crew provide music.
  • Veltom 14, 1513: Meditations: Tarron, Willforce; Timbre, Read/Write Language and Versatility; Vojtech, Melee Weapons; Kasbak, Book Memory and Willforce; Bortar, Haggle and Detect Weapon
  • Veltom 14, 1513: Tarron spends a bit of time practicing with his crossbow.
  • Veltom 15, 1513: Tarron saddles up Maven and gets him into his barding, then goes for a ride, to get Maven used to the gear again before they go out on the road.
  • Veltom 16, 1513: Tarron spends the day reading his elementalism text.
  • Veltom 18, 1513: Tarron spends the day reading his elementalism text.
  • Veltom 19, 1513: Tarron ties himself into the saddle and tries to meditate. He succeeds, thanks to Maven, and meditates on an enhanced spell matrix.
  • Veltom 19, 1513: Chin-Chiao comes over to the Bearers' camp, and asks if they'd like to go with her. The whole group goes along, with the exception of Perduto, who stays to watch over the camp. Tarron marks out a landing zone in case of needing to astral shift back to the camp.
  • Veltom 19, 1513: Tarron and Timbre find a section of the palisade wall that still needs repair. Not much that can be done in such a short time as is available.
  • Veltom 20, 1513: Tarron gets a day's reading done.
  • Veltom 21, 1513: Tarron meditates on Durability.
  • Veltom 21, 1513: At the banks of the river, Perduto tries to teach Srin the inner fire meditation. She still doesn't get it. She resorts to a Resist Cold spell. Perduto tells her that fire is every bit as much the element of the t'skrang as water, thanks to the Gift of Upandal. Perhaps Srin should meditate on the Passion. Tarron might be able to help.
  • Veltom 22, 1513: Timbre spots that nobody seems to be making errors or having concentration problems. Ueda doesn't know of any geographical features of magical significance in the immediate area. Tarron doesn't want to question it.
  • Veltom 22, 1513: Tarron spends the day reading his elementalism book.
  • Veltom 22, 1513: Tarron examines the earth sprites with his goggles, then checks out some of the other elemental sprites in the area.
  • Veltom 22, 1513: Tarron spends a couple of candlemarks meditating on his ring with the aid of thread sight. The ring's Name is Ormond, meaning Bear Mountain in the Kratan dialect of human, but what Tarron sees is a mountain with an evergreen forest and a number of bears roaming it. He also sees Lendrush forging the ring, using it to deflect a fire spell, and using it to deflect a lightning bolt.
  • Veltom 23, 1513: Tarron spends the day reading. He finishes the first elementalism text after six hours.
  • Veltom 23, 1513: Tarron gets out a flask and has a few drinks, and tries to draw the representation of the ring's Name as he saw it in the vision. The drawing does not come out well. Tarron has another couple of drinks, thinks about it for a while, finds a quiet place to go sit, and tries again. Oddly enough, despite all the alcohol, the drawing comes out better this time. The bears are relevant to the mountain, not the other way around. The mountain is the primary, the bears are secondary, the forest is there for embellishment. Tarron remembers that Kratas is at the foot of the Tylon Mountains.
  • Veltom 23, 1513: Tarron goes to talk with Vannin. T'Mor's memories yield up the Names of a few Name-givers relative to mountains, like Bergen and Ormond. Lendrush was before T'Mor's time. He was an enchanter who left behind a lot of items. He died rather spectacularly when one of his inventions failed catastrophically. Fortunately, he'd gone out into the wilderness to test it. Lendrush's Crevasse is still there. Tarron gives up and goes to bed.
  • Veltom 24, 1513: Timbre has a word with Tarron. She asks him about his goggles. She has no means of seeing astrally. Tarron could make her glasses that gave her astral sight. His goggles have a number of effects. He explains them to Timbre.
  • Veltom 25, 1513: Tarron meditates on Spellcasting in the saddle.
  • Veltom 26, 1513: Tarron spends some time observing the elementals, and talking with Perduto about basic elementalism theory.
  • Veltom 28, 1513: Tarron has a bottle of wine sent to his room and does some reading.
  • Veltom 29, 1513: Vannin and Tarron each owe 8 gold for the wine. Timbre owes 2 gold for the haircut. Bortar owes 6 gold for the massage.
  • Veltom 29, 1513: Tarron spends the day reading his math text.
  • Veltom 30, 1513: Tarron tries to meditate and fails. He spends the day reading.
  • Charassa 1, 1513: Tarron's income: Wei Hu 524; the Windling House 1159; Jazeps Pendareva, the Throalic stationer, 520 (he picked up a contract for supplying a minor trading house)
  • Charassa 1, 1513: Tarron tries to meditate and fails. He spends the day reading his math text.
