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Bortar "the Pink" Lesarb (ork Weaponsmith)

Gender:Male
Race:Ork
Discipline:Weaponsmith
Circle:8
Location:Bearers of the Helm

Personality:

Description:

  • Permanently bright pink from head to toe, including hair, due to the color getting Named onto him after an accident with a dye vat. His armor is black and speckled with tiny bright flecks. Any armor he wears for an extended time turns to this color scheme due to the legend that has spread about him, describing him as "bright pink with armor black as the night sky".

Relationship:

Player:

Events:

  • Riag 11, 1511: Bortar spends the morning picking seeds out of a batch of fresh herbs, and the afternoon tending a rendering pot.
  • Riag 12, 1511: Bortar spends the afternoon researching uses for the herbs he’s been preparing.
  • Riag 13, 1511: Vannin returns to Yistane for Tarron. The trip to Bethabel for Morta and Bortar is pushed off till tomorrow.
  • Riag 13, 1511: Bortar buys the herbs to make morning-sickness tea for 25 silver. Morta loans Bortar 2 gold for it.
  • Riag 13, 1511: Morta’s gift for Bortar was stolen from the common room of the inn. No clue who took it.
  • Riag 14, 1511: Bortar spends the morning stoned after taking painkiller for his elbow.
  • Riag 16, 1511: Rain. Tarron, Bortar, and Morta spend the day meditating.
  • Riag 17, 1511: The Chair is attacked by a pride of gargoyles, after accidentally sailing into their territory. Muhlwena is killed. Debri suffers a broken leg after falling from the rigging. Fidec, Oucife, and Annec are injured. Bortar is knocked unconscious. Morta displaces the ship’s image and distracts the attackers, while Roos brings down part of their rookery with the fire cannon, and the ship gets away.
  • Riag 19, 1511: Bortar spends an hour studying Askanya’s dagger, night 1 for Weapon History.
  • Riag 20, 1511: Bortar meditates on Steel Thought, then does Weapon History day 2. He also Names his sword Crystalsplitter.
  • Riag 21, 1511: Bortar makes a third Healing potion. He meditates on Avoid Blow. In the evening, he works with Askanya’s dagger, for day 3.
  • Riag 23, 1511: Bortar can use his right arm again.
  • Riag 24, 1511: Bortar: day one of Forge Blade on his broadsword
  • Riag 25, 1511: Bortar learns Durability. He may have gained the attention of Garlen from recent activity.
  • Riag 26, 1511: Vannin trains Bortar in Read/Write Language.
  • Riag 26, 1511: Bortar does Day 2 of Forge Blade on his sword.
  • Riag 27, 1511: Vannin takes Bortar and Tarron shopping.
  • Riag 28, 1511: Vannin and Ueda sneak off in the early morning to go shopping. Vannin orders a suit of fernweave for Bortar, and brings home some odd bits of broken armor for practice.
  • Riag 28, 1511: Bortar does Day 3 of Forge Blade on his broadsword. He hoses up repairing a pauldron.
  • Riag 29, 1511: Bortar’s last day of training.
  • Riag 29, 1511: Tarron, Tordek, Bortar and Ulrich go out drinking. Ulrich gets left at the ship while the rest go to the villa for the night.
  • Teayu 1, 1511: Bortar’s fernweave ready for fitting. He’s given instructions on how to care for it.
  • Teayu 2, 1511: Bortar goes to Tarogorn and learns about symbols on the tang of blades
  • Teayu 5, 1511: Bortar prayed to Garlen for assistance. The Passion has taken notice of him. Aid will be available through him for himself and others.
  • Teayu 6, 1511: Vannin, Tarron, and Bortar pursue Nugh. He leads them to Nemesis’ resort, where they are ambushed by Nemesis and a gang of crossbowmen. Nugh has already moved on. Nemesis marks Tarron and skips out.
  • Teayu 7, 1511: Bortar goes off to meditate, Karma Ritual
  • Teayu 8, 1511: Bortar meditates on Haggle after nooning.
  • Teayu 8, 1511: Bortar works on his heartblade.
  • Teayu 9, 1511: Tordek meditates on Durability, Bortar R/W Languages, Tarron Spell Matrix
  • Teayu 10, 1511: Bortar is given a box containing an amulet of Garlen by Mountainshadow, but told not to open it. He’ll know when to open it.
  • Teayu 11, 1511: Bortar down-ends his Charisma test. He doesn’t get to roll again until the 16th.
  • Teayu 11, 1511: Team for FN op: Vannin, Varag, Tarron, Bortar, Jharkor, Yentyrn, elementalist C8, Jenid Feluxclaw + 3 Cathan jungle fighters, 2 Sky Raiders from Ner'ral?. They depart via astral portal. Tana Lunnar, Grand Master of the FN, says the ritual will be performed at dawn the next day.
  • Teayu 12, 1511: Bortar botches the entry, and is being chased through an abandoned trollmoot by a Horror. He turns it into a bunny and kills it. He gets out of the trollmoot and lands in the Mist Swamps. He tries an astral shift, and lands what appears to be the Comfy Chair. That rouses his gahad, which does not help. He’s back in the Mist Swamps. From there, he uses the portal to get to the behemoth, using the theory of seismographic triangulation to locate the target.
  • Teayu 13, 1511: Vannin, Ueda, and Morta go to the Baths of the Passions, and visit the Bath of Astendar. Tarron, Bortar, and Tordek go off to see an apothecary for assistance with Bortar’s scorching. Tarron assists Bortar in convincing the apothecary to teach Bortar how to make a Last Chance Salve.
  • Teayu 14, 1511: Bortar spends the day on nursing duty.
  • Teayu 15, 1511: Bortar makes a Last Chance Salve. It has to sit for two days.
  • Teayu 16, 1511: Bortar has a fine night with an ork woman. He has bruises the next day.
  • Teayu 16, 1511: Bortar can roll CHA again. He has a dream that night in which Garlen’s path is set before him.
  • Teayu 17, 1511: Bortar makes a healing potion, ready the next day. His Last Chance Salve is ready.
  • Teayu 17, 1511: Bortar joins a drinking game with other orks.
  • Teayu 17, 1511: Guests at the masquerade ball include:
    • Alamaise, in elven form, dressed as Upandal
    • The V’strimon delegation, dressed as water spirits
    • The T’kambras delegation, dressed as jungle t’skrang
    • Two Henghyoke, dressed as k’stulaami with silk “gliding membranes”
    • Detne, dressed as an Invae Hunter, jade mask and all
    • Spokesman for the Assembly Sarukher, dressed as Naaman Y’ross
    • High Priest Tolnor, dressed as a troubadour
    • General Pelam, dressed as a sky raider
    • Vannin is done up as a Cathayan dragon, with an illusionary mask that mimics his expressions and lets him breathe fire. He has two pages assigned to carry his train.
    • Tordek is dressed as a sky raider, with an illusion and a levitation spell.
    • Bortar is costumed as Byrnicus.
    • Tarron is costumed as Vestrial, with a scepter that has a squeaky on one end and a feather on the other.
    • Morta is costumed as a jungle griffin.
    • Ueda has herself done up as a Maracian dancer, lots of semi-transparent silks and a veil instead of a mask.
    • Mirenien’s costume is a gargoyle.
    • Tevrai, speaker for women, uses a costume ring to appear as a Spectral Dancer.
    • Akunu, chief smith, shows up in Cathayan scholar’s robes.
  • Teayu 18, 1511: The apprentices are sent off to Yvgeny Stavrovich. Bortar wakes up with a hangover.
  • Teayu 20, 1511: Crossing the ditches is troublesome. Bortar falls in, and Tarron uses Vines to pull him out. An elementalist instructor blocks further use of Vines. Tarron casts Leaps and Bounds on the rest of the party. Markien grouches at them for not using the boards on the second and third ditches, and for losing three people.
  • Teayu 21, 1511: More drill practice, more tactics lessons for the apprentices. Bortar is home ill.
  • Teayu 22, 1511: Bortar is still sick. Morta goes home at noon, having fallen ill.
  • Teayu 22, 1511: Ditch room. Tarron, Bortar, Tordek, Morta fail on the way. Drake gets to the staff, and retrieves it.
  • Teayu 28, 1511: Bortar makes a Last Chance salve. It requires five days to cure.
  • Borrum 2, 1511: Morta works on Dead Fall, Tarron on Astral Sight, Tordek on swordplay and footwork, and Bortar on forging blades.
  • Borrum 4, 1511: Bortar’s pole axe has three key knowledges and a Deed. The first key knowledge is the Name of the weapon. He borrows a book from the Great Forge to research it.
  • Borrum 5, 1511: Bortar is dyed pink. Two weeks for it to fade from his skin. His hair will have to grow out. He left his armor at the textile works to be dyed black. It’ll be ready in three days.
  • Borrum 5, 1511: Detne volunteers to take the apprentices for a bit. She takes Bortar, Drake, Sharaya, Tarron, and Tharq on a road trip to Evenkia for drinking and saunas and dancing.
  • Borrum 6, 1511: Bortar’s Circle advancement ritual, and tour of the foundry south of the city.
  • Borrum 6, 1511: Bortar trains with a short bow for his first time.
  • Borrum 8, 1511: Bortar goes to talk to the captain of Loom of Dreams. Tarron goes along. They talk her down to 17,500.
  • Borrum 8, 1511: The apprentices go aboard Astendar’s Fire. Accomodations:
    • Tarron: hammock in galley
    • Bortar: Foc’sle, with head up in the point of the bow
    • Sharaya: Hammock in galley
    • Morta: Truss space in port outrigger
    • Drake: Cupboard by engine room normally used to store spare rope
    • Tharq: On deck
    • Perduto: Foc’sle, decent spot
    • Urgruk: On deck
    • Dannar: Storage aft of wheelhouse
    • Vannin: Spare bunk above starboard axle
  • Borrum 13, 1511: Tharq, Bortar, Morta, and Drake go to see Winon. Tharq puts his foot through the step on the way up, and injures himself severely. He gets out of it by turning into an owl. Things go from bad to worse, as Tharq attacks Winon out of frustration. Bortar gets dumped into the street by Winon’s spirit assistant, Guido. Tharq tries to throw Winon out the window, and only halfway succeeds. Winon has a Death’s Head going at the time, which affects everyone on the street.
  • Borrum 13, 1511: Vannin and Bortar arrive at the magistrate’s inn. Vannin talks with Elberia, and gets the rest of the story, then goes downstairs to see Tarron.
  • Borrum 14, 1511: The group tracks Drake to the Eastern Quarter Mortuary. After dickering with the toll collector, the group astral shifts to Drake’s location. Bortar pops the locks on the door and Neberos’ shackles. Tarron casts a shatter lock on Drake’s shackle. Vannin astral shifts the group back to the inn in Haven just as the cadaver men arrive.
  • Borrum 15, 1511: Bortar spots a nasty scything blade trap. He warns the group in time.
  • Borrum 15, 1511: The Screaming Fountain zaps the party.
    • Tharq is not affected due to hiding his mind in his familiar.
    • Tarron is not affected because he was using magical earplugs given to him by the statue of Vestrial, after he made an offering of a jeweled bracelet.
    • Vannin cannot make decisions without making a Willpower against a 27.
    • Drake has to make a Willpower against a 27 to avoid running, screaming, from any threat.
    • Bortar cannot do anything without help.
    • Miriel’s target numbers for spellcasting and threadweaving are increased by 27.
  • Borrum 16, 1511: Bortar meditates.
  • Borrum 17, 1511: Bortar spends an hour in prayer to Garlen. He gets granted a blessing that will allow him to use a major effect later in the campaign, a knack-like extension of his Questor abilities based on how much effort he puts in along the way.
  • Borrum 17, 1511: Vannin hunts for the other kids. He finds four of them, two alive. It’s a rough ride, and the feathered serpent knows who took the kids. Bortar does a magnificent job taking care of the two survivors – they’ll be fine.
  • Borrum 17, 1511: A remote scan locks onto the Stargate, the gate opens by remote, and two gnashers come through. They’re swiftly killed by Bortar and Vannin.
  • Borrum 18, 1511: Vannin takes the group off to see Icewing. Bortar comforts Miriel, Ordin, and Jasmine, when they fail their Willpower tests. After some explanation by Vannin, Icewing agrees to come see the Gate.
  • Borrum 18, 1511: Officer’s briefing. Vasylyko suggests moving the anchorpoint of the thread from the replica child to Vannin, since he’s Mirenien’s father. Vannin assigns Vasylyko to research the possibility of this. Vannin wants to know if it’s possible to move from the Dreaming to other metaplanes. Bortar tells of his using the Stargate in the Dreaming to find his way to the behemoth.
  • Borrum 18, 1511: Bortar, Tarron, Vannin, and Ueda go to the villa. Vannin and Ueda meet Lilia and Josyp. Tarron puts the hourglass, the spike bomb, and the book in Vannin’s lab.
  • Borrum 18, 1511: Vannin, Bortar, and Tarron go off to see Ilvosh. He explains a bit about the metaplanes to them.
  • Borrum 18, 1511: Ueda stays at the villa when Vannin, Bortar, and Tarron return to Stargate Island. She has work to do in Fortetsa Hebo.
  • Borrum 18, 1511: Bortar’s looted herbs: foxglove, chamomile, spearmint, yapoyan, korjun, willow bark, althea root, restharrow, parsley, lyamin, tamarind seed, black root.
  • Borrum 19, 1511: The next morning, Vannin wakes up with a hangover. The rest of the party does karma rituals, and is appreciative of Bortar’s willow-bark tea.
  • Borrum 19, 1511: Bortar assists the master healer in a debridement, then asks for herb identification. He doesn’t know yapoyan, but korjun is identified as reducing resistance to magic, when administered as a tincture. It has to be given while fresh, as it loses potency quickly.
  • Borrum 19, 1511: Tarron tries to kill himself to get rid of the Horror Mark. It doesn’t go so well. Bortar can’t kill him due to being a Questor of Garlen. Jasmine tries, but the wound, while mortal, is healed before Tarron actually dies. The Horror Mark remains.
  • Borrum 19, 1511: Bortar ends up with a human woman and an ork woman both. He manages to do well by them, but not a performance worthy of legend.
  • Borrum 20, 1511: Bortar wakes up at the ork woman’s home, because she had a bigger bed. The human woman was however the more enthusiastic.
  • Borrum 20, 1511: Bortar goes to the dye works. He tells the floor manager that his group is going to a distant land, that doesn’t have much in the way of dyes or paint. The floor manager offers to put together a package of dyed wool fabrics, powdered dyes, and instructions on how to mix and process the dyes.
  • Borrum 20, 1511: Bortar reports in to Vannin on his progress at the dye works. He then goes off to do his Weapon History study on the poleaxe.
  • Borrum 20, 1511: Lunch meeting with Arethia, Vannin, Bortar, Tarron, Miriel, Tordek, Morta, Ueda, Lilia.
  • Borrum 20, 1511: Ueda sends Tarron, Drake, and Jasmine, aboard the Darksbane, to the k’stuulami settlement, Bortar to talk to Jelabi and gather information on Indrisa, Miriel to Danyliko to gather information on Ardatha, Tordek to the T’kambras trade mission to see what forces they could commit for coin up front. Vannin goes off to write a letter to Tahira. Arethia sees to getting herself and her train rooms for the night at the villa.
  • Borrum 20, 1511: Bortar goes and talks with the Indrisan cook, Jelabi.
  • Borrum 20, 1511: Bortar is to go to the Office of Employment and get a list of trades FH is short on, and to the Training office, and get a list of current trainee status and half-magic adepts.
  • Borrum 20, 1511: Bortar, Tharq, and Miriel go to an ork bar. Tharq buys a bottle of mountain’s blood. Bortar wins a drinking game against half a dozen of the Thunderborn and half a dozen warehouse laborers.
  • Borrum 21, 1511: Everybody (except Bortar) gets up early. Tarron has an idea to invent the ballpoint pen. He wakes up Bortar, then Vannin.
  • Borrum 21, 1511: Bortar goes off to locate Indrisan contacts in the city. He and Tordek go to the Temple library.
  • Borrum 21, 1511: Bortar and Tarron request their allowance from Adlyrn. She issues each of them 50 silvers, with no more available until the 26th. Tharq and Jasmine are issued 50 silvers one-time traveling expenses.
  • Borrum 21, 1511: Bortar goes by the Training complex, and requests a list of current trainees. He then stops by the Office of Employment, and gets a list of needed supplies.
  • Borrum 22, 1511: There’s a young ork woman with several children and a very large cat at the door. She’s asking for Bortar.
  • Borrum 22, 1511: A brief encounter between Josyp and the ork kids ends with Kerfen batting Josyp’s ball back to him with so much force she knocks him down. Bortar bathes the kids and himself.
  • Borrum 22, 1511: War moot. Much information shared. Silent Vanishing has been on R&R for a couple of days, and is probably ready for another mission. Bortar presents his information on Indrisa. T’Mor tells the group about the Takers while Vannin is out of the room. Discussion of unified magic theory. The group finally realizes that Denairastas is trying to fix the world. They decide to send Vannin to perform the Rite of Petition, present their hypothesis, and ask what the Council feels about it.
  • Borrum 22, 1511: Bortar, Jasmine, and Drake try to deal with Bortar’s kids and Josyp. They’re less than successful, ending with Josyp falling in the fountain while unwatched, Adlyrn angry at Bortar, Jasmine with an injured knee, Emmanaia with a bloody nose, and Talaitha ashamed of having had an accident due to being tickled.
  • Borrum 22, 1511: Bortar reads Relemma’s journal, discovering that the vision Relemma had of Vadim matches up pretty well with an Indrisan legendary figure.
  • Borrum 27, 1511: Timeglass: Tarron puts in 8 hours on his spell design work, Bortar meditates on Melee Weapons, Jasmine meditates on Flame Arrow, Drake meditates on Astral Sight, Tordek meditates on Missile Weapons.
  • Borrum 27, 1511: They prepare to go into a dark entryway into the foundation of one of the more intact buildings, but are beset by a pack of knife cats. Vannin having lit the Helm, the light demolishes the cats, except for one Bortar kills and one that falls down underneath the reflecting pool. The fangs are divided up between Tharq, Bortar, and Tarron, who also takes a claw.
  • Borrum 27, 1511: Stop for healing. Vannin lays hands on Jasmine. Bortar removes a wound each from Drake and Tarron. He treats Tarron with non-magical medicines.
  • Borrum 27, 1511: The group heads down the stairs with Bortar on point. They find nothing waiting for them.
  • Borrum 27, 1511: Jasmine is tripped by a wiggly plant root and falls into a patch of poisonous mud. Vannin throws a Clean spell to get rid of the mud, but Jasmine is still blistering and cracking. Bortar applies a Kelix’s poultice, and Jasmine shakes off the poison. Bortar mixes up a salve to relieve the itching and burning from the skin damage caused by the contact poison. Bortar takes a sample of the poisoned mud.
  • Borrum 28, 1511: The group splits up: Magical Studies – Vannin, Ueda, Tarron, Morta, Tharq; Medicine – Bortar, Jasmine, Drake, Tordek, Miriel
  • Borrum 28, 1511: The Library of Medicine is in passable condition, with the aboveground portion broken open but still semi-standing. Bekvilatov, 2nd assistant librarian, is present. She gives Bortar Key 2, and leads him to Seal 2, the Pharmacology Department. He takes four cubes of books. From Surgical Studies (Key 4), he gets two cubes of field expedient techniques and battle surgery.
  • Borrum 28, 1511: No boost from Gehrit today. Bortar makes a disparaging remark, and Gehrit requests a party. Vannin approves, and Gehrit gets busy.
  • Borrum 28, 1511: Bortar has to go up into the rigging to get Kerfen down. Yvgeny ties a safety line to him. He falls off the yard. The first time, he’s okay. The second time, he hits his head on the mast. The third time, he gets out to Kerfen, but fumbles trying to get a safety line around her. He saves Kerfen, but injures his back in the process. Jasmine takes Kerfen to change her clothes, as Kerfen’s wet herself.
  • Borrum 28, 1511: Bortar finds Morta thread-weaving in front of Bortar’s cabin door. Morta tries to walk off as if nothing was happening. Bortar whips off his boot and throws it, pegging Morta in the back.
  • Kerfen’s first words to Bortar are “did you really pee your pants when you saw a Horror?” This doesn’t go over well. He sends her to his room, and goes to get the other three. On the way back, he passes Chrysocheir, who’s peeved at having been dislodged from his sleeping spot on Bortar’s bunk.
  • Borrum 28, 1511: Bortar prays to Garlen for protection of his family. He gets back a message that he’s doing fine, keep going.
  • Borrum 29, 1511: Bortar sics his kids on Morta. They beat the stuff out of Morta. Tharq uses a Dry and Wet to first soak the kids and Morta, then dry out the orks.
  • Borrum 29, 1511: After lunch, Bortar puts his kids down for a nap. He tells them a story, and does a decent job at it.
  • Borrum 29, 1511: Bortar tells his kids the story of All-Wings and the creation of All-Biter and All-Protector. He then foists the kids off on Jasmine.
  • Borrum 29, 1511: Using the Timeturner, Vannin meditates on Melee Weapons, Jasmine on Wound Balance, Bortar on Abate Curse.
  • Borrum 30, 1511: Chrysocheir covers for Bortar. As a result, Bortar meditates on Detect Weapon, and spends an hour in study for Armor History on his ork plate mail.
  • Doddul 1, 1511: Bortar meditates on Abate Curse and works on Armor History.
  • Doddul 1, 1511: Bortar does his Armor History roll. He finds out that the armor has four thread ranks, a Spell Def of 18, and the first key knowledge is the Name.
  • Doddul 2, 1511: Bortar works on his Armor History and meditates on Detect Weapon.
  • Doddul 2, 1511: Bortar fixes Jasmine’s armor sleeve.
  • Doddul 3, 1511: Using the Timeglass, Vannin meditates on Read/Write Language, Tarron on Book Memory, Jasmine on Karma Ritual, Bortar on Abate Curse. Palontul meditates on her Melee Weapons.
  • Doddul 3, 1511: Chrysocheir covers for Bortar so Bortar can meditate on Detect Weapon.
  • Doddul 3, 1511: Tharq works with Bortar on anti-spirit weapons. After research, Tharq begins to build a spell matrix into his voulge.
  • Doddul 4, 1511: Bortar meditates on Haggle. He studies for his Armor History.
  • Doddul 5, 1511: Bortar meditates on Read/Write Language.
  • Doddul 6, 1511: Bortar works on Armor History.
  • Doddul 7, 1511: Bortar’s kids go berserk after having sweet rolls for breakfast.
  • Doddul 7, 1511: Bortar and an enemy Swordmaster trade shots. The Swordmaster comes off much the worse.
  • Doddul 7, 1511: Bortar yells an insult at Nix, insulting his personal and racial honor. He follows up with an Extraordinary bowshot. Nix is unconscious.
  • Doddul 7, 1511: Kwaner got hit in the gut. Between Vannin laying on hands and Bortar soaking the wounds, Kwaner survives, but is in shock due to the massive trauma. He’s an old ork, and his time may have come.
  • Doddul 8, 1511: Nix swears that he will have Bortar’s head or Vannin’s, one or the other, for the insult.
  • Doddul 8, 1511: Bortar, Morta, Tarron, Jasmine, Drake, Miriel, Tharq, and Tordek go off to do shopping. Vannin and Ueda go back to the ship. Ueda wants to go lie down for a nap. Vannin does metaplanar research. He gets sidetracked and spends a couple of hours on dimensional theory, which while interesting, isn’t directly applicable.
  • Doddul 8, 1511: The shoppers find an elf who makes precision tools, including windling jeweler’s tools. His Name is Enrico. Tarron buys a set of forge tools and a set of jewelry tools. Bortar buys a set of rune carving tools, and haggles down from 250 silver to 150. Jasmine buys a set of leatherworking tools for 175. All of these add 1 step.
  • Doddul 8, 1511: Bortar leads the group to a big, rowdy bar, with a primarily ork clientele. There’s a few trolls and humans and dwarves as well, in a loud, boisterous, happy crowd. They have selachi fat hurlg for 36 silver a bottle. Bortar buys 2. Tharq asks for a bottle of Mountain’s Blood. To knock down the price, at the barmaid’s request, Bortar tells the story of how he got turned pink. He follows up with the story of Nix Vlieg, rescuing Morta after he botches starting the story. Morta passes out from drinking hurlg.
  • Doddul 9, 1511: Bortar spends the day with his kids.
  • Doddul 9, 1511: Tarron uses the Timeglass to finish his spellwork and study Akunu’s book. Tharq and Miriel go along to finish the day’s work on Tharq’s living crystal armor. Bortar goes along to meditate on Forge Blade.
  • Doddul 10, 1511: Bortar goes over his gear. He does his karma ritual.
  • Doddul 10, 1511: Bortar hits up Adlyrn for his allowance, three weeks’ worth, 150 silver. He talks briefly with Jelabi, who is making bael and chana masala. She gives him a refill on his uyaata.
  • Doddul 11, 1511: Tarron is having trouble switching out of Vahnatai and speaking Throalic. He has a nasty headache. Bortar makes the headache worse, but gets him switched to Throalic.
  • Doddul 11, 1511: Bortar and Vannin join Tharq in the cabin with Kwaner. After examination, Bortar realizes that Kwaner is unlikely to recover partially due to his advanced age.
  • Doddul 11, 1511: Bortar goes off to find the Letkomesos. There’s no answer at their door. He tries the knob, and it screams. Larsa answers the door. He will arrange for Bortar to meet Garlthik.
  • Doddul 11, 1511: Bortar meets with Garlthik. He’s told to take Kwaner’s desires into account.
  • Doddul 11, 1511: Bortar, Miriel, Vannin, Tharq, and Tarron are brought into the cabin. Yes, it’s a tight fit.
  • Doddul 11, 1511: Kwaner is uncertain. He’s getting old, and has accepted that it’s about time for him to move on, but he’s still needed. If he’d died in combat, that would be one thing, but dying after lingering for days just isn’t right. He agrees to come back if Vannin and Bortar agree not to try heroic measures in the future.
  • Doddul 12, 1511: Vannin spends the day teaching Thread Weaving to Bortar.
  • Doddul 12, 1511: A minor party is held, with some food, some booze, and a lot of music. Kwaner and Bortar share a hurlg.
  • Doddul 13, 1511: Bortar tries to work on Thread Weaving. He’s distracted in the morning. He has to deal with his kids for the afternoon.
  • Doddul 13, 1511: Morta tries to take on Bortar’s kids. They swarm him and take him down in one quick round. He goes to clean up, then meditates on Read/Write Magic.
  • Doddul 13, 1511: Vannin orders the ship to heave to for a Gate. Going: Vannin, Ueda, Dariko, Morta, Tarron, Gehrit, Tharq, Jasmine, Bortar and his kids and Chrysocheir. They go to the villa to bathe and dress.
  • Doddul 13, 1511: Tharq summons his bone ghost to keep watch on Bortar’s kids.
  • Doddul 13, 1511: Tarron starts off the story of the capture of Nix Vlieg. The rest of the group joins in. Bortar and Vannin do most of the supporting work. By the end of the story, the troubadour adept on the stage has a chorus. Vannin gives her a kiss for it, helping make their reputation.
  • Doddul 14, 1511: Vannin works with Bortar on training.
  • Doddul 15, 1511: Bortar has the nightclub idea. He and Tarron discuss it over breakfast.
  • Doddul 15, 1511: Vannin spends the day training Bortar.
  • Doddul 16, 1511: Bortar trains with Vannin.
  • Doddul 16, 1511: Bortar heals Anok of her burns, and puts her in Tarron’s cabin.
  • Doddul 16, 1511: Kwaner, Tordek, and Bortar take over the galley, doing an inventory and fixing some kind of food.
  • Doddul 16, 1511: Meeting with Ariadne. She supplies anti-shock serum in a pressure hypo to Bortar, for Anok. Discussion of weapons and tactics.
  • Doddul 17, 1511: Morta spots Vizjeri, at the buffet table. Morta tosses a Dispel Magic at her. It doesn’t work. Bortar grapples Morta and tells him no spellcasting at the party. He then drags Morta out. Vizjeri does a Stop Right There on Morta, while Dariko does a Stick Together on Morta and Bortar.
  • Doddul 17, 1511: Ferus tries to pull Bortar’s kids off the buffet. She gets help from Justice Bells.
  • Doddul 18, 1511: Vannin trains Bortar.
  • Doddul 18, 1511: Ferus spends some time playing with Bortar’s kids.
  • Doddul 18, 1511: In Canceun, the group meets with Wac-Pitzil, who tells them of the political structure in the region. They trade blankets and jade and greenstone beads for spices and salt and paint and dye. Bortar trades his bottle of uyataa for four brilliantly colored feathers from rare birds. Dinner is provided. Ferus tells a story about the group’s adventures.
  • Doddul 19, 1511: Bortar: Heartblade
  • Doddul 19, 1511: Vannin and Bortar spend a half day training to complete Bortar’s Circle advancement.
  • Doddul 20, 1511: Ferus: Plays with Bortar’s kids
  • Doddul 20, 1511: Bortar: Checking armor and weapons
  • Doddul 20, 1511: Tarron, Bortar, Tordek, and Drake go off into the marketplace. They talk with a charm seller, and Drake buys an amulet of Cit-Bolun-Tum (god of medicine).
  • Doddul 21, 1511: Talaitha has an upset tummy from something she ate, unusual for an ork. Bortar has to spend the day looking after her and trying to keep the other three out of trouble.
  • Doddul 22, 1511: Bortar and his kids were in the galley. They get sorted out with the help of Chrysocheir.
  • Doddul 22, 1511: Much combat follows, with heroics, Tarron getting knocked into the lake, Vannin rescuing Tarron after he climbed out of the lake and botched a Fling, Dariko beating a golem to death with his bare hands, Justice Bells using a Mind Blade and some fancy heroics, Bortar doing a Death From Above without a Talent or a Skill, etc.
  • Doddul 23, 1511: Vannin decides to give All-Biter and All-Protector to Bortar, then does the Temper Self/Other thing.
  • Doddul 23, 1511: The 13 plus the sacrifice are Vannin, Ueda, Drake, Bortar, Tarron, Dariko, Tordek, Slim, Miriel, Ferus, Jasmine, Gweneth, Morta, Gale. They go off to the temple and make blood sacrifices.
  • Doddul 23, 1511: Vannin takes Bortar to his cabin, and gives Bortar All-Biter and All-Protector. Bortar is stunned. The Spell Defense of the sword and shield are each 42.
  • Doddul 24, 1511: Bortar spots the trail markers.
  • Doddul 24, 1511: Bortar and Tarron get nasty headaches from eyestrain.
  • Doddul 25, 1511: Bortar has a massive vision. He meets Pichana-Gobeche, and is taught a minor rite of healing, a Cure Disease ritual.
  • Doddul 25, 1511: Bortar uses the Timeglass to meditate on Thread Weaving. Tarron meditates on Karma Ritual. Dariko meditates on Iron Fist. Gweneth meditates on Surprise Strike. Jasmine works on her Karma for Dex, and learns it.
  • Doddul 25, 1511: Bortar weaves a thread to All-Protector, and bumps it up to rank 9. He then passes out from fatigue.
  • Doddul 26, 1511: The group crosses the river of pus. Ueda stuffs mint leaves up her nose and holds them in place with a scarf, to get across. Tarron uses Evenkian flower juice, and loans it to Bortar.
  • Doddul 26, 1511: After a good deal of travel, the group arrives at the gate to the next level down, and Blood Drinker. It demands a toll. Tarron tries a Bedazzling Display of Logical Analysis. Vannin assists, and Bortar throws in a Haggle. Blood-Drinker agrees to travel with the group to the river of blood, but if it’s too far, he’ll drink the group. Use of Dreaming skills and willpower brings the group to the river in a very short time. Blood-Drinker feasts on the river.
  • Doddul 26, 1511: Bortar conjures a time candle. They light it and stick it to Ferus’ head.
  • Doddul 27, 1511: After much slogging down the north road, the ground drops away, and the group goes sliding down. Tordek saves himself but leaping clear, but is unable to grab anyone else. Tarron is able to grab Bortar. The rest of the group slides down.
  • Doddul 27, 1511: The group, minus Tarron, Tordek, and Bortar, ends up in a huge pile of sand. Many adventures getting out. Morta wishes himself out of existence, but Jasmine wishes him back in.
  • Doddul 29, 1511: At the court, Bortar spots that half the Lords have concealed weapons.
  • Doddul 29, 1511: Bortar steals the ball from Cama-Zotz. He scores the first goal in the game.
  • Doddul 29, 1511: Bortar grabs Cama-Zotz and slings him into Cuchumaquic. Vannin tries a Stick Together, but it fails.
  • Doddul 29, 1511: Bortar gets herself drunk, to gain her drunken-fighting advantage.
  • Doddul 29, 1511: Jasmine body-checks Ahalcana Chamiabac, slamming him into the wall. He tries to side-kick Jasmine, who Avoids the blow, leaving him staggering. Tarron Flings him back into the wall, where he bounces off it, and gets slammed by Bortar. He’s down and out.
  • Doddul 29, 1511: Vannin catches the rebound. He tries to pass it to Bortar, nearly fumbles it, but Bortar recovers the ball.
  • Doddul 29, 1511: Cama-Zotz tries to drop on Bortar, and succeeds. Bortar drops the ball.
  • Doddul 29, 1511: Vucub-Came gets the rebound. Dariko checks him, and Bortar steals the ball, shoots, and scores.
  • Doddul 29, 1511: Quiaxic gets the rebound. Bortar body-checks him, and Miriel steals the ball. She shoots, and misses.
  • Doddul 29, 1511: The rebound goes to Miriel. She misses, and Hun-Came grabs the ball. Morta tries to kick him in the knee, and misses. Tordek runs up the wall and blocks the goal. He tries to pass it to Jasmine, but fails, and Cama-Zotz grabs the ball out of the air. Bortar does a Death From Above on Cama-Zotz, takes him down hard and flies off.
  • Doddul 29, 1511: The ball heads for Ferus and Cuchumaquic. Ferus tries for a body check, but misses. Cuchumaquic takes the ball, and maneuvers for a goal shot. Gweneth yanks a couple of his feathers out, distracting him and spoiling his shot. Drake tries to steal the ball, but fails. Bortar swoops in, steals the ball, passes it to Jasmine, who puts it through the hoop.
  • Doddul 29, 1511: Tarron feints a rebound attempt, but screws it up and gets hit with the ball. Ahalpuh gets the ball. He shoots, Gweneth steals the shot with a nudge, and makes the goal. Bortar checks Ahalpuh hard. He’ll get back up, but it’s going to take a minute.
  • Doddul 29, 1511: Afterwards, Bortar is back to being male. The adepts are given a sumptuous feast.
  • Strassa 3, 1512: Quiaxic gets the rebound and tries to pass it to Ahalpuh. Miriel fires off an Air Blast, and knocks the ball straight to Bortar. Jasmine tries to kick Ahalpuh in the knee, and succeeds in knocking him down. Ahalpuh pulls a knife. Vannin warns Tordek, who’s closer. Dariko does an acrobatic strike, and disarms Ahalpuh. Tordek grabs the knife. Bortar shoots for the goal, and almost makes it, but Cama-Zotz interferes and blocks the shot at the hoop.
  • Strassa 3, 1512: Bortar puts the smackdown on Cama-Zotz, knocking him down and out of commission for a few rounds.
  • Strassa 3, 1512: Patan gets the rebound, and tries to pass to Chamiaholom. Dariko is in position to interfere. He strikes Chamiaholom for a severe injury, knocking him down. The ball goes past both of them, toward Vannin. Bortar swoops down to help, and runs afoul of Vucub-Came. Bortar pulls out of the swoop and gets away. Vannin fires the ball back to Dariko. He shoots, and misses.
  • Strassa 3, 1512: Chamiaholom gets the rebound, but is out of position to score. He tries to pass to Cama-Zotz, guarded by Bortar. Cama-Zotz avoids Bortar’s attack, but misses the ball in the process. The ball goes toward Tordek, who shoots and scores.
  • Strassa 3, 1512: The rebound heads for Jasmine. So does Cama-Zotz. Jasmine puts the ball into Cama-Zotz’ face, and knocks him half unconscious. Bortar finishes the job, slamming Cama-Zotz into the ground from above. Jasmine recovers the ball as it comes down, shoots, and scores.
  • Strassa 3, 1512: While Jasmine and Bortar were dealing with Cama-Zotz, Tarron casts a Vines on Patan’s belt, and attacks Patan with the belt. He does very little damage. Patan, is, however, ejected from the game for loss of uniform.
  • Strassa 3, 1512: Rebound goes to Patan, as he comes back onto the court with new gear. Bortar tries to attack him. Patan passes to Cuchumaquic, then turns his attention to Bortar, who hits him, but not very hard.
  • Strassa 3, 1512: Rebound comes back to Slim, pursued by Cuchumaquic. Slim Spirit Grips the ball, fails miserably, and Cuchumaquic takes it. Tordek and Bortar both try to steal the ball. Tordek succeeds. He shoots, and scores. Jasmine leaps across the court and lands on Cuchumaquic, knocking him down. Bortar, on the other side of the hoop, catches the rebound and fires it back through the hoop for another score.
  • Strassa 3, 1512: Rebound goes to Hun-Came, guarded by Vannin, who throws a Dazzling Cloud on Hun-Came and takes the ball. He passes to Miriel, but Vucub-Came moves in on her. Dariko uses Acrobatic Strike on Vucub-Came, places his strike well but doesn’t do a lot of damage. His kick is also very well placed, but also does very little damage. Ferus punches for minor damage. Gweneth steals Vucub-Came’s dagger. Slim casts a Spirit Grip, and rattles Vucub-Came a bit. Jasmine throws a body check, effectively, and does some minor damage. Tarron swings Patan’s belt, but misses. Bortar swoops down, snatches the dagger from Gweneth, and slashes at Vucub-Came as he goes by, and does serious damage. Vucub-Came grabs Bortar’s ankle, swings him around, and smacks his head against the wall.
  • Strassa 3, 1512: Tarron smacks Quicre with Patan’s belt, and staggers him. Bortar and Jasmine attack Quicre from opposite sides, Jasmine going low and Bortar high. Jasmine hits, doing minor damage. Bortar hits hard, doing huge damage. Quicre’s head goes bouncing off across the court.
  • Strassa 3, 1512: More travel. The jungle turns into glass. Vannin conjures an earth elemental that breaks a path for them – at a running pace. Some of the group (Tordek, Drake, Miriel, Bortar, Morta, Vannin) lag behind due to fatigue after a while, and are injured.
  • Strassa 4, 1511: Bortar meditates on Thread Weaving.
  • Strassa 4, 1511: Tordek finds a basic math book and begins study. He gets help from Tarron and Bortar.
  • Strassa 4, 1511: Fidec’s remaining eye was ripped open in the fight. Bortar thinks he might be able to repair it, but he’ll need equipment found only in the medical library of Yrns Morgrath.
  • Strassa 4, 1511: Vannin, Dariko, Bortar, and Tarron go to Yrns Morgrath to obtain gear. They meet up with Loyalists, who send medics with Vannin & Co. back to the ship.
  • Strassa 5, 1512: Bortar measures Andine for barding.
  • Strassa 5, 1512: Vannin and Bortar work on armor for Mirenien.
  • Strassa 5, 1512: In the council chamber, Vannin and Tarron cast a Dazzling Display of Logical Analysis. It doesn’t work very well, being damped out. Vannin has the petition read out, and then presents his argument. The questioning is long and pointed. Tarron saves Bortar from a very awkward situation.
  • Strassa 6, 1512: Meditations: Torana on Unarmed Combat, Gweneth on Surprise Strike, Miriel on Willforce, Tordek on Riposte, Bortar on Thread Weaving, Tarron on Spell Matrix, Jasmine on Flame Arrow, Drake on Steel Thought. This takes two trips with the launch and the timeglass.
  • Strassa 6, 1512: Vannin and Bortar go to the forge to work in Mirenien’s armor, Tarron to work on learning how to use hand tools.
  • Strassa 6, 1512: Aban confirms Bortar’s ideas on why Yrns Morgrath was left in ruins. Yrns Morgrath is the anchor for Death’s Sea, keeping it molten. She briefly discusses the possibility of recreating the seal of Vestrial.
  • Strassa 7, 1512: Vannin and Bortar spend the day working on Mirenien’s armor. They and Tarron sing and joke about, and Vannin uses Return Youthful Spirit. It works pretty well.
  • Strassa 8, 1512: Vannin and Bortar spend the day working on Mirenien’s armor.
  • Strassa 8, 1512: About halfway between the nooning and dinner, three drakes attack the ship. Palontul is hit, and knocked down. Hro Murza is knocked unconscious. Vardush is knocked out of the rigging, and breaks his arm on impact. Jasmine pegs a drake with a flame arrow. It throws her off the ship. Ferus uses Emotion Song to inspire fear in the drakes. Vannin uses Razor Orb to kill one and deal the death stroke to the other two. Tarron is killed, but pulled back by Bortar in a Zealous act of devotion.
  • Strassa 9, 1512: Dariko has an extended conversation with Justice Bells and Bortar about learning the Hoard Blows Talent, the nature of being a Liberator and being an Ork, and the Passion Lochost. He weaves a thread to his cloak, to the event of the drake attack, and gains +1 to his Spell Defense.
  • Strassa 9, 1512: Vannin and Bortar get to work in the forge, on Mirenien’s armor.
  • Strassa 9, 1512: Gweneth, Ferus, Tarron, Ember, Drake, and Morta stay with the ship. Everyone else goes off with Vannin and Bortar to Fortetsa Hebo, for the final tempering of Mirenien’s armor at the Great Forge.
  • Strassa 9, 1512: Bortar prays at the Temple of Garlen, and gets approval from his Passion.
  • Strassa 9, 1512: Bortar tells the story of the courtball game, and how he stole the obsidian dagger, at the ork bar, when he goes to pick up his hurlg.
  • Strassa 10, 1512: Morta, Bortar, Dariko, and Ferus find the hand armor of Mario Greymist, for 12,000 silver. Out of their league. They do succeed in finding two pair of thread bracers, which they get (at half price) for Bortar and Dariko after Bortar puts some serious effort into the bargaining.
  • Strassa 10, 1512: An ork insults Bortar, who attacks. The ork throws a knife and hits Bortar in the shoulder after Bortar breaks his nose with a flying kick. Dariko kicks Bortar’s legs out from under him and lands atop him. Bortar throws Dariko off him, and onto a nearby table, escalating the fight into a full-fledged bar brawl. Mikhail kicks the second knife out of the ork’s hand, and dodges the counterstrike boot to the crotch. Tarron attempts a Fling, but misses the ork. Bortar lunges up off the table, lands gracelessly on the ork. Dariko does an Acrobatic Strike and knocks out Bortar. Mikhail drops the ork with the knives. The guard shows up, and the situation is settled. Bortar and the ork both have to pay 200 silver to the cook for the damage to his place. Vannin covers the cost of replacement meals, and throws in Clean spells. The fallen ork only had 57 silver left after damages, so that goes toward healing, but Dariko does field medicine.
  • Strassa 10, 1512: The group stops off at a healer in the Services area, pays 120 silver for Bortar to get healed up.
  • Strassa 10, 1512: Preparations for the Illisosh mission. Gwen, Slim, Gale sent to Illisosh, posing as travelers coming through. They will await the arrival of an Iopan messenger. Slim will determine the Iopan’s pattern items. Gweneth will steal one of them. Vannin, Dariko, Ilvosh, Bortar, Tarron, Morta will be in the private area of the inn, and will do the Wizard Mark.
  • Strassa 11, 1512: Bortar does a thread weaving, then meditates on Thread Weaving. He does a second thread weaving.
  • Strassa 11, 1512: In the middle of the night, the ship is attacked by five ogre magi. Slim, Tarron, Ferus, Ember, and Bortar are the first awakened, along with Ueda, who wakes Vannin, and Andine, who wakes Torana. Slim succeeds in a Bone Dance, and rams one of the ogres into a second, pitching them both over the railing. One of the other ogre magi zap-bolts Slim, knocking down and nearly killing him. Bortar takes off the head of another. Ferus hits one with her broadsword, and is hit back very hard. Tarron uses a Fling to send a handful of clinkers at the fifth, to little use. The next round ends the fight, with Ferus finishing off her foe and Bortar taking down the last one.
  • Strassa 12, 1512: Bortar weaves a thread on his bracers.
  • Strassa 12, 1512: Bortar finishes weaving threads to his bracers.
  • Strassa 12, 1512: Gwen meditates on Avoid Blow, Tordek on Riposte, Torana on Incite Stampede, Miriel on Spellcasting, Drake on Astral Sight, Bortar on Thread Weaving.
  • Strassa 13, 1512: A group (Vannin, Dariko, Morta, Slim, Bortar, Torana, Mirenien, and Miriel) goes off to see Sevastos, the t’skrang Elementalist and Questor of Jaspree who lives in the outskirts of the Mist Swamps.
  • Strassa 13, 1512: Sevastos agrees to take the group off to harvest Thunder Tree pods, and show Bortar the location of some medicinal herbs on the way.
  • Strassa 13, 1512: Pods are gathered. Bortar has to carry the pods back to the tower.
  • Strassa 13, 1512: Bortar stows the pods, then opens a beer, then goes off to make a potion.
  • Strassa 13, 1512: Bortar finishes his improved Last Chance Salve. It allows Recovery Tests at +4, or provides a Recovery Test at +8. It takes 2 weeks to cure. Bortar has enough ingredients for two more.
  • Strassa 13, 1512: Bortar is shot but it bounces off his armor.
  • Strassa 13, 1512: Bortar attacks the vedette with All-Biter. He does major damage, and an automatic Wound.
  • Strassa 13, 1512: Bortar makes another structural attack on the vedette. Another big chunk goes spinning off.
  • Strassa 14, 1512: Bortar weaves up the thread on All-Biter.
  • Strassa 14, 1512: Torana requisitions Metal Wings rings. She gets three. One goes to Bortar, one for herself, and she debates about the third.
  • Strassa 14, 1512: Torana gets a venom sample from Timothy. She takes it to Bortar, setting off a chain of events that includes two kids having to go potty, one wanting a drink, and one being hungry, a midnight raid on the galley, and Mirenien being awakened and irked about it.
  • Strassa 15, 1512: Bortar sleeps in. He tries to Thread Weave to the dragon weapons, but fails. He gives up and makes an enhanced Last Chance salve. He succeeds at that.
  • Strassa 15, 1512: Bortar determines that Timothy’s venom is not a blood poison, and therefore probably a paralytic neurotoxin, like most spiders.
  • Strassa 15, 1512: The party gets to the scene first, and finds only one survivor, hanging on a tree with a big iron spike driven through his wrists. Bortar gets him down, and heals enough wounds to stop the bleeding. Vannin heals a good part of the damage.
  • Strassa 16, 1512: Bortar weaves up his Thread on All-Protector.
  • Strassa 16, 1512: Bortar meditates for the afternoon and evening on Durability.
  • Strassa 16, 1512: Bortar uses his Comfort ability. The Vrydikonian approaches to 50 yards.
  • Strassa 17, 1512: Meditation: Vannin, Enhanced Matrix; Tarron, Evidence Analysis; Bortar, Durability
  • Strassa 17, 1512: Zviad and Ognyan saddle up, and Bortar gets the thunder tree pods. The idea is to make a loud diversion, to get the spellcasters to converge on a single spot. Bortar hands out three pods each to the griffin riders.
  • Strassa 17, 1512: Bortar bumps up his thread to All-Biter to maximum.
  • Strassa 17, 1512: Second Timeglass session is Bortar (Avoid Blow), Dariko (Durability), Tordek (Riposte), Miriel (Willforce). Detne goes along and sleeps.
  • Strassa 18, 1512: Bortar maneuvers around an enemy ship, and chops off its steering gear. The vedette is heading bow-on toward the Comfy Chair. Roos takes his time aiming.
  • Strassa 18, 1512: Bortar moves on to the next ship, and rips open its hull down the port side.
  • Strassa 18, 1512: Bortar hacks the bow armor of the same ship, but takes a lightning thrower attack in return.
  • Strassa 18, 1512: Bortar gets hit a second time, and pops a healing potion.
  • Strassa 18, 1512: Bortar finishes off the ship with the trashed steering gear.
  • Strassa 18, 1512: Bortar attacks the screaming ship. He takes off the steering gear, and takes a chunk off the stern.
  • Strassa 18, 1512: Bortar flies under the Darksbane, and attacks one of the steel vedettes from below. He does serious damage.
  • Strassa 18, 1512: Tordek is attacked by a blood troll. He tries to riposte, but fails. He goes down, dead. Vannin senses the disruption in the group pattern and sends Bortar.
  • Strassa 18, 1512: Bortar uses a Last Chance salve on Tordek, and brings him back to consciousness.
  • Strassa 18, 1512: Bortar kills the handler.
  • Strassa 21, 1512: Vannin, Tarron, Bortar, and Chani go off to test the Timeglass with an arrow and a cannonball. They gate out into the Blight, and use one of the Dead Villages as a target. The arrow breaks the sound barrier as it breaches the timewall, and there’s an incandescent line of light from the timewall to the Dead Village wall.
  • Strassa 21, 1512: Bortar weaves a thread to the group pattern.
  • Strassa 21, 1512: The group goes off to talk with Vela about arrow materials. Vela agrees to fabricate a couple of ceramic arrows, for prototypes if nothing else. Artisans in the Promised Land will also work on prototyping a ceramic arrow. Bortar suggests binding a fire elemental to an arrow, to protect it using a fire shield. Vela suggests having an air elemental pace the arrow when test-fired, to observe it and to retrieve it at the end of its flight so that it’s not destroyed by impact.
  • Strassa 21, 1512: Meditation: Chani on Missile Weapons; Vannin, Spell Matrix; Dariko, Throwing Weapons; Bortar, Speak Languages; Vojtech, Riposte; Gwen, Durability; Tarron, Durability; Miriel, Durability
  • Strassa 22, 1512: Dariko and Bortar go over to Rajik’s ship to check out the mercenaries. Bortar spars with one of them. He tags the other man, but just barely. His second opponent matches him, then beats him, then beats him and dumps him on the deck. Dariko takes on a third man in unarmed combat. They’re evenly matched.
  • Strassa 22, 1512: Meditation: Bortar, Melee Weapons; Dariko, Swift Kick; Tarron, Spellcasting
  • Strassa 23, 1512: Bortar bugs Urtik to teach him Thread Sight. He fails three times, and is told to take his children for a romp and let his head clear. He takes his kids down to the prairie at the edge of the siege camp, and lets them run loose for the day.
  • Strassa 23, 1512: Bortar restocks his physician kit, gets a few potions, and tips the quartermaster’s clerk a gold.
  • Strassa 23, 1512: Bortar gives a copy of the improved Last Chance salve recipe to the assistant healer at the medical facility. He will deliver it to the master healers in the morning.
  • Strassa 24, 1512: Bortar goes off looking for Urtik Stoneswallower, to continue learning Thread Sight. He fails. He also fails twice at making a Healing potion.
  • Strassa 26, 1512: Bortar learns Thread Sight.
  • Strassa 26, 1512: Tarron sets up the Timeglass for meditation. Tarron: Spellcasting; Dariko: Avoid Blow; Torana: Heal Animal Servant; Bortar: Durability
  • Strassa 26, 1512: Bortar has a message sent off to Yvgeny Stavrovich asking for help learning Unravelling. After a while, a message comes back saying that the wizards who know this are at the research lab and can’t be taken away from their duties there. Bortar goes off to the forge out of frustration.
  • Strassa 26, 1512: Bortar pokes at the heightened ambient magic field, and draws the attention of one of the guardian spirits. It notifies the tribal shaman.
  • Strassa 26, 1512: One of the warriors makes a pendant out of a scrap of brass that Bortar has, and pays him for the brass with carved bone. While not Named, the carved bone bits have strong significance to their original owner.
  • Strassa 26, 1512: Morta casts a Phantom Warrior on Bortar. Dariko casts a Resist Fire on himself. Bortar braces himself, and Tarron casts a Fling on him. Bortar goes through one of the fire elementals, doing about half its Death Rating in one shot, and keeps going. He gets to a distance of 150 yards at a 45 degree angle before he gains control of his flight. He tries to turn, and tumbles. If he doesn’t do something fast, he’s going to hit the ground about halfway between the lightning moat and the wall.
  • Strassa 26, 1512: Bortar hits the ground, and comes to a stop about 210 yards downrange. He’s still conscious by 1 point.
  • Strassa 26, 1512: The big earth elemental smothers the fire elemental that Bortar had previously gone through.
  • Strassa 26, 1512: Bortar heals himself substantially.
  • Strassa 26, 1512: Torana pulls Bortar up to his feet.
  • Strassa 26, 1512: Bortar hacks into the elephant. He does large damage, but gets sprayed with hot oil from a severed line.
  • Strassa 26, 1512: The elephant sprays fire, damaging Tarron and singing Vojtech. Bortar uses All-Protector to save Gweneth from damage and keep Vojtech from being immolated.
  • Strassa 26, 1512: The elephant stomps Bortar, breaking his foot and knocking him down.
  • Strassa 26, 1512: Bortar crawls rapidly away from the elephant.
  • Strassa 26, 1512: Bortar heals his broken foot.
  • Strassa 26, 1512: Bortar launches himself up, and shears a wheel off a chariot. It crashes, throwing out its riders.
  • Strassa 26, 1512: The rest of the charioteers target Bortar.
  • Strassa 26, 1512: Morta casts Phantom Warrior on Bortar.
  • Strassa 26, 1512: Bortar and Tarron fly up to the barge, and get shot at. A lot. Bortar survives, but Tarron gets hit very hard. He dies, briefly, saved by a Death Cheat and an improved Last Chance salve.
  • Strassa 26, 1512: Bortar flies up under the barge and takes a whack at it. He puts a big gash in the bottom.
  • Strassa 26, 1512: Jerillian uses Damp Thoughts against Bortar. He’s flying in a straight line, slightly upward, for the next four rounds.
  • Strassa 26, 1512: Lilia arrives, and gets a healing potion for Bortar. Ueda made sure she knew where they were.
  • Strassa 27, 1512: Bortar goes to the villa’s forge to work on his heartblade.
  • Strassa 27, 1512: The group returns to the villa, and arranges for a gate to bring Tarron’s wolf pup, Chrysocheir and Bortar’s kids to the villa.
  • Strassa 27, 1512: Meditations: Tarron, Thread Weaving; Gweneth, Lock Pick; Miriel, Willforce; Bortar, Steel Thought.
  • Strassa 27, 1512: Lilia takes Bortar’s kids to play with some of the ork kids in the city.
  • Strassa 27, 1512: Ueda decides to find a wife for Bortar.
  • Strassa 28, 1512: Bortar goes back to the villa. The rest go shopping for cold weather gear. They get warm cloaks, fur lined gloves and boots, rope and ice axes.
  • Strassa 28, 1512: Bortar spends the day meditating on the technique for making magical prosthetics. It’s going to take multiple days of alternating meditation and forge work to develop the ability to make and install them.
  • Strassa 29, 1512: After breakfast, Detne takes Torana, Morta, Gweneth, Tarron, Bortar, Slim to Evenkia. Bortar uses Haggle, not successfully. The snowshoes run 15 silver a pair. The group buys 14 pair. Bortar buys a pair of reindeer-hide fur-lined boots for 37 silver.
  • Strassa 29, 1512: Bortar and Dariko fall through rotten ice. Vannin manages to stop himself from sliding in after them, with help from Detne who jams her axe into the ice and Ferus, who drops down to the ground and grabs hold to anchor. The party drags Dariko and Bortar back up over the edge.
  • Strassa 29, 1512: Bortar slashes one of the chimeras, knocking it down and poisoning it.
  • Strassa 29, 1512: Bortar knocks the chimera down unconscious.
  • Strassa 29, 1512: Bortar kills the chimera on top of Morta. Bortar and a couple others lift the head so Morta can wiggle out from under.
  • Strassa 29, 1512: The group gets so busy dividing up the claws and fangs and scales off the bodies that they fail to notice the Cathayan dragon that emerged from the building and is casting. The Blizzard Sphere hits the group. The people inside the ritual space are protected. Bortar, Ferus and Dariko use Steel Thought to avoid the spell. Four people are knocked out. Aban unfolds into draconic form and attacks the Cathayan dragon, telling Vannin to get everyone else out of there. The ritual is disrupted.
  • Strassa 29, 1512: Torana takes Gwen and Tarron and goes after the fortress’s weaponry, followed by Tordek and Dariko. Bortar goes after the Cathayan dragon. Slim sends a powerful spirit to the fortress to cause destruction. Vannin does a shift and run. Tarron smacks the barrel of a fire cannon and Flings it into the fortress. The cannon breaks off its mounts, crushes its gunner, and breaks open its ammo storage. The resultant explosion blows a hole in the outer wall. The gunnery chamber is damaged, and its iron door knocked half out of its frame.
  • Strassa 29, 1512: Bortar flies up and attacks the Cathayan dragon with All-Biter. He does a good deal of damage and poisons the dragon. The dragon’s retaliatory strike fails due to the Counterspell Vannin had cast earlier. Aban takes advantage of the distraction and rips off one of the Cathayan’s forelimbs.
  • Strassa 29, 1512: Bortar guards the ritual space. Vojtech joins him.
  • Strassa 29, 1512: Gwen, Torana, Ferus, Bortar and Tordek go to the Temple of Garlen. Tordek will be there for several hours to deal with the poison.
  • Strassa 29, 1512: Bortar talks with a senior healer at the Temple of Garlen about prosthetics. The healer will mention the idea to the chief Questor of the temple. Bortar meditates on the idea in the Temple’s shrine. He has a vision in which he learns details of prosthetic hand construction.
  • Veltom 2, 1512: Bortar takes his kids out to the scorcher camp to spend time around other ork kids.
  • Veltom 3, 1512: Bortar and Vannin go to the Promised Land to consult with the healers.
  • Veltom 3, 1512: The group scatters for part of the day, Bortar taking his kids to the scorcher camp, Morta and Slim going shopping, Torana to look at houses with attached beast compounds down in the Beastmarket area, etc.
  • Veltom 4, 1512: Dariko and Bortar go to see Vic, to talk about the commemorative mugs for the Jerris rebuilding fund. Vic says that, given the source art, he could do a single tankard with a group portrait, and a set of tankards with individual portraits. The charity would be organized through the temple.
  • Veltom 5, 1512: Bortar gets woken up very early by Kerfen, who needs to use the privy but is too sleepy to get there by herself.
  • Veltom 5, 1512: Bortar drops off his kids with Chrysocheir, and goes over to the Office of Housing at the Temple. He’s given an address of a vacant house to look at. It’s of stone, with the kitchen, dining room and parlor downstairs, the master bedroom and three smaller bedrooms upstairs, and a privy out back that sits over an underground sewage channel with running water. It’s square and bland. Bortar goes back to the Office of Housing and gets the title deed. Now he has to buy furniture and paint and stuff.
  • Veltom 5, 1512: Bortar tries to find a Lightbearer who’s seen Detne or Gehrit in the last week. He fails. He goes to the Temple of Garlen. One of the senior Questors talks with him. An appointment is set up to bless his new house. She promises to send a runner if a body comes in that they can use for anatomy lessons.
  • Veltom 5, 1512: Everyone gets back together for dinner. Marrusia shows up. Tarron puts in 200. Dariko puts in 100. Morta puts in 140. Miriel pays 50. Bortar pays 110. Vannin pays 100. Marrusia spends the evening sketching.
  • Veltom 5, 1512: After dinner, Bortar goes to see Mountainshadow, with the assistance of a Lightbearer who can astral-shift him there. Mountainshadow is busy when he gets there, and Bortar has to wait. Mountainshadow is in a bad mood, with a big burnt spot on the floor in front of him and a smell of brimstone and burned pork. Bortar explains about the relics, All-Biter and All-Protector, and their belonging in Yrns Morgrath. Mountainshadow tells Bortar to wait, and leaves. He comes back and tells Bortar that there are two artifacts that could work as substitutes. One is in the possession of Icewing. The other is going to be tricky to retrieve. It’s in the possession of the hibernating god that the Hand of Corruption was trying to dig up. Mountainshadow will send a copy of the fragmentary documents regarding this Second World god of destruction to Bortar at Fortetsa Hebo within a day or two.
  • Veltom 6, 1512: Bortar is brought into the conversation about patterns. Discussion of how elves are tied to the Wood.
  • Veltom 6, 1512: Bortar suggests giving Ninulya a message stone as a means of contacting the Bearers when she’s ready to leave the Wood.
  • Veltom 6, 1512: Bortar goes to the forge and works on building a prosthetic hand. He makes some serious progress, and has the shell of the palm and two fingers done by the end of the night.
  • Veltom 7, 1512: Bortar receives the documentation copies from Mountainshadow. He manages to get out of his room without waking up his kids. He shorts the Messenger adept on the tip. “The tales of your generosity will spread far and wide, I’m sure.”
  • Veltom 7, 1512: Bortar goes out to the scorcher camp with his kids. There’s a small forge, the kind that can be transported on a wagon. He spends some time working at their forge while his kids play with the locals. Rukhara spends some time doing her best to get involved with him. There’s discussion of the hand, his relationship with the Iopans, etc. She decides he’s out of her league, and goes off to find someone more her speed.
  • Veltom 7, 1512: Everybody comes back together at the dinner table. Josyp is all excited about daddy doing the swoopy thing and has to tell everybody about it. As Bortar’s kids rush the table, Tarron levitates the table and benches, leaving the kids standing around under it going “Hey!”
  • Veltom 7, 1512: Late at night, a message comes to Bortar. There’s a body at the Temple of Garlen for dissection. He gets his first lesson in gross anatomy.
  • Veltom 7, 1512: Mirenien arranges for a spooky noise in Bortar’s room during the night, with an Aeolian harp in the windowframe. He gets his kids settled back down. He finds the trigger mechanism, a sliver of wood with a thread connected to his blanket.
  • Veltom 8, 1512: Bortar’s turn on the astral shift list comes up, for a trip to see Icewing. Vannin, Mirenien, Bortar, Tarron, and Morta all go, taking back the timeglass, the spike bomb, and the metaplanes book. This allows someone from the standby list to get an astral shift, as Bortar doesn’t need the assigned Lightbearer. A tribute is put together with Morta’s Evenkian wedding necklace, and a few bracelets and necklaces heavy with jewels from the loot from Fame’s Revenge.
  • Veltom 8, 1512: Bortar asks Icewing for the artifact that Mountainshadow mentioned. Icewing goes off to retrieve it. He returns several minutes later with a small wooden box. Inside is a bracelet made of carved bone, individual links but obviously all carved from a single piece. The original bone must have been as big around as an ork’s bicep. It’s a protective charm known as the Arm of Vecna, left from the Second World. It was carved from the upper armbone of the great dragon Vecna, a powerful Nethermancer who fell defending his people from the Horrors during the great invasion of the Second World. He passed on a good deal of his power into the bracelet, through its creation by his chief student. The Arm of Vecna can protect everyone under the wearer’s command from anything short of a greater Named Horror.
  • Veltom 8, 1512: The book that Bortar was given talks about the Days of Destruction, and how the Passion of Rage and his followers nearly destroyed the world. It talks about the White Order, and how it gathered the powerful from around the world, and enacted the ritual that bound the Passion until the end of the world. There’s two prophecies, one that says that the Passion is awakened early by someone trying to steal his weapon, and the other that says that someone steals his weapon and he has to show up at the battle at the end of the world without it, subsequently getting his butt kicked. The book has a description of the great black sword that cuts through buildings and ships the way a farmer’s scythe cuts through grass. There’s also a prophecy that says that if his cult returns, that he can be freed to complete the Rites of Destruction.
  • Veltom 8, 1512: Vannin takes the group back to the villa. Jihad is waiting there with Estrilda, a blood elf woman with an innocuous Pattern. The bad news is that the key to Denairastas’ library wasn’t handed over with the proper ritual, due to his death and Uhl’s. Getting it to work is taking some effort. This could take a few days. The group must either work out the technique to copy Estrilda’s Pattern to Ninulya on their own, or come up with Plan B. The plan is for Vannin and Jihad to enter from the east, and head straight toward the palace, while Tarron and Bortar and Morta come in from the west, and Larsa and Fivim shadowcloak Ninulya in up north. Jihad tells the group that it’s the spirit or elemental or whatever in the blood elves that the border protections look for. The link to the Wood has to be in your Pattern for you to pass the border without setting off alarms. Word is sent to Rayechka and Detne to see if their help is available. Rayechka is busy, Detne very busy. Silent Vanishing is very unavailable right now. The Crimson Face is immediately available.
  • Veltom 8, 1512: Bortar tries an Abate Curse on Ninulya. His T# is 37. He succeeds, with karma used. Ninulya is relieved of the effects of the curse for 7 hours.
  • Veltom 8, 1512: A Lightbearer must be found who can astral shift, to go with Tarron, Bortar and Morta, in case they need to make a quick getaway.
  • Veltom 8, 1512: After the nooning, Ninulya goes over to the Temple of Astendar to spend some time singing. Bortar goes with her, to keep the curse abated. Vannin suggests that Ninulya go spend some time with the Escalanas in the southern forest. She makes plans to spend the night there tonight if circumstances permit.
  • Veltom 8, 1512: Bortar spends the afternoon and early evening going with Ninulya as she does her errands.
  • Veltom 9, 1512: Bortar spends some time working on the prosthetic hand in the morning. He makes major progress, applying his newly acquired Anatomy knowledge. He gets wrapped up in his work and it's the nooning before he knows it.
  • Veltom 9, 1512: Bortar researches his Theran armor and poleaxe. It was made in the Forge of the Galata Bridge, in Galedon. The first Research Knowledge he needs for the poleaxe and for the armor is their Names. (GM Info: The poleaxe is Hamiyet, a woman's Name, and the armor is Roza's Fortress.) No books have come in based on his request, for books on weapons and armor from Galedon. There's been only a little trade with Galedon by way of the land route, due to the fall of Vivane. There's been no air trade between the Promised Land and the central Theran Empire.
  • Veltom 9, 1512: Bortar goes to the military stables at the south gate to see the elven horsebreaker, Lendrusha, who's from the Theran Empire. She recommends he find a troubadour adept from Vasgothia.
  • Veltom 9, 1512: Bortar goes to the Temple, to the Office of the City, and asks if there's a record of a troubadour from Vasgothia visiting the city. The clerk has to do some digging and is a bit irked about it, especially when he finds out that there's no record of any such person ever visiting the city.
  • Veltom 9, 1512: Josyp goes to the dinner. Bortar's kids do not, and they raise a huge fuss about it. Bortar has to promise to bring home a really big piece of cake.
  • Veltom 9, 1512: Bortar talks with Ueda about his polearm and armor. She suggests going to the Overland Trading Company and hiring them as agents. Their representative in Galedon could, if sent some money, pick up a few likely books and ship them to Bortar.
  • Veltom 9, 1512: Josyp causes a minor incident by climbing up a T'kambras representative's tail. Vannin snags Akunu and the two of them take Josyp out to the garden. Vannin talks with Akunu about Ninulya, the Remove Curse knack, and Talent linking. Bortar joins in the discussion when it gets to the prophecies of the Heartstaff.
  • Veltom 9, 1512: Vannin, Ueda, and Lilia take Josyp, who has fallen asleep, and go home. Bortar goes with them. Tarron barely noticed their departure.
  • Veltom 9, 1512: Tarron was supposed to go tell Bortar about the change of plans, about going to find the Heartstaff instead of going to the Blood Wood, but he forgot and went to bed.
  • Veltom 10, 1512: The next morning, Bortar discovers that there are more elves in the house.
  • Veltom 10, 1512: Besides Vannin, Tarron, Bortar, and Morta, the group takes Ninulya, and Fedir and Mykola, two of the household guards.
  • Veltom 10, 1512: Why do you want to know about the Heartstaff? Brief discussion. Wachiwi says if the group stays three days, they will take care of Ninulya. Wachiwi says that Little Bat (Tarron) can go home for his training, and Morta, but as many should stay as can. Bortar will stay, and Vannin will bring his kids and the other two elves.
  • Veltom 10, 1512: Vannin shifts Tarron and Morta back to Fortetsa Hebo. Bortar's kids, Chrysocheir, Josyp, Valandil and Aredhel are rounded up, get their gear together, and prepare to shift to the Tsilagi lands.
  • Veltom 10, 1512: Bortar meditates on Speak Language, and opens a slot, but fails to learn the Tsilagi language.
  • Veltom 10, 1512: Vannin and Bortar pad their weapons and spar after dinner. Bortar wins the first round. Bortar wins the second round. Vannin wins the third round. He fights well for a medicine man.
  • Veltom 10, 1512: That night, there is a Stomp Dance, prefaced by a pipe ceremony and a fire ceremony. Vannin sits with the elders. Bortar sits with a group of orks.
  • Veltom 10, 1512: Several of the ork women come on to Bortar strongly. He picks one. She giggles with the others the next morning, and bets are settled as to whether or not Bortar was pink all over.
  • Veltom 11, 1512: Bortar spends some time at the forge and then meditates.
  • Veltom 11, 1512: That night, there's a story circle. The story of the Daughter of the Sun is told. Bortar tells the story of All-Biter. He has trouble translating it into Tsilagi terms. Vannin tells the story of Kiozane Akednor, and T'Mor, and the Helm. He gets off to a slightly shaky start, but then warms to the story and keeps his audience rapt.
  • Veltom 12, 1512: Bortar spends a bit of time in the morning doing a karma ritual and working at the forge, then spends the rest of the day meditating.
  • Veltom 13, 1512: Bortar spends the evening in the forge, working on the prosthetic hand.
  • Veltom 13, 1512: Tarron and Bortar go off to a lively bar and have a rollicking good time for Tarron's birthday.
  • Veltom 14, 1512: Bortar's kids get overly rambunctious in the morning, and end up breaking a vase. Bortar has to replace the vase, take the kids out for the day, and work on furnishing his new home and moving into it.
  • Veltom 15, 1512: The Prophet leaves Fortetsa Hebo on a progress through the Promised Land. Lilia and Ueda ride in the carriage. Bortar's kids ride in a wagon with the luggage.
  • Veltom 16, 1512: Bortar thinks about shopping for a wedding present, but everything's closed for the wedding festival. He goes to the forge. It's closed, but the blacksmith is happy to let him work at the forge if he cleans up after himself. He puts the symbol of Garlen on a buckler, and edges it in silver by melting down a few bits off his necklace. His kids are with Chrysocheir, and spend some time playing with some of the village kids. He leaves ten silver on the forge with a note.
  • Veltom 16, 1512: After looking over the documents (and paying 200 silver), the researcher in Galdeon sends Bortar a letter saying that the source has the original journal of the weaponsmith who made the items, and some letters from the adept they were made for, that appear (on the cursory examination permitted) to describe the adept's adventures. The count of the relevant pages would be somewhere around 25 to 30. The collector did not allow the researcher to take notes, and would only allow a non-adept to see the documents to prevent the use of Book Memory. Yes, he's a suspicious, jealous, greedy little bugger, but he has the documents and you don't.
  • Veltom 16, 1512: Between the feast and the dancing, the newlyweds and their families adjourn to the new cottage for Bortar to perform the house blessing.
  • Veltom 17, 1512: Vannin, Ueda, Lilia, and Josyp go downstream of the village to bathe. Tarron and Morta and Bortar and Bortar's kids go along.
  • Veltom 18, 1512: Vannin inspects the troops, accompanied by Tarron, Morta, and Bortar. The ladies sit in the shade.
  • Veltom 18, 1512: Bortar hires a carriage and makes a run to the ork tavern for hurlg for the wake. He tells a story about Kwaner to the crowd there. He drops off the chimera fat to be turned into hurlg. It'll be ready in three weeks.
  • Veltom 19, 1512: Bortar weaves a thread to his bow, then spends the rest of the evening working out the spiritual aspects of the mechanical hand he's building – how to do the healing magic necessary to attach it.
  • Veltom 20, 1512: Bortar tries to meditate, and completely fails.
  • Veltom 21, 1512: Bortar supervises his kids while they run around the village.
  • Veltom 23, 1512: Bortar's kids get into one of the barracks, and make a mess trying on bits of the soldiers' armor. A couple of ork soldiers direct Bortar to the obstacle course on the far side of the parade ground.
  • Veltom 25, 1512: Bortar skips dinner in order to meditate on Abate Curse.
  • Veltom 26, 1512: Bortar is invited to swear in as a Lightbearer when he reaches 5th Circle. He becomes a huge pain in the butt, bugging Vannin for training.
  • Veltom 30, 1512: Bortar spends a good deal of the day watching his kids, to make sure they don't play too rough.
  • Veltom 30, 1512: Bortar's kids fall over early. He goes to the forge. The fires are banked already, but he spends some time using the tools for cold working.
  • Charassa 1, 1512: Bortar has a knock-down, drag-out brawl with his kids before breakfast. They wolfpack him effectively.
  • Charassa 1, 1512: Bortar meditates on Durability.
  • Charassa 3, 1512: Bortar's chimera-fat hurlg is ready.
  • Charassa 3, 1512: Bortar buys a package of dried meat, so he has something to feed his kids if they end up among elves again.
  • Charassa 4, 1512: Cornet Iraia takes Bortar's kids off to run the obstacle course, to help wear them out after they've been traveling all day, and are stir crazy from spending that much time in a wagon.
  • Charassa 5, 1512: After breakfast, there's an hour before the inspection. Bortar talks with Ueda about clothes for his kids.
  • Charassa 5, 1512: Bortar's kids play a game of football with four soldiers. The soldiers let the kids win, but it's a close game. Both sides end up with some bruises, although the soldiers have very few after initially underestimating the kids, then correcting their tactics. They deal with the wolf-pack technique of the kids by picking the kids up and tossing them to each other, breaking up the pack.
  • Charassa 5, 1512: Bortar starts a Forge Blade on Crystal Splitter, a broadsword. It will take him three days' worth of work.
  • Charassa 5, 1512: Cornet Iraia makes sure the football soldiers get an extra beer at dinner, after Bortar expresses a wish to buy them a drink for teaching his kids a bit of military discipline.
  • Charassa 5, 1512: After dinner, the officers play dice. Tarron, Bortar, and Morta all play, and all lose silver on the deal.
  • Charassa 6, 1512: Vannin makes an incredible First Impression test, getting a 67. Greetings take three quarters of a candlemark. One of Lukashen's grandchildren brings a bowl of candied violets. Bortar's kids behave very well, and Vannin makes a big fuss over them for it. By the time the welcoming is done, it's after dark.
  • Charassa 7, 1512: Bortar finishes forging his sword.
  • Charassa 8, 1512: Bortar spends some time at the dispensary, going through the apothecary's journal, which is a large book with entries by the previous several apothecaries. He doesn't find what he's looking for.
  • Charassa 9, 1512: Bortar reads more of the book. He finds a couple of things that Veil Shift doesn't go with, but they're not the ingredients he wants to use.
  • Charassa 9, 1512: Bortar spends the afternoon working through the apothecary's journal a bit more. He finds nothing useful.
  • Charassa 9, 1512: Bortar tries mixing Glisten and Hawkeye, using water a base. It comes out a bit sludgy, and smells a bit like swamp water. It will have no effect other than making the imbiber nauseous. He leaves it to cure for 24 hours, with the intent of getting a human soldier to test it on. The apothecary advises him to use distilled spirits next time, with fresh herbs, to make a tincture. Bortar allows the apothecary to copy the improved Last Chance Salve recipe to the journal.