  • Charassa 2, 1513: Vannin takes the west side, with Tarron, Srin, Morta, Mirenien, Ueda, and Vanko (who is instructed to stay close to the bunk wagons). Perduto takes the east side, with Bortar, Kasbak, Vojtech, Slim, and Timbre. Dar Puntso joins the team on the east side, and Rinchen goes to the west.
  • Charassa 2, 1513: The assault: The bandits ride over the hillside around 60 or 70 yards away, close enough to close at a gallop in a single round. Bortar fires an arrow and knocks a bandit off his horse. Timbre hides behind Vojtech. Kasbak sprouts his vines for intimidation purposes, then casts a Razor Orb. The bandit he targeted, one of the point men, explodes, spattering two nearby and knocking down his horse. Srin tosses an Icy Surface 15 yards, with its extent going away from the caravan as far as it will reach. Her effect isn't strong, and the horses are able to maintain their footing. Vannin tosses a Razor Orb of his own. His target also explodes. Vojtech waits for the bandits to close. Slim thread weaves. Morta thread weaves. Tarron puts a Counterspell on the group. Mirenien thread weaves. Rinchen uses Air Dance and rises up off the ground. Perduto tosses a Fireball. It knocks a rider off his horse and disrupts the formation a bit. Dar Puntso slides down off his horse and casts Angry Giant Stamps His Feet, knocking down three horses and their riders. A fire elemental manifests over the bandits and sets two of them ablaze. The bandits fire a volley. Vannin is hit. He uses an Armor of Light at the last instant and narrowly avoids taking a wound. Kasbak is missed. Perduto is hit, but the arrow does not penetrate his armor. Dar Puntso takes an arrow in his right thigh. A couple of the caravan guards are hit, and the driver of one of the cargo wagons is killed. Vojtech gallops off to engage the bandits that have closed with the caravan, three wagons ahead. Despite being a poor rider, Vojtech manages to get an armor-defeating hit on a bandit. He fails to do a wound.
  • Charassa 2, 1513: In the next round, Bortar identifies the leader of the team on his side. He uses Spot Armor Flaw and finds a critical opening. Bortar dons his wing ring and attacks. He gets a massively extraordinary hit, taking the man's head off and sending it flying back over the hill. Timbre flies over to Vojtech and attacks the bandit that Vojtech was engaging. She gets an extraordinary hit, and throws in her Surprise Strike talent, knocking the bandit off his horse and killing him. Slim weaves his third thread, and force casts an Extended Multi-Grip into the midst of the bandits, killing five of them. Kasbak reaches out with his Vines and grapples a bandit, crushing him to death. Morta tosses a Phantom Fireball. Enough of the bandits had seen Perduto's real Fireball the previous round that nobody disbelieves it. Three of the bandits take wounds, but only one is knocked off his horse. Vannin rides up the line to join the melee. He swings his heartblade and gets an extraordinary hit, killing the bandit in one blow. The larger part of the bandits turn and flee. Vojtech joins combat with a bandit currently battling a caravan guard. He does a wound. Srin holds her action to see what happens. Tarron Flings a rock and knocks a bandit unconscious. Mirenien gets off a Bone Dance and takes a bandit off his horse, making him flop around on the ground. Rinchen vaults through the air, comes down on a bandit's horse behind him and takes the bandit's head off. Dar Puntso swaps a stick for a bandit's sword, resulting in the man being cut down by a caravan guard. Perduto doesn't have a target except for the bandits who are fleeing, and holds his action.
  • Charassa 3, 1513: 50 km. The caravan halts where the village of Lamela used to be. There's nothing there but burnt ruins now. Kusumanjali is upset. She knew people here. The chop found carved into the spirit post in the center of the ruins indicates that this was a raid by a bandit tribe, possibly the same one routed yesterday. Vannin rides up to the front of the caravan to see what the problem is. Morta and Srin go along. Tarron objects to Bortar trying to go along as well. Kusumanjali asks for the Bearers' scout and nethermancer. Vannin sends Morta for Slim, Vojtech, and Mirenien. Kusumanjali asks the three of them to go along with her scouting party, and sends four more caravan guards with them. Vojtech realizes that while there was a battle here, it was several weeks ago, as the traces have weathered. They catch up with Pema and Gyaltag's group. Kunsangtse has examined the wall and says that it was brought down with thrown rocks, not elementalism. Gyaltag goes off to speak with the few ancestral spirits still hanging about, and see what he can do about pacifying them. Vojtech casts about for a trail that might tell him where the bodies went. He finds drag marks leading to one of the burned-out barns. They find a chop on the barn wall that reads “Hungry Locusts”. Slim and Vojtech call Kunsangtse and Mirenien over to the barn. Kunsangtse says that dragging the bodies into the barn would be standard operating procedure. The scouting party returns to the caravan and makes their report. Kusumanjali orders the caravan to move on another mile or so and find a campsite.