  • Charassa 9, 1512: A Messenger adept, Gyulnara Chalabov, a female human, is waiting at Fortetsa Vannin when Vannin returns, bearing news. A caravan has arrived from Cathay, bearing portions of a dragon's hoard for Bortar and Vannin. The hoard consists of furniture, sculpture, scrolls, books, jewelry, paintings, gems, and precious metals. Bortar's share is valued at 180,000 silvers, and Vannin's at 45,000 silvers. There's 12 wagons of goods, and 24 wagons for the soldiers and support personnel. Vannin gives the messenger a return message to tell the caravan to turn the goods over to Overland for storage in a secured warehouse, until such time as he and Bortar return to the city. As well, she is to tell Adlyrn to arrange larger warehousing facilities for the anticipated arrival of Denairastas' hoard. Vannin tells her to stay for dinner.
  • Charassa 11, 1512: In the evening, Bortar finds a soldier to try the potion. He throws up.
  • Charassa 12, 1512: Bortar makes another try at the potion, using a tincture in distilled spirits this time. It'll work.
  • Charassa 13, 1512: Bortar goes to see his part of the hoard. He evaluates a few of the weapons. They're worth a lot.
  • Charassa 13, 1512: Bortar brings 640 silver from his hoard. He and his kids go furniture shopping. For 200 silver, he buys a bed, a nightstand, and a dressing table for each of his kids. It's rough-hewn but solid. He buys four clothespresses for 75 each.
  • Charassa 14, 1512: Bortar spends the morning doing rune carving on his kids' furniture.
  • Charassa 14, 1512: Bortar spends the afternoon looking for veil shift. After three hours, he finds two units of it, and it costs half again as much as normal. It grows best in cool damp conditions with shade. The batch the merchant had came from the Striptrees, shortly before Vivane exploded. The merchant agrees to send a runner to Bortar if he finds more.
  • Charassa 14, 1512: Bortar goes to the Temple of Garlen, and checks in. They will send a runner if a body becomes available. The healer suggests making a balm to rub on the eyelids instead of a potion. The alchemy master, Lermik, is available in the early morning.
  • Charassa 15, 1512: Bortar decants his potion. He takes his kids with him, and goes to the library at the temple of Garlen. The kids get bored and restless, but Bortar gets a couple of balm recipes copied down. They go furniture shopping. They price dwarven style dining room tables. The 12 seater is 1500 silver, while the 18 seater is 2200. Bortar goes to the warehouse and loads up on coin. He takes a couple of house guards to carry the chest. He goes back to get the 18 seater table. It will be delivered in the morning, not long after sunup. Bortar buys a writing desk for 425 silver. It has fancy inlay on the top, and will need a pad of some sort to protect the inlay for when Bortar is studying a weapon or other metal artifact. He buys a chair to go with the desk for 110 silver. The desk and chair will be delivered tomorrow afternoon.
  • Charassa 15, 1512: Bortar makes an appointment with a carpenter to come by tomorrow evening, just before dinner, to give him an estimate on putting up shelves in the storage room, and setting up the workroom with tool racks and a workbench and such.
  • Charassa 15, 1512: The group gets back together for dinner. Bortar asks Adlyrn if she would like to go shopping with him the next day for kitchen stuff. She agrees, and invites Ueda and Lilia. Of course, a half dozen guards will go with them, including Mikhail.
  • Charassa 15, 1512: Bortar does karma ritual before bedtime.
  • Charassa 15, 1512: Bortar tests his potion on one of the household guard. It works.
  • Charassa 16, 1512: Bortar takes his kids and his cat and goes to his house to wait for deliveries. The table arrives and is set up.
  • Charassa 16, 1512: In the afternoon, Bortar's desk and chair arrive. The kids are hungry and sleepy, producing grumpy. Bortar feeds the kids, then has to take them back to Vannin's villa for a nap. Bortar takes advantage of the opportunity to go to the Temple of Garlen. He's told that veil shift plus hawkeye as an unguent in a base of vegetable solids works well, but should be used with extreme caution. If the subject hasn't had training in astral perception, they could end up deranged, suffer from hysterical blindness, or other nasty effects.
  • Charassa 16, 1512: Bortar goes back over to his house with his kids to meet the carpenter. After a good deal of measuring and estimating, the carpenter quotes a price of 1000 silver to put in shelving units, a wine rack, anchor the shelves to the walls, etc. Half down, half when done. The workroom will need a workbench with a marble top, cabinets overhead, shelves to either side. With a Haggle, Bortar talks him down from 1150 to 900. Again, half down, half when done.
  • Charassa 17, 1512: Bortar goes shopping with Adlyrn, Ueda, and Lilia, and a dozen guards and porters. They start with a house painter. For 2000 silver, they engage an orkish team to paint the rooms, and put up a mural of Hrak Gron in the entrance hall. Armed with paint samples, they spend 1200 for rugs for various rooms. After a lot of comparison shopping, there is lunch. After lunch, kitchen supplies, 800 silvers. Mattresses for the kids, 25 silver. Blankets and pillows, 150 silver. Bortar buys his old bed from Vannin for 500 silver. Clothes press, washstand, valet for Bortar, 120. For a clean and mend chest, 250. Hiring domestic help – cook, 30 / week; maids, 2, 25 / week. Their payday will be on the 15th. Bortar pays a month in advance. The cook is Iolanta, a human woman with a background as a military cook, both for the barracks and for the officers' mess. The maids are Melanya and Aliona, also human women, are relatively young, but have experience working at the training compound as barracks maids. They all three will start tomorrow morning.
  • Charassa 17, 1512: Bortar spends 7 silver on a sedan chair to get Ueda home, as she's not up to any more walking.
  • Charassa 17, 1512: Bortar goes flying.
  • Charassa 18, 1512: Vannin and Tarron give each of the other Bearers 40,000 silvers each, including Torana, Dariko, Morta, Miriel, Gweneth, Ferus, Vojtech, Slim, Bortar (conditional on his sharing his hoard).
  • Charassa 18, 1512: Bortar has to give Iolanta 500 silvers toward groceries, and the maids 100 each toward cleaning supplies.
  • Charassa 19, 1512: Bortar leaves the kids with Chrysocheir, tells the maids he's going out, then goes to talk with Adlyrn. She advises him about appraisers, and tells him to take his existing catalog to a moneychanger to find out what the pieces are worth in Throalic silver, given the price in Cathayan coinage.
  • Charassa 19, 1512: Bortar takes the catalog and goes to the West Gate. He shows the catalog to a moneychanger. She gets her supervisor, who can't read Cathayan either. The supervisor recommends he go to Atyrau, which is on the Silk Road. He goes back to the villa.
  • Charassa 19, 1512: Bortar finds out that the Lightbearers are busy with the Scythan Crusade, and not available as a taxi service to take him to Atyrau.
  • Charassa 19, 1512: Back at the villa, Iago, Vannin and Bortar have a lengthy discussion of how Iopan and Promised Land societies work.
  • Charassa 19, 1512: Bortar and his kids go out to the Comfy Chair. He gets Palontul seconded to him for a few days to translate the hoard catalog.
  • Charassa 19, 1512: Everybody comes back to the villa for dinner, except for Bortar and his kids. There's a discussion of heads on walls, and what to do with Fenway's head.
  • Charassa 20, 1512: Bortar is awakened by his kids wanting to know when they're going to go live in the new house. Post breakfast, he and the kids go to the new house to meet the construction workers and the painters. Iolanta goes off to the market to buy extra supplies.
  • Charassa 20, 1512: Emmanaia is brought to Bortar by Iolanta, due to her having gotten into the honey. Bortar takes her and the rest to the public bath.
  • Charassa 20, 1512: The carpenter starts work on Bortar's workroom and storage room. He brings a journeyman and two apprentices. He will be done on the 3rd of the next month.
  • Charassa 20, 1512: Bortar takes his kids to a trisnari for the nooning. Afterwards, they go to the Temple. A novice directs him to the office of city employment. The clerk at the office advises him on messenger adepts and trading companies that deal with cities on the Silk Road.
  • Charassa 20, 1512: Bortar goes to the Overland Trading Company. He gets an exchange rate for Cathayan to Throalic coin. It's a month old, but should be close enough.
  • Charassa 20, 1512: The clerk at the Overland recommends that Bortar go to the Bugei Crossroads and Essent trading companies for more information about the Kirghiz Khaganate.
  • Charassa 20, 1512: Bortar takes his kids back to his house to check on the workmen. The maids are a little discouraged, due to having to do the main part of the cleaning in the evening, knowing that the workmen will be back in the morning to make a huge mess all over again. Bortar tells Iolanta that he and the kids will be at the house for dinner tomorrow night.
  • Charassa 21, 1512: Bortar hunts for a dealer for a while. He's finally directed to Wei Hu, the old woman in the back alley. Wei Hu asks for 29%, after Bortar uses a Haggle and destroys her protective charm. Bortar will get back to her.
  • Charassa 21, 1512: Bortar goes to find Palontul. She's working out of a dockside tavern, up the stairs, first door to the left, a small room with a desk and two chairs. She's interested in a sailor's knife in the collection, with its hilt inlaid in jade and silver. It's reputed to have magical properties, but its Name and history are unknown. Bortar pays the innkeeper for a top of the line meal for Palontul.
  • Charassa 21, 1512: Bortar hikes off to the Overland Trading Company, stopping for lunch on the way. At Overland, he goes to his secure storage, and finds the knife in question. Evaluate Weapon gives him a base value of 200 silver. He carries it with him to start a Weapon History.
  • Charassa 22, 1512: Bortar goes to his house to check on progress. He tells the downstairs maid that she has days off and works evenings until the workmen are done. The cook confirms that he and his children will be present for dinner.
  • Charassa 22, 1512: Bortar and his kids head off to find mado'yeh. They spend the rest of the day bumming around. There's time spent at the parks, and touring the city, and visiting some of the kid-friendly shops. He swings by the training compound and makes an appointment to get his kids tested.
  • Charassa 23, 1512: Bortar leaves the kids with Chrysocheir. He goes to the Temple of Garlen. The potion master is very interested in the recipe for the improved Last Chance Salve. He and Bortar make two of them. Bortar gets one, the potion master gets the other.
  • Charassa 23, 1512: From the Temple, Bortar goes to the barracks, and talks with Subaltern Rahanian. He gives her two of the Improved Last Chance Salves, and tells her that the potion master at the Temple of Garlen knows how to make them. He gives her a list of the ingredients, and recommends going to Sevastos for the stuff from the Mist Swamps. She's going to propose a change of schedule for a Special Ops lance to her commanding officer, to send a lance to the Mist Swamps within a few days. She sends a runner to the military potion master, to see if he can work in an appointment with Bortar for tomorrow. She'll send a runner to the villa with word as to whether or not the potion master can meet with him. Bortar leaves 4 Kelix's Poultices, 3 Kelia's Antidotes, 5 Resist Disease potions, 4 Booster potions, 2 Healing potions, and one regular Last Chance Salve.
  • Charassa 24, 1512: Bortar's kids have an appointment to get tested at the training compound, mid morning. He drops them off and flies to the Temple. When he gets there, he realizes Akunu would be at the Great Forge, and flies there. Master Akunu is not available – he's doing an advancement examination, along with the other high-Circle Weaponsmiths. That's going to take the rest of today. Once the exams are done, then we'll find out how many of the masters are busy doing training for the next week.
  • Charassa 24, 1512: Bortar flies back to the Temple, does a little trick flying, finds a place for mado'yeh, then goes to the Temple of Garlen.
  • Charassa 24, 1512: Bortar works with the potion master at the Temple of Garlen and the military potion master. The first try gets stopped partway through because it's not going to work out, but, with a few words of encouragement from the questor, Bortar gets through the second try with ease.
  • Charassa 24, 1512: Bortar is late picking up his kids by a good hour. The testing master took the kids to a tavern nearby to feed them dinner due to the lateness of the hour.
  • Charassa 25, 1512: Bortar asks Adlyrn for a reference to a bookseller. The shop turns out to be a Throalic bookshop, with very little in other languages. The proprietor, a dwarf, has 7 primers on Throalic. Bortar buys the one that's 100 silvers, because the kids like it. The illustrations in it are more brightly colored. The bookseller directs Bortar to another bookshop that carries texts in many languages. The second bookseller, an elf Named Barati, has primers in several languages, including or'zet. There's two primers, one old and battered, and one brand new. Bortar and the kids choose the old one, for 45 silver. Barati speaks or'zet, but not or'zat.
  • Charassa 25, 1512: Bortar takes the kids to his house, spends the afternoon working with the kids with the or'zet primer. They have dinner at the house, and go back to the villa later.
  • Charassa 26, 1512: Bortar leaves his kids with Chrysocheir and heads over to the Great Forge. Akunu is busy dealing with an injured apprentice, who's been splashed with molten metal down his leg. Akunu knocks the kid out with a grip under the jaw, and Bortar cuts the metal out of the kid's leg. Bortar uses his questor powers to heal the kid, relieving some of the injury. He lays on hands, absorbing the rest of it. Afterwards, Bortar and Akunu go to Akunu's office, have a brandy, and talk about the Remove Curse talent knack. They make an appointment for the next day after mado'yeh.
  • Charassa 26, 1512: Bortar does a Weapon History on the knife for Palontul. He learns that the first Test Knowledge is the Name of the weapon. He learns about using Thread Weaving to pull the Research Knowledge from the pattern of the weapon.
  • Charassa 26, 1512: Bortar goes back to the villa, and spends the rest of the day with his kids. He takes them to the square nearby, the one with the grass area, so they can play with the neighborhood kids. He talks with the neighborhood women about home decorating.
  • Charassa 27, 1512: Bortar goes to the Temple of Garlen. He gets drafted into helping out with the kids and the families there to adopt them.
  • Charassa 27, 1512: Bortar goes to see Akunu. He learns the Remove Curse talent knack.
  • Charassa 27, 1512: Vadim learns his first word, thanks to Bortar's persistence in trying to teach his kids to read.
  • Charassa 28, 1512: Bortar flies up to the Comfy Chair and picks up his catalog, then takes his kids out to the scorcher camp for the day. On being told about the or'zat primer, the scorchers make plans for a trip into town.
  • Charassa 30, 1512: Bortar does a Weapon History on the air sailor's knife. He learns that the Rank 3 Key Knowledge is the Name of the last air sailor to wield it. The Rank 5 Key Knowledge is the Name of the enemy ship captain he killed in a single blow with it. At Rank 7, the wielder must visit the air sailor's tomb, and perform a blood ritual in his memory, taking 2 points of permanent damage.
  • Charassa 30, 1512: Bortar is unable to get any of the maids to watch his kids. He takes his kids and goes to the scorcher camp. He weaves a thread to the knife and has a vision. The air sailor's Name was Morning Light Mountain, except in Cathayan.
  • Charassa 30, 1512: Bortar, while out at the scorcher camp, has another vision. He gets the Name of the knife, Wind From The North. What he sees is himself standing on the bow of a ship, the sun to his right, and the wind blasting him straight in the face.
  • Rua 1, 1512: Bortar turns his kids over to Chrysocheir. He then goes to see Rayechka. Mirenien is at the house, sitting on the porch with Rayechka, sipping tea and working on seeing the spirit that Rayechka is speaking with. Bortar talks with Rayechka about how to obtain dead bodies. Rayechka tells him about buying the bodies of the destitute for medical purposes. It requires documentation saying that you will not use them for necromancy, and that the remains will get a proper burial when you're done, and you have to be with a recognized healer hall or Temple of Garlen or something similar. Rayechka will write to someone she knows in Travar, and see if he's still in office or has retired. He would know who to write to in order to mail-order a corpse.
  • Rua 1, 1512: Bortar goes to see Wei Hu, the Cathayan goods dealer. She wants 40% commission. Some of the stuff will be hard to move. She wants a vase, a lacquered trunk, a set of silk robes, a bamboo paper painting, and a jade carving of a dragon. The robes are of yellow silk, embroidered with chrysanthemums in gold thread, and set with seed pearls. Bortar agrees to deliver the items, in return for her charging a 15% commission.
  • Rua 1, 1512: Bortar goes and gets the items. He weaves a temporary thread to the dragon statue, getting something's attention. Dropping the thread, he takes the items to Wei Hu. She's unhappy that Bortar poked at the dragon statue. She takes the catalog and says she will find a buyer and send a runner.
  • Rua 1, 1512: Bortar spends his afternoon at the Great Forge. He sets up times for lessons to learn the Talent Linking, Create Thread Item and Create Orichalcum Talent Knacks. HOUSE RULE: Create Matrix knacks require Spellcasting. He starts learning Talent Linking, but does not finish.
  • Rua 1, 1512: After dinner, Bortar works with his kids on their literacy.
  • Rua 2, 1512: Bortar spends the morning with his kids. He takes them to the square to play. He's advised that he needs to set a regular play day for his kids, as kids like routine. He decides on the second day of the week.
  • Rua 2, 1512: Bortar spends the afternoon at the Great Forge, finishing learning Talent Linking.
  • Rua 2, 1512: Bortar tries to teach his kids something useful. They pay attention but they just don't get it.
  • Rua 3, 1512: Bortar's workroom and storage room are done.
  • Rua 12, 1512: Vannin takes advantage of Morta distracting Ueda and Astral Shifts himself, Bortar, Tarron and Morta to Kratas. They land outside of the city a bit.
  • Rua 12, 1512: Bortar takes his kids to the square for their play date.
  • Rua 12, 1512: Bortar reads a story to his kids.
  • Rua 13, 1512: Bortar goes to the Great Forge, and starts learning the Create Thread Item talent knack. At noon, he heads back home, and takes his kids out exploring the city. They find an ivorist, a fresco painter, and a blockcutter, where Bortar buys each of his kids a stamp of an animal that begins with the same sound as their Names. Vadim gets a vuljecn. Talaitha gets a tiger. Kerfen gets a kwaltec. Emmanaia gets an eagle.
  • Rua 13, 1512: The drinking starts from the villa and goes clockwise. It gathers people and momentum. Bortar joins in when the group swings through his neighborhood.
  • Rua 14, 1512: Bortar works on his talent knack.
  • Rua 14, 1512: Rayechka gets a letter back from Travar. Her old friend has indeed retired, but the new guy is willing to help out. Yes, bodies are available for recognized people, for study. If Rayechka is willing to co-sign the papers, one can be shipped without Bortar coming to Travar. The cost, however, will be high, 3200 silver, and the cold chest must be returned to Travar.
  • Rua 15, 1512: Bortar's domestic help: 480 silver. Household account: 500 silver.
  • Rua 15, 1512: Bortar meditates on his talent knack, finishing it. He then goes to the Office of City Employment, and gets directions to a couple of scribes and illuminators. He goes to see an illuminator. Invitations will go out to the prophet's villa, the Temple for T'Mor, Detne, Rayechka, three people from the scorcher camp, Akunu, his imaginary friend, General Pelam, the Temple of Garlen. Total price: 450 silver.
  • Rua 15, 1512: Bortar sells his knife-cat fangs for 200 silver. He sells an improved last chance salve for 800 silver.
  • Rua 16, 1512: Bortar is awakened by his kids playing in the hall outside his door. He goes to see Wei Hu. She's gotten a box of dishes in, not terribly expensive but nice, and is putting them up on a display shelf. She hasn't got a buyer yet.
  • Rua 16, 1512: Bortar goes to see the illuminator. He changes the date to the 5th of Mawag. Fortunately, the illuminator hasn't started inking the invitations yet. Bortar needs another five. That's going to be another 250 silver. He will come back tomorrow morning to approve the draft.
  • Rua 16, 1512: Bortar returns to his house for mado'yeh. Afterwards, he bathes his kids. This takes a while.
  • Rua 16, 1512: After bathing, Bortar takes his kids over to the villa. He does a karma ritual while the kids play with Josyp and Verush. This largely consists of Ueda and Lilia chiding Bortar's kids to not be so rough.
  • Rua 17, 1512: Bortar takes his kids to the park for the morning. He's there on the second of the week. In the afternoon, while the kids are napping, he goes to his workshop. He spends his time organizing, setting out tools, putting stuff on shelves, and so forth.
  • Rua 17, 1512: Bortar spends his evening making an improved last chance salve, working late into the night.
  • Rua 18, 1512: Bortar trips over a string tied across his doorway. His kids are getting sneakier. He spends the morning in his workroom designing some kind of trap for his kids. He gives up after a while.
  • Rua 18, 1512: Bortar makes a healing potion.
  • Rua 18, 1512: Vannin sends a message to Bortar and to Thuoncia inviting them to breakfast in the morning. He then goes off to the Escalanas settlement and brings home Mirenien.
  • Rua 18, 1512: Bortar does last minute shopping for Ueda's birthday present. He goes to Barati, the elven bookseller who had the or'zet primer. Barati has a history of dwarf coinage, from Scytha to the modern age. Bortar buys it for 125 silver.
  • Rua 19, 1512: Bortar arrives, with his kids.
  • Rua 19, 1512: Detne takes Tarron, Bortar, Lilia, Mirenien and the kids off to a traveling carnival. Verush gets to pet a dancing bear. Vadim gets a first writing set. Emmanaia gets a bracelet with glass beads. Talaitha gets a necklace with a big glass pendant. Kerfen breaks a toy sword.
  • Rua 19, 1512: Tarron and Bortar get their fortunes told. Bortar's is wildly wrong.
  • Rua 19, 1512: After putting the kids down for a nap, Bortar goes to his workshop for the evening.
  • Rua 20, 1512: Bortar leaves the kids with Chrysocheir and goes to the Forge. He works on his heartblade for eight hours.
  • Rua 20, 1512: Whelan's Crossroads are invited to dinner. Bortar and the kids show up.
  • Rua 20, 1512: Verush has a nightmare after Chani tells Bortar about a new kind of undead at the dinner table.
  • Rua 21, 1512: Bortar goes out to the scorcher camp. His kids are excited. They like going to the scorcher camp. He looks up Rukhara Vurgun, the metalworker who had taken a sort of interest in him. Vlaer Rockbender, Rukhara's master, is an older man who takes a sort of paternal attitude toward her. He's halfway impressed with Bortar, given that Bortar worked on Mirenien's armor, and suggests that maybe Rukhara should find out how well Bortar swings a hammer, wink wink. Rukhara is diffident, deferring to Bortar. She shows him how to make a trowel, but is respectful rather than familiar. Vlaer comes back just as Bortar is working up the nerve.
  • Rua 21, 1512: After Rukhara goes to get lunch, Bortar finally works up the nerve to kiss her and ask her for a date.
  • Rua 21, 1512: Bortar flies Rukhara to the ork bar. From there, they go to his place for dinner. She spends the night.
  • Rua 22, 1512: After breakfast, Bortar takes Rukhara back out to the scorcher camp.
  • Rua 22, 1512: Bortar's park day. There's an ork woman there to meet him, the one that he met at the ork bar and had the threesome with, Edessia Oathsmelter. Bortar can't remember her Name. He manages to play it off, but one of the women in the square calls him out on it after she leaves.
  • Rua 22, 1512: Bortar takes his kids back to his house for mado'yeh, with a nap after the meal.
  • Rua 22, 1512: Bortar takes his kids to a sweet shop. It goes badly. He has to take them back home by force.
  • Rua 22, 1512: The Cathayan merchant, Wei Hu, has a buyer for a large part of Bortar's furniture. The total offer is 22,000 silver, of which Bortar will receive 18,700, and the merchant 3,300. The furniture is the easy part. The artwork will be more difficult to move. Be patient.
  • Rua 22, 1512: Bortar goes to the Office of City Employment. He's directed to Hayustan Djandjapanian, an arkwright on the northeast side. Hayustan says he can do it. The furniture will need to be moved to his shop to be crated, then back over to Bortar. Hayustan suggests that Bortar go see a ragpicker and buy his own padding. He pays 40 silver to the ragpicker for a load of rags and old blankets.
  • Rua 22, 1512: Bortar goes to Overland. They say that he has to be present to allow the porters and draymen to get at the secure storage. Overland suggests that Bortar talk with his agent about who to hire for cartage.
  • Rua 22, 1512: Vannin sends a message to Bortar saying that the spell is done and he should come help celebrate.
  • Rua 23, 1512: Bortar goes to the Office of City Employment. Yes, they can arrange porters and drayers. They recommend he go talk with Master Akunu if he's looking for work himself.
  • Rua 23, 1512: Bortar goes to Frunze and Sons, a portage company. Frunze can come look at the furniture in the morning, an hour past first light, to set up an * Rua 23, 1512: Bortar goes out to the scorcher camp. He spends some time with Rukhara, working at the forge, then after dinner taking her to see a bit of the city.

estimate.

  • Rua 24, 1512: Bortar gets up before first light to take Rukhara back out to the scorcher camp.
  • Rua 24, 1512: Frunze meets Bortar at Overland's secure storage facility an hour past first light.
  • Rua 24, 1512: Bortar takes some of his adventuring loot to the bazaar to sell it.
  • Rua 24, 1512: Bortar takes his kids out to the square to play for the evening.
  • Rua 25, 1512: Bortar goes to the Great Forge and puts in eight hours toward his heartblade.
  • Rua 25, 1512: Bortar goes home for dinner. Afterwards, he reads his kids a story.
  • Rua 26, 1512: Bortar goes to the Temple and asks for a wing ring. They're being issued only to adepts and special forces, and only one to a person.
  • Rua 26, 1512: Bortar goes to see Wei Hu. He tells her about getting the furniture packed up. She says to send a runner when it's ready.
  • Rua 26, 1512: Bortar takes his kids out to the scorcher camp for the rest of the day, and spends some time with Rukhara. Vlaer wants to know when they're moving in together. Bortar dithers about what to do with his mixed relationship, between a city ork and a tribal ork. Finally, he just shuts up and kisses her, and she drags him off to her tent. Afterwards, they talk, and Rukhara says she has to sleep on the idea of moving in together.
  • Rua 27, 1512: Bortar gets up extra early. He goes to Overland, to meet the porters.
  • Rua 27, 1512: Frunze and Sons haul Bortar's furniture to the arkwright's. They charge 110 silver, half down and half on completion. They meet Bortar at first light at Overland. The process takes most of the day.
  • Mawag 1, 1512: Vannin tells Perduto to get Bortar's training set up to start tomorrow.
  • Mawag 2, 1512: Bortar fails to show up for training. He gets grabbed by T'Mor and hauled off to the Strangers' Gate. There's a package there addressed to Bortar that smells of Horror taint. Ninulya reveals some of the truth. T'Mor orders the painting removed from the Promised Land. Bortar boxes the painting back up and carries it through the Gate, then tries to figure out what to do. Ninulya waits with the package while Bortar goes to the Lightbearer office in the Temple. He gets there to be told that Amirdovlat, a Warrior (6), and Karo, a Horror Stalker (5), have already been sent to the Strangers' Gate with ten Oathtakers, to assist in disposing of the painting. Karo figures out that the painting is a map. The monster's eyes mark two points in the Delaris Mountains. Bortar, as a Questor of Garlen, leads the funeral rites.
  • Mawag 2, 1512: Vannin talks with Perduto. He's working his way through the requests that have come in over the past week. Vannin wants to quietly slip away after dinner and take a quick trip to Throal. He'd like Tarron and Bortar to go with them.
  • Mawag 2, 1512: Bortar gets back to his house in time to pack up some leftovers to eat while walking, gets his gear together, and heads over to the Prophet's villa.
  • Mawag 2, 1512: Bortar explains about the painting to Vannin. T'Mor assures Vannin that the proper rites were said. Vannin, Tarron, Perduto, Morta, two guards, and Bortar go to Throal.
  • Mawag 2, 1512: Bortar, on departure, takes two messenger kids with him. He writes a letter to Wei Hu, saying that he has to leave town and he doesn't know when he's coming back, and another to the illuminator, saying that he has to postpone the party, sorry for the short notice. He pays the kids each five silver. He would go to see Rukhara, but her tribe left three days ago for the Scythan crusade.
  • Mawag 2, 1512: Bortar goes to the Temple. The Office of City Employment is closed at this hour.
  • Mawag 3, 1512: Bortar leaves a large sum with the maids and the cook.
  • Mawag 3, 1512: Amirdovlat, Karo, Vsemayir (m dwarf Wizard, 6th), Sirak (m troll Archer, 5th), and Lourellia (f elf Troubadour, 7th), plus Ninulya, leave at first light with Bortar, heading for Travar.
  • Mawag 3, 1512: The Crimson Face pops in and shifts Bortar and company to the villa.
  • Mawag 3, 1512: Bortar goes to the Temple of Garlen and asks for help on how to perform birthing rites. He studies the dwarf ritual.
  • Mawag 4, 1512: Bortar has breakfast with the adepts from the abortive Travar trip. They show up with Ninulya and Urgruk Thunderstrike Rockhorn, a Warrior (8) and Lightbearer who has worked with the group before. Bortar forgot to tell the cook. Ninulya suggests they go to the tavern at the end of the street, the Red Elixir. Urgruk announces that he will take the group to Travar by astral shift, that they will leave two candlemarks after mado'yeh, and he walks out, like trolls do.
  • Mawag 4, 1512: Bortar tries to fly with the downstairs maid. It doesn't go well. He has to land quickly. After a few minutes of calming her down, and several minutes of watching the passing dwarfs and thinking about asking them what sort of gift would be appropriate, a squad of the watch asks him what he's doing. It ends with him being given directions to a baby furniture store. He buys a changing table, which, with delivery fee, is 150 silver. Bortar walks with the deliverymen. The maid goes back to the house.
  • Mawag 4, 1512: Bortar meets his traveling group at the Red Elixir. They hang about for a few minutes, then Urgruk shows up, and has them move to the alley for departure. He shifts them to Travar, in search of Grigory the shipping agent.
  • Mawag 4, 1512: The Travar group splits up, with Ninulya, Bortar, Amirdovlat, Sirak in one group, and Urgruk, Vsemayir, and Lourellia in the other. They spread out to cover the docks, looking for Grigory.
  • Mawag 4, 1512: Bortar is directed to a Grigory Shirinian, a dealer in “artwork”, who has a office around the side of a warehouse. The guy is a porn dealer. He didn't ship the package. Bortar bribes him with 3 gold. Either Grigory Ohanova or Grigory Medoyan could be the person Bortar's looking for.
  • Mawag 4, 1512: Bortar's group goes out to hit the troll bars. After a few tries, they meet up with a troll that's willing to help them out if it'll get them out of the troll bars. He talks with a few people, and comes back saying that some guy Named Torgom was in town about five weeks ago, caravan driver who was asking around about shipping agents, said he had a package he needed to forward. Came in from Servalen.
  • Mawag 4, 1512: Bortar and his group spend the night in Travar.
  • Mawag 4, 1512: Verush has a nightmare where Bortar turned into a really big bird and tried to eat him.
  • Mawag 5, 1512: Bortar's group splits up into the same groups as yesterday, and starts canvassing the caravanserais. Grigory brings a note to Bortar that says “Harmony will be unwound”. They spend a good part of the day looking for Torgom. The other group finds him, or at least the caravanserai he works out of. It's an independent caravanserai. Torgom travels with the Bull and Wolf caravan, an independent venture that runs between Travar and Servalen. The group splits up differently, with Ninulya and Vsemayir going with Bortar to find a library, and the rest going out for a beer.
  • Mawag 5, 1512: Bortar finds reference to a village Named Harmony, a Garahamite settlement.
  • Mawag 6, 1512: Bortar's group shifts to Servalen. They split up to look for the Bull and Wolf trading company. They find Torgom. See Notebook. The parchment says, Satisfy I'm in my day.
  • Mawag 6, 1512: Bortar tracks the dwarf to an art gallery, and learns that his Name is Siramarg. The elf at the gallery, a wispy fellow, recommends the Red Sword Inn as a place to stay.
  • Mawag 6, 1512: Bortar's group goes off to check the estate agents, while Urgruk's group goes to canvass the cargo agents. The estate agent has no useful information. She gives Bortar the Names of four shipping agents who handle art.
  • Mawag 6, 1512: The four shipping agents turn out to be a bust, except for the last one, who knows a Siramarg who deals in wine. Bortar's group gets rooms at the Red Sword Inn.
  • Mawag 6, 1512: Bortar finds Siramarg. He's working late at his warehouse. He got it from the Ter-Markosian company, from a caravan that came in from Daiche, from which he also received a large shipment of wine. The caravan master is Tanashian, an ork.
  • Mawag 7, 1512: Bortar's group shifts to Daiche. It costs 25 silver per person to get in. Daiche is a very orderly and well-patrolled place. Asking directions gets the group to the Ter-Markosian company offices. The ork woman is obsessively orderly. The note says “I want your cobwebbed soul”. Going back in, Bortar nearly stumbles socially, but recovers well enough to get one more answer. Tanashian's caravan is currently en route from Servalen to Daiche. He should be arriving in about a week and a half.
  • Mawag 7, 1512: Bortar, Lourellia, Vsemayir and Karo try to work out the meaning of the messages. This takes the afternoon.
  • Mawag 7, 1512: Urgruk takes Bortar's group back to Fortetsa Hebo. Bortar is instructed to contact the Lightbearer office if he turns up any further clues.
  • Mawag 8, 1512: Bortar spends the morning working on the Horror messages.
  • Mawag 8, 1512: Bortar takes his kids to the square to play.
  • Mawag 8, 1512: Bortar spends the evening working on the Horror messages.
  • Mawag 9, 1512: Bortar works on the messages.
  • Mawag 9, 1512: In the afternoon, Bortar takes his kids to the park.
  • Mawag 9, 1512: Bortar continues to work on the messages.
  • Mawag 10, 1512: Bortar continues to work on the messages. His kids want to go out for lunch and then go do something, not sit around the house all evening. They end up at a sweet shop. From there, they go to a square, end up running around with some other ork kids, then crash, and drag home. Bortar manages to get a little real food into them before they fall down.
  • Mawag 11, 1512: Bortar goes off to the Temple of Garlen and prays. “Ask the spirits. They know where they came from.”
  • Mawag 11, 1512: Bortar goes to see Ninulya. She recommends he go to see a wizard.
  • Mawag 11, 1512: Bortar goes to the Lightbearer office. Vsemayir's group is off at an unopened kaer, trying to establish communication. Bortar is directed to Ingveldur Fridleifsdottir of the Kjaftagelga. She proposes a couple of ideas.
  • Mawag 12, 1512: Ninulya goes out to the grave site with Bortar, to try and talk with the spirits of the people whose bodies were used for the painting.
  • Mawag 12, 1512: Bortar finds out that Vadim has beaten up Emmanaia and Kerfen. He sends Vadim to his room. He then realizes he doesn't recognize the toy sword Vadim used. There was a note with it, with a grid of numbers. Bortar sends Emmanaia and Kerfen to their rooms as well.
  • Mawag 12, 1512: Bortar goes to the Temple and asks after Ingveldur. She's in town, yes. He goes to see her. She sees that the magic square is just steps 34 through 45 of the Fibonacci progression.
  • Mawag 12, 1512: Bortar asks the Customs Office to put a hold on all packages coming into the city addressed to him or his household.
  • Mawag 13, 1512: Bortar goes to the Temple after breakfast and asks about the Name from the signature. He's directed to Ueda. She directs him to Marglas in Haven and Ruslan in Fortetsa Hebo.
  • Mawag 13, 1512: From the villa, Bortar goes to the library. He spends the rest of the day learning about artistic Horrors.
  • Mawag 14, 1512: Bortar spends the day at the library, doing more research. He finds out that Georg Percluvius was the royal portrait artist to the last king of Landis.
  • Mawag 14, 1512: Bortar spends the evening playing with his kids.
  • Mawag 15, 1512: Bortar's domestic help: 480 silver
  • Mawag 15, 1512: Bortar spends the day out with his kids. The day goes very well.
  • Mawag 15, 1512: After dinner, Bortar makes a wooden sword. He gives it to Vadim.
  • Mawag 16, 1512: Bortar spends the day doing research. He is convinced there's nothing else useful to find.
  • Mawag 16, 1512: On the way to see Ueda, Bortar buys some sweets. They talk about Landis and Ueda's book.
  • Mawag 17, 1512: Bortar stops off at the Temple, and puts in a request for an astral shift to Throal and/or Haven. He then goes to see Ruslan. For 200 silver, Ruslan tells him about four Horrors that are all still around, as far as he knows. Risperdal, a sculptor that kept its victims alive to give opinions on what it built out of their bones. Ewunga Goiba, who painted murals in its lair and set up tableaux. Salheddine, the Maracan Horror that decorated the streets with the bodies of its victims. Tashfin, a musician that used songs to Mark its victims.
  • Mawag 17, 1512: While at the bath house cleaning up after his Elementalist karma ritual, Vannin feels tension on the group pattern. He calls Perduto. After a brief discussion, he sends Perduto for Bortar.
  • Mawag 17, 1512: Bortar is woven out of the group pattern, and Perduto is woven in.
  • Mawag 18, 1512: Bortar goes back to the Temple library. He looks up the four Names that Ruslan gave him, and Landis. Ewunga Goiba can call characters out of its murals and make them fight for it. It appears as a vaguely elven woman, too tall, too thin, arms and legs too long. It moves like lightning, getting multiple attacks per round.
  • Mawag 18, 1512: Bortar goes to the docks and looks for passage on an airship. There's a cargo ship that leaves in the morning. Bortar gives that a pass.
  • Mawag 18, 1512: Bortar goes to the Great Forge and makes arrangements to advance to Journeyman, Fifth Circle. He will study with Hamaz Charents, a 6th Circle Weaponsmith, starting on the 20th.
  • Mawag 18, 1512: Bortar spends the rest of the day with his kids.
  • Mawag 19, 1512: Bortar goes to the Temple of Garlen and does some volunteer work.
  • Mawag 20, 1512: Bortar begins training for 5th Circle.
  • Mawag 21, 1512: Bortar trains for 5th Circle.
  • Mawag 22, 1512: Bortar trains for 5th Circle.
  • Mawag 23, 1512: Bortar trains for 5th Circle.
  • Mawag 24, 1512: Bortar finishes training for 5th Circle. Ritual of Advancement. He spends 130 silver on the tab for the after party.
  • Mawag 25, 1512: Bortar goes to the docks. There is a passenger vessel leaving tomorrow for Throal. They have a cabin available, 120 silver including meals. It's a four day trip. He goes home and packs. Gives the kids hugs.
  • Mawag 25, 1512: Bortar goes to the Temple and requisitions supplies. He gets a healing potion.
  • Mawag 25, 1512: Bortar boards the ship in the late evening.
  • Mawag 26, 1512: The airship sets sail for Throal. Bortar starts the day with a Temper Self. He meditates on Temper Self. The ship runs into rain and wind. The storm worsens toward evening, and the ship lays to for the night.
  • Mawag 27, 1512: The airship sails once more. In the afternoon, there's a minor fracas with a pair of griffins, but they're run off by the crew. Bortar meditates on Temper Self.
  • Mawag 28, 1512: The airship sails. Nothing happens. Bortar meditates on Temper Self.
  • Mawag 29, 1512: The airship sails toward Throal. Nothing happens. Bortar meditates on Temper Self.
  • Mawag 30, 1512: The airship arrives at Bartertown at mid morning. Bortar did a Temper Self in the morning. He makes his way into Throal. The line going in is bad, and it costs Bortar 25 silver entry fee. It's mado'yeh by the time he gets into the Grand Bazaar. He goes to the ork place.
  • Mawag 30, 1512: Bortar goes to the Hall of Records. He gets there a candlemark before they close for the night. He finds an inn nearby. It's expensive.
  • Gahmil 1, 1512: Bortar goes to the Great Library. He fills out a letter of application looking for information on a Horror, a creative type that sent him a painting. He provides the pen Name used, Percluvius. He adds a description of the notes left, and the methods of delivery. He pays an application fee of 15 silver. Check back tomorrow for the status of the application. Bortar requests information about Georg Percluvius. That's in the general collections. The apprentice goes off to fetch it.
  • Gahmil 1, 1512: The apprentice comes back with several books, all of which mention the Royal portrait artist. His wife was Fira, from the family of the royal jewellers. They had two sons, Sotskar and Marlen, and a daughter, Lidia. Sotskar is known to have died fighting the genhis incursion. Marlen and Lidia were sent away to the north, and no further information is available on them. Georg and his wife died in the retreat from the capital. That takes a good deal of the day. He finds a bit of information on current-day Landis, describing how there's extensive ruins that have been thoroughly looted. Pre-Scourge materials, such as merchant's journals and the like, are very hard to come by.
  • Gahmil 2, 1512: Merrox denies the letter of application. It would require extensive review of the restricted materials section, placing the apprentices in jeopardy. If Bortar has something more specific, such as a Name, the letter could be resubmitted.
  • Gahmil 2, 1512: Bortar leaves Throal, goes down to the docks, and looks for a ship that will go to Haven. He finds a small, fast ship, Shamshad, with a well to do, piratical crew. Captain Marzik and first mate Lermont agree to take Bortar to Haven, but it'll cost him 500 silvers. The trip will take 3 days, and Bortar will be expected to pitch in if there's trouble. They sail immediately.
  • Gahmil 2, 1512: The first day aboard Shamshad goes uneventfully. Bortar manages to find a corner of the forecastle where he can meditate on Temper Self.
  • Gahmil 3, 1512: Shamshad encounters fine weather and makes good time. Bortar meditates on Warp Missile.
  • Gahmil 4, 1512: Shamshad encounters serious trouble, another ship that fires a shot across their bow. It's flying Throalic colors. That stops Bortar for a minute. On advice from a Shamshad crewman, he cuts a few lines. The Throalic ship loses headway. Shamshad rises up into the clouds. Bortar rejoins it.
  • Gahmil 4, 1512: Shamshad arrives in Haven. Bortar goes to Torgak's. He has a word with Marglas. After reviewing the Names of the Horrors Bortar already has, Marglas says no, not any of them. He comes up with a Name, that's bogus but he won't tell Bortar that. He charges a hundred silver for a research fee. Bortar gets a room for the night.
  • Gahmil 5, 1512: Marglas gives Bortar the Name of Mekishlovaz, the Artist. It was known before the Scourge in the southwest. It had a special taste for troubadour adepts. Since the Scourge, it's been reported in the region of the Delaris Mountains.
  • Gahmil 5, 1512: Bortar talks with First Mate Lermont. The Shamshad leaves in the morning, heading west. They could drop off Bortar in a week out at Eidolon. He trades an improved Last Chance Salve and a healing potion for his passage.
  • Gahmil 5, 1512: Bortar meditates on Warp Missile.
  • Gahmil 6, 1512: Shamshad departs from Haven. Bortar meditates on Warp Missile.
  • Gahmil 7, 1512: Shamshad has a clear day of sailing. Bortar meditates on Warp Missile.
  • Gahmil 8, 1512: Shamshad has a boring day. Bortar meditates on Warp Missile.
  • Gahmil 9, 1512: Shamshad has a clear day of sailing. Bortar meditates on Ritual of the Ghost Master.
  • Gahmil 10, 1512: Shamshad has a clear day of sailing. Bortar meditates on Ritual of the Ghost Master.
  • Gahmil 10, 1512: Shamshad arrives at Eidolon. Bortar will have to camp on the island for a day or so before the next riverboat arrives.
  • Gahmil 11, 1512: Bortar hides in the woods. A patrol goes by, but doesn't see him. He does a Temper Self.
  • Gahmil 11, 1512: The second patrol spots Bortar. They catch him napping. He's awakened by being poked with a spear butt. After some discussion, the patrol decides to leave him alone.
  • Gahmil 11, 1512: The t'skrang will take Bortar to Lalai Gorge for 350 silver.
  • Gahmil 12, 1512: Bortar meditates on Ritual of the Ghost Master.
  • Gahmil 13, 1512: Bortar meditates on Ritual of the Ghost Master.
  • Gahmil 13, 1512: Bortar meditates on Ritual of the Ghost Master.
  • Gahmil 14, 1512: Bortar meditates on Ritual of the Ghost Master.
  • Gahmil 15, 1512: There's a brief ritual aboard the riverboat, which the captain leads. Bortar attends.
  • Gahmil 15, 1512: Bortar spends four hours meditating on Garlen.
  • Gahmil 15, 1512: Bortar meditates on Durability.
  • Gahmil 15, 1512: Bortar's domestic help: 480 silver
  • Gahmil 16, 1512: In the afternoon, the riverboat arrives in Lalai Gorge. Bortar is dropped off at the Cliff City. Finding passage down to Tansiarda is easy enough, there's boats heading that way every day. It'll only cost him 80 silver, and he gets a cabin. Bortar buys a pair of waterballs for 20 silver each.
  • Gahmil 17, 1512: Bortar leaves Syrtis. The day is spent sailing. Bortar works with the kids in kaissa, doing scut work.
  • Gahmil 18, 1512: Bortar's riverboat sails through rain all day. He meditates on Temper Self.
  • Gahmil 18, 1512: Late evening, Bortar arrives in Tansiarda. There are no boats immediately leaving downriver. He has to get a room.
  • Gahmil 19, 1512: There are no boats leaving Tansiarda for downriver today. For 5 silver, the harbormaster's office will send a runner to Bortar when there is a boat. Bortar goes back to his room and meditates on Haggle.
  • Gahmil 20, 1512: Bortar meditates on Temper Self.
  • Gahmil 20, 1512: Vannin gets a message from Throal. Bortar assisted a pirate vessel in escaping from a Throalic privateer. Can this be explained? Vannin replies that he wasn't aware of the situation, and doesn't have an explanation right off, but will look into the matter and see what he can discover.
  • Gahmil 20, 1512: Perduto goes off to look for Bortar.
  • Gahmil 20, 1512: When Vannin is done with his meditation, Tarron talks with him about pirates. Perduto has fetched back Bortar, who has been told to stick around. Vannin wants a word with him. Tarron gives Vannin the armor for an Armor History.
  • Gahmil 21, 1512: Perduto reminds Vannin to buy Skrag a fire cannon. Vannin sends him for Bortar.
  • Gahmil 21, 1512: Perduto brings Bortar to the villa, filling him in on Tolnor Malgain and the orphans and the slaver caravan.
  • Gahmil 21, 1512: Vannin calls Bortar on the carpet about the privateer incident. Vannin wants to take Captain Marzik's head to Throal with an apology from Bortar. Word is sent to Debri to get the crew back aboard.
  • Gahmil 21, 1512: Bortar brings his kids over.
  • Gahmil 21, 1512: Bortar gives Verush the water ball.
  • Gahmil 22, 1512: The Comfy Chair sails at first light. Vannin sings the ship out of dock with a pirate-hunting song. Aboard: Vannin, Ueda, Lilia, Mariamne, Morta, Bortar, Perduto, Rayechka. Mirenien, Mikhail.
  • Gahmil 22, 1512: Just after mado'yeh, Tarron has an appointment with Wei Hu to meet a buyer, Sukhebaatar, a representative of Jurgaghan, the Khan of Tserendjav, one of the northern states of the Khaganate. Tarron's cut will be 900 silver. Bortar's cut is 17,000 from the sale of his stuff. Wei Hu gets 2100. Tarron sends a light sprite to Perduto, who in turn sends a light sprite to Vannin.
  • Gahmil 25, 1512: As the Comfy Chair comes in over the river, Vannin spots a small group of hostile individuals on the riverbank. He points them out to the crew. One of them fires a Flame Arrow into the rigging. Vannin conjures a water elemental to extinguish the fire. The crew volleys crossbow bolts in return. Morta starts Thread Weaving. Debri stops him. Bortar fires an arrow and hits one of the enemy. Tarron uses Makeshift Missile with a teacup. He does a head wound.
  • Gahmil 26, 1512: Vannin has Bortar's kids moved to the villa. His house staff may come along, stay home, or take a vacation. Send a return message when they've arrived.
  • Gahmil 28, 1512: Vannin and Perduto shift to the crash site, along with Ueda, Rayechka, Tarron, Bortar, Morta and Mirenien. There are five survivors, all crewmen who were below decks. The rest are all dead.
  • Gahmil 28, 1512: Bortar finds the captain's body. It's taken back to the Comfy Chair.
  • Gahmil 28, 1512: Bortar lays on hands on the survivors.
  • Gahmil 29, 1512: Bortar and Vannin review Bortar's heartblade work. Vannin points out several places where the design could be improved, and gives Bortar some books by Master Weaponsmiths to draw inspiration from.
  • Gahmil 29, 1512: Bortar studies Vannin's current blade, in progress, and learns a few things, including why his test pieces suck.
  • Gahmil 29, 1512: Vannin does an Armor History test on Tarron's armor. He learns that the Rank 3 thread requires the Name of the dragon that killed the original owner. He hands the armor off to Bortar for the next week of study. Tarron weaves the next thread rank to the armor.
  • Gahmil 30, 1512: Bortar does a karma ritual, does his heartblade study, then meditates on Weapon History.
  • Gahmil 30, 1512: Bortar spends an hour in the evening studying the armor.
  • Earthtime 1, 1512: Vannin goes to Fortetsa Hebo and fetches back Josyp, Verush, and Bortar's kids.
  • Earthtime 1, 1512: After much work, a harness is made to fit Kerfen, and secured to Bortar, so he can take her flying.
  • Earthtime 1, 1512: Vannin shows Josyp and Verush, and Bortar's kids, where they can and cannot go, and lets them know in no uncertain terms that they will never again be able to sit down if they transgress.
  • Earthtime 5, 1512: Morta spends the day playing with Bortar's kids.
  • Raquas 1, 1512: Bortar leaves his kids at the villa.
  • Raquas 3, 1512: Vannin, Perduto, Tarron, Morta, Ueda, Bortar and Rayechka shift to the jungle.
  • Raquas 3, 1512: The first battle goes against a line of 30 soldiers, mostly undead. Rayechka uses Dust to Dust. Morta casts a Phantom Fireball. Bortar flies toward the enemy. Perduto puts a Tossing Earth under the enemy. Tarron tries to Fling a cannonball, but fails his spellcasting. Vannin tosses a Razor Orb, and blows away a sergeant. The crossbowmen fire. They step back and the pikemen step forward, setting off the Tossing Earth, throwing the center of the line into disarray.
  • Raquas 3, 1512: Slim uses an Extended Spirit Grip on one of the enemy, knocking him unconscious. Rayechka offers to trade him Dust to Dust for that. Bortar strafes, and obliterates a cadaver man. Ihuban charges forward. Ramza fires, twins the arrow, and kills one of the living enemy. Morta weaves threads. Perduto tosses a fireball into the right end of the line, destroying several undead. Tarron casts Aura Strike against a cadaver man, unfortunately not destroying him, and the cadaver man berserks. Torana starts a Claw Frenzy, rips apart one cadaver man, rips apart a second, but berserks the third. Vannin sweeps with Scrioth, but misses. Andine fails to hit anything. Kasbak weaves a thread.
  • Raquas 3, 1512: Andine hits a cadaver man, but fails to penetrate his armor. Morta weaves a thread. He weaves a second. Gwen attacks the berserk cadaver man that Torana failed to kill. She splatters it. Vannin lights the Helm. The cadaver men all go pop. Torana does a Claw Frenzy. Tarron tries a Fling again. The cannonball hits an officer, but doesn't do nearly as much damage as it could, and the officer remains standing. Ihuban gets back up. Ramza fires on a crossbowman. She puts a large hole through the guy, and through the tree behind him, and through the tree behind that. Konjos screams for help. Leliel throws Earth Darts and hits one of the crossbowmen.
  • Raquas 3, 1512: Vannin puts a crater in the wall. Bortar flies through, breaching the wall, and setting off a Bouncing Blaster. He takes 318 points of damage armor-piercing. He falls from 100 yards up. Torana fails a Trick Flying and misses catching him. Vannin tries to weave fast enough for a Levitate, and fails. Kasbak forces a Vines, but Bortar's Spell Defense is a 40 due to the Counterspell, and can't be lowered. Bortar hits at more than 90 mph, taking 150 (31, 49, 37, 33) damage. Ramza grabs Morta, who saw where the shield fell, and sprints off to recover it. Vannin recovers All-Biter and stows it.
  • Raquas 3, 1512: Bortar wakes up out in the jungle, and works on healing himself from the damage from his crash landing. Ihuban hits the thief, and manages to scratch him. Vannin attacks, the swordmaster fails to riposte, and is knocked down hard. Morta thread weaves. Ramza picks off one of the oncoming reinforcements. The warrior hits Morta. The thief attacks Ihuban, who avoids the blow. The fire elemental attacks Ramza, who narrowly fails to avoid the grapple attack and is engulfed. The elementalist attempts to spellcast on Vannin and fails. Irina hits the downed wizard, but fails to kill him. Kasbak sets the thief on fire. Torana Claw Frenzies the elementalist. Andine bites him. He's still conscious.
  • Raquas 3, 1512: Further cells reveal a few more slaves. Some are unable to walk. Bortar, Irina and Morta are detailed to escort the slaves to the wagon. There's 23 including the sick and injured.
  • Raquas 3, 1512: Vannin and Perduto use Heal Any. Bortar heals a third.
  • Raquas 3, 1512: Discussion with the Regent. Bortar is sentenced to fight alongside the Lightbearers in Scytha for a year and a day. He has to surrender All-Biter and All-Protector. Vannin will take him back to the Promised Land so he can set his affairs in order, then deliver him to his sentence.
  • Raquas 10, 1512: Vannin sends a message to Bortar, saying that it is time for him to make a decision and put his plan into action.
  • Raquas 20, 1512: Vannin sends a message to Bortar, telling him that it is high time to hear back from him. He has found an ork family to take in his children, and will be ready to leave in three days.
  • Raquas 23, 1512: Vannin takes Bortar to Scytha. They shift to the Lightbearer camp.
  • Borrum 14, 1512: Sarukher sends the transcript of Shamshad's logbook to the Eye of Throal, as leverage to get Bortar paroled back to the Bearers.
  • Borrum 15, 1512: Post mado'yeh, when people are awake again, Kostya meditates on Missile Weapons. Morta bathes, then spends some serious time cleaning his armor and boots and stuff. Tarron does a karma ritual, then collects coin from the city and the Windling House and Wei Hu. The Windling House has 520 silver, slow two months, but Wei Hu has 83,000. She sold a large portion of Bortar's collection. Tarron goes to the city treasury with a draft from Wei Hu, takes part of it in gold, then takes another draft to a moneychanger by the Strangers' Gate and gets the rest in air and fire coins. Nashera re-reads the report she filed with Iopos, to make sure she didn't give away any of the Prophet's secrets.
  • Borrum 15, 1512: Reatha Kusik shifts Bortar to the Prophet's villa.
  • Borrum 15, 1512: Post dinner conversation catches up Bortar with the current situation.
  • Borrum 15, 1512: Bortar receives 940,670 silver from the sale of his Cathayan stuff.
  • Borrum 15, 1512: Tarron, Bortar, Morta, Detne and a few others go out and hit the taverns. They start at the Crimson Cockerel. Tarron picks up Tabriq and announces the crawl at the Windling House on the way. Kosma and Sarinsar show up, along with the Amaltsrad sisters.
  • Borrum 16, 1512: After Bortar confirms the direction, the Bearers set off upstream.
  • Borrum 16, 1512: The Bearers shift back home. There is bathing and getting dressed properly preparatory to going to see Icewing. Only the immediate family goes – Kostya and Bortar and the Iopans and Perduto stay behind.
  • Borrum 16, 1512: T'Mor reassigns Bortar from Scytha to Kaer Otosk, and in the two weeks it's going to take to get the Kaer Otosk expeditionary force to the site from Scytha, Bortar is to report to Vannin.
  • Borrum 17, 1512: Bortar meditates on his Lightbearer talent and spends the rest of the day with his kids.
  • Borrum 18, 1512: Bortar meditates on his Lightbearer talent. He then spends the evening at the Temple of Garlen.
  • Borrum 18, 1512: Vannin and Ueda and Morta and Bortar take Kasbak over to the Temple. They round up Sanoreya, who was sleeping in a chair in the briefing room, and Erian, who's down at the training room working out against six Temple guards, and winning. Vannin and Morta jump in. Vannin and Erian knock each other down. Morta gets knocked across the room. After Erian bounces out of the melee using an Acrobatic Strike and shoving one of the guards into two others, knocking all three down, the fight is over. The group retires to the Lightbearer shrine up on the third level. Kasbak is sworn in.
  • Borrum 19, 1512: Bortar finds the catch to open the inlay of Chorrolis, revealing a firepit with indentations in the brick for the legs of a tripod.
  • Doddul 11, 1512: Torana and Bortar arrive. Hugs all around.
  • Doddul 12, 1512: Vannin teaches Bortar about astral shifting.
  • Doddul 12, 1512: After practicing astral shifting for a bit, Bortar goes off to make a healing potion.
  • Doddul 12, 1512: Hour 24: A lightning bolt strikes very close to the cloud. Bortar invokes Garlen to Comfort the group, quite effectively. The musicians drop half a measure. Detne covers for it. Vannin, at Kasbak's suggestion, summons an air elemental and has it re-route the storm.
  • Doddul 12, 1512: Hour 25: The storm clears. At the end of the hour, the Gate opens – the boiling cloud splits open, and those present find themselves dancing up a ray of light and into the cloud. They find themselves in a circular area, with an inlaid wooden floor perfect for dancing, sideboards with beverages, no walls – just distances and clouds, and in the center a gigantic, brilliant gold chalice with flames leaping out of it. Detne is swaying gently before the chalice. Vannin touches her, and she folds up quietly and passes out. Now, how to get home? Torana suggests giving a sip of the local vintage to Detne, as it refreshed Bortar. Detne awakes, sings a verse of “The Parting Glass”, and everyone tosses down a goblet. Presto, they're home.
  • Doddul 12, 1512: Bortar astral shifts himself and Torana to the Comfy Chair.
  • Doddul 13, 1512: Bortar spends some time with his kids. He then goes to the market and stocks up on nonmagical items for his physician kit. From there, he goes to the Temple of Garlen. He prays for guidance. The Passion gives him the idea that he knows what he needs to do. He sends a light sprite to Vannin asking if he can bring his kids to the villa. Vannin says yes. Bortar gets his kids and takes them to the villa.
  • Doddul 13, 1512: There's a loud row from the room where Bortar's kids are being taken. Ueda sends Bortar up to intercede. Lilia runs after them. Kerfen has broken Josyp's helm, and he has a bruise on his cheekbone. Bortar is first in. He disarms Kerfen. She hops aside and grabs the pitcher off the washbasin. Vannin moves in on Josyp, tries to disarm him, fails, but gets himself in between Josyp and Kerfen. Josyp steps aside and throws his sword at Kerfen. He nails her square in the knee, knocking her down and bloodying her nose. Kerfen lets loose a shriek and starts clawing her way up, murder in her eyes. Bortar swoops down on Kerfen, snatches her up and restrains her. Josyp runs for the door. Lilia scoops him up. She hands him to Vannin. “This is your son, I think.”
  • Doddul 13, 1512: Lilia has Bortar take Kerfen out into the courtyard, where the floor is flagstone and the blood is easier to clean up, since her nose is still dripping.
  • Doddul 13, 1512: Bortar tries to have a talk with Kerfen. It doesn't go well. Her gahad is up.
  • Doddul 14, 1512: Vannin takes the kids up to the nursery at mado'yeh for a nap, including Vadim, who's having the same neck itchy problem as Verush. Vannin runs into problems trying to cast the Block Magic spell because of the fluctuation in the mana field. He gets the spell off anyway. Bortar stays with the children to watch them.
  • Doddul 14, 1512: Baggis materialize two blocks from the Black Swan. The Bearers are summoned. They shift in and combat ensues. Bortar hacks a baggi in half with one blow. Bill is attacked and engulfed. Morta is mauled and left dead. Vannin lights the Helm. Tordek attacks a baggi with Ah-Puch's dagger. The baggi, and the civilian it had engulfed, dePattern explosively. Tordek is hurled 20 feet and the area is sprayed with tiny bits of baggi and Name-giver. Bill cuts his way out of the baggi. The smell is tremendous. Torana attacks a baggi with a Claw Frenzy, augmented by an Edge of Light. She knocks it down. With much effort, she kills it. The second one she attacks is not impressed with her efforts. Kasbak is mauled badly by a baggi that broke into Vannin's Radiant Circle. A baggi charges into Vannin's Radiant Circle and attacks him, missing wildly. Kasbak runs out of Vannin's circle to Bortar's, and puts a Combat Fury on Torana. Bortar hands Kasbak a healing potion, then runs over to Vannin's circle and attacks the baggi that was mauling Kasbak. He splatters the baggi. Nashera is mauled, but remains standing. She gracefully dodges the second swing. Torana attacks the baggi that was mauling Nashera. She kills it, then goes after the one trying to break into Vannin's circle and kills it as well. Tarron arrives just in time to see Torana take out the last baggi.
  • Doddul 14, 1512: Bortar uses an improved Last Chance Salve on Morta. It brings him back.
  • Doddul 14, 1512: Bortar comforts Magar in the Name of Garlen. That eases the poor man's trauma enough for the watch to escort him to the Temple of Garlen.
  • Doddul 14, 1512: Bortar hands out his regular last chance salves to other party members, so that he's not the only one carrying them.
  • Doddul 14, 1512: Ninulya arrives, and uses a bit of the exploded civilian to do an Experience Death. Bortar goes over and stands near her just in case. She's knocked unconscious. Bortar catches her, then carries her as the group goes back to the villa.
  • Doddul 14, 1512: Bortar does a Temper Self, then puts a Temper Other on a few of the group members.
  • Doddul 14, 1512: At the inn, Kosma explains the situation. Bortar manages to get Sarinsar calmed down.
  • Doddul 14, 1512: Vannin has Bortar shift to Morta and bring him. This requires Bortar to quickly put on his wing ring, as Morta was a hundred feet in the air.
  • Doddul 14, 1512: Srin walks over to the wagons. A ring of fire springs up around the wagons, cutting her off from the rest of the group. Tordek suggests laying All-Protector across the trench to block the flames and having Srin walk across it. Bortar suggests extending the fire protection from All-Protector to Srin and having her run through the fire. Perduto isn't happy with that idea. The room starts heating up rapidly. Bortar lays his shield across the trench, and extends the fire protection to her, both. Srin runs and jumps through the gap. She sprains her ankle.
  • Doddul 14, 1512: The group checks out the westward passage. There's a door in its south wall, right where the passage turns north. Daryush checks the door. There's no traps, and he's able to unlock it. Tarron checks for magical traps. He takes a bit of damage from using the Danu's True Sight effect in a corrupted zone. Vannin and Bortar try to open the door. Between the two of them, they get the door into motion. It's eight inches thick. Once in motion, it opens about halfway before coming to a stop.
  • Doddul 14, 1512: Beyond the door is a long storage room, shelves, mostly empty. Kasbak casts Inventory. There's a lot of broken this and moldy that and dried out the other. Nothing is listed as being in usable condition. There's no bugs or rodents listed, nor any remains of such. He relays the information to the group. Unfortunately, an Inventory spell doesn't detect doors, and also only has a range of 25 yards, and so doesn't reach but a third of the way down the 80-yard-long room. Kasbak goes into the room and casts again from its midpoint. Kostya follows behind Kasbak and pokes around. Bortar also goes in and pokes around. Kostya finds a silver piece under a shelving unit. Kasbak's third inventory also comes up with nothing interesting. Bortar finds a note tucked into a crack between a shelf and an upright. It's an old love note from Edessia to Fridon.
  • Doddul 14, 1512: The group goes north. They come to another door. Daryush totally misses a trap due to a mana sag. Bortar is seized by a ghostly pair of hands when he grabs hold of the ring on the door, but they do no damage due to his heightened Spell Defense. Vannin doesn't put enough effort into the first try as a result. On the second try, Bortar gives a mighty heave before Vannin is ready, and Vannin is caught by the door and crushed for a wound.
  • Doddul 14, 1512: Past the door is more corridor, and a passageway that heads straight down. It's big enough to drop a wagon and team down. Kasbak drops a rock down the shaft, intending to count the breaths until he hears it hit bottom, but instead a few breaths later, there's a scream. Tarron looks down to see what's down there. Kasbak calls down that he wants his rock back. Kostya hides behind Bortar. Morta moves away from the pit. Tarron sees that there are openings in the side of the pit, directly below him, one about sixty yards down, and one another sixty past that. Beyond that, the shaft continues, but the light doesn't reach. Tarron flies down to check out one of the holes. Kasbak preps a Solo Flight to follow him. Tarron is injured by microwire strung across the shaft. He can see the wire now because of the smear of blood on it. He sprinkles paint down the shaft, revealing a few more wires – not many, and far apart. Tarron reaches the next opening. It's another passageway. It goes west from the shaft, then turns south.
  • Doddul 14, 1512: Between Levitate and Throne of Air spells, the group is ferried down the shaft to the third level. From there, they head west into the large room. It's a stable. They check out the doors in the corner. Daryush says that neither of them are trapped. They're not even locked. Bortar tries to open the south door, and fails. He tries again, and gets it open. Beyond is a passageway, that goes south 20 yards and turns east.
  • Doddul 14, 1512: At the far end of the passageway, in the south wall, is a door. Daryush unlocks it. He finds no traps. Tarron checks the door with Danu's True Sight and sees nothing. Bortar heaves on the door and it doesn't go. Kasbak uses Vines and yanks the door right open.
  • Doddul 14, 1512: Daryush finds the first trap on the door, but only finds the second when he triggers it. He manages to hold the trigger until everybody else gets out, then staggers out after them, badly poisoned and blinded. Bortar is unable to recognize the smell. Vannin washes off Daryush. Kasbak uses his Clean brooch on Daryush. Garag applies a Kelix's Poultice. Daryush will recover, but his eyes will be useless for a while.
  • Doddul 14, 1512: The room is featureless except for a cone extruding from the floor, ten feet in diameter at the base and its point just touching the ceiling. Morta goes in and knocks on the cone. His hand sticks to the cone. Bortar attempts to sense a curse. He is firmly convinced that there is no curse involved. It appears that Stick Together has been Named onto the cone. Vannin attempts to dispel it. He doesn't know the spell's Key Knowledge. He tries using the Horror's Name. That's definitely not it. Bortar thinks about using Thread Sight to learn the Key Knowledge, but that would require him to touch the cone. He decides to do it anyway. His Spell Defense holds against the Stick Together. He learns the Key Knowledge. Some kind of yellow goop starts spilling out of the top of the cone. Bortar tells Vannin the Key Knowledge. Vannin tries to Dispel the Named spell. He does so, and Morta is unstuck. Tarron Flings the southern door. It bursts out of its frame and lands halfway down the corridor. The group proceeds to the far end of the passageway, to the door.
  • Doddul 14, 1512: Bortar draws All-Biter and attacks the door. He hacks through it, leaving the upper half hanging from its hinge, while the lower half falls into the room.
  • Doddul 14, 1512: The eastern exit has stairs that go both up and down. Bortar takes point, followed by Vannin. Bortar steps through a stair into a bucket, but catches himself and does not fall down the stairs. He pulls his leg up, and finds he's stepped in a bucket of tar. Vannin casts a Clean spell to remove the tar from Bortar's boot and get his foot out of the bucket.
  • Doddul 14, 1512: The group heads west. There's two north-going corridors, both the same length, ending in doors. The group takes the west corridor. Tarron flings the door. It's swatted aside by the massive steel golem in the room, which attacks. Bortar hacks into it, and knocks it down. Bits and pieces fly off. Kostya fires an arrow. He misses. Nashera charges in and swings her warhammer. She connects, and knocks a small bit off. Morta casts a Stop Right There against the golem. It fails. Torana has her ice flyers try their shackles. The first one hits, shackling the golem for 12 rounds, STR vs 12 to break out. Torana holds off attacking the golem herself until Kasbak can put a Combat Fury on her. Tarron goes for a Razor Orb, forcecasting. He does huge damage and sprays pieces of golem around the room. Bortar, Nashera and Tarron are hit with shrapnel.
  • Doddul 14, 1512: Bortar starts looking for a secret exit. He is convinced there isn't one, except maybe by the pile of treasure, because he doesn't want to get close to it.
  • Doddul 14, 1512: The group moves on to the door to the north of the stairs. Daryush, who has recovered, says that there are no traps and the door is unlocked. Bortar and Vannin pull the door open.
  • Doddul 14, 1512: Kasbak and Bortar go through the airlock.
  • Doddul 14, 1512: Bortar heals Daryush.
  • Doddul 14, 1512: Vannin and Bortar shift the groups to Fortetsa Jaktell. Srin is miserable, having the dry heaves yet again.
  • Doddul 14, 1512: Vannin and Bortar shift the Bearers in close behind the siege engines. They're immediately attacked by small constructs.
  • Doddul 14, 1512: Tordek braces against Bortar, and tries to use his Metal Wings to generate a wind and blow away the constructs. He manages to stay upright, but the wind is not controllable enough or strong enough.
  • Doddul 15, 1512: Bortar shifts the rest of the group out to the fort.
  • Doddul 15, 1512: Bortar shifts Tarron and Pihgram to the shipyard, where Pihgram spreads out her sketches on her drafting table and dives frantically into her work. She has Tarron go out and take measurements of the weight and volume of water at various temperatures and altitudes.
  • Doddul 16, 1512: Tordek stays at the Grand Bazaar and helps with the cleanup. Also staying are Bortar, Syrio and Srin.
  • Doddul 16, 1512: The Bearers split into two teams. One, consisting of Vannin, Ueda, Isaac, Torana, Syrio, Kit, Tordek, goes to see the nobleman's family, and the other consisting of Bortar, Slim, Kasbak, Morta, Srin, Nashera, Bill, Kostya, Vojtech, check out the bar where what used to be a minor nobleman was captured in a raid.
  • Doddul 16, 1512: Vannin's group arrives at the Kamanian residence. It has two false balconies on its upper level, and three guards, two dwarf men and a grizzled ork woman. Mirsida Kamanian, the house elder, does the talking once the group gets to the entry hall. Andine does not like the environment, hackles up and reacting as if to a threat. Timothy is nervous, and hiding back under Torana's hood. Torana is unable to get anything clear from Timothy due to a large amount of astral interference. The group moves into the parlor, with Mirsida Kamanian, the young girl, and the clerk, who hands around glasses of some kind of fruit cordial. The conversation takes a bad turn and a fight ensues. Andine tries to pin down Mirsida Kamanian, who has jumped up out of her chair, but is thrown back. Torana launches herself at Mirsida Kamanian, and unleashes a Claw Frenzy, but it fails. Mirsida Kamanian hits Torana with Cause Pain, knocking her down, then attacks Vannin with Cause Pain, knocking him down and doing massive damage, knocking him unconscious. Mirsida Kamanian then uses a Counterspell, but screws it up, dropping her spell defense from 19 to 10. Isaac leaps into the fray, and grabs at Mirsida Kamanian with his tainted hand. Pitting Horror against Horror proves effective, as Mirsida Kamanian takes a point of damage. Tordek draws his sword and lights his symbol, then charges in, sending up a silent prayer to T'Mor. His first strike hits, but fails to do damage. His second attack hits, using the Maiar god dagger. Pitting the tool of Ah Puch, the Maiar god of death, against a construct of a mad Passion does not end well. Tordek is thrown back across the room, taking a wound from being flung against the far wall. His off hand is critically injured, and the dagger is embedded up to the hilt in the wall. Mirsida Kamanian explodes, splattering the room. The young girl transforms, and hits two guards with Terror. One gibbers in a corner. The other is unimpressed. She then lashes out with a tentacle at Isaac, who lunges out of the way. Kit weaves a thread. Guard #2 attacks the remaining quasi-bloat, hits, but does no damage. Guard #3 puts himself between Ueda and the quasi-bloat. Guard #4 administers a healing potion to Vannin. He awakens. Syrio attacks the young girl / quasibloat, landing a blow but doing no damage. Vannin gets up and assesses. Torana does likewise. She sends a light sprite to Bortar saying “bloatform ambush noble's house help ow!” Isaac attacks the quasi-bloat with his sword. He hits, but does no injury. Andine claws the quasi-bloat, and hits, drawing ooze. Tordek takes a minute to recover from his injury, stand up, and put on his wing ring. The young quasi-bloat hits Isaac with Cause Pain, paralyzing him, then slashes at Andine with tentacles, striking her twice and doing serious injury. Kit tries to cast Astral Spear , but a sag in the mana field causes it to fizzle. Guards 3 and 4 attack, and do some damage, but no wounds. Syrio takes another swipe at the quasi-bloat, but misses.
  • Doddul 16, 1512: At the bar, the Smirking Imp, the door has been smashed in, and the doorway has been blocked with a piece of a large crate stenciled with the symbol of the watch. The group moves the crate and goes in. The place smells bad, and is dark. The group explores the room with light quartzes. The bar is a plank laid across the top of four empty beer barrels. The cheap furniture is mostly smashed up. Srin explores the hallway. She reads the graffiti. A lot of it is symbols she doesn't understand. The stuff at the top of the wall in grease pencil is Throalic ideograms, but gibberish. Bortar looks at the writing, and gets Kasbak. With some study, Kasbak recognizes some of the symbols as thieves' symbology, but doesn't know what they mean. He copies down the Throalic at the top of the wall. Srin pokes into the room beyond the second doorway. There's a salt-stained chest in the corner, among other things. She opens the chest. It has old clothes and a battered tin cup and a few oddments, personal stuff that someone would take along on a travel. Srin pokes around a little and finds nothing of interest. She tries to pick up the chest and look under it. The chest doesn't move. She pokes around a bit but doesn't find anything to explain it being that heavy. Bortar comes in at that point. He and Srin talk briefly, then leave the room. Nashera checks out the first room. It's identical to the second, except no chest, just a beat up crate used as a table. Bortar checks the first room for hidden doors or passages. Down behind the pallet, he finds a loose stone, and behind it, eighteen silver and thirty copper in a leather pouch. He gives the bag to Nashera. Meanwhile, Morta checks out room 2. Physical search proving fruitless, he tries Astral Sight. There's something off about the chest – astrally it looks more like a door. Meanwhile, Kasbak casts Vines. Morta empties out the chest. Kasbak attempts to move the chest, using his Vines, and damages the chest, crushing it inward. Morta tries to push the sides back out. Kasbak pushes Morta aside and pokes around the chest looking for a way to pop the bottom out, but finds nothing. Kasbak tries to pop the chest back out to its former shape with his vines, but only succeeds in destroying it entirely. Morta pops the bottom, now that the mechanism is revealed, and finds a vertical shaft, going down, with iron rungs driven in the side. The light sprite arrives. Everybody clusters close, and Bortar shifts the group. He lands them in the entrance hall of the Kamanian residence.
  • Doddul 16, 1512: Bortar draws his sword, opens the sliding door, and charges in. Bill charges in after Bortar. The quasi-bloat casts a Juggler's Touch. Bortar extends All-Protector's protection to the group, shielding them from the damage. Bortar, on the other hand, takes some major strain. A Multi-Mind Dagger follows, knocking out Kit and Torana, and knocking down Ueda. She then uses Terror against Bortar, who resists with Avoid Horror Magic. Morta tosses a True Ephemeral Bolt, and does a little damage. Kasbak tries to toss in a Counterspell onto the group, but it fizzles. Andine attacks the quasi-bloat, hits, but does no damage. Kostya locks on with a Mystic Aim. Isaac is still immobilized with pain. Vannin attacks the quasi-bloat with his heartblade, scoring an extraordinary hit and does serious injury. Tordek, having been knocked down, stands up, and uses Heartening Laugh, but it fails. Guard 4 hits the quasi-bloat and does it an injury. Syrio, having been knocked down by the Multi Mind Dagger, gets back up. Srin tries to fire up an Earth Darts, but a mana sag zeroes her out. Bortar attacks the quasi-bloat with All-Biter, scoring a massively extraordinary hit, and sprays the critter all over the room.
  • Doddul 16, 1512: Bortar starts work on setting the bones in Tordek's hand. This takes a candlemark.
  • Doddul 16, 1512: Bortar examines the cordial. It's very wrong, but he's having trouble identifying the problem.