  • Charassa 3, 1513: Kasbak asks Tarron for spells. He learns Lightning Cloud, Mystic Net, Dislodge Spell, and Call. Kasbak teaches Tarron the Matrix Trap spell he learned from Master Genseth.
  • Charassa 4, 1513: Tarron spends the day reading.
  • Charassa 4, 1513: Slim continues working on his thesis. Not only does he gain an insight into patterns and how they overlay, he spots a rather unpleasant true pattern overlaid on the ferret following the party. Slim calls Morta over. As soon as Slim says something about the ferret, it's released, and scurries away. Morta has an astral sight look to see if he can spot the ferret. He does not see it. Maven lets Tarron know the ferret ran away. After being asked to let Tarron know if there are other animals, Maven directs his attention to an owl. Slim spots a similar true pattern overlaying the owl as it fades away. The owl leaves.
  • Charassa 4, 1513: Timbre practices her Engaging Banter on Tarron. She totally fails to get his attention. She tries it on Morta. That works. Tarron tries Arcane Mutterings on Timbre. It totally disrupts Timbre's efforts. Tarron wanders away.
  • Charassa 5, 1513: Tarron asks Dar Puntso about the clouds. Dar Puntso has no idea why they're glowing. It just happens sometimes.
  • Charassa 5, 1513: Tarron spends the day reading.
  • Charassa 5, 1513: The Bearers go into town and find an inn. Timbre uses her Read/Write Language talent to learn Cathayan from the poster at the gate. They register at the constabulary post first, where they're given a list of inns that have enough rooms for the group. The elderly woman behind the window at the counter regards Tarron with deep suspicion. She tries a charm against the yen'hi'ji, but nothing happens. She gives the group a list of inns to try and tells them to not let the innkeeper charge them for the runner who takes the inn's name back to the constabulary office.
  • Charassa 5, 1513: The Bearers try the first inn, the one closest to the constabulary. They're shown to the bath house out back so that they can wash first. The meal is excellent and served in a private dining room. The rooms are up on the third, top, floor, which has been cleared for the party. Tarron is shown to the big room at the end of the hall, where there is not only enough room for his entire family, but a bowl of fruit and a bottle of chilled wine.
  • Charassa 5, 1513: Tarron and Dar Puntso have a quiet word. Dar Puntso tells him the legend of the yen'hi'ji. Tarron figures out that Guo-liang was a yen'hi'ji.
  • Charassa 6, 1513: Tarron is awakened by a serving maid setting out breakfast. She leaves quietly. He's awakened again by Maven eating the breakfast. Another breakfast is delivered.
  • Charassa 6, 1513: The Bearers see the watch knock over a blind beggar who was in their way. Vannin helps him up and slips him a gold. Timbre gives him one of the salted fish she mooched from Tarron's breakfast. A monk sees this. Word will spread a little that the Bearers have proper conduct.
  • Charassa 6, 1513: Tarron spends the day reading. He advances the rank of his Math skill.
  • Charassa 6, 1513: The caravan rolls into Gyangtse, in the eastern end of the Phoenix Throne Mountains, between the second and third northmost reaches, two candlemarks before sundown. Vannin has to pay 20 gold for the city entrance fee. Kusumanjali gives Tarron a list of Names of porters and warehouse / storage people to deal with and to not deal with. The Bearers need to get their stuff out of the caravanserai in the next day or so. They can stay at the caravanserai hostel tonight if they like, but have to be out in the morning.
  • Charassa 6, 1513: Tarron supervises the unloading of his goods. Vannin suggests that the rest of the Bearers do likewise.
  • Charassa 6, 1513: The Bearers go to a Feng Dei-style grill for dinner, then to a high-end tavern near the rich area. The dancer portraying the fearsome beast badly startles Timbre, Srin, and Vojtech. Tarron pays 12 gold for the plum wine and the entry fee.
  • Charassa 7, 1513: Tarron opts for Kung Wan-ling's warehouse. It's more expensive but has better security. To store Tarron's stuff for one week, with a magic seal on the warehouse, 25 gold.
  • Charassa 7, 1513: Tarron leads the Bearers to a porter's office, that of Tah Han-wu. His son Tah Lui-Chun actually runs the business, as the elder Tah is usually drunk. Tarron puts 16 silver down as a deposit on the labor of eight men.
  • Charassa 7, 1513: Perduto and Tarron lead the laborers over to the caravanserai. Kasbak goes along. They spend the next few hours getting Tarron's stuff out of storage, carried over to the warehouse, and put into secure storage.
  • Charassa 7, 1513: Vannin picks an inn midway between the warehouse and the nearest temple, the Orange Blossom. It's ten silver per person per night, which includes breakfast and a bath. The inn has its own bath house out back. Six rooms are arranged, one with a double bed for Vannin and