  • Doddul 16, 1512: Vannin and Bortar discuss the astral shift. Vannin will take Ueda and Torana to the villa, and Bortar will take the rest of the group to Aras Nehem.
  • Doddul 16, 1512: Bortar shifts the major part of the group to Aras Nehem. Raal and Kaira both throw up. The Bearers are taken to the Abyss cavern, where they find a large contingent of soldiers, some Lightbearer adepts, and Erian. A conference is held. Earth elementals sent to investigate are being dispelled. Spirits can't travel through solid rock. Water elementals are reporting back that there's nothing going on that they can see – they're aware of the tremors but can't see into the seabed.
  • Doddul 16, 1512: Bortar tries to connect to the Disk. He gets a strong link to it, and then manages to handle the massive input. He tries to focus down, and gets his attention narrowed to the stars and the comet that are alerting. He sees the conjunction, and the aspects of the prophecy – the captivity long endured now ended, the inanimate power, the balance between earth and water on one side and air and darkness on the other, and a balance that must be maintained.
  • Doddul 16, 1512: Morta casts Enter and Exit to see if there's a route into the Abyss. There is a route into the crevasse, from the southern end, but it's a couple of miles away. Rapid travel is going to be necessary. Recommended group to explore it is Kaira, Bill, Vojtech, and Natulcien, with Morta to locate the entrance. Bortar also goes along.
  • Doddul 16, 1512: Natulcien shifts the explorer group to the crevasse entrance. The cave entrance is a bit small for Bortar. He has to take off his armor to fit, and loses a bit of skin in the process. Natulcien has to astral shift the group further along. With a Radiant Circle put up by Bortar, the darkness is held at bay. Kaira spots the Staff of Naming.
  • Doddul 16, 1512: Bortar tells Natulcien to put up a Radiant Circle, and puts on his wing ring. He attempts to fly up and grab the staff. He summons his resolve and shakes off the mental effect of flying into Ristul. He avoids getting Horror Marked. He grabs the staff.
  • Doddul 16, 1512: Tovar lets fly at Bortar with a Dragon's Breath. The spirit intercedes, and deflects the fire off to the side.
  • Doddul 16, 1512: Bortar flies back down to the radiant circle. The rest of the group gets a look at the staff. It's got lots of carving and inlay, definitely a magician's staff.
  • Doddul 16, 1512: Vannin grabs Bortar, and shifts the two of them to the Temple. T'Mor appears next to them, and tells them that the staff bends events around it like an adept. He refuses to touch it, saying that one event nexus should never touch another. Vannin and Bortar run out of the Temple heading for the Mages' Collegium, in the hopes that the storage vaults will hold against Tovar.
  • Doddul 16, 1512: Bortar shifts into the Abyss just in time to see the Aras Sea erupt through Tovar's tunnel into the Abyss. He shifts back out to Vannin.
  • Doddul 16, 1512: Bortar tells T'Mor about the Aras Sea problem. T'Mor relays it to the Lightbearers at the kaer. Vannin gives the Staff of Naming to Bortar and tells him to take it to the Collegium. Bortar puts on his wing ring and flies toward the Collegium. He slugs down a healing potion on the way.
  • Doddul 16, 1512: Bortar reaches the Collegium, and alerts the mages. They send him and the Staff of Naming downstairs to the holding cells, and raise the city's shields.
  • Doddul 16, 1512: Bortar, in the holding cell, prays to Garlen.
  • Doddul 16, 1512: Vannin goes downstairs to get Bortar.
  • Doddul 16, 1512: Bortar shifts the group to the villa.
  • Doddul 16, 1512: Bortar, Tarron, and Isaac will go off to keep tabs on Tovar. The rest of the group will go off to see Mountainshadow, and see if he knows anything about the Staff of Naming. If things get hectic, the scout group can pop in on Tovar, send a light sprite to the rest of the group, and have them pop in on Tovar from behind. They run the plan past Josyp, who tells Isaac he's gonna die cos he can't shoot fire from his eyes.
  • Doddul 16, 1512: Bortar, Tarron, Isaac, Vojtech, and Kaira shift out to find Tovar. Bortar locates Tovar, in Parlainth. Tarron remembers (incorrectly) that the Twists have many doors, that lead elsewhere, but Tovar is in the War Zone. Bortar sends a light sprite to Vannin saying that Tovar is in the War Zone in Parlainth. Please advise.
  • Doddul 16, 1512: The scouting party shifts to the War Zone. They scout the area around the pyramids in the southwest, looking for warping that would indicate Tovar having passed. Isaac sees nothing, but Tarron spots distortion around the southern pyramid. Bortar lands the group by the southern pyramid. The jungle is massively thick and oppressive. Vojtech and Kaira are put on point. They lead the way counterclockwise around the pyramid, looking for an entrance. Vojtech manages to be stealthy. Kaira totally fails to notice a tripwire, and sets off a rockfall. She tries to get out of the way, but fails and is hit with a few small stones. Bortar hears stone-on-stone footfalls from the top of the pyramid. Tarron lands on Isaac's shoulder and starts thread weaving, urging the group to leave the area quickly. Isaac hurries forward, to leave the area, staying behind Vojtech. Bortar says that finding concealment further on would also be good. Vojtech isn't quite quick enough, and gets spotted by the falseman on the top of the pyramid, who sounds an alert, ringing a handbell for all he's worth. Bortar pulls his bow and fires, aiming to knock the bell out of the sentry's hand. He succeeds. The bell bounces across the top of the pyramid, clang, clang, clang. Tarron checks the pyramid with his goggles, and sees that there are a dozen falsemen scattered throughout the pyramid, heading toward the outer wall, and another sentry heading across the top toward the near edge. He then tosses a Razor Orb at the sentry. The sentry explodes into shrapnel. The second sentry checks the situation, stays back from the edge, and rings his bell. Isaac retreats further into the jungle, using Silent Walk to moderate success. Vojtech retreats into the jungle with Isaac and Tarron, and motions to Bortar and Kaira to do the same. Bortar moves off into the jungle to join Vojtech, Isaac, and Tarron. Isaac heads back to the pyramid to retrieve Kaira. Tarron lets off an Aura Strike at one of the falsemen archers on the other side of the arrow ports that have just opened in the side of the pyramid. He knocks down the falseman, damaging it badly. Kaira runs off into the jungle, following Isaac's back trail to Vojtech and Bortar. Isaac, having some movement left, follows. There is no pursuit. Guile goes up to the top of the pyramid, not exposing himself to enemy fire, and calls out, “Hold fire! Who are you and what is your goal?” Bortar answers, saying that they're the Bearers and they're pursuing Tovar. “One of you advance to parley.” Isaac volunteers. Bortar doesn't like the idea, as he can get out fast. Bortar goes out. He talks with a stoneman, and gets an offer to be led to an entrance where the adepts can continue to pursue Tovar, but they can't go through the pyramid. Bortar talks with the rest of the scouting party. They agree. Bortar leads the stoneman to the party. The stoneman leads them off through the jungle, heading north. They arrive at a break in the land, where a fault shifted. The stoneman leaves without a word. Bortar ferries people down with the wing ring. At the foot of the escarpment is a hallway, tilted about 30 degrees and turned about 25 degrees. Tarron checks it out. There's the remnants of ancient Theran magical warding. Tarron reattunes and uses Identify Magic to check for traps and so forth. The scouts check for tracks. Kaira has no clue. Vojtech sees that several people, or falsemen, passed by more than a day ago, but did not go into the hallway. Isaac checks the area with astral sight for signs of Tovar's passage. He finds none. Tarron sees that the wards are protective, and there do not appear to be any sort of traps in the immediate vicinity. Bortar steps astral and tries to locate Tovar. It takes some time, but he finds Tovar. There is both active and passive interference, but Tovar is underground, to the north. The group elects to walk rather than shift.
  • Doddul 16, 1512: Vannin sends a light sprite to Bortar asking for a status report.
  • Doddul 16, 1512: The scouting party heads down the hallway and finds three other halls, one heading south, one east and one west, all straight and level. They head east. Vojtech uses his Detect Trap Talent on a regular basis to try and avoid problems as they proceed. Isaac keeps an eye on the astral to make sure there's nothing trying to sneak up on them. He uses the Horror-granted right one. They find another intersection, with a north-going passage. They turn north. Gravity reverses in the hall. Bortar flips over in mid-air and lands safely. Vojtech lands badly and is injured. So does Isaac. Kaira fails even worse and is wounded. Tarron goes airborne and makes a graceful landing. Bortar heals Kaira. Isaac recovers on his own. Isaac goes first heading for the edge of the effect, about thirty feet away. He tries to flip over and walk on his hands across the boundary. He nearly falls over, but then cross the boundary while upside down, and drops feet first. He's bruised a little, but otherwise okay. Bortar goes next. He tucks and rolls the way you're supposed to, and takes no damage. He waits to catch the next person. Vojtech goes next, and flubs the handwalking, falling in a flailing tumble. Bortar catches him, and sets him on his feet. Kaira goes last. She also fails to handwalk, but Bortar catches her and sets her down. Tarron flies out of the effect, doing a snap roll at the boundary, and lands on Isaac's shoulder. They proceed on, passing doors that are melted or bent or blown out or forced open. Tarron and Isaac become aware abruptly, between one step and the next, that there's a magical effect suddenly beneath them. Isaac leaps for the edge of the effect. The floor under him explodes as he does so, bouncing him off the ceiling, but he lands outside the effect. Tarron, on his shoulder, fails to leave in time, and also is bounced off the ceiling. Isaac tells the rest of the group that they're still in the middle of a trap. Tarron reattunes and dispels the Tossing Earth spell. The group moves on. They find an auditorium full of posed skeletons, with a skull on an iron spike on the lab bench. Tarron asks Bortar to shift them closer to Tovar. Bortar tries. He runs into an astral barrier, but manages to reflect off it without taking damage. They walk on. They find the barrier, blocking the hallway. Isaac defers to Bortar to test whether or not it can be passed physically. Bortar pokes the barrier with his finger, and takes a massive shock. He takes a healing potion. Tarron weaves a thread for a Dispel Magic, and the barrier vanishes and reappears ten feet further down. Tarron weaves again, and holds the thread. The barrier vanishes, and reappears a few seconds later five feet further on. Tarron lets loose the Dispel. There is a pop, like the world's largest soap bubble, and the barrier goes away. They find a side corridor that's warped. Tovar either arrived or departed via the side corridor. Bortar shifts astral and located Tovar, to the north, not very far. Bortar sends a light sprite to Vannin advising “not far now”.
  • Doddul 16, 1512: Bortar warns Vannin about the possibility of astral barriers.
  • Doddul 16, 1512: Bortar spots a figure leaning out of a side corridor, looking down the hall at the group, and mumbling to itself. He sends a light sprite to Vannin telling him that Tovar has been spotted.
  • Doddul 16, 1512: Vannin shifts the main body of the group into astral space, and tries to target Bortar. Despite the interference, he sees Bortar, and the warping trail that Tovar left. He does not see Tovar. He drops the group in behind the scouting party.
  • Doddul 16, 1512: Vannin scopes the figure astrally, and sees that it's a magical construct, not a Name-giver. He tells Bortar this.
  • Doddul 16, 1512: Bortar takes point and the Bearers move forward. Magadon joins Bortar on point. They pass the construct, which turns out to be a steelman embedded in the wall, muttering a fragment of a complex equation over and over.
  • Doddul 16, 1512: The door to the collections room beyond has been torn apart. It was wood, bound in iron and inlaid with orichalcum. The pieces are bent and distorted. Bortar gets close and gets a bad feeling. He backs away.
  • Doddul 16, 1512: Isaac looks down a southern hall and sees lots of glowing colored blobs in astral space, oozing about on the walls and floor and ceiling. Vannin checks it out. He also sees the blobs. The doors in the hall are all intact, and have small brass plates in the walls next to them. One of the blobs, a bright yellow one, approaches Vannin, and he begins to feel seriously tired. The blob tries to touch him, and he passes out. Isaac catches him, and the group beats a hasty retreat. Isaac feeds Vannin a booster potion. Vannin's aura recovers a little. Tarron and Kasbak join the party in the hall after hearing the noise. Morta puts two drops of uyaata on Vannin's tongue. Vannin wakes up, in a cold sweat, and in serious pain. Bortar gives him a chunk of journeybread to absorb the oils.
  • Doddul 16, 1512: Isaac and Bortar go check the entry to the hallway. They find a plaque in Theran that says “Offices C1-C22”.
  • Doddul 16, 1512: Bortar puts on his wing ring, and he and Tarron go through the teleporter. They catch themselves, and immediately scramble up the shaft that Tovar dug, ending up in the back yard of a house in the Smalls. Tarron sends Vannin a light sprite. They talk briefly with an undead elven child whose left arm came off.
  • Doddul 16, 1512: Bortar astral shifts himself and Tarron back to the group.
  • Doddul 16, 1512: Bortar shifts astral and looks for Tovar. He finds him, up above the special collections library, about halfway between its roof and the surface, radiating frustration. Bortar informs the group of this.
  • Doddul 16, 1512: Isaac charges for the library door, trying to get into the library before it gets away. The rest of the Bearers, at Vannin's order, try to follow. Success: Vannin, Tarron, Kasbak, Torana, Tordek, Slim, Magadon. Fail: Kaira, Morta, Vojtech, Syrio, Kit, Raal, Tanka, Perduto. Bortar will stay behind and get the rest of the group out.
  • Doddul 16, 1512: Bortar examines the chain. The sword tries to get at him.
  • Doddul 16, 1512: Bortar and Perduto help the Lightbearers shift the packing crates to the temple.
  • Doddul 16, 1512: Bortar and Kasbak take up defensive positions at the special collections room door. Kasbak prepares an Aura Strike.
  • Doddul 16, 1512: Slim takes up a position behind Bortar and Kasbak.
  • Doddul 16, 1512: Kit takes up a position by Bortar.
  • Doddul 16, 1512: Magadon shoulders aside Bortar and Kasbak, grabs the safety line, and heaves. Tanka is yanked of his feet and lands in a heap in the reading room.
  • Doddul 16, 1512: Vojtech slips past Bortar and Kasbak into the reading room.
  • Doddul 16, 1512: Slim takes up a position with Kasbak and Bortar, and weaves a thread.
  • Doddul 16, 1512: Bortar goes to the sword, and tries to cut the chain with All-Biter. The chain is severed. The cut end whips around, but Bortar manages to dodge it. The sword flies free.
  • Doddul 16, 1512: The sword attacks Bortar, who ducks out of the way.
  • Doddul 16, 1512: Bortar tries to grab the sword. He succeeds. This is both good news and bad news.
  • Doddul 16, 1512: Tordek gets back up, but is highly dubious about Bortar's ability to control the sword.
  • Doddul 16, 1512: Bortar yells “astral shift anybody?”
  • Doddul 16, 1512: Bortar and the sword get into a contest of wills. Bortar wins this round.
  • Doddul 16, 1512: Tordek backs carefully away from Bortar, and waits to see what happens.
  • Doddul 16, 1512: Bortar tries to shift with the sword. Another contest of wills ensues. Bortar wins, and lands at the Mages' Collegium. Two spells are dropped on him, one enclosing him and the sword in a cage of stone, and the other enclosing the stone cage in an energy cage. Bortar drops the sword and shifts out of the cage, back to Parlainth.
  • Doddul 16, 1512: Bortar pops into the special collections room. He asks the others to come over to him so he can shift them out past the puddings and pursue Tovar.
  • Doddul 16, 1512: Tordek gets close to Bortar and waits for the astral shift.
  • Doddul 16, 1512: Bortar and Vannin coordinate and get ready to astral shift the group out in front of Tovar.
  • Doddul 16, 1512: Bortar and Vannin take the group astral. Bortar locates Tovar just in time to see him die.
  • Doddul 16, 1512: Tordek, Bortar, and Torana pop on their rings and fly up, then track the body to its destination.
  • Doddul 16, 1512: Bortar goes to see his kids and falls asleep wherever they are.
  • Doddul 17, 1512: Perduto delivers the news. Vannin suggests that Tarron and Bortar go out to check on the tableau in the Blight. Tarron wants to go check on Pihgram instead. Kasbak suggests that he go instead of Tarron. This is acceptable.
  • Doddul 17, 1512: Bortar shifts himself and Kasbak out to the Blight. There are seven wagons, three caravan type and four cargo. The driver's seats have skeletons posed on them. The guards' skeletons are astride the skeletons of their horses. The cargo appears undisturbed. The caravans have smaller tableaux inside them. The first caravan has a skeleton dressed in expensive clothing made for someone fat, seated at a table, examining a gem, with a small box of gems and gold coins on the table. The second has a headless skeleton seated at the table, with a napkin tied around its neck, and a spoon and knife in its hands, but headless. A skeleton wearing an apron is standing next to the table, holding a wooden serving platter with a skull on it. The third wagon has three skeletons, one sitting off to the side with a glass of wine, watching, as two others are posed in a sexual position on the bed. The seated skeleton has a lot of jewelry on it. Most of the skeletons are dwarven, with a scattering of humans and orks and an elf or two. Kasbak and Bortar shift back.
  • Doddul 17, 1512: Bortar and Kasbak stop off and pick up Kasbak's ring on the way back. Bortar asks for lightning bolt earrings, but the merchant is out of stock of them. He will send a message to the villa or Bortar's house when he gets a pair of the earrings.
  • Doddul 17, 1512: Bortar and Vannin shift the main part of the team to the entrance to the catacombs in Parlainth. Perduto stops by the shipyards, picks up Tarron, and meets them there.
  • Doddul 17, 1512: The group finds an iron door that is closed but not locked nor magically active. Tanka and Magadon fail to open it more than 6 inches. Bortar and Morta give it a heave, and the door screams as it opens with a shriek of rusty iron, then slams into the wall, shedding a cloud of rust. The supply cupboard beyond has some mundane supplies, including a couple of push brooms, some quills, and the like.
  • Doddul 17, 1512: The magic eater inside the room is drawn by the presence of the adepts in the hall. It moves toward them. Tarron announces the magic eater and points to it. Morta grabs Bortar, as does Magadon. Torana grabs Andine, then Bortar. Between Bortar and Vannin, the group steps astral. Kit steps into the room and swings at the magic eater, but misses. Kasbak steps in and swings. He misses. Perduto steps in, and jabs with his spear. He hits, and the magic eater recoils, shedding a small plume of greenish vapor. Syrio attacks the magic eater, and misses. Tordek jumps past Tanka, and swings at the magic eater. He also hits it, and another plume of green vapor goes up. Tarron flies into the room, and hits the magic eater with his quarterstaff. A blob of the magic eater breaks off and dissipates, leaving the astral equivalent of a bad smell. Syrio takes another swing, connects, and does a little damage. Tordek takes a swing, but barely scratches it. Magadon yanks Syrio out of the room. Vannin orders the group out of the room, to draw the magic eater out into the hallway. Torana takes up a position at the door, to the side, where she can ambush the magic eater as it comes out into the hallway. The magic-eater swings a tendril and touches Tordek, who ripostes. The magic eater has a big chunk knocked off, and is down to half its former size. Kasbak takes a swing, then runs out into the hallway. The magic-eater dissipates.
  • Doddul 17, 1512: Magadon, Morta, Tarron and Bortar notice that there is a bright yellow magic eater oozing out of the south wall just eight yards down the east corridor.
  • Doddul 17, 1512: Bortar splits his movement, to run in, attack, and run back out. He obliterates the magic eater.
  • Doddul 17, 1512: Bortar realizes that there is a glow behind the secret door, and warns the group about there being more magic-eaters. He also realizes that the secret door's mechanism will require him to be in physical space. He backs away from the door to get room in case he has to shift physical, and fires up his Armor of Light. Tanka manifests his lock picks to help draw out the magic-eaters. A magic-eater oozes out through the crack between the door and the wall. Vannin hits it with a stick, and the part that was sticking out goes poof. Tanka looks down the south corridor, and sees four magic-eaters heading up the hallway toward him. He screams about it. Torana charges down the hall and swings at one of them, but misses. Andine also misses. Magadon heads down the south corridor, and gets close to Torana but not close enough to hit the magic-eaters. Tarron follows. Morta follows, arrives at the magic-eaters, and swings at one. He hits, and disperses half of a magic-eater. Two yellow magic-eaters emerge around the secret door. Kaira swings her quarterstaff at one of the yellow ones at the secret door, but misses. Bortar swings, and disperses the visible part. Vannin hits the other one, dispersing the visible part of it. Kasbak runs down the south corridor and takes a swing, but misses. Syrio runs down the south corridor, but isn't fast enough to be able to take a swing when he arrives. Tordek runs down the south corridor, and stops short a bit so he's not too close. Torana takes another whack with her stick. She misses. Magadon swings, and does a little damage. Bortar runs down to the south corridor combat, and takes a swing. The one Morta hit earlier goes poof. Tarron goes for a down strike / stab attack. He fails. Andine slashes a manaphage, and does serious damage. Kasbak misses. A manaphage strikes at Torana, and hits her, draining a rank of her Avoid Blow. The second attacks Tordek, who dodges. The third attacks Magadon. His Karma Ritual Talent gets knocked down. The manaphages behind the secret door move away from it, having learned that it hurts. Kaira heads down the south corridor. Raal messes with the secret door, but does not get it open. Syrio swings and misses. Tordek pokes feebly at a manaphage. Perduto drops to physical space and opens the secret door. Vannin runs in, hits one of the yellow manaphages, leaving a bit the size of a dinner plate trying to get away from him. Srin runs in, and swings at the tiny manaphage, but misses. Morta swings, and does some damage. Bortar swings at a manaphage, gets a solid hit, and reduces it to the size of a saucer. Magadon backs up out of range and holds. Tarron stabs, and reduces a manaphage by almost half. Vannin obliterates the dinner-plate sized one. Kaira swings, but misses. Andine does a bit of damage to one. Raal joins Srin and Vannin, and swings at one of the manaphages. Syrio attacks a manaphage, hits, and does hardly anything, then jumps back. Kasbak goes aggressive, and obliterates a manaphage. Torana swings and misses. Srin swings and misses. Tordek swings and misses. Perduto reappears in the astral plane. The big manaphage in the south hallway goes after Tordek, who dodges with grace and agility. The saucer tries for revenge against Bortar, and fails. Kit runs up from behind Vannin and goes after one of the manaphages, but misses. Morta swings at the big one and misses. Bortar finishes off the saucer. Magadon jumps in, swings at the remaining manaphage, hits, does some damage, and jumps back. Tarron goes aggressive, stabs, hits, and destroys the manaphage. Kit takes another swing, has a critical failure, and bounces her staff off the floor, hitting herself in the forehead. Vannin hits the big remaining manaphage, obliterating it. Perduto finishes off the dinner plate.
  • Doddul 17, 1512: After some discussion, Bortar tries to locate the nearest manaphage by the absence of magical energy where it ought to be. He finds the hallway where the main group of the manaphages is contained.
  • Doddul 17, 1512: Vannin and Bortar shift the rest of the group astral. Slim takes a whack at the manaphage's pseudopod to try and free Tanka. He dissipates the pseudopod, and a large part of the manaphage itself. Kaira takes a shot at the manaphage, now the size of a suitcase, with her quarterstaff, misses, and nearly cracks Kit across the knee. Torana stands back and is amused at all the spellcasters trying to beat something with sticks. Tarron keeps his distance from the door, and looks into the room to see if there's more. There's something big in there, like a lab bench or something, and an orange glow behind it. Tarron weaves a thread, then lets it dissipate in a spray. Syrio takes up a position next to Tarron.
  • Doddul 17, 1512: Vannin shifts the group into astral space. Magadon swings at Phage #1, hits, and reduces it in size a bit. Bortar swings at Phage #2, and dissipates it. Tarron stabs at Phage #3 with a sword. He does a good deal of damage. Andine claws one of the phages, doing a little damage. Slim dithers for a moment, then swings at #4. He hits, and does large damage, reducing the phage by two thirds. Kasbak swings at #1, hits, and reduces it substantially. Syrio swings at #3, and misses. Torana goes after #3 also, and misses. Tanka swings at #4, and barely nicks it. Phage #1 strikes at Kasbak and misses, but he takes some strain from the proximity. Phage #3 strikes at Tarron, and misses, but Tarron takes strain from the proximity. Phage #4 strikes at Slim, hits him, and reduces his Astral Sight by a rank. Morta swings at #1, and misses. Kit swings at #4, and misses. Srin swings at #4, and misses. Perduto attacks #1, and reduces it to throw-pillow size. Tordek attacks #3, and barely nicks it. Raal attacks #1, and misses. Vojtech swings at #4, and misses. Kaira attacks #4, and misses.
  • Doddul 17, 1512: Perduto and Bortar shift the group back to physical.
  • Doddul 17, 1512: Bortar astral shifts to his house. He sits in his kids' room and watches them sleep.
  • Doddul 17, 1512: Bortar spends the afternoon and evening with his kids at his house.
  • Doddul 17, 1512: Bortar takes his kids to the park after dinner. He gets to meet the parents of some of his kids' playmates. He buys his kids a sweet. Vadim wants to know if he's going to dream about being blue again, and flying on a cloud.
  • Doddul 18, 1512: Bortar goes to the Great Forge, and does a karma ritual. He spends most of the morning with his kids.
  • Doddul 18, 1512: Torana wants to know if anyone is interested in going to see Sevastos. Bortar is interested. So are Perduto, Vojtech, and Tarron. Torana considers Aronien, if she can locate her, as she feels like she needs to foster out Kinfe. Vannin suggests Skrag.
  • Doddul 18, 1512: Vannin sets up Iago with a shot of Dragon's Breath. Tarron is fine, as is Magadon. Syrio belches, then passes out. Kit passes out, belches through her nose, burns it a bit. No sense of smell for two days. Morta is fine, as is Vannin and Bortar. Tordek finds himself sitting on the floor and not quite sure how he got there. Vojtech passes out, and manages to singe Morta's pants with the belch. Iago falls over, but Vannin catches him. He belches, then passes out briefly.
  • Doddul 19, 1512: Vannin sends Bortar a light sprite. He's at his house, but just needs a few minutes to get his boots on and then they can go see the artwork.
  • Doddul 19, 1512: Bortar sends a light sprite to Vannin, saying ready when you are. He shifts to the villa, and they go off to find horses for Tanka and Bortar.
  • Doddul 19, 1512: Torana takes the coin to the farmhouse and drops it off, then sends a light sprite to Vannin and Bortar asking about the trip to the Mist Swamps to see Sevastos. Bortar suggests an astral shift. Hessnia refuses to go back to the villa. Bortar takes Tanka and shifts to the villa, partly to pick up Vojtech and partly to get Tanka's field gear. Tanka gets food to take with him.
  • Doddul 19, 1512: Bortar shifts Tanka and Vojtech to the farm to rendezvous with Torana. Bortar talks with Timothy, and gets his permission to use him as the vector to find his parents. A somewhat rough shift later, the group is in the Mist Swamps, within sight of Sevastos' tower. Torana leads the way to the tower. Sevastos is delighted. Timothy is a little larger than his remaining siblings, the ones that are still at home, but only half the size of his parents. After hearing of the q'wril problem, Sevastos gives Torana a crock of emolpus seeds. They're very pungent reeds, riverbank plants. They need a lot of water. Torana sends a light sprite to Ueda and gives her the name of the plant and the directions for planting them. They're allotoxic – plant them two to three paces away from anything else, and the seeds go about a thumb's width apart. Make sure you gather the seeds, so that you control the reproduction of the plants, and don't let them spread on their own. Wear gloves when handling the plants and seeds, as the oils are not only pungent but a skin and eye irritant. Q'wrils will avoid a row of emolpus reeds like the plague. Torana tells Sevastos about some of her adventures with Timothy. Upon hearing about the death of the Rebuilder, Sevastos breaks out a bottle of the good stuff – vinlo brandy. Sadly, the label was long gone when he found the bottle on the riverbank, but the bottle has a maker's mark on the bottom that dates it to eighty years ago. Vojtech helps tell the story of Erik, the Passion of Destruction. The group and Sevastos go out and gather the plants that Bortar was after. Eventually, the group returns to the tower, says their goodbyes, and shifts back to the villa.
  • Doddul 20, 1512: Vannin, Morta, Perduto, Vojtech, Tarron, and Vanko go off to see Erik. The trees of the grove don't look as healthy as they should – not sickly, but not flourishing the way one would expect, and showing a few yellowed leaves, but nobody notices. Vanko, Ueda's apprentice, reviews the prophecies from Bortar's book. Morta points out that Erik's scabbard is empty. Risako says something to the other two in a language that the Bearers don't understand (Khalkha, the language of the barbarians of northern Cathay). Przemysl turns grumpy, tosses the rest of his tea into the grass, and crawls into his tent. The Bearers go off to talk with Erik. Kimbareta comes along. After much discussion, Kimbareta gets tired of the complicated approaches being discussed, and shows Vannin how to cut a gate. Vannin doesn't like the idea. Kimbareta goes back to his camp to go to bed. Erik points out that he can pull in his aura, to allow Vannin to build doors and cast spells inside the grove without interference.
  • Doddul 21, 1512: Ueda reminds Bortar about the hand he was building, and about how it might be very useful for Isaac.
  • Doddul 21, 1512: Bortar spends the day working on the hand. He makes major progress, reaching the point where he needs someone with the Reattach Limb spell or something similar to animate the hand and graft it to a recipient.
  • Doddul 22, 1512: Bortar shows up when Slim and Morta return.
  • Doddul 22, 1512: Bortar explains his work on prosthetics to the group. He and Vannin agree to find a candidate and get the prototype fitted. Perduto points out that there's a waiting list of volunteers for any advancement in prosthetics. Ueda suggests that Bortar get the funding from General Pelam, from the military rehabilitation fund. At Bortar's request, Ueda sends a note over to the Temple to find out who the officer is in charge of the rehab fund, and get Bortar an appointment.
  • Doddul 22, 1512: Ueda tells Bortar that Marshal Ovsanna Javadian is in command of the rehab group. She can meet with Bortar tomorrow morning, if he can make it quick. If he needs serious time, it's going to be a few days. If all Vannin and Bortar need is to know who's on the top of the volunteer list, then one of the Marshal's clerks could take care of it.
  • Doddul 22, 1512: Bortar and Vannin go to the Temple, to the rehab group's offices. They discuss the mechanical hand with the clerk. He says that the prototype is an ounce and a half heavy. There's 123 people missing a hand in the Promised Land. Sedrak Bekmezian, third on the list, is the first one that the prototype would fit, the first two being a woman and a small, slender man. Sedrak was a pikeman, and now works out in Druzpa as a farmer. Bortar and Vannin shift to Druzpa. Much clamor of children. The blacksmith and the innkeeper speak for the village. They give directions to the farm where Sedrak the Ox works. Discussion on the walk includes the possibility of enchanting a limb that's attached to a child so that it grows with the child. They arrive at Sedrak's farm. Sedrak is out plowing. He finishes his furrow, then turns the plowhorse into the pasture to graze while they talk. Bortar and Vannin assess Sedrak physically and astrally. Bortar will pick up Sedrak tomorrow at sunup to take him into the city for a day or two of fittings and then the implantation. Sedrak used to be a smith, he has the scars all over his forearms and remaining hand from flying sparks, and might be again if the hand works. Bortar goes home for lunch with his kids, while Vannin goes off to meet Iago, who he's late for.
  • Doddul 22, 1512: Bortar heads over to the villa, opens up the forge, fires up the hearth, and starts work on the hand modifications.
  • Doddul 22, 1512: Vannin returns to the villa from his lunch with Iago, and joins Bortar in the forge. He works on the sword he had started two weeks previously, since Bortar doesn't need much more than occasional consulting and advice. They open up the forge to the street. A squad of the city watch stop by, and the officer (Asatur) speaks with Vannin and Bortar briefly.
  • Doddul 22, 1512: By dinnertime, Bortar has fixed the ring finger joint, and trimmed half an ounce of weight off the hand. He and Vannin have figured out how to shave down the weight the necessary ounce further, but it's going to be a lengthy and tedious process, and will have to wait until tomorrow.
  • Doddul 22, 1512: At dinner, Perduto lets the group know that Raal and Kaira have been reassigned. Dinner is held in the house extension in the Elfwood, so that Isaac can attend, but that means that the children cannot be at the table. Bortar's kids dine with Vannin's kids in the villa. Torana discusses her apparent familiar bond with Timothy. Ueda is surprised that she has created a familiar bond without the use of blood magic, and suggests that she show her results to people at the Mages' Collegium, and talk with other beastmasters. Isaac brings up the morning's fiasco. Strategy is discussed, but halted so that Perduto can shift Isaac and Torana out to the farm. Torana suggests having a Lightbearer on duty to keep up a Radiant Circle while Isaac sleeps, since the Horror only seems to be able to get at him physically while he's asleep. Kasbak suggests having a Wizard cast Counterspell on the Lightbearer before the Radiant Circle is put up, to strengthen it. Perduto will pop over to the Temple after dropping Isaac and request resources. Kasbak may need to take a shift, so that there's enough people to get through the night. Kasbak goes along with Isaac and Torana to take the first shift.
  • Doddul 22, 1512: Bortar has a talk with Ueda. He wants to know if his kids can come over when he's not around to keep a rein on them. Ueda says sure, we have large cudgels and nets in stock. Emmanaia seems a little concerned, and Vadim very much so. Talaitha is looking off to the side like the wall is very interesting. Kerfen has squared her shoulders as if she's bracing for the challenge. The arrangement is left informal, just check and make sure people are at the villa before bringing the kids over. Bortar spends the rest of the evening in his study at his home, working on the plans for the hand.
  • Doddul 23, 1512: Bortar spends the day working on the hand, getting the weight adjusted. He will need to spend the next few days meditating on his Passion, to develop the ability to install the prosthetic.
  • Doddul 23, 1512: Vannin spends the morning at his desk rewriting the Reattach Limb spell to work with a prosthetic limb. By mado'yeh, he realizes that a simple rewrite is not going to do it. He's trying to graft on a nonliving object that was not previously part of the recipient's body. It's either going to take some serious spellcasting work, or a new spell entirely. Bortar and Vannin talk briefly about Bortar's possible gaining of the ability to attach the prosthetic and animate it through meditation. Vannin is a bit annoyed that Bortar couldn't have remembered that earlier.
  • Doddul 23, 1512: Morta is given a snort of topical anesthetic for his broken nose. He goes to see Bortar. You lost a fight with a rock? Bortar heals Morta's injuries.
  • Doddul 23, 1512: Noon. Vannin, Tarron, Morta, Bortar, Tordek, Slim, Ueda, Perduto go over to the Temple. The weaving-in is performed with several other adept groups in attendance, including Whelan's Crossroads, several of the Swords of the Light, the Kordonopikun, the Voznaiki, and Silent Vanishing. Afterwards, there is food, wine, beer, and hurlg.
  • Doddul 24, 1512: Bortar spends the day meditating on Garlen, with the hope of developing the ability to attach the prosthetic.
  • Doddul 24, 1512: Bunk arrangements:
  • Doddul 25, 1512: Meditations: Torana, Lightbearer and Karma Ritual; Morta, Lightbearer 2x; Tarron, Lightbearer and Astral Sight; Kasbak, Enhanced Matrix 2x; Bortar, Garlen / prosthetic implantation; Isaac, Durability; Magadon, Melee Weapons 2x; Perduto
  • Doddul 26, 1512: Tordek is unable to get in, even after a Comfort from Bortar. He summons his focus and forces himself in.
  • Doddul 26, 1512: The group starts with a human man seated in a wooden armchair. The chair has ten inch metal spikes, one on each arm and two on the seat, currently running through the man's forearms and thighs. His head is locked into an egg-shaped helm with no openings other than the one for his neck, a clamshell device padlocked on each side. The chair is bolted to the cave floor. Slim uses Lifesight to examine the victim, and determines that he's weak from blood loss, has multiple injuries, and has been beaten repeatedly over a long time. Tanka notices that there are trickles of dried blood on the man's neck. Could be spikes inside the helmet. Vannin casts a Silver Shadow. Torana is behind the chair in case it falls apart and she needs to catch the man. Kasbak puts up Vines so he can support the man from all angles. Bortar sets up a pad on the floor to lay the victim on, and opens up his healing kit. Tanka stands to the left of the chair, and holds himself ready. Slim loads Bone Dance into a matrix just in case. Kasbak suggests getting quarterstaves into the bedroll so that it can be used as a stretcher. Perduto produces the necessary staves. Isaac stands in front of the man just in case. Magadon holds himself ready nearby. The spell takes effect. The helmet and spikes go insubstantial. The chair collapses. Kasbak catches the man and puts him down on the pad. Bortar heals the forearm and thigh wounds. He bandages the head wounds, with Magadon's help, staunching the bleeding. The man starts babbling, either nonsense or an unknown language. Morta puts an Assuring Touch on the man, but it does nothing. Tarron puts in a Relax, but it doesn't help either. Bortar adds a Comfort, which causes the man to slump down a bit, becoming less tense, and his babbling slows and becomes more quiet. Isaac listens to the man's babbling for a minute, and isn't sure that it is a language after all. There's a sing song rhythm and rhyme to it that makes it sound like nonsense lyrics to a song. It doesn't repeat regularly, but bits repeat here and there. Bortar binds the man to the stretcher for safety. Kasbak puts a Sleep spell on the man. Two of the Lightbearer soldiers take the makeshift stretcher and carry it out of the cavern.
  • Doddul 26, 1512: After dinner, the Bearers proper (the ones woven into the group Pattern) stay in the galley for a private post-dinner meeting – Vannin, Morta, Nashera, Tarron, Kasbak, Bortar, Torana, Tordek, Slim, Vojtech, Perduto, and Ueda. Morta lays the cloak brooch on the table. Slim checks it astrally, but sees nothing. The brooch is not Named, nor does it have any spells laid on it. Ueda says the mark is definitely from a bladed weapon, a big one, a greatsword or a battle axe, swung downward. Vannin and Tarron join in, using their Evidence Analysis Talents. They're sure that the brooch was torn loose from the fabric, based on the way it's bunched around the clasp. Neither sees any bloodstains. A few possible avenues for further investigation are discussed.
  • Doddul 27, 1512: Vannin buys a toy set of the sword and shield of Byrnicus for Josyp for 60 silver. Bortar buys the other four sets for his kids, with the idea that maybe his kids and Josyp will work together instead of against each other.
  • Doddul 27, 1512: Tordek moves on to Cresting Waves. Tarron goes with him. They take Bortar and his kids along. They find a pen and ink shop where the shopkeeper is being harassed by a filthy, stinky debt collector with a face like a bag of bad potatoes. Tarron uses Silent Converse to speak with the shopkeeper, who doesn't really want help, as the situation is embarrassing. The shopkeeper owes 2500 silver. Tarron argues with the stinky guy. That goes nowhere. Tarron casts a Clean on the stinky guy. While still ragged and with horrible skin, the debt collector is now clean, odor-free and with decently groomed hair and beard. The debt collector is highly irate. He takes a swing at Tarron. Maven jumps in, knocks the guy down and stands on him, growling. The debt collector tries to go for a hidden weapon. Maven snaps his teeth and the debt collector thinks better of it. Tarron calls off Maven, the shopkeeper agrees to go get the coin immediately, and the debt collector leaves, but not without warning the shopkeeper that he won't always have friends to help him out. Tarron uses Silent Converse to ask Tordek to pants the debt collector, with a modicum of subtlety if you please. Tordek can't find a weak point in the debt collector's rags, and decides against interfering. Tarron speaks with the shopkeeper, and asks him about buying into his business. The shopkeeper quotes a price of 13,000 silvers for a 30% stake. Tarron pulls out 13 air coins and offers them to the shopkeeper. The shopkeeper checks one of the coins, and turns very pale. We need to find a Kingdom agent. The shopkeeper's Name is Jazeps Pendareva. They go off to a Kingdom agent, and get the transaction properly documented and witnessed. Tarron now owns 30% of Pendareva's Fine Parchments. Jazeps' wife is Taska. Their children are grown and have business of their own. They drop off the air coins and pick up the silver. They go off into the dahnat to pay the debt. It goes quietly, the boss having realized that it was in his best interest to close out the account. Tarron recommends to Jazeps that he hire a couple of guards at the shop. They part company, Jazeps going home to collect his wife and change clothing, and Tarron going on to the Vine of Grapes.
  • Doddul 27, 1512: At Cresting Waves, Tordek asks to see Ziath. When he drops Vannin and Ueda's Names, she pops right out, and invites him to her office. She confirms that either the blade is Talmanazar, or a really good copy. Good luck finding an Issyrian who can weave to it – the Creanans tend to kill off any Issyrians who show adept potential. The maker of the sword was Tabesheribet, an elven woman and Weaponsmith of Creanan descent and noble lineage. From there, Tordek and Bortar and the kids head off to the Vine of Grapes. They stop off down the block at the Temple of Astendar for a few, since they have some time to kill.
  • Doddul 27, 1512: Bortar joins the dancing. He does well enough that he gets a couple of offers of bed partners, one ork and one dwarf, and several offers of dance partners. He chooses the ork woman, who escorts him upstairs. She uses a set of lockpicks to lock the door so they won't be disturbed.
  • Doddul 27, 1512: Bortar stays on for a bit more dancing and drinking before heading back. He gets set upon by a very drunken ork who just doesn't like his face. Bortar puts him face down on the bar with his arm pulled up behind him. The drunk guy's friends get him out of the bar quickly. Bortar asks for two shots. He gets two shots of Dragon's Breath. He handles them well.
  • Doddul 28, 1512: Perduto and Bortar shift the Bearers off to Druzpa, leaving Mikhail and the other guards with Ueda, Lilia, Iago, Euthymius, Mirenien, and the kids, including Bortar's kids.
  • Doddul 28, 1512: With Vannin leading the way, the Bearers go into the tavern, weapons sheathed. People jump up, blocking the view. Hsiu-feng picks up her pack and heads toward the back exit. Bortar, Tarron, and Torana head around to the back of the tavern, while the rest of the group follows through the common room. The group corners her out back and has a long talk with her. Hsiu-feng says that the Promised Land is already involved, just by possessing Cheng Tang. When word gets back to Cathay that they have the arrow, the Ministries will come to the Promised Land and do battle over the land, to see who takes the arrow back to Cathay.
  • Doddul 28, 1512: Isaac and Bortar shift off after Hsiu-feng to try and sort things out during the argument. Isaac apologizes to her. She says that while that is good, he cannot apologize on behalf of Vannin, and he was very offensive. Bortar asks about the arrow. Hsiu-feng tells him and Isaac the story from her side. Isaac and Bortar tell her that the decision as to what to do cannot be made by a single person, nor on the spot. There must be a council before the decision can be made. Hsiu-feng warns them again that knowledge of the location of Cheng Tang is loose. Sooner or later, that knowledge will reach Cathay, and when it does, the Ministries of Water and Air will journey to the Promised Land in force to retrieve the arrow. If one or the other Ministry is not given the arrow, they will war against each other to see who will take the arrow. In any way, no matter who wins, the land loses. She will not stay in the Promised Land after being ordered out by Vannin, no matter what Bortar asks. She will not slow her pace despite Isaac's request to do so. She must depart after being ordered to do so by Vannin.
  • Doddul 28, 1512: Bortar and Isaac return to the Bearers, out behind the tavern, and there's much discussion of the issue. Bortar sends a light sprite to Vannin, offering to bring the group to the parley.
  • Doddul 28, 1512: Bortar shifts the Bearers out to where Vannin and Perduto are waiting.
  • Doddul 28, 1512: Bortar pops on his wing ring and chases after Hsiu-feng. Isaac and Tanka follow on the ground.
  • Doddul 28, 1512: Bortar catches up to Hsiu-feng. He tries to Comfort her and get her to stop. She gets three steps into the Blight, then collapses, crying in great wracking sobs. Bortar lands. He edges closer to her cautiously, trying to be comforting and asking her to come with him. Hsiu-feng reveals that she is carrying around her lover's heart, still beating, inside her robe, because it's all of him that she was able to find when she came back.
  • Doddul 28, 1512: Hsiu-feng tells Bortar that when a decision is made, come tell her. She will wait. She walks out another twenty paces into the Blight, turns around, and sits down, facing the Promised Land, puts her pack on the ground in front of her, and settles in to wait.
  • Doddul 28, 1512: Bortar asks T'Mor what to do. T'Mor says to bring Vannin to the Temple for treatment. Bortar shifts Vannin to the Temple, to the healing hall. He comes back for the rest in shifts.
  • Doddul 29, 1512: The people at the healing hall (Vannin, Tarron, Bortar, Torana, Tordek, Srin, Wei Hu) awaken, to find Lamara and Avedis waiting with fresh clothing, and Adlyrn waiting with a lot of worry. Adlyrn wants an explanation. She gets a very sketchy one. She will go back to the villa and see how things are going there.Wei Hu is unhappy. She tells Vannin that he brought wine instead of tea. Tea is for talking. Wine is for closing deals. Vannin sent the wrong message. After Vannin blows her off again, Wei Hu leaves.
  • Doddul 29, 1512: Perduto remains behind in Fortetsa Hebo to meet the Askyanya. The rest of the group shift to the Comfy Chair. Bortar swings by the farm and picks up Isaac. Perduto picks up Slim from Throal, then goes back to the Promised Land.
  • Doddul 29, 1512: Tordek hitches a ride back to Fortetsa Hebo with Bortar. Kasbak goes along as well. Once in the city, Tordek goes to the Temple to see if there's anybody in the city who can teach him spoken Issyrian and spoken Creanan. There's a coppersmith who lives near the Great Forge, a dwarf Named Ashurniran, who is from the Issyrian region, one of the former slaves freed from Triumph who settled in the Promised Land. Tordek goes to find the coppersmith. The shop is a small one, off the main street, with just one apprentice, his son. Ashurniran is lame in his right leg, and walks with a crutch. His work is very fine, though, and he seems to be doing okay. Ashurniran takes Tordek into the back room, serves tea with honey and mint, and tries to teach Tordek Issyrian, but Tordek fails both tries using his Speak Languages Talent. Ashurniran asks for physical evidence of the reality of Tordek's promise to free Issyr, and says he will help if he has such proof.
  • Doddul 29, 1512: Bortar, on returning to the Comfy Chair, has to take Isaac and Slim to Throal.
  • Doddul 29, 1512: Larsa and Fivim teach Tanka to play shon'jir. After a few tries, Tanka fails critically and gets the knife through his hand. Fivim gives him a healing potion while Larsa pulls out the knife. Larsa gives him a coup stick and sends him off to count coup on Bortar's kids. He has to count coup on each one in turn, and get all four. He tries for Talaitha, who is curled up asleep against Chrysocheir, who is sunning himself atop the deckhouse. He succeeds, as Chrysocheir wasn't serious about batting at the feathers. Talaitha leaps up, lands on Chrysocheir, who shakes her off, and she falls off the side of the deckhouse. When Tanka looks over the side to see what happened to her, Talaitha, who is hanging by one hand from the edge rail, grabs his nose, yells “honk”, then lets go and drops to the deck, where she runs away giggling. That one doesn't count, because he didn't get away unscathed. He stalks Kerfen next, who's playing ball with Emmanaia. He sneaks up behind Kerfen, but fails to bribe Emmanaia when she demands it, and she warns Kerfen. Tanka tags Kerfen, but she kicks him in the shin with her pegleg.
  • Doddul 29, 1512: Bortar goes to the Grand Bazaar of Throal and does a bit of shopping. He finds a pair of lightning bolt earrings. He trades on his rep a bit, and gets the price knocked down to 2750. Bortar then goes back to the Comfy Chair and has to deal with his kids and their first sugar crash, while trying to find someone to watch them tomorrow so he can meditate. Nap time for the kids.
  • Doddul 29, 1512: Once Bortar gets his kids to sleep, he works on weaving threads to his new earrings.
  • Doddul 29, 1512: After dinner, Bortar goes to Palontul and asks her to pierce his ears. It's done in five minutes, and Palontul advises him on care of a new piercing.
  • Doddul 30, 1512: Bortar tries to find the scorcher tribe he and his kids met in the Promised Land from astral space. They're a considerable distance away and in motion. Bortar has to fetch Kerfen out of the rigging, then go down the forecastle hatch after Emmanaia. She managed to dump a crewman out of his hammock by swinging on it, and he landed on her. Back up on deck, the other three are missing. Roos says they went below. They're in the galley, eating sausage rolls. Anok wants to know if Bortar ever feeds them. Bortar goes up to the map table and finds Ueda. She suggests the Floating City. Lilia will go along with Josyp, Verush, and Mariamne. Bortar shifts them all to the Floating City.
  • Doddul 30, 1512: Before leaving the Floating City, Bortar takes the group to the Baths of the Passions. At the end of it, the kids are worn out from the festival atmosphere of the city and the baths, and Lilia and Bortar aren't far behind. They shift back to the Comfy Chair.
  • Doddul 30, 1512: Dinner on the Comfy Chair: Morta, Bortar and his kids, Torana, Tordek, Vojtech, Magedon, Tanka, Ueda, Lilia and their kids.
  • Doddul 30, 1512: Bortar puts his kids to bed, as they were falling asleep at the table. He then weaves threads to his lightning bolt earrings.
  • Doddul 30, 1512: Vannin, Perduto, Timbre, Cydiilya, and Euthymius shift off to the Comfy Chair. Timbre doesn't handle the shift well at all. She's introduced to Ueda and Bortar.
  • Doddul 30, 1512: Bortar points out that he has a crystal dagger that was given to him by Vultann Blackhammer Ironbender. Mount An'grak is in the eastern part of the Twilight Peaks, in between the Stoneclaws and the Swiftwinds. The Ironmongers are on the west side of the Swiftwinds. Vannin can drop off Bortar at the Ironmongers moot before going to work with Ulig.
  • Strassa 1, 1513: Bortar steps astral and tries to find the Ironmongers moot. He shifts there and sends a light sprite to Vannin saying that he doesn't need help getting there after all. He is directed to Fergis Earthsinger by the guards at the trailhead where he lands. He advises a troll kid on a leg wrestling move. Bortar shouts for Fergis, according to troll etiquette, and gets an answering call. He goes in and sits down at the table with Fergis, and is served breakfast. Bortar pulls out the blade and shows it to Fergis. The blade's Name is Kera'astol. It was the third blade that Vul'tan made after he returned from the lowlands, where he studied metalworking, but the first that he kept, the other two not meeting with his approval. It was Vul'tan's honor blade for many years. He set it aside after receiving the honor blade of his master when his master died. Fergis believes that Vul'tan must have seen something extraordinary in Bortar to give him even a set-aside honor blade. Vul'tan's fifth duel ended with him gelding his opponent. After that, very few people cared to impugn his honor. Vul'tan is listed in the Crystal Raiders book as 8th Circle, but had achieved 10th before the Battle of Sky Point, where he died. Fergis says that Vul'tan's warhammer was with him aboard Thera's Bane, and was not recovered. Fergis says that the warhammer's current location is unknown. Bringing the warhammer back to the moot as a Master would be a great tribute to Vul'tan. Bortar swears an oath by his Name that before the completion of his Master's Circle, he will return the warhammer of Vul'tan. Fergis grabs a bottle of Mountain's Blood on the way out, and takes Bortar up to a private area to toast Vul'tan, as his wives do not approve of whiskey this early in the morning. Fergis tells Bortar that he has what he needs to further his goals. Bortar shifts back to the Comfy Chair.
  • Strassa 1, 1513: Bortar goes to the ship's forge and does a karma ritual. Afterwards, he sets aside Kera'astol and the hand he's building to meditate on the attachment ability. He has a vision, and gains the ability to attach the prosthetic hand. It's going to cost him 5000 LP and 5 karma for each attachment, and take a full day to perform the ritual. Marshal Ovsanna Javadian is in command of the rehab group.
  • Strassa 1, 1513: Dinner on the Comfy Chair: Morta, Bortar, Torana, Tanka, Cydiilya, Timbre. Bortar flirts with Timbre by offering her uyaata. Two drops in her food leads her to sweating and turning red, and she totally fails to make it look good.
  • Strassa 2, 1513: Bortar drops his kids off at his house and goes shopping, looking for nethermancer supplies.
  • Strassa 2, 1513: Bortar buys a grimoire for Mirenien that's enchanted against non-magical fire and liquids. Its pages will only absorb ink directly from the tip of a quill held in a Name-giver's hand. The cover is thick, fine-grained leather of a light buttery brown, and closed with a pair of straps with small brass buckles. Bortar buys it for 2500 silver.
  • Strassa 2, 1513: Bortar stops off at the Temple of Garlen. He passes the word to the chief Questor that the hand is done and he's ready to do the attachment.
  • Strassa 2, 1513: Bortar goes by the office of rehabilitation and lets them know that the hand is ready. Marshal Ovsanna Javadian is in command of the rehab group. Sedrak Bekmezian is the designated first recipient.
  • Strassa 3, 1513: Bortar goes out to talk with Sedrak Bekmezian. He travels via astral shift, and lands outside of Druzpa. He walks into the village, and uses their forge to do his karma ritual. From there, he heads out to the farm to talk with Sedrak. Bortar arrives to find Sedrak hauling out the sweepings from the cattle barn. Sedrak looks over the prosthetic hand, and is satisfied with it. They set the 6th as the day for the attachment.
  • Strassa 3, 1513: Bortar shifts to the Temple of Garlen and makes arrangements for a treatment room for the 6th, and a few novices for runners. The receptionist sends a runner to the Rehabilitation Unit per Bortar's request to keep them in the loop.
  • Strassa 3, 1513: Bortar goes back to his house, picks up his kids, and heads over to the Prophet's villa.
  • Strassa 3, 1513: Mado'yeh at the villa: Vannin, Mirenien, Torana, Morta, Srin, Ueda, Lilia, Perduto, Bortar and his kids, Josyp and Verush, Vanko, Timbre, Slim. Vannin gives Lilia the kitten. She goes into ecstasies over it. Josyp and Verush are fascinated and follow the kitten around. Timbre makes an Excellent First Impression on Slim. Morta figures out that Tanka has never had uyaata, and thus has not passed his rite of adulthood. Morta and Timbre go to the kitchen. They have no uyaata peppers, but say that there's a merchant down by the Strangers' Gate that carries them. Nobody told Torana about the birthday party. She smacks Bortar for it. Mirenien invites Torana properly, and Srin offers to do Torana's body paint. When Bortar makes an annoying remark about Torana, Mirenien hits him with a foot cramp, and isn't caught casting the spell. Some further discussion on the theme and appropriate dress. Slim wants to talk with Vannin after mado'yeh in private.
  • Strassa 3, 1513: Bortar wears a fur loincloth and uses brown body paint to create a negative space effect, so that it looks like he's brown with pink markings. Afterwards, he gets the kids into their costumes, in similar fashions.
  • Strassa 3, 1513: Bortar and his kids arrive. No way they could make a quiet entrance. Morta and Timbre run up to him. Morta tells Bortar that he passed his rite of manhood, and pulls out the half-eaten pepper as proof. Bortar finishes the pepper.
  • Strassa 3, 1513: Slim proposes that he and Timbre and Bortar and Sanoreya bring Mirenien in for a group dance. Mirenien taps an elven boy with her spear and tells him that he's dancing with her. Slim leads the dance extremely well.
  • Strassa 3, 1513: Sanoreya tells Bortar that they don't have a pepper to share, but she can think of a few other things they could share, and grabs him in a very intimate way. They move off out of the range of the firelight.
  • Strassa 4, 1513: Bortar awakens back in his own house, sadly alone. Sanoreya couldn't stay. From the noise downstairs, his kids are already up. Bortar goes downstairs to join them.
  • Strassa 4, 1513: Perduto sends a light sprite to Bortar, telling him that a delegation from Cathay has arrived, and please join the Bearers at the East Gate to ride out to meet them.
  • Strassa 4, 1513: Tarron arrives at the War Room, having brought the requested cakes. Mirenien and Iago both survived having their Patterns disrupted. Stabilizing Isaac both mystically and physically would be key to his survival. Vannin wants a pattern item for Isaac from before he was marked. Tarron and Bortar discuss removing the Horror-changed bits of Isaac to reduce its link to him. Do this in a tightly guarded space so that Isaac can't be got at by the Horror. Granting Bortar astral sight wouldn't be useful in helping him assess Isaac, because Bortar doesn't have the training to diagnose by astral sight. Vannin points out that a Radiant Circle would be sufficient to block the Horror from getting at Isaac. Kasbak points out that Isaac needs to confront the Horror himself, in order to resolve things properly. A replacement eye might be able to be produced, but a standard crystal eye won't work if we dig out the Horror eye, as there wouldn't be anything for the crystal eye to attach to. The problem is an ethical box, in that as Lightbearers, we have to try to protect Isaac in the process of killing the Horror, as part of our oath to protect the people of Barsaive, and given that Isaac came to us and asked for our help.
  • Strassa 4, 1513: Tarron suggests that Isaac be taken to Kaer Hespen and be sealed off inside it. Once there, cut off the pieces of Horror that have been grafted onto him. Let Isaac recover, replace his limbs with Bortar's mechanical limbs, then go after the Horror. We can't let the Horror run loose in the countryside, as Timbre points out, for the days or weeks that Isaac spends recovering.
  • Strassa 4, 1513: Bortar wants to offer Isaac a choice of which plan to implement. We'd have to present the plans in a sealed kaer, and then jump off to implement the chosen plan the instant the kaer was opened.
  • Strassa 4, 1513: Slim starts astrally scanning everyone. Vannin puts up a Radiant Circle, as Horror-Marked people can't pass through it. A simple walkthrough should detect Marks. Once people go through Vannin's Circle, Tarron will put up a Circle to test Vannin. Cleared: Tarron, Cydiilya, Tanka, Timbre, Vojtech, Kasbak, Bortar, Torana, Morta. Slim is stopped. He has some things he needs to do. Srin, Tordek, Perduto, and Ueda are cleared. Vannin passes through Tarron's Circle without a problem.
  • Strassa 4, 1513: Rayechka tells Vannin to notify Ayodhya. Bortar astral shifts to the Liferock to inform the Brotherhood in person. Rayechka starts laying out a Bone Circle in a corner of the War Room.
  • Strassa 4, 1513: Bortar arrives at Ayodhya. The two obsidimen he first meets escort him to the Elders. Bazao-Turunku speaks with Bortar. He sends Chuike, a 4th Circle Warrior adept, with Bortar, along with Jaramogi, a 5th Circle nethermancer, and Macharia, a 6th Circle Purifier. Bortar shifts them to the front hall of the villa. They go off into the villa to find Vannin.
  • Strassa 4, 1513: In the atrium, Vannin and Tarron, having finished checking the household, meet up with Kasbak and Ilvosh coming in through the Door, and Bortar and his obsidiman trio coming in from the front hall. Vannin and Ilvosh will go out to the farm and see to Konjos. The rest will go to the War Room. Tarron informs Vannin of what Wei Hu said about Guo-liang, that his documents were useful only as toilet paper, that he is a demon or something worse, that he should be avoided, and if he's seen again, shoot him from a distance.
  • Strassa 4, 1513: Bortar does a Temper Self, then a Temper Other on Cydiilya.
  • Strassa 4, 1513: Bortar gives Improved Last Chance Salves to Tanka, Timbre, Srin, and Cydiilya. Each of them also gets two Healing Potions.
  • Strassa 4, 1513: Overlapping Radiant Circles planned: Vannin, Morta, Tarron, Bortar, Vojtech.
  • Strassa 4, 1513: Bortar holds and waits for Vannin's orders. Slim uses Astral Sight to locate Baalentheron. He also identifies the Friendly Darkness effect. Slim runs forward ten yards, more or less, to bring Baalentheron into range, and casts Restrain Horror. He targets the spell successfully, and calls the Aid Summoner power of his spirit on the effect, for an additional 7 steps on the effect. Baalentheron must make a WIL against an 80 to escape the Restrain. Morta holds and awaits opportunity. Timbre holds and awaits opportunity. Alkadis puts a Restrain Entity on one of the constructs. Silent Vanishing attacks Baalentheron from astral space and does some damage, but not enough for a wound. Torana moves up to within five yards of the Friendly Darkness and holds. Sanoreya misses both her attacks on Baalentheron. Nobody else in her team scores a hit either. Dorvai is thread weaving. Construct 5 holds its action. Construct 1 holds its action. Cydiilya fires up her astral sight. She is nauseated by the Friendly Darkness having been conjured by a Horror, involuntarily turns off her astral sight, and spends the rest of the round gagging. Construct 6 holds its action. Construct 3 holds its action. Tanka holds and awaits orders. Construct 2 holds its action. Construct 7 holds its action. Vannin lights the Helm. Baalentheron, using karma on every action, casts a Constrict Heart on Slim. It gets a 71 against Slim's effective Spell Def of 74. It orders constructs 1 and 2 to kill Vannin, and 3 and 5 to kill Slim. It tries a Bone Shaping on Slim, and gets a 68. It drains 6 points of Karma from Isaac to replenish. It tries again to kill Slim with a Constrict Heart, getting a 49, and tries a Bone Shaping, and gets a 78. Slim takes 65 points from the Bone Shaping, reduced to 24 by his Mystic Armor and Bortar extending All-Protector's protection to him. Currently, Baalentheron is at full karma.
  • Strassa 4, 1513: Bortar swoops down and attacks construct 3. He makes a called shot to the construct to avoid hitting Kasbak's vines. He uses Spot Armor Flaw before he makes the strike. He destroys the construct. The constructs and Baalentheron take damage from the Helm. Kasbak attempts to seize construct 5 by the neck. He succeeds. He squeezes for 42 points. The construct takes 27 points to its neck. Isaac is shifted in by the Lightbearer assigned to him. Construct 4 attempts to break the Mystic Net. No good. Baalentheron fires off a Constrict Heart at Slim. Its first attempt fails. Its second attempt gets a 76, which does not defeat Morta and Kasbak's combined Radiant Circle. Third try fails. Fourth try fails. It turns its attention to Sanoreya and Larsa, which also fail. Silent Vanishing attacks Baalentheron and its remaining constructs. Fivim gets an armor defeating hit on Baalentheron for 34 points. Larsa also gets an armor defeating hit for 32 points. Forix gets a decent hit on construct 7. Tarron moves past Baalentheron, taking up a position on the far side of the Horror, then pops up a Radiant Circle, and follows with a Razor Orb. He hits, tosses in karma, and pushes it up to Extraordinary. He does 53 damage. Baalentheron is knocked down, and falls against the boundary of the Restrain Horror effect. Construct 7 fails to escape the Mystic Net. Construct 6 fails to escape Alkadis's Restrain Entity. The Lightbearers attack Baalentheron and its constructs. Sanoreya gets an Extraordinary, doing 20 points, following with another for 26. Dorvai drops an Incinerate on construct 7 for 41 points and knocking it down. The other Lightbearers attack Baalentheron, doing 7, 8, and 0 respectively. Isaac draws his sword and heads over toward Bortar, who was trying to get his attention. Bortar offers him Crystal Splitter, which is forged up to double damage. Isaac takes Crystal Splitter and checks the distance to Construct 5, which is too far to get to and still be able to hit this round. Construct 5 tries to free itself from Kasbak's vines, and fails. Vannin casts a Dispel Magic on the Friendly Darkness. The darkness is dispelled. He walks forward to Baalentheron and puts up his Radiant Circle.
  • Strassa 4, 1513: Bortar runs to a position between Vannin and Tarron and puts up his Radiant Circle. Tordek dive bombs Baalentheron, using his Down Strike skill. He hits, but doesn't get through its armor. Perduto runs in and puts up a Radiant Circle over Baalentheron. He then orders his fire elemental to heat up the area inside the Restrain Horror circle as much as it can. Baalentheron takes 4 points of heat damage immediately. The wash of heat makes Perduto wince, and decide that his next action will be to protect himself. Chuike and Macharia attack Construct 5, but don't hit it. Jaramogi casts a Resist Pain on Perduto. Timbre attacks Construct 5, but misses. Tanka aggressively attacks Construct 6, which is still restrained by Alkadis. His strike pings off its armor. Torana attacks Construct 7. Strike 1: hits, not armor defeating, does damage. Strike 2, hits, not armor defeating, kills the construct. Torana moves to Construct 4. Strike 3: hits, does 6 damage. Strike 4: extraordinary, 57 damage. Strike 5: extraordinary, 48 damage. It splatters. She goes to construct 6. Strike 6: armor defeating, 48 damage. Strike 7: hits, 19 damage. Torana then lands and pops up a Radiant Circle. Vojtech moves to Baalentheron's location and puts up a Radiant Circle. Morta thread weaves. Cydiilya attacks Construct 5. She doesn't get anywhere close. Srin casts Flame Strike on Baalentheron. She fails to get the spell off. Helm damage: Baalentheron 23, Construct 5 25. Timbre takes a swing at construct 5, but misses.
  • Strassa 4, 1513: Bortar puts an Edge of Light on Isaac's sword. Slim continues to maintain the Restrain Horror on Baalentheron, despite the pain of his hands and forearms having been Bone Shaped. Construct 5 fails to get loose from Kasbak's vines. Tarron reattunes on the fly, then thread weaves. Baalentheron tries to throw Constrict Heart spells on several people. Vannin: fail, 75. Tarron: fail, 47. Bortar: fail, 46. Sanoreya, 84 – her Avoid Horror Magic fails, and she's hit for 49 points. Perduto: fail, 66. Attempt at a Damage Shift to Vannin fails with a 58. The Lightbearers counterattack. Sanoreya goes aggressive, gets an extraordinary, and does 65 damage. The other three all miss. Dorvai force casts an Incinerate on Baalentheron, and gets an extraordinary. He does 50 points. Tanka walks up to Baalentheron and slaps it open-handed. He hits, but doesn't do any damage. He then backs away rapidly to the other side of the Radiant Circles. Chuike and Macharia still can't hit construct 5. Cydiilya fails to hit construct 5. Silent Vanishing finishes off Baalentheron in the astral plane. Isaac approaches Baalentheron. Vannin drops his Radiant Circle to allow Isaac in, then puts it back up. Vannin counts off to have everyone else drop theirs, Isaac steps through into the overlap zone with Baalentheron, and everyone puts their circles back up. Isaac slashes his side with Crystal Splitter, bloods the edge of the sword with his own, then attacks Baalentheron aggressively. He gets an extraordinary, and does 115 damage. Baalentheron bursts into fragments and dies.
  • Strassa 4, 1513: Isaac's arm, eye, and forehead begin to smoke. Bortar steps over and begins to pray to Garlen. Slim runs over with Recovery and Last Chance loaded into his matrices. Cydiilya pours her waterskin over Isaac's arm, but it does nothing. Garlen appears behind Bortar, Her hands on his shoulders, and tells him he can save Isaac but at great personal cost. Bortar's eye bursts, his forehead begins to bleed, and his arm sags at the elbow. Bortar takes 30 points of damage, and three blood wounds that will not heal for a year and a day. He is at -1 for anything with his left arm, is missing his right eye, and has a wound in his forehead. When his eye regenerates, the iris will bear the sigil of Garlen. Isaac is unconscious.
  • Strassa 4, 1513: Kasbak carries Bortar with his vines.
  • Strassa 4, 1513: Ueda had people come over from the healing hall at the Temple, and they will take over with Bortar.
  • Strassa 4, 1513: The master healer from the Temple says that Bortar will be fine, that his injuries just need to be kept clean and dressed until they heal. Cover the bandages with an eye patch and a leather headband.
  • Strassa 4, 1513: Torana takes her food up to Isaac's room, and finds him waking up. They discuss the situation. Torana gives her plate to Isaac and goes downstairs for more. Isaac wonders why he's alive. Torana tells him that they weren't going to let him die. Bortar and Garlen took care of things. Thank them later. We're Lightbearers. It's what we do. Isaac has places he would like to go, but for now, he just needs to rest. He falls asleep, and has untroubled dreams.
  • Strassa 5, 1513: Perduto tells Isaac that Bortar is still asleep, but will be okay. Perduto suggests that Isaac stop by the Temple of Garlen and offer a prayer.
  • Strassa 6, 1513: Bortar attaches the prosthetic hand to Sedrak. This takes all day.
  • Strassa 6, 1513: Isindren, the chief questor of the Temple of Garlen, is very impressed with Bortar's prosthetic hand procedure. He promises that he will find staff for Bortar, questors and smiths, to start mass production and installation of similar prosthetics. A novice guides Bortar over to the Prophet's villa so he can get food and rest.
  • Strassa 6, 1513: Dinner. Ameena and Sarinsar show up unannounced. Vannin suggests that Tarron could perhaps make a set of tuning forks for Cydiilya. Perduto reads the Statement of Faith aloud for the new people. The conversion process is discussed. Vannin talks about the Astral Cannon. Bortar is very concerned about the transport of the pattern item. The Artist is discussed, and whether or not Vannin went out to check on the bone caravan. The bone caravan is still out there, under Lightbearer guard, and will be disposed of under Lightbearer protocol when analysis is completed. Vannin wants to deal with Slim's Horror, then the trip to Cathay, then Bortar's Horror. Perduto talks about the library network. Vanko is assigned to go with the new adepts to the training compound. Kasbak describes the Matrix Trap spell he learned, and states that he's about to begin training for going up Circle. Tarron needs one more day before he's ready to start training. Perduto will go see Isaac in the morning and get him to arrange his schedule to accommodate the training compound. Jatrel is introduced to the group. Iago has been looking into stringed instruments. Vannin offers his old harp. Sarinsar plays her sitar after dinner.
  • Strassa 7, 1513: Bortar meditates on Karma Ritual.
  • Strassa 8, 1513: Isindren sends a message to Bortar that he's located two possible sites for a prosthetics shop. Master Akunu says that both look good to him, and that it's Bortar's decision. One is two blocks north of the Great Forge, in a metalworking area, while the other is three blocks west of the Mages' Collegium, in an area of warehousing that's slowly being taken over by the Collegium's suppliers. Isindren would like to go see both sites with Bortar as soon as possible. He and Akunu tasked Master Delgado with finding the skilled people needed, and a requisition has been put in to General Pelam for budget to pay the workers, and to hire away from private industry if needed. Three senior Questors have been notified of the procedure's success, and are on their way: Tigrena Vahradian, a human woman from northern Landis; Harasym Sierka, a dwarf man from Throal; and Kaoussen Akrama, an elven man from Marac. All three have extensive experience in war injuries and rehabilitation. Bortar sends a light sprite to Isindren saying that he can meet prior to mado'yeh today. Bortar will meet Isindren at the Temple of Garlen after breakfast.
  • Strassa 8, 1513: Bortar goes to the Temple of Garlen and meets up with Isindren. The first building is all stone construction, two stories, with a massive two story front room. The lower level in the back has a hallway with three large rooms on either side. The upper floor has offices and file rooms and the like. It's all currently unfurnished. They go see the other place. It's a three story stone building, with large rooms on the first floor, smaller rooms on the second, and small offices on the third. There's an outbuilding behind it that's designed to be a light industry workshop, and already has work tables built in to the wooden walls. There's a big discussion about the two buildings, what they would need in the way of remodeling, which would be better for the patients, and the associations in peoples' minds with the areas. Bortar settles on the Mages' Collegium location. Isindren walks him through the basics of setting up a clinic, becoming an administrator, and keeping his sanity without getting bogged down in the details.
  • Strassa 8, 1513: At mado'yeh, there's some discussion about Tarron's training, Mirenien's battle with The Doorstop (the big book of spirit lore), and things that are dangerous to know. Departure for Cathay has to wait until the Vrydikonian is back. Perduto tells Bortar to send a requisition to Pelam's office to get someone seconded to him from the quartermaster. Discussion of going to see Nyra, and the necessity of leaving behind any gold that's not enchanted and necessary.
  • Strassa 8, 1513: Bortar goes over to the Collegium site, and walks through the building with chalk, marking it up for renovation, and making a sketch on parchment of the building with annotations so that he has something he can carry with him. Afterwards, he astral shifts to the villa. The blood wounds he's carrying create a sort of astral drag, making the jump a bit less easy than it used to be.
  • Strassa 8, 1513: Dinner. Everyone present. One of Tarron's younger relatives is there, to tell him that grandma said to send money. Tarron sends 500 gold, with a household guard to carry it, since the kid can't even lift a bag with 500 gold in it. Perduto asks Srin about her injuries. Adlyrn asks Jelabi to prepare a basket of goodies for Srin to take to Evechka tomorrow. Bortar shows Vannin the plans for the clinic. Perduto reminds Bortar to send a letter to Pelam. Bortar does so, figuring that it'll end up in Pelam's in-basket and get picked up in the morning. Vannin gives Bortar an orichalcum coin for his ghost master ritual.
  • Strassa 8, 1513: Tarron makes plans to go through his hoard, organize it, and pull out small valuable items for trade goods for the Cathay trip. He wants to take Timbre with him for it, as even though she doesn't have the Evaluate Talent yet, she would be useful in moving stuff around. Ueda will send Vanko along to act as clerk and research go-fer. Bortar could go along as well, since, as a Weaponsmith, he could give estimates on the value of weapons and such. Might also take Wei Hu, as she knows what will sell in Cathay. Perduto suggests Silent Vanishing for help evaluating Denairastas' hoard. They might already have a list of the more interesting items.
  • Strassa 8, 1513: Bortar weaves the last of the threads to his lightning bolt earrings, then spends some time with his kids.
  • Strassa 9, 1513: Bortar takes his kids to a nearby public square. They go somewhere interesting for mado'yeh.
  • Strassa 9, 1513: Bortar sends a light sprite to Vannin asking if there's anything important that he needs to be a part of. Vannin says not that I can think of, enjoy your day. Bortar takes his kids back to his house. He finishes the thread weaving to his lightning bolt earrings. When he finishes, Melanya is waiting for him. Cornet Aniuta Tamamsheva from the Quartermaster Corps shows up with orders to report to Bortar. They sit down at the kitchen table and go over the clinic situation. Bortar sends a light sprite to Isindren asking about budget numbers and cashflow. Isindren says he'll send over a parchment with the budget numbers, and that the majority of the coin is coming from the military, with a bit from the healing hall at the Temple and a bit from the Temple of Garlen. Cornet Tamamsheva takes the key to the building to get duplicates made, so that the admin assistants each have one, she has one, and one can be stashed at the Temple of Garlen for emergencies. Bortar spends his afternoon and evening writing up a formal paper on his new prosthetic technique.
  • Strassa 9, 1513: Bortar sends a light sprite to Cornet Tamamsheva, letting her know that he's dining at the Prophet's villa tonight. He gives his house staff some extra coin and gives them the night off.
  • Strassa 9, 1513: Dinner. Present are Vannin, Tarron, Morta, Kasbak, Bortar and his kids, Torana, Tordek, Srin, Evechka, Vojtech, Cydiilya, Euthymius. Iago and Sarinsar. They went to the Street of Noise in Calcutana. Perduto and Vannin's experiment with freezing air is discussed.
  • Strassa 10, 1513: Isindren hands off two Questors of Garlen (Hrazdan Yeganov, male human, and Elinar Poghosbekov, female human) to Bortar to be his administrative assistants, and takes him to meet Master Delgado. Cornet Tamamsheva goes along, and gives Isindren, Hrazdan, and Elinar keys to the building. She's scheduled a meeting at the site tomorrow morning with Araksia Shahmuradian (female human), an architect, and Rafik Fanian (male ork), a building contractor, to start planning the renovations. She spends a few minutes talking with Hrazdan and Elinar about office staff, and will file requisitions with the office of city employment this afternoon. At the Great Forge, they all meet with Master Delgado, an older human man with gnarled hands. They settle on seven candidates. When you have a start date, let Master Delgado know and he'll send them over.
  • Strassa 11, 1513: Bortar and his kids have breakfast at home today.
  • Strassa 11, 1513: Bortar and Cornet Tamamsheva have a meeting at the clinic building with Araksia Shahmuradian (female human), an architect, and Rafik Fanian (male ork), a building contractor, to start planning the renovations. Araksia recommends hiring a decorator for the offices and patient areas, partly so that there's a unifying theme in the décor, and partly so that Bortar can get bulk discounts on paint and such. Araksia will subcontract to an interior decorator on Bortar's okay.
  • Strassa 11, 1513: Bortar sends a light sprite to Isaac, but he's meditating and doesn't reply. He sends a light sprite to Hrazdan, who is busy with an interview. Elinar just finished meeting with Arkadya, who she thinks will make a perfect file clerk for the clinic, and has some time to meet. Bortar makes a flashy arrival at the Temple of Garlen using his wing ring, but gets grouched at by T'Mor for upstaging the afternoon service. Bortar helps the acolyte at the front desk deal with a very cranky old man with bad lumbago who wants stronger drugs. Bortar uses his Comfort ability as a Questor of Garlen, and calms the old man down, then talks him out the door and sends him on his way. The acolyte explains that the old man has built up a tolerance to the pain medication, and that they can't increase the dose any further without killing him. There are a few stronger drugs, but they're really hard to come by. Bortar gets directions to Elinar's office and goes upstairs to see her. Bortar informs her that he has a candidate for the procedure, Isaac Himnerith, who lost his arm in the fight against Baalentheron. Bortar talks Elinar through the structure of the ritual. She takes copious notes and asks a lot of pertinent questions. Elinar will use her notes to rewrite and expand Bortar's writeup of the ritual, and send her version over to Bortar for approval and any necessary revisions. She recommends that Bortar wait to walk Hrazdan through the procedure until the clinic's treatment rooms are ready and a patient is lined up. Elinar interviews Seryozha for the copyist position with Bortar sitting in.
  • Strassa 11, 1513: Bortar returns home for dinner. Chrysocheir makes it clear that his shift is over and the kids are Bortar's for the evening. Bortar suggests to Kerfen that she could get a new leg, made of metal. Kerfen is very unsure about this. Getting a new leg is a big pain, and Bortar hasn't done a leg, or a kid, or changed out a prosthesis before. Bortar says that while metal doesn't grow, crystal does. Kerfen still doesn't want to be the first. Sometimes the first person to do a thing gets famous, and sometimes they explode.
  • Strassa 11, 1513: Bortar sends a light sprite to Isaac in the late evening. Isaac is not happy about having his research interrupted. Bortar proposes beginning work on a new arm for Isaac, with the idea of using him as a teaching case for the other healers learning the ritual. Isaac agrees to it. Meeting during the afternoon tomorrow would work for Isaac.
  • Strassa 12, 1513: Bortar spends the morning meditating on the idea of switching out prosthetics. It might be possible, but it would probably be traumatic. The person's life force is extended into the prosthetic to power it. Removing it or retracting the person's life force would be essentially amputating or killing a living limb. Using living crystal might be an option, but Vannin is a very busy man and might not have the time right now to work with Bortar. Ulig is not available to Bortar as a ghost master.
  • Strassa 12, 1513: Hrazdan and Elinar send word to Bortar that they've made their decisions and hired a reception clerk (Kostancia, F), a file clerk (Arkadya, F), a copyist (Seryozha, M), and a bookkeeper (Ovsanna, F).
  • Strassa 12, 1513: Bortar takes measurements of Isaac for a prosthetic.
  • Strassa 12, 1513: Bortar spends the rest of his afternoon sketching plans for Isaac's arm, trying to integrate armor into it without increasing the weight overly much. After a couple of candlemarks, Bortar has a simple, elegant design that incorporates structural enhancements and armor plating, that should come out to the weight of Isaac's natural arm.
  • Strassa 12, 1513: Perduto discusses Bortar's Horror, telling Isaac about the painting and the caravan tableau and the notes. Bortar arrives late in the conversation, and joins in the discussion.
  • Strassa 12, 1513: Isaac asks Bortar about the history of Crystal Splitter. Bortar tells about the battle against A'go'astia in the ruins of Arrakhal, in the Shroud of Ustrect. Bortar had only woven his thread to Crystal Splitter up to its second rank. Isaac will weave the third rank to the battle against A'go'astia, and use the Horror's Name as the Key Knowledge. Much discussion of how Legendary items are created, what the anchor points for thread ranks actually are, and the concept of deeds at high thread ranks.
  • Strassa 12, 1513: Bortar shows Vannin the plans for Isaac's arm. Vannin has no suggestions for improvement.
  • Strassa 13, 1513: Bortar spends the first half of his day with his kids.
  • Strassa 13, 1513: Bortar leaves Chrysocheir to watch the kids while they're napping, and goes to the Great Forge. He puts in several candlemarks working on Isaac's arm. He spends 200 silver on his initial materials purchase.
  • Strassa 13, 1513: Bortar steps astral and locates Isaac, who is at the Black Swan. Bortar shifts to the Black Swan, arriving in the next street over, in an out of the way spot. He walks over to the Black Swan, and spots Isaac at a table in the back with Torana and two other people. Thuoncia banters with Bortar for a minute, then has a serving maid bring up another chair. Fazail introduces himself and Mirish. Bortar shows Isaac the work he's done on the arm so far. Bortar picks up the tab, and orders a round of fine spirits for the table. The serving maid brings a bottle of mountain's blood. This kicks the tab up from 40 silver to 180. Bortar and Isaac and Fazail talk about the possibility of adapting the prosthetic technique for people like Fazail and Mirish. Isaac suggests that Garlen might have some answers if appealed to directly.
  • Strassa 13, 1513: Bortar sends a light sprite to Isindren. He's still up, yes, in his office at the Temple. Drop by if you need to. Bortar goes to see him. Isindren is doing the next month's budget and is glad for the interruption. Bortar asks Isindren about Fazail and Mirish. Doing research into the reshaping of skin and living tissue in general has to be approached carefully and discreetly, partially because of the social stigma associated with the Skin Shift. Isindren suggests that if Bortar wants to help Fazail and Mirish at this point, a large donation to the research fund in their Names would be the most useful thing he could do. Discreet inquiries could be made, travel expenses covered, library access fees paid.
  • Strassa 14, 1513: Bortar and Tarron both spend the day working on Isaac's prosthetic. Tarron's help Is useful, but not extraordinarily so. Between the two, however, they make good progress.
  • Strassa 14, 1513: Torana and Isaac go shopping for armor for Isaac. After dealing with a few barkers, they go to the Great Forge for advice. Gurgen, a Dinganni journeyman, gives him advice on getting fernweave first, then going to another street for armor. The fernweave maker offers Isaac a price of 100 silvers, but when he says he's not one of the Bearers, she raises the price to 125. There's a fitting. The armorer tells him that he'll need to get the armor refitted after Bortar attaches his prosthetic. After a lot of banter, the one shop offers to show Isaac a suit of wyvern hide. Torana expresses misgivings about the wyvern hide. Isaac looks at ring mail. Torana says that Andine has plate with True Air woven in. The shop doesn't have anything like that, but can outfit Isaac with plate that he can get enchanted. In the end, Isaac buys a suit of ring mail and a leather cloak, and Torana gets an espagra scale cloak.
  • Strassa 14, 1513: Bortar has a conversation with Perduto about the Cosmetics Talent knack for the Reshape Object Talent. This requires a Tenth Circle Elementalist who has the Talent at a rank of 7. This would be a lot of time, effort, and karma invested by a powerful Elementalist, who most likely has a lot of other demands on his or her time. It's also likely to be very painful for the person being treated. Perduto suggests that Bortar make an appointment with Imants to discuss this.
  • Strassa 14, 1513: Bortar does a karma ritual.
  • Strassa 15, 1513: Bortar goes to the Great Forge to see if he can get help from a Journeyman, but it being the Feast of Dis, nobody is doing any serious work today. Bortar can get an apprentice for pumping the bellows. Despite working by himself, Bortar gets the hand far enough along it's ready for a fitting by the end of the day. Bortar tips the apprentice a hundred silver for working on a holiday. The apprentice, Khosrow, is staggered by the sum, and goes off to stash most of it before going out for the evening.
  • Strassa 15, 1513: Bortar does a karma ritual.
  • Strassa 15, 1513: Bortar does a fitting for Isaac's prosthetic. He schedules the attachment for the 17th, given that he will have to make a few minor adjustments to the hand before attaching it.
  • Strassa 16, 1513: Bortar goes by the Mages' Collegium and asks for an appointment with Imants. Sadly, Imants is not available until the 21st. Bortar will get back in touch when he returns from Cathay.
  • Strassa 16, 1513: Bortar fine-tunes Isaac's prosthetic. As far as he can tell without another fitting, it's ready to go.
  • Strassa 16, 1513: The ritual is implemented. Srin and Vojtech both have problems with keeping their attention off the Pattern item. Srin and Vojtech also fail to flow with the ritual, and suffer Wounds instead of minor strain. The first shot grievously wounds the Horror, but does not kill it. The second shot kills it. Srin and Vojtech both fail on the second shot as well. Rayechka is notified by light sprite that the Horror is dead, and checks Slim. His Mark is gone. Srin and Vojtech are carried back to the vestry, where Bortar and another Lightbearer heal them. The rest of the celebrants are ushered out into the vestry so that the item can be removed.
  • Strassa 16, 1513: Isaac, you spend a candlemark with Bortar in the morning, getting your new hand fitted. It's done, except for very minor tweaks and embellishments. Bortar tells you that he has the attachment ritual scheduled for tomorrow. After that, what are you up to?
  • Strassa 16, 1513: Isaac: Okay. In don't have many plans for the morning, so I will go and eat breakfast. Yesterday, Torana did all the hunting around for potential candidates to go with us. My connections aren't as good (read: nonexistent) but after I get my fitting for the arm I will thank Bortar and go to find Perduto after breakfast.
  • Strassa 16, 1513: Isaac: You spend the rest of the morning and well into the evening doing your meditation. This brings you to the table after everyone else is done. Bortar reminds you that you need to eat lightly tonight, and no alcohol, as you have the attachment ritual for your new hand tomorrow. Torana is present at the dinner table still, not having anything to rush off to after the meal.
  • Strassa 17, 1513: Bortar does the attachment ritual for Isaac's hand. This takes most of the day.
  • Strassa 18, 1513: At Kusumanjali's house, there's a package for Bortar, with a kalimba and a note that says “For accompaniment”. Yes, the kalimba is Horror-tainted.The wax seal on the parchment, that has the map and the note, is the royal seal of Landis. The canvas that the package was wrapped in is used sailcloth, a bit stiff with salt. The kalimba was made from a couple of different woods, and the metal strips are cut from multiple suits of armor. The bottom of the kalimba was cut from a ship's deck plank. The items are packed back up and taken to the Comfy Chair, where they will be given to the Lightbearer who brings the afternoon mail pouch with instructions to take it to Bortar.
  • Strassa 18, 1513: Dinner on board the Comfy Chair. Everyone is present, except Bortar, who got left behind in Fortetsa Hebo.
  • Strassa 18, 1513: Harasym Sierka, the dwarf Questor of Garlen from Throal, arrives in Fortetsa Hebo to learn the prosthetic attachment technique from Bortar. This takes the day, and the next couple of them.
  • Strassa 18, 1513: Tordek: No problem. You spend the day doing two meditations. Nothing disturbs you once you get started, as by then the people going to Cathay have departed. When you break between meditations, you hear from one of the maids that Bortar did not leave with the Bearers. A Questor of Garlen from Throal arrived, and Bortar has to teach him the prosthetic attachment technique before leaving for Cathay. When you go to the kitchen after your second meditation, having missed dinner, you find out that Torana and Isaac have lined up an elementalist from the Escalanas ranelle, an ex-military swordmaster from the training facility, a cousin of Erian Drovna, and a troll nethermancer that's rumored to be more unpleasant than Vadi Talabar. They're boarding a t'skrang riverboat tomorrow evening, the 19th, and departing the morning of the 20th, heading north on the trail of some Horror or other. Make a WIL test.
  • Strassa 18, 1513: Isaac: Cross checking against the books you got from the Crimson Face will also take a good deal of time, as they're not well indexed. You don't find anything in them today, but you've barely gotten started when dinner time rolls around, and haven't had time yet to go across the street to the Temple to check its library. Torana, by then you've finished your meditation. Bortar is also at the table tonight, with a dwarf in robes embroidered with symbols suggesting he's a questor of Garlen. Bortar confirms this, introducing the man as Harasym Sierka, a high-ranking Questor who came from Throal to learn the prosthetic technique. Harasym apologizes for being slightly rude, but he'd really like to have a look at your hand, Isaac, after dinner, of course.
  • Strassa 18, 1513: Torana: "Bortar...I thought you left with everyone else...? Everything okay?"
  • Strassa 18, 1513: Bortar raises an eyebrow. "I thought I was leaving with everyone else too. I got pulled out of line by Isindren right after we left the Temple, as we were going past the Temple of Garlen, and told that Harasym here had arrived. My duties as a Questor of Garlen had to come first. Vannin was really unhappy, and wants me to wrap this up as soon as possible. He says that the pattern of the Bearers is already under enough strain without me hanging around in the city while everybody else sails off aboard the Comfy Chair."
  • Strassa 18, 1513: Isaac: Harasym is very impressed with your prosthetic, and makes a few comments about the design to Bortar. He finishes his examination quickly. He has the sure, deft touch of a well practiced healer, and knows what he's looking for.
  • Strassa 19, 1513: Bortar spends the day working with Harasym Sierka. In the morning, he's notified of the package waiting for him. He goes out to the guard post on the West Road, accompanied by Ninulya, to see the package. Bortar checks it with Sense Curse, and finds nothing. Ninulya tells him that the package carries a strong taint, but is probably safe to open. Bortar and Ninulya examine the kalimba and the parchment. They come to no new conclusions.
  • Strassa 19, 1513: Bortar sends a light sprite to Vannin and starts a conversation about the kalimba. Vannin wants to send a team of Lightbearers to investigate the location in the Delaris Mountains, but wants Bortar to rejoin the Bearers aboard the Comfy Chair. Vannin tells Bortar to finish what he's doing, send a team to check out the kalimba, and rejoin the Bearers as soon as possible. His absence is putting a strain on the group pattern.
  • Strassa 20, 1513: Bortar, after a sleepless night, goes to the Lightbearer dispatch office at the Temple, to request a team to be sent to investigate the map and the kalimba. A team can be dispatched tomorrow. Bortar wants to say a prayer over the team. He needs to be back at the dispatch office tomorrow at first light to shift to Cara Fahd, as the team will be dispatched from the field office there.
  • Strassa 20, 1513: Bortar spends the day with Harasym, and finishes teaching him the attachment ritual. They will identify a candidate and have Harasym do the work. Kamarnik Gharibian, a scout in the Promised Land Army, is the next candidate on the waitlist. He's currently holding down a desk job with the city watch, as he lost his right hand, which was his sword hand.
  • Strassa 20, 1513: Sarinsar makes Ninth Circle. She gives a performance at the Fortetsa Hebo hoch'var court to mark the occasion. There will be a festival at her home in Indrisa on the 22nd. Bortar attends with his kids. Most of them do well, but Talaitha gets the wiggles and just won't sit still. He has to take her out of the court and let her run up and down.
  • Strassa 20, 1513: Tordek: So we move on to the 20th. Torana and Isaac boarded their boat last night. You and Bortar are the only adepts left in the villa, and Bortar is massively busy, between training his fellow Questors in prosthetic techniques, and dealing with his friendly neighborhood Horror. What are you up to?
  • Strassa 21, 1513: Bortar is shifted off to Cara Fahd at first light, to the Lightbearer fields office in Claw Ridge. Bortar meets Zubeyda, the leader of the investigative team, gives her the box, and blesses the team. There's a bit of special effects, and the team gets a bonus on healing.
  • Strassa 21, 1513: Kamarnik Gharibian shows up at the Temple of Garlen for measurements and the beginning of the build of the hand. Bortar supervises.
  • Strassa 21, 1513: Tigrena Vahradian, the human Questor of Garlen from northern Landis, arrives in Fortetsa Hebo to learn the prosthetic attachment technique from Bortar.
  • Strassa 21, 1513: Tordek: Moving on to the 21st. Not much happening at the villa. Adlyrn is taking advantage of most of the Bearers being out for a while to do some major cleaning, so the staff are busier than usual. Bortar heads out to the Temple of Garlen right after breakfast, expecting to return late, exhausted, and hungry. What about you?
  • Strassa 22, 1513: Bortar spends the day with Harasym and Tigrena. The prosthetic for Kamarnik is completed and ready to attach on the morrow.
  • Strassa 23, 1513: Bortar supervises Harasym as Kamarnik's prosthesis is attached. Tigrena observes. Harasym runs into trouble partway through, and Bortar has to step in and finish the procedure.
  • Strassa 24, 1513: Bortar, Harasym, and Tigrena start work on the next prosthesis candidate. Measurements are taken and the build process starts.
  • Strassa 25, 1513: Bortar, Harasym, and Tigrena work with the next prosthesis candidate.
  • Strassa 25, 1513: Bortar spends some time with his kids, working on their literacy. Emmanaia is indifferent, but takes more interest if the reading material is exciting. Talaitha is doing well, and has gotten into the idea of reading for the story. Kerfen is having trouble with the basics. Bortar needs to talk with other parents and find out how they taught their kids how to read. Vadim is doing the best of all the kids. Bortar has to defend him to the girls, as they're taunting him about going soft from spending all his time reading. Weaponsmiths spend a lot of time reading, and are powerful adepts. Knowledge is often the most powerful weapon of all.
  • Strassa 26, 1513: Bortar, Harasym, and Tigrena perform the attachment ritual on their candidate. Harasym completes the ritual successfully.
  • Strassa 27, 1513: Zubeyda's team reaches the foot of the Delaris Mountains and begins the ascent, looking for the location on the map Bortar gave them.
  • Strassa 27, 1513: Bortar sends a light sprite to Vannin saying that he'll be joining the Bearers late today. He also sends a light sprite to Isindren making sure everything's good for his departure.
  • Strassa 27, 1513: Bortar packs for departure, again. He then takes his kids to the park for the afternoon. He talks with some of the parents about methods for teaching children to read, and tricks to overcome problems along the way.
  • Strassa 27, 1513: Bortar drops his kids off at the villa, then goes back to his house to pick up his stuff.
  • Strassa 27, 1513: Bortar shifts to the Comfy Chair. He targets the Bearers' group pattern, his thinking being that he has a direct connection to it and it should be easier to find than any particular member. He arrives without incident, but takes a bit of strain from the distance and some of the nastiness en route.
  • Strassa 27, 1513: Vannin explains to Bortar that there are important passengers aboard. The Bearers then retire to the galley for dinner.
  • Strassa 27, 1513: Bortar finishes weaving up the threads to his lightning bolt earring. He makes a cup of chamomile tea and adds a bit of valerian, so that he can get to sleep on the local schedule.
  • Strassa 28, 1513: Meditations: Morta, Animal Bond; Kasbak, Book Memory 2x; Bortar, Avoid Blow 2x; Timbre, Pick Pockets and Silent Walk; Cydiilya, Karma Ritual
  • Strassa 29, 1513: Meditations: Morta, Unarmed Combat; Kasbak, Speak Language; Bortar, Avoid Blow; Cydiilya, Read Language
  • Strassa 29, 1513: Kaoussen Akrama, the elven Questor of Garlen from Marac, arrives in Fortetsa Hebo to learn the prosthetic attachment technique from Bortar. Tigrena will train him instead.
  • Strassa 29, 1513: Bortar sets up a healing potion.
  • Strassa 29, 1513: Bortar spends a bit of his evening practicing his Trick Flying around the ship. Nurlan stands at the rail and claps every time Bortar pulls off a stunt.
  • Strassa 30, 1513: Bortar buys a sack of 30 berries that, when chewed, heals 5 points of damage, and allows you to ignore wound penalties for ten minutes. Using more than 2 in a day or 3 in a week carries a high risk of addiction. Bortar pays 250 silver for the bag.
  • Strassa 30, 1513: The fourth shop Bortar tries has herbs for making healing potions, but they only have enough for five. Bortar Haggles the shopkeeper down from 750 silver to 278 silver plus the recipe for his improved Last Chance Salve.
  • Veltom 1, 1513: Meditations: Vannin, Show Armor Flaw; Morta, Beastmaster Karma Ritual; Srin, Air Speaking; Timbre, Durability; Kasbak, Spellcasting 2x; Bortar, Forge Blade 2x; Cydiilya, Etiquette
  • Veltom 1, 1513: Tarron spends the day in the forge, prototyping an articulated armature based on Bortar's hand design. He's not satisfied with the results.
  • Veltom 1, 1513: A messenger brings a note to Bortar's house in Fortetsa Hebo from the training compound. His kids were due for an evaluation back in Riag – it's been months and Bortar still hasn't brought the kids to the training compound. We realize he's a busy adept, but this needs to get done. Bortar sends a light sprite to Adlyrn asking if she can get this taken care of. She will see that the kids are taken to the training compound.
  • Veltom 2, 1513: Meditations: Vannin, Show Armor Flaw; Kasbak, Spellcasting; Srin, Elemental Tongues; Timbre, Surprise Strike; Bortar, Forge Blade; Cydiilya, Emotion Song
  • Veltom 2, 1513: Bortar spends his day making healing potions. He attempts a triple batch. He succeeds. He gives Srin one healing potion and one booster potion.
  • Veltom 2, 1513: Tarron steals some pastries from the galley and leaves the evidence at Bortar's door. He spends the rest of the day reading through Imants' notes on his project proposal.
  • Veltom 2, 1513: Adlyrn takes Bortar's children to the training compound for their evaluation.
  • Veltom 2, 1513: Slim puts in three hours of mathematics study, and then can't stand it any more for the day. He goes to find someone to spar with, and finds Mirenien. She attacks with nethermancy and quarterstaff, and Slim with defensive magic and his staff. Her Astral Spear is deflected. Slim breaks his quarterstaff with a bad swing. Mirenien sweeps his feet out from under him and dumps Slim on his butt. Slim throws the remaining bit of his quarterstaff at Mirenien. She botches her parry, gets hit in the face, and goes down with a bloody nose and her hair crackling. Mirenien swears in Draconic, and gets herself under control. Mirenien goes off to find Bortar and get her broken nose repaired.
  • Veltom 3, 1513: Bortar does his karma ritual.
  • Veltom 3, 1513: Meditations: Vannin, Show Armor Flaw; Kasbak, Durability 2x; Bortar, Karma Ritual and Weapon History; Srin, Thread Weaving; Timbre, Lock Sense
  • Veltom 3, 1513: Bortar gets a report. Zubeyda's team explores the cavern. They find seven Name-givers, one of each major race except for an obsidiman, lashed into frames like Chantrel's Horror, and a music stand with sheet music on it. After considerable debate, Zubeyda herself plays the song on the kalimba. The frames go active, carving and torturing their occupants, but the Lightbearers have already determined that the frame occupants are unnaturally alive. When the song is finished, the frame occupants are allowed to die. Zubeyda is checked over thoroughly outside the cavern, and no Mark is found. The sheet music, however, has changed – there's now an address at the bottom of the page, a street and number in Jerris. A Lightbearer is being sent from the Jerris dispatch office to check it out.
  • Veltom 3, 1513: At Lilia and Adlyrn's invitation, Melanya, Aliona, and Iolanta close down Bortar's house and move into the Prophet's villa, there being no point to keep Bortar's house open while he's in Cathay and his kids are at the villa. This also provides three more people to help manage a large household and wrangle a lot of children.
  • Veltom 4, 1513: Meditations: Vannin, Show Armor Flaw; Kasbak, Spellcasting; Timbre, Durability and Surprise Strike; Srin, Air Speaking; Bortar, Karma Ritual; Cydiilya, Emotion Song
  • Veltom 4, 1513: Bortar gets a report. The Jerris address turned out to be a cargo agent, big surprise. The man refused to hand over the package he has for Bortar Lesarb, saying that he was paid, and paid well, to give it only to Bortar, and only after Bortar gave him a review of the performance. No, he doesn't know what performance. He only knows that Bortar himself is supposed to tell him what he thought of “the performance”, and he's supposed to write it down on a parchment given to him specifically for the purpose. No, you can't see it, he was also given instructions on that. Only Bortar gets to see the parchment, only Bortar can tell him what to write down on it, and only Bortar can receive the package. There might be a Horror involved? Big deal. This is Jerris, or hadn't you noticed? There's worse things that have happened here than a Horror sending someone a package. Go away.
  • Veltom 4, 1513: Bortar explains the problem to Vannin, who suggests Bortar write a note allowing the Lightbearers to pick up the package for him. That wouldn't work. Vannin tells Bortar to go take care of it, and make it quick. Bortar shifts to Fortetsa Hebo, to the Lightbearer dispatch office. They've had a rash of Horror sightings and are sorting the reports for priority of investigation. Urgrik is immediately available, as he's waiting for his investigative team to assemble. Urgrik shifts Bortar to Jerris. Bortar goes to the cargo agent's office. Bortar says that it was a terrible and amateurish performance. The agent retrieves the package. Bortar checks the package with his Abate Curse Talent to see if there's any curses on it. He doesn't find any. He takes it back to the Lightbearer office. They have a wizard on retainer and send Bortar to his office. Bortar talks with Koryun, the wizard, a very young man who's so very overdone the wizardry kitsch. Why, yes, it's very corrupted, please remove it from my desk right now, thank you. There's a ticket to a show, one night only, at a theater in Kratas, on the 10th. Admit one, courtesy of the house. The shears are heavy, the blades smeared with a little bit of tar. They're wrapped in fabric – which when unfolded is a dancer's dress, dark green, with a bright red heart applique'. Anatomically correct. Urgrik goes back to Fortetsa Hebo, and gives orders for an assault team to be at the playhouse in Kratas on the ninth. Bortar goes back to the Comfy Chair. He gets Marked in the shift, as the Horror was lying in wait at Jerris. Bortar thinks the strain and drag in the shift was due to carrying the Horror-tainted package.
  • Veltom 4, 1513: Urgrik sends a light sprite to Bortar telling him that the assault team is lined up for the ninth. Vannin suggests that Urgrik go to Garlthik, fill him in on the situation, and get some help from the stronger of the gangs in Kratas.
  • Veltom 4, 1513: Bortar does a flying patrol around the ship. He finds nothing.
  • Veltom 5, 1513: Meditations: Bortar, Karma Ritual and Weapon History; Timbre, Lock Sense
  • Veltom 5, 1513: At dinner, Cydiilya asks for an item that she can practice her Item History with. Vannin loans her the dagger that Bortar used.
  • Veltom 6, 1513: Meditations: Morta, Thread Weaving; Tarron, Enhanced Matrix; Kasbak, Willforce 2x; Bortar, Weapon History; Srin, Karma Ritual; Timbre, Climbing and Lock Picking
  • Veltom 6, 1513: Bortar helps out in the galley a bit.
  • Veltom 7, 1513: Bortar does a karma ritual.
  • Veltom 7, 1513: Going ashore: Cydiilya, Mirenien, Ueda, Vannin, Srin, Morta, Bortar, Vojtech, Vanko.
  • Veltom 7, 1513: Bortar looks for an alchemist. The Bearers find an apothecary. Bortar bargains for ingredients for ten healing potions and ten booster potions, the initial price being 470 silver, and the end price being 380 silver.
  • Veltom 7, 1513: At a public square, Cydiilya and Mirenien dance to the music of a trio of street musicians. Srin and Bortar partner up. Srin trips over her own tail, but Bortar catches her and manages to make it look halfway intentional.
  • Veltom 7, 1513: Back aboard the Comfy Chair, Bortar expresses a desire for dancing. There's already a few crew members passing a bottle and playing music. Getting a dance tune going takes only a request.
  • Veltom 7, 1513: Bortar asks for help making potions tomorrow. Cydiilya volunteers. Ueda assigns Vanko to assist. Srin says she will also help.
  • Veltom 8, 1513: Meditations: Morta, Spellcasting; Kasbak, Speak Language; Cydiilya, Speak Language; Srin, Read/Write Language; Bortar, Read/Write Language; Tarron, Enhanced Matrix; Timbre, Melee Weapons and Picking Pockets
  • Veltom 8, 1513: Bortar spends the morning into the early afternoon working down in the hold, making potions with the assistance of Cydiilya, Srin, and Vanko. Bortar spends a lot of time cleaning up after his assistants, all of whom are having a bad case of the fumbles. Srin fails to learn the procedure. Vanko and Cydiilya understand it. What with having to clean up after the other three, and having to explain basic lab procedure, and go over the recipe several times, Bortar only manages to make three healing potions.
  • Veltom 9, 1513: Bortar asks about the play that's scheduled for tomorrow in Kratas. Perduto says that the Lightbearers are sending an infiltration and containment team today, to try and catch the Horror while it's setting up. Whether or not Bortar goes tomorrow is up to Vannin, who is busy in his cabin, celebrating Lilia Day with Ueda. Perduto tells Bortar that Jaran Ganbatar is leading the team.
  • Veltom 9, 1513: Meditations: Morta, Thread Weaving, Claw Shape; Srin, Read/Write Magic, Spellcasting; Cydiilya, Read/Write Language; Kasbak, Willforce; Bortar, Read/Write Language; Timbre, Silent Walk
  • Veltom 9, 1513: Bortar spends the morning working with Cydiilya and Vanko on making potions. They do reasonably well today. Four potions are made, two booster and two healing.
  • Veltom 9, 1513: Bortar speaks with Vannin about whether or not he's going to Kratas tomorrow. Vannin calls a team meeting to discuss whether or not to send Bortar to Kratas. Vannin finally tells Bortar to go, but to come back as quickly as possible.
  • Veltom 9, 1513: Bortar speaks with Kasbak about the Counterspell ring. Kasbak loans Bortar the one completed ring he has.
  • Veltom 9, 1513: Bortar: Once you have obtained the Counterspell ring from Kasbak, what other preparations are you making before leaving the Comfy Chair on the 9th?
  • Veltom 9, 1513: As I recall, it was late that night. Bortar would just gather his gear and go over his armor to make everything looked in good condition. At the end before bed, Bortar is going to pray to Garlen. Prayer that they will find the Horror and slay it, putting the spirits at rest he swore to do so, and ending a threat to his family. Afterwards, he goes to bed.
  • Veltom 10, 1513: Bortar: The morning of the 10th is cool, with moderate winds. The Comfy Chair is still on course for Patalputra, the last resupply stop before Nagrakata and the rendezvous with the caravan. Your actions please.
  • Veltom 10, 1513: First thing, Bortar sends a light sprite the lightbearer office in Fortetsa Hebo about details regarding when the group is mobilizing and when Bortar should join them. Bortar joins the group for breakfast and goes back to his bunk until he gets word back from the office.
  • Veltom 10, 1513: Bortar: You get a light sprite back from the Lightbearer dispatch office within just a couple of minutes. "Jaran's team is already in place. Are you familiar enough with Kratas to shift there?"
  • Veltom 10, 1513: Bortar: "I should be able to do so on my own, as I've been to Kratas before. I will join them shortly, please inform them now so they'll be aware of my arrival. Thank you."
  • Veltom 10, 1513: Bortar: I will finish breakfast quickly then shift to their location, after informing Vannin that I'm departing now. I will step into Astral Space and locate Kratas, and using my link to the Lightbearer's I will locate them and shift to join them. I rolled a 37 on locating Kratas, and a 43 on locating Jaran's group (that second roll is with karma).
  • Veltom 10, 1513: Bortar: As you are finishing breakfast, and before you step astral, you get a light sprite back saying, "Are you familiar with the Warehouse district, Merchant's Row to the north and the Stables to the south?"
  • Veltom 10, 1513: Bortar: I answer back "No, I'm not. Would it be preferable for me to get guidance since I'm not familiar with those areas?" If they answer yes, or something suggesting it'd be a good idea, I'll just shift to them.
  • Veltom 10, 1513: Bortar: "Yes. Jaran's team is close to the theater. Shifting to them could cause a disturbance that the enemy might sense. We have an LZ designated elsewhere."
  • Veltom 10, 1513: Bortar: ”Okay, I'll come to you now for direction.” I shift to the office.
  • Veltom 10, 1513: Bortar: You shift in to the arrivals room at the Lightbearer dispatch office at the Temple. Before you can reach the door, there's three adepts there blocking your exit, with weapons and spells at the ready. One of them orders you, "Shift to the guard post outside the Stranger's Gate. Now."
  • Veltom 10, 1513: Bortar: Although I'm irritated they didn't bother to explain, I shift there right away.
  • Veltom 10, 1513: Bortar: You arrive on the road in front of the guard post outside the Strangers' Gate, the same place, interestingly enough, where Isaac was held when he first arrived at the city. Within just a few heartbeats, the Voznaiki are shifted in between you and the city gate. Ninulya is with them. Indrek, the Voznaiki's human Shaman, gestures to the guard post. "We should discuss this inside."
  • Veltom 10, 1513: Bortar: Assuming you go in with them, they take you into what is euphemistically called an "interview room". Indrek comes straight to the point. "You're carrying a Horror Mark. T'Mor spotted it when you shifted into the city. You'll have whatever support you need, considering that you're one of His children and a Lightbearer, but you're banned from the city until the Mark is removed."
  • Veltom 10, 1513: Bortar: "Oh, bother," says a voice in the back of your head, sounding a bit like the host of Masterpiece Theatre if he were a cat being strangled. "I had so hoped to keep that for the surprise in the third act."
  • Veltom 10, 1513: Bortar: I faceepalm ”Thank you for everything.  Unfortunately, now I'm a tactical liability since it can listen in.”  I remove my face from my hand and look Indrek in the eye.  ”How do we want to go forward from here?”
  • Veltom 10, 1513: Bortar: Indrek glances over at Ninulya, who has been conjuring, or spellcasting, or something - you're not a spellcaster, and you weren't paying much attention to her anyway. "We move you to Kratas. First, though, let's see what happens here."
  • Veltom 10, 1513: Bortar: "Locked on," says Ninulya, and you feel a faint tug at your mind.
  • Veltom 10, 1513: Bortar: "Oh no, you don't," says the Horror in the back of your head. "Not yet." And then you wake up, lying on a cot in what appears to be a holding cell, with a tremendous headache. You're not sure, but you seem to vaguely remember your head exploding. Trying to sit up makes you dizzy and nauseous, and fans the throbbing in your head from a fire up to a roaring blaze. Someone comes in and holds a cup to your lips. "Drink it. Hold it down if you can." Make a WIL test.
  • Veltom 10, 1513: Bortar: I rolled an 11.  Assuming I don't throw up immediately, I say ” What...ugh... What happened?”
  • Veltom 10, 1513: Bortar: Ninulya replies. She's standing at the door to the cell, which is hanging open. You also notice that your gear is stacked on a table in the cell with you. "The Horror pulled back its Mark when I tried to trace it."
  • Veltom 10, 1513: Bortar: "The good news," Indrek says, sitting back in the chair next to your cot and putting the cup on the table, "is that you're no longer Marked. The bad news is that the Horror tried to take your brain with it. We were able to pull back, but the effort snapped some of the threads you had woven."
  • Veltom 10, 1513: Bortar: Go through the threads you have woven - to items, to whatever. Skip the thread to the Bearers group pattern, that one held. Roll percentiles. On a 50 or less, the thread has snapped and will have to be rewoven from scratch. If you snap half your threads before rolling for all of them, stop rolling. If you have less than half snapped after rolling for all of them, reroll the ones that held until half have broken.
  • Veltom 10, 1513: Bortar: I rolled for my threads, I lost my bow, one of the two threads to my bracers, and one of the two threads to my lightning bolt earrings. That is half of my current woven threads.
  • Veltom 10, 1513: Bortar: "And here I always thought pulling my brain through my ear would be painless... ugh." As soon as I feel like I can, I'm going to sit up I'm going to go over my equipment and see what threads snapped. "I feel like a fireball went off in my head... how long was I out? Don't tell me I missed my chance to take this bastard down." I personally don't know if Bortar can, but from now on he's going to be guarding against his spell defense being targeted from the Horror. He does have a Lightbearer ability that should help 'dodge' it, but let me know if thats possible.
  • Veltom 10, 1513: Bortar: "Just a couple of candlemarks," Indrek says. "As soon as you can get yourself together, we'll get you shifted to Kratas. Although the element of surprise is somewhat lost now..." His mouth tightens unhappily. "The assault team hasn't reported any activity in the theater, although they've been watching passively and not using any detection spells, since those in turn can be detected."
  • Veltom 10, 1513: Bortar: Unfortunately, Refuse Horror Magic only works when you're aware that the Horror is trying something against you. A Horror placing a Mark on you from a place of concealment, or through an item, can't be Refused, because you don't see it coming.
  • Veltom 10, 1513: Bortar: ”Well, I can say that it was disappointed about the mark being revealed early.  Also, its nice to have the element of surprise but when it comes to Horrors I assume they know I'm coming.” I pop one of those berries to help recover.  Since I can't dodge, I'll put on my counter spell ring, too. ”So, as I understand it, we'll be walking into an unknown area against a Horror we know little about, where it has every advantage, AND knows my current resources...  Or, in other words, a normal day for us.  Still wanna come with, guys?”  I say sarcastically. Can I spend a moment reweaving the thread to my bracers while I'm recovering?  I want to bump that one as much as possible before I leave, since out counts for physical and spell defense.
  • Veltom 10, 1513: Bortar: "No," says Indrek. "we won't be going with you. My team will remain here in the Promised Land, where we're assigned. Someone will be along shortly to guide you to the base in Kratas." He either totally missed the sarcasm or just didn't respond to it.
  • Veltom 10, 1513: Bortar: Ninulya nods agreement. "Very typical for Lightbearers. Don't insult its aesthetics again. It will kill quite a few people for its next work, trying to get the reaction it wants from you."
  • Veltom 10, 1513: Bortar: You don't have time for a thread weaving to your bracers. It takes half a candlemark to weave a thread to an item, and Indrek already sent a light sprite off letting people know you were awake and ready to go. Just a few minutes later, Jaran Ganbatar shifts into the hallway outside the cell. You've met him before, elf nethermancer, Slim's faculty advisor. He's dressed in light armor with nethermantic sigils and carrying a staff. "Bortar?" he says. "Let's go."
  • Veltom 10, 1513: Bortar: ”Alright, thanks Ninulya.  I appreciate every thing.  Take care of yourselves.” With that, I face Jaran ”Lets get this show on the road.” I place a hand on his shoulder.
  • Veltom 10, 1513: Bortar: Jaran shifts the two of you (very smoothly, you notice) to a small room in a wooden building. There's a couple of folding cots leaning against the wall in a corner, a makeshift stove using a heat stone and a wire rack, and a big table with a lot of parchment on it. Some of the parchments are maps - streets, buildings, and such. Two people are at the table, one a dwarf woman in old, battle-scarred armor, the other a wispy elven man in dark robes, who turns to regard you with an arched eyebrow. "So is this him?" he asks Jaran, in a somewhat put-out tone.
  • Veltom 10, 1513: Bortar: "Indeed. The cause of our current trouble." Jaran gives you a quick wink, then performs introductions. "Taracillion of the Ninth Spire, Magda Thornwhistle, Bortar Lesarb."
  • Veltom 10, 1513: Bortar: "The rest of the team," says Magda in a strained, raspy voice, "is on post right now, keeping the theater under observation." She pokes a finger at one of the street maps. "Hector is worried about the awning."
  • Veltom 10, 1513: Bortar: "Of course he is," Jaran says, and steps over to the table. "It's almost in his peripheral vision if he lines up a shot on any of the windows on the west side."
  • Veltom 10, 1513: Bortar: "Pleasure to meet you both." With names like those I'm sure I know something of their legend? I'll step up to the table and wait to be filled in on details. "By the way, are we going to be here long? I'd like to re-weave a thread. It managed to mark me at some point and T'mor noticed. After a trace was attempted on the mark, and a tug of war ensued, it caused some stress on my pattern and snapped some of my threads."
  • Veltom 10, 1513: Bortar: You don't know anything about Taracillion, but from his nickname, you can safely assume he's from Sereatha, the CIty of Spires. Magda Thornwhistle is a Warrior of Master Circle, bordering on Warden, from Throal, with a rep that goes back forty years or so. Her voice is the result of an old throat injury. There's a three-beer story right there. "Depends on how long before the Horror makes its next move," says Jaran. "Let's go over the situation and then we'll see where things go."
  • Veltom 10, 1513: Bortar: "Right," says Magda. She directs your attention to the table. "We're here, a block north of the Dream Spire warehouse, far enough from the target area to keep the Horror from sensing a Lightbearer presence and the astral shifts. The playhouse is here, a block and a half north of the Grim Legion -- "
  • Veltom 10, 1513: Bortar: Taracillion sighs. He sounds so very tired. Magda favors him with an irked glare.
  • Veltom 10, 1513: Bortar: "Here," she continues, poking a finger at the map, "a little closer to Merchants' Row than I'm comfortable with."
  • Veltom 10, 1513: Bortar: "Merchants' Row is the least of our concerns," says Taracillion. He waves a languid hand sort of generally toward the west. "We've kept out of sight of the Walking Windling thus far, not that it's all that terribly difficult, but we really don't need her band of fanatics blundering into a real operation."
  • Veltom 10, 1513: Bortar: "I keep telling you not to underestimate the Grim Legion -- " Magda starts.
  • Veltom 10, 1513: Jaran raises a finger and immediately has the other two adepts' attention. "Berry Blossom is a strong believer in frontal assaults. Her unit is very effective at that sort of tactic. We need this to be a quiet operation. Keeping them in the dark is a necessary evil at this point. We may need reinforcements on short notice come nightfall, and, if so, we'll bring them in on my authority."
  • Veltom 10, 1513: Bortar: Taracillion doesn't seem pleased by this - he frowns and purses his lips - but he doesn't interrupt again.
  • Veltom 10, 1513: Bortar: "So we have people stationed here, here, here, and here," Magda goes on, indicating points around the playhouse. "We're doing passive monitoring, watching the astral and the physical without using detection spells or active Talents, so as not to provide any signature that could be spotted. So far nothing's happened. We're not picking up any taint from outside the playhouse, any more than you generally find in Kratas."
  • Veltom 10, 1513: Bortar: "Which does present a difficulty," Jaran says. "Kratas was ravaged by the Horrors during the Scourge, and there's residual taint throughout the city. As if that weren't bad enough, there's the old slave market here, right in the middle of the Warehouse District, and hundreds of years of pain and suffering ground into the stones there. No wonder the Horrors spent so much time and effort on Kratas. That would have been a signal beacon to them."
  • Veltom 10, 1513: Bortar: "So right now," Magda says, "we wait and watch. Come nightfall" -- she glances out the window -- "about three candlemarks from now, you go in the front with the ticket, with our team encircling the building and ready to go in hot and hard."
  • Veltom 10, 1513: Bortar: I keep quiet for most of it, then say ”Forgive my ignorance, but I do not know much of the Grim Legion.  I assume they represent a risk, annoyance, or hindrance to us?  I haven't had the chance to ask more before. Also, I assume I'll be entering alone.  How might I signal the team when I need to, aside from yelling out?”
  • Veltom 10, 1513: Bortar: Taracillion rolls his eyes and says "All of the above."
  • Veltom 10, 1513: Bortar: Magda harumphs in his general direction.
  • Veltom 10, 1513: Bortar: Jaran gives Taracillion a quick glance, then tells you, "It varies. The Grim Legion was founded with the same goal as the Lightbearers - to track down and destroy the Horrors. There's a few differences between the organizations."
  • Veltom 10, 1513: Bortar: "A few?" says Taracillion incredulously. "Those ignorant brutes -- "
  • Veltom 10, 1513: Bortar: Jaran points a finger at Taracillion with a sharp look, and the elf subsides.
  • Veltom 10, 1513: Bortar: "The Legion," Jaran tells you, still watching Taracillion, "is very dedicated to their quest, perhaps, and this will sound odd coming from a Lightbearer, a little too much so."
  • Veltom 10, 1513: Bortar: Magda nods agreement. "If you look up hardcore in the dictionary, and flip a couple more pages, you find the Vorst. Keep going to the end of the chapter and there's the Grim Legion. You're either with them or with the Horrors."
  • Veltom 10, 1513: Bortar: "They slaughter the innocent!" Taracillion matches Jaran's gesture, and the two of them lock eyes. "The Grim Legion is directly responsible for Aardelea's psychoses. You can't deny that, and I don't see how you can possibly work with them when you know good and well that they kill children on the suspicion of Horror taint!"
  • Veltom 10, 1513: Bortar: Jaran sighs. "Some of them do. Bortar, you and Taracillion both need to remember that the Grim Legion has no central command. Each group is independent of every other. All you really need to do to join the Grim Legion is put on their badge and swear to kill the Horrors. This results in bad apples in the barrel. Berry Blossom's team is one of the better ones. Yes, they're fanatics. But they're here, and we have to take them into account, and may have to work with them. As to how you'll signal us, you're a Lightbearer. Send a sprite."
  • Veltom 10, 1513: Bortar: ”It sounds like a very complicated organization.  However, on the side of practicality, we can't change the way they do things right now and extra forces don't hurt.  Especially when it comes to Horrors.  We use them if we need to, but lets pray to Garlen it doesn't become that complicated, right? That aside, is there any thing else I need to go over battle plan wise?”  After any review I'll put my energy into weaving to my bracers and bumping it up.  Lemme know how many times I can bump the rank after weaving please.  Then....onto the main event?  >.<;
  • Veltom 10, 1513: Bortar: "Complicated ain't the half of it," says Magda. "But yeah. So besides me and Taracillion and Jaran, we've got Hector, he's an Archer adept, set up here." She indicates a building on a nearby corner. "He's the world's biggest worrywart, but he's a great sniper. Got a lot of patience. We've got additional people here, here, and here," indicating spots completing a square around the playhouse. "Got regular troops in these warehouses on either side. We didn't want to put too many adepts in the neighborhood for fear of being noticed."
  • Veltom 10, 1513: Bortar: "The plan is simple," says Jaran. "If we sense that the Horror has shown up ahead of curtain time, we'll rush the playhouse from multiple directions and try to pin it down before it can shift out. Otherwise, you'll stroll in the front door with the ticket in your hand, and we'll close up the distance once you're inside. From there, we'll expect you to call us in when we've got a clear shot at trapping and killing the monster."
  • Veltom 10, 1513: Bortar: "Be on your toes," advises Taracillion. "This one is a nasty tricksy little bugger. We already know it can bring Name-givers back to unnatural life and dabbles in Nethermancy. Passions only know what else it's capable of."
  • Veltom 10, 1513: Bortar: You have time for four thread weaving tests. It's up to your dice whether they're successful or not.
  • Veltom 10, 1513: Bortar succeeds at all four, restoring the second thread to his bracers, providing him with +6 to his PhysDef and SpellDef total between the two threads.
  • Veltom 10, 1513: Bortar: Come dusk, there's been no reports of anything major in the playhouse. One of the monitoring adepts thought she spotted something, but it was small and transient and definitely not a Horror showing up. Jaran gives Bortar directions to the playhouse that go around the Grim Legion's building instead of past it. Bortar heads out.
  • Veltom 10, 1513: On the way, Bortar manages to avoid tripping over a recently dead body in a back alley.
  • Veltom 10, 1513: Bortar arrives at the playhouse without further incident. He's met by the ghost of an usher. After his ticket is punched, the usher leads him into the theater and up the stairs to a box seat. There's the ghost of an elven woman waiting for him – his blind date. The curtain rises. There's a clown, and a backdrop of scenes from Bortar's life. The play begins, with living marionettes strung up on ropes and moved by clockwork. The music sounds like a gypsy wedding band that died of asthma. The play proceeds to a point where the young woman has nothing to wear to the dance, and the clown indicates that Bortar might be able to help. Bortar takes the green dress up to the stage. The players are alive, with the ropes threaded through their limbs. Bortar gives the young woman the dress. She shows it to the clown, who claps and does a little dance. Bortar looks up and sees clockworks driving the ropes. The young man dances with the young woman, then pulls her heart out, and the curtain starts to come down.
  • Veltom 10, 1513: Bortar returns to the box and tries to quiz the ghost about the location of the Horror. She doesn't know anything useful, and tries to force him to dance with her. He pulls away and swings All-Biter. She's disrupted, and howls that she just wanted him to dance with her before she vanishes.
  • Veltom 10, 1513: Bortar finds his way backstage. He hunts around for evidence of what happened in the decaying costumes and dried-up makeup and aging props. He finds evidence of lots of people dragging lots of other people. Bortar sends a light sprite to Jaran saying that he's found the way under the stage. Jaran and his team shift in, leaving sentries outside. They go under the stage. Bortar cuts the actors loose. Jaran asks Bortar why he didn't cut the actors loose during the performance. Bortar says he didn't want to spoil the chance of the Horror revealing itself. Taracillion shouts at him that the Lightbearers are not the Grim Legion, they save the innocents first, and stomps off back upstairs.
  • Veltom 10, 1513: Up in the proscenium, there's a construct, metal and clockwork and living flesh, containing the spirits of the actors. After a brief confrontation with the Grim Legion, who have barged in and are shouting up from the stage, Jaran and his team shift out the construct. Bortar shifts after them.
  • Veltom 10, 1513: After a long discussion with Jaran, Bortar shifts back to the Comfy Chair.
  • Veltom 11, 1513: Bortar returns in the early morning, shifting directly to his cabin and going to bed.
  • Veltom 12, 1513: Bortar meditates on Haggle and Read/Write Language.
  • Veltom 13, 1513: Bortar meditates on Read/Write Language.
  • Veltom 14, 1513: Meditations: Tarron, Willforce; Timbre, Read/Write Language and Versatility; Vojtech, Melee Weapons; Kasbak, Book Memory and Willforce; Bortar, Haggle and Detect Weapon
  • Veltom 16, 1513: Bortar tries to meditate. He succeeds, with Detect Weapon.
  • Veltom 19, 1513: Bortar meditates on Detect Weapon.
  • Veltom 21, 1513: Bortar tries to meditate, but can't quite manage the concentration.
  • Veltom 22, 1513: Bortar meditates on Speak Language.
  • Veltom 22, 1513: Bortar spends some time trying to figure out how the pieces of information he has about his Horror all fit together. He realizes that something with this big of an ego will have signed its work. The Horror hasn't been trying to hide. It's been trying to tell him who it is. Bortar sends a light sprite to Jaran and tells him of his revelation. A pity that the painting was burned. Bortar says that a Horror Stalker took many notes from the painting and figured out that the eyes of the monster correlated to points on a map in the Delaris Mountains. Karo was the Horror Stalker's Name. Jaran and Bortar figure out that the package in Jerris was the one that carried the Horror Mark.
  • Veltom 23, 1513: Bortar tries to meditate. He succeeds, and meditates on Speak Language.
  • Veltom 23, 1513: Bortar spends some time talking with Chin-Chiao about healing and herb lore.
  • Veltom 24, 1513: Bortar attempts to meditate while riding. He succeeds and meditates on Speak Languages.
  • Veltom 26, 1513: Bortar asks Dar Puntso about the difference in environment. Dar Puntso expounds on the celestial bureaucracy.
  • Veltom 26, 1513: Bortar tells Dar Puntso the story of All-Biter and All-Protector. Dar Puntso agrees to teach Bortar a bit about Cathayan etiquette, so that he knows how to carry items that bring such a heavy burden of honor.
  • Veltom 27, 1513: Bortar does a Temper Self. He puts a Temper Other on Vanko.
  • Veltom 27, 1513: Shortly after the skyquake, a large patrol led by three Guardians rides up, and harasses the caravan until they're convinced the caravan is not responsible for awakening Spirit Mountain. They ride on, determined to find what has disturbed the power of the mountain. The Guardians are of the Order of the Phoenix, and are: Zhai Jiang-kui, female human; Qin Bai-luo, male human; and Guo Ka-fei, male human. Vannin, Ueda, Bortar, and Perduto ride to the front of the caravan to meet them. Srin follows, but hangs back. Morta tries to follow, but Vannin orders him to remain with the rest of the group.
  • Veltom 27, 1513: In the evening, Vannin and Bortar tell the story of the courtball game in Xibalba. 150 LPs.
  • Veltom 28, 1513: Bortar attempts to meditate in the saddle. He succeeds, meditating on Warp Missile.
  • Veltom 28, 1513: Bortar requests a massage therapist. He gets an excellent one.
  • Veltom 29, 1513: Vannin and Tarron each owe 8 gold for the wine. Timbre owes 2 gold for the haircut. Bortar owes 6 gold for the massage.
  • Veltom 29, 1513: Bortar attempts to meditate in the saddle. He succeeds, and meditates on Warp Missile.
  • Veltom 30, 1513: Bortar meditates on Warp Missile.
  • Charassa 1, 1513: Bortar meditates on Warp Missile.
  • Charassa 2, 1513: Vannin takes the west side, with Tarron, Srin, Morta, Mirenien, Ueda, and Vanko (who is instructed to stay close to the bunk wagons). Perduto takes the east side, with Bortar, Kasbak, Vojtech, Slim, and Timbre. Dar Puntso joins the team on the east side, and Rinchen goes to the west.
  • Charassa 2, 1513: The assault: The bandits ride over the hillside around 60 or 70 yards away, close enough to close at a gallop in a single round. Bortar fires an arrow and knocks a bandit off his horse. Timbre hides behind Vojtech. Kasbak sprouts his vines for intimidation purposes, then casts a Razor Orb. The bandit he targeted, one of the point men, explodes, spattering two nearby and knocking down his horse. Srin tosses an Icy Surface 15 yards, with its extent going away from the caravan as far as it will reach. Her effect isn't strong, and the horses are able to maintain their footing. Vannin tosses a Razor Orb of his own. His target also explodes. Vojtech waits for the bandits to close. Slim thread weaves. Morta thread weaves. Tarron puts a Counterspell on the group. Mirenien thread weaves. Rinchen uses Air Dance and rises up off the ground. Perduto tosses a Fireball. It knocks a rider off his horse and disrupts the formation a bit. Dar Puntso slides down off his horse and casts Angry Giant Stamps His Feet, knocking down three horses and their riders. A fire elemental manifests over the bandits and sets two of them ablaze. The bandits fire a volley. Vannin is hit. He uses an Armor of Light at the last instant and narrowly avoids taking a wound. Kasbak is missed. Perduto is hit, but the arrow does not penetrate his armor. Dar Puntso takes an arrow in his right thigh. A couple of the caravan guards are hit, and the driver of one of the cargo wagons is killed. Vojtech gallops off to engage the bandits that have closed with the caravan, three wagons ahead. Despite being a poor rider, Vojtech manages to get an armor-defeating hit on a bandit. He fails to do a wound.
  • Charassa 2, 1513: In the next round, Bortar identifies the leader of the team on his side. He uses Spot Armor Flaw and finds a critical opening. Bortar dons his wing ring and attacks. He gets a massively extraordinary hit, taking the man's head off and sending it flying back over the hill. Timbre flies over to Vojtech and attacks the bandit that Vojtech was engaging. She gets an extraordinary hit, and throws in her Surprise Strike talent, knocking the bandit off his horse and killing him. Slim weaves his third thread, and force casts an Extended Multi-Grip into the midst of the bandits, killing five of them. Kasbak reaches out with his Vines and grapples a bandit, crushing him to death. Morta tosses a Phantom Fireball. Enough of the bandits had seen Perduto's real Fireball the previous round that nobody disbelieves it. Three of the bandits take wounds, but only one is knocked off his horse. Vannin rides up the line to join the melee. He swings his heartblade and gets an extraordinary hit, killing the bandit in one blow. The larger part of the bandits turn and flee. Vojtech joins combat with a bandit currently battling a caravan guard. He does a wound. Srin holds her action to see what happens. Tarron Flings a rock and knocks a bandit unconscious. Mirenien gets off a Bone Dance and takes a bandit off his horse, making him flop around on the ground. Rinchen vaults through the air, comes down on a bandit's horse behind him and takes the bandit's head off. Dar Puntso swaps a stick for a bandit's sword, resulting in the man being cut down by a caravan guard. Perduto doesn't have a target except for the bandits who are fleeing, and holds his action.
  • Charassa 2, 1513: Bortar deals with the arrow in Dar Puntso's thigh. He removes the arrow, then lays on hands immediately to stanch the bleeding and close the wound.
  • Charassa 2, 1513: Bortar asks Vannin about the Journey Back To Life spell. Ueda points out that it's a ritual spell and can't be cast while the caravan is on the move. A Last Chance spell from Slim wouldn't be sufficient. The driver's injuries were too severe. Bortar still insists that the ritual could be done. Vannin doesn't know what the rules are in Cathay as far as bringing the dead back to life.
  • Charassa 3, 1513: Bortar attempts to meditate. He succeeds, and meditates on Temper Other.
  • Charassa 3, 1513: 50 km. The caravan halts where the village of Lamela used to be. There's nothing there but burnt ruins now. Kusumanjali is upset. She knew people here. The chop found carved into the spirit post in the center of the ruins indicates that this was a raid by a bandit tribe, possibly the same one routed yesterday. Vannin rides up to the front of the caravan to see what the problem is. Morta and Srin go along. Tarron objects to Bortar trying to go along as well. Kusumanjali asks for the Bearers' scout and nethermancer. Vannin sends Morta for Slim, Vojtech, and Mirenien. Kusumanjali asks the three of them to go along with her scouting party, and sends four more caravan guards with them. Vojtech realizes that while there was a battle here, it was several weeks ago, as the traces have weathered. They catch up with Pema and Gyaltag's group. Kunsangtse has examined the wall and says that it was brought down with thrown rocks, not elementalism. Gyaltag goes off to speak with the few ancestral spirits still hanging about, and see what he can do about pacifying them. Vojtech casts about for a trail that might tell him where the bodies went. He finds drag marks leading to one of the burned-out barns. They find a chop on the barn wall that reads “Hungry Locusts”. Slim and Vojtech call Kunsangtse and Mirenien over to the barn. Kunsangtse says that dragging the bodies into the barn would be standard operating procedure. The scouting party returns to the caravan and makes their report. Kusumanjali orders the caravan to move on another mile or so and find a campsite.
  • Charassa 4, 1513: Bortar attempts to meditate. He succeeds, and meditates on Temper Other.
  • Charassa 4, 1513: Bortar asks Dar Puntso for more etiquette lessons.
  • Charassa 5, 1513: Bortar attempts to meditate. He succeeds, and meditates on Temper Other.
  • Charassa 7, 1513: Vannin picks an inn midway between the warehouse and the nearest temple, the Orange Blossom. It's ten silver per person per night, which includes breakfast and a bath. The inn has its own bath house out back. Six rooms are arranged, one with a double bed for Vannin and Ueda, the others with two single beds. A blanket is rigged up as a hammock for Tarron. The hostess's Name is Nan Li-ping, a human woman of middle years, who also answers to aiya. After some discussion, the rooms are: Vannin and Ueda, Perduto and Srin, Timbre and Mirenien, Kasbak and Slim and Tarron, Vojtech and Bortar, Vanko and Morta.
  • Charassa 7, 1513: The plan is made for Tarron and Perduto to go to the constabulary and register the group's residence. Vannin and Ueda will go to the temple to apply for safe conduct with the Court of Heaven. Going with Tarron and Perduto: Morta, Timbre, Srin, Slim. Going with Vannin and Ueda: Mirenien, Kasbak, Bortar, Vojtech.
  • Charassa 8, 1513: Morta wants to go shopping. Mirenien is up for that. Going with: Perduto, Srin, Bortar
  • Charassa 8, 1513: Morta's group sees a storm child tax collector blow the front of a shop in for failure to pay its taxes. Neighboring shopkeepers come to render aid. Bortar heals the proprietor and his customer. Perduto uses a Repair to put the front of the shop back together. Srin works on restoring some of the stock, which was dishes and tableware. Mirenien decides she needs travel dishes after all. She goes with the proprietor into the back storeroom, which is relatively undamaged, and picks out a large basket and a collection of small plates and bowls and cups and chopsticks and spoons.
  • Charassa 9, 1513: Bortar meditates on Temper Other.
  • Charassa 9, 1513: Bortar gets up and dances very well. A busty ork woman beckons him over to the stairs. She offers him her time upstairs. Bortar is uncertain how to deal with a prostitute, especially one so blatant. He asks if she'd like to dance first. She says fine, and requests a dance tune from the musicians. She introduces herself as Xiong-hong. Bortar has to pay a dragon, but gets a fine time. He makes a fine impression.
  • Charassa 10, 1513: Bortar goes with Gu Lien-ying to find a place to spar. Hsaio Yu-ling goes along to see how the forms of Bortar's land compare to those of her own. Morta goes along. He spars against Yu-ling, who effortlessly defeats him, then shows him a bit of the Cobra form, figuring that since Morta is a Beastmaster, he might be able to learn something from it. Morta gains an insight, and, if he practices diligently for a couple of weeks, could gain some expertise with. Bortar evaluates Gu Lien-ying's dew of the lotus sword (Lark Who Sings The Evening Song) which has a Spell Defense of 21. He earns that it is of exceptional make, probably Named. Bortar draws All-Biter, and Gu Lien-ying freaks out. She has him put it away, quickly, thank you, and starts to explain why dragon relics are a bad thing to be carrying around. Bortar pushes that aside for lunch, and takes out his troll dagger, which he can use as a short sword. Gu Lien-ying swaps out for a butterfly saber. Bortar wins two out of three. They retire to a nearby bar for a private booth and a talk. Yu-ling and Gu Lien-ying tell the short version of why there is a holiday celebrating the Xan Monastery. Bortar tells the story of how he came by Kera'astol, the troll dagger, and his mission to recover Vul'tan's hammer. Bortar tells the story of All-Biter and All-Protector, doing an excellent job of it. In turn, Gu Lien-ying tells Bortar and Morta of Pan and his slaying of the great dragon Shuou, and the artifacts that he created, and the quest to find and dispose of those artifacts. Bortar expresses concern about his coloration. Gu Lien-ying explains a bit about colors of skin and clothing and theatrical makeup.
  • Charassa 10, 1513: Gu Lien-ying and Yu-ling part company from Bortar and Morta, intending to meet back up at the Orange Blossom in the evening for dinner. Bortar asks the bartender and asks about where the Temples of Hoh and Shurr are. The bartender is a bit racist, and demands payment. He insults Bortar when Bortar gives him one seal, but tells him that the Temple of Hoh is over by the Violet Pagoda, and the Temple of Shurr is three blocks south of the Green Pagoda. Bortar and Morta go over to the Temple of Shurr.
  • Charassa 10, 1513: Bortar and Morta meet up with Vannin and his group on the street near the Green Pagoda. They discuss what Bortar learned from Gu Lien-ying and Yu-ling about dragon relics.
  • Charassa 10, 1513: Bortar and Morta go on to the Temple of Shurr. After a brief discussion with the clerk at the front desk, Bortar and Morta are asked to wait. The clerk comes back with three of the senior Questors, Si-ma Gang-sheng, a troll man, Fou Ming-jiang, a dwarf man, and Yep Ti-an, a human man. They take Bortar and Morta into the common room, where there's a number of discussions going on, and through into a private room, with large and well cushioned seating and a low table. Tea is brought. Bortar and Morta tell the story of All-Biter and All-Protector. Morta assists, although his Glamour helps more with illustration than his Storytelling skill helps with the tale itself. Master Si-ma suggests attaching a purple and gold tassel to the knurl of the blade. Master Yep gives the tassel to Bortar, as he's a Weaponsmith and would know how to attach it. Master Fou wants to know why Bortar is pink. Bortar tells that story better than he told the one about All-Biter. Bortar wants to know, in turn, what problems the Bearers are likely to run into, being Westerners. They're told about the Traditionalists, and about prejudice against Westerners in general. They're also told about the events a year ago, when the Dark Warrior was nearly released, or perhaps released and rebound. Bortar sounds them out about confidential consultations, and is told that such are available if a donation is made to the temple.
  • Charassa 10, 1513: Bortar and Morta go to the Temple of Hoh. It has monkeys living on the roof, and is brightly painted and garlanded with ribbon. Jing, a young dwarf girl, drags Bortar into the temple, but is stopped from harassing him further by her mother, Mei-hua, one of the Questors. Mei-hua takes Bortar into the shrine, through the courtyard with fruit trees and benches, and gives him a peach picked from one of the trees. She introduces Bortar to Dan-zu, the assistant senior Questor, who has a rotten plum in his hand when he shakes hands. Bortar is invited to tell his story to the questors and other people present. He tells the story of All-Biter and All-Protector, and is told that that story would probably go better at the Temple of Joo. Bortar tells the story of how he ended up pink. Dan-zu tells Bortar that Ping the Thief was a follower of Hoh. Bortar tells the Questors about the Barsaivian Passions. This leads into his telling the story of Hrak Gron. Dan-zu tells Bortar about the San Xing, the Three Stars of Good Fortune.
  • Charassa 10, 1513: Bortar stops off at the Temple of Joo. They're interested in the story inasmuch as it pertains to weapons and armor, but aren't interested in character development.
  • Charassa 10, 1513: Dinnertime. Everybody gets back together at the Orange Blossom. Tarron asks Vannin to please make a coat from the fabric he just bought. Mirenien says that sketches can be compared over dinner, she's hungry. The Bearers go out to find dinner. They end up at an upscale For Dei style establishment. Bortar tells the Bearers about his day. He shows the Bearers the hilt of All-Biter, now with a purple and gold tassel. Ueda and Bortar make plans to go to the Temple of Shurr tomorrow. Kasbak would like to go along, but needs to take care of other business first.
  • Charassa 10, 1513: Tarron and Bortar and Ueda discuss gahad, and where it came from, and whether Cathayan orks received gahad when Hrak Gron rose up, or how it happened. Tarron suggests that Bortar go talk with Quian Huo-tu, the ork bookseller.
  • Charassa 10, 1513: Ueda tells the group about gui, in answer to Bortar's question about what a demon is. Tarron suggests that the word that's translated as demon might be more indicative of their function than their nature – they're there to punish.
  • Charassa 11, 1513: Bortar, Kasbak, Srin, Perduto, Ueda, and Vanko go to the Temple of Shurr. They meet with Master Si-ma and Master Yep. Master Fou is not available today. Much information is made available. Among other things, they're told of Kunlun, and the ladder tree of Tukuang, and that the summons of the Court of Heaven will specify the approach route. The Bearers will be expected to do their own research for the correct protocol. Cathayan t'skrang are not magically dependent. The old imperial capital has no recorded sightings of fovae. There's been fovae sighted within ten miles, but not within the walls.
  • Charassa 11, 1513: Back at the Orange Blossom, Ueda has Vojtech put to bed. She doesn't like the situation. Bortar suggests that it may have been a distraction, but for what? Kasbak suggests the group check their rooms. Kasbak uses Astral Sight as well. So do a few others. Vannin spots that the arrow's box has no wards. The arrow inside is not Cheng Tang. How did that happen, when the arrow was on Vannin's person? Tarron tries using Evidence Analysis. He sees no way the switch was done without using magic. Vannin tries tracing the wards on the box to find the box. He senses it not far away, over south of the Red Pagoda.
  • Charassa 11, 1513: Bortar steps astral, spots the arrow a long away away to the north and west, but gets sent back to physical space by Zhongli Quan, who chides him for trespassing into celestial space.
  • Charassa 11, 1513: The Bearers leave the Orange Blossom. Tarron leads a team with Bortar, Timbre, and Kasbak to pursue Cheng Tang. Vannin leads the rest of the Bearers to the location of the box.
  • Charassa 11, 1513: Mirenien, on Bortar's suggestion, conjures a spirit and asks it about the protocols for astral travel.
  • Charassa 11, 1513: Bortar carries Tarron so that he can try and create an astral analog to Cheng Tang, for a resonance, for tracking. Tarron clears a matrix to hold the analog. He calls up everything he remembers about the True pattern of Cheng Tang, and loads it into the matrix. This takes a good fifteen minutes of intense concentration. Bortar, Kasbak, and Timbre keep a watch for anything suspicious. They don't see anything applicable to their situation, although Timbre does see a fat man with a saggy robe carrying a palm-leaf fan, riding a donkey, who waves to her as they go by.
  • Charassa 11, 1513: Bortar hands Tarron over to Timbre, and goes down to talk with Zhongli Quan. Bortar gives a bit of the story to Zhongli. After hearing a part of it, Zhongli takes him to Heaven for an audience with Tien Guan. One the way, they meet Quan Yin. Tien Guan is not happy to see Zhongli, but then that's life. Tien Guan consults with King Li of Chujiang, who determines that Cheng Tang has been stolen by powerful forces. King Li orders an exception for the Bearers, allowing them freedom of astral travel within the Middle Kingdom until they recover Cheng Tang. Zhongli takes Bortar back down to Earth, where no time at all has passed. Bortar sends two light sprites, one to the flying group, and one to Vannin, saying that astral shifting is now permissible.
  • Charassa 11, 1513: Vannin shifts his group out to join Bortar's. Perduto provides assistance.
  • Charassa 11, 1513: Ueda asks Bortar to step astral and locate the real Cheng Tang. He's unable to, because it's under living stone, and because the fake is too close and causing interference.
  • Charassa 11, 1513: The Bearers shift along the trail created by the strain on reality, following it toward the real Cheng Tang. The first two jumps go well enough, but Vannin and Perduto both fail on the third attempt. Bortar takes the group on the third hop by himself. They arrive at the mountains, and start looking for the way the enemy went underground. Vannin and Morta and Kasbak have no clue. Bortar finds a set of giant iron doors.
  • Charassa 11, 1513: Morta tries to open the doors. He gets struck by lightning. Bortar tries to open the door. He's wearing a Counterspell ring. The lightning fails to strike. Bortar is unable to open the door more than a couple of inches. Kasbak takes the Counterspell ring, and tries to open the door with his Vines. He heaves the door open, and is thus the first one shot. Kasbak tries to dodge, fails, and is shot again two more times. Bortar, who is standing next to Kasbak, is also shot multiple times. Combat ensues.
  • Charassa 11, 1513: Morta thread weaves. Bortar checks for a leader among the soldiers just inside the passageway, using his Tactics skill. He spots the sergeant at the left end of the line. Bortar charges in and attacks the sergeant, attempting to stun, but crushing the man's head with the flat of his blade anyway. Kasbak thread weaves, then force casts a Razor Orb at the center man in the crossbow line. He splatters the man across his fellows. The crossbowmen return fire, most of them missing but one doing serious damage to Kasbak. Several pikemen attack Bortar. but Bortar manages to avoid all but one, and that one bounces off his armor. Two of the crossbowmen shoot at Vannin. Both hit, but only one does any real damage. Vannin tosses in a Fireball, assuming that All-Protector will keep Bortar safe, but the fireball fizzles. Srin moves off to the side to get a clear shot, and tosses in an Ice Mace and Chain at a crossbowman. She hits, and does only 5 points of damage, but that entangles the crossbowman, who drops his weapon. Mirenien fires off an Extended Spirit Grip, and leaves a crossbowman on the ground, semi-conscious. Perduto thread weaves, getting both done for a Fire Hounds spell for next round.
  • Charassa 11, 1513: Bortar kills one of the pikemen in a single blow. He tries to intimidate the rest, but they don't respond to it. Either they believe in what they're fighting for devoutly, or they're more afraid of what's behind them than what's in front of them, or something. Morta shouts in Throalic for Bortar and Kasbak to close their eyes, and casts Blinding Glare, blinding ten of the enemy for three rounds. Bortar is attacked. One of them gets through Bortar's armor and actually does a bit of damage. The crossbowmen fire a volley. One of them hits Slim and does severe damage, knocking Slim down. The second also pegs Slim, knocking him unconscious. One hits Srin, doing serious damage and knocking her down. Two of the crossbowmen shoot their fellows. Mirenien gets hit, and takes a wound. Morta is also hit, and knocked down hard, breaking one of his healing potion bottles. The last crossbowman fires into the wall. Kasbak rolls out of the line of fire and uses Heal Any on himself. Vannin charges into the cave and attacks the crossbowman who shot Mirenien, killing him in a single blow. Ayameren scrambles down Mirenien, yanks the bolt out, and starts bandaging. Timbre fails to notice, but Tarron sees a disturbance coming toward him in the earth. Tarron weaves the second thread for Catch Spell, and force casts to have it ready. Perduto casts his Fire Hounds, and sends them into the cave with orders to kill anyone raising a weapon or a spell against the Bearers. Mirenien fires a Spirit Dart, and does an armor-piercing wound to a pikeman near her father. Srin gets up and moves out of range of the crossbows. Morta gets back up.
  • Charassa 11, 1513: Bortar figures out that the conventional forces are a delaying action. He yells to Kasbak that he's shifting after the arrow. He steps astral, and is briefly distracted by a glowing scroll that appears over his head – the exemption granted by King Li. He locates Cheng Tang, and decides against going alone. Bortar sends a light sprite to Vannin saying that he's found the arrow and to follow him. Kasbak steps astral and joins Bortar. Kasbak sees that the soldiers are fighting for a belief, possibly a religious one, and a feeling of cold about them. Kasbak sends a light sprite to Ueda detailing his observations. Look out for giant bats, Ueda replies. Ueda tells Morta to come over and be ready to step her and Mirenien astral. The fire hounds breathe flame into the enemy soldiers' ranks, but miss with their follow-up bite attacks. Perduto grabs Slim and drags him over by Srin, then thread weaves. Mirenien takes out a pikeman's left eye with a Spirit Dart, defending her father. The pikemen attack Vannin, while the crossbowmen fall back from him. A couple of the crossbowmen drop their crossbows and draw swords. Vannin is attacked by several pikemen. Morta is shot. Ueda is shot at, but avoids the bolt. Mirenien is hit again, but not hard enough for a wound. Vannin backs out of the cave and rejoins the rest of the Bearers, then shifts himself, Ueda, and Mirenien into the astral. Morta shifts himself, and Perduto shifts himself, Srin, and Slim.
  • Charassa 11, 1513: Bortar leads the shift to the location of Cheng Tang. He and Kasbak make it through the web and drop into physical space. The rest of the Bearers are caught in the web, most for one round, but Morta for two. There's a troll in magician's robes, two monks, one with a three section staff and one with two weighted chains, a pugilist, and a Guardian who looks kind of glassy eyed – Zhai Jiang-kui, the woman the Bearers met on the way into Cathay. The troll says that their Names aren't important, that what matters is what happens. If the Bearers leave now, the adepts won't kill them. Kasbak pulls a Bedazzling Display of Logical Analysis, trying to convince the enemy that Kasbak and Bortar have a cunning plan in place, and should surrender. The delay allows most of the trapped adepts to get through the web and drop into physical space.
  • Charassa 11, 1513: Bortar attacks the troll. He gets a devastating hit, resulting in a massive strike, and the troll vanishes, leaving Cheng Tang to clatter to the floor, and a wisp of hair floating in the breeze. The troll appears behind the standard troops, and orders them to attack. Kasbak thread weaves, and tosses a Razor Orb at the troll, which hits, injuring him enough that his shapeshift drops, and he is revealed as a yen'hi'ji. The pugilist closes with Kasbak, and starts a Lightning Combo, opening with a jab to the jaw, and following with a hook, then a cross, which Kasbak avoids by a hair, an uppercut, which Kasbak fails to avoid, another jab, which Kasbak avoids, another hook, which lands, and a final uppercut, which Kasbak avoids. The yen'hi'ji uses Hand of Chi to retrieve Cheng Tang. The monk with the three section staff attacks Vannin, who manages to avoid the blow. The monk with the chains attacks Perduto, wrapping one of the chains around Perduto's neck from a distance, yanking him off his feet, then dropping the chain and leaving Perduto strangling, with the point embedded in his shoulder. Zhai Jiang-kui moves in on Slim, but misses her attack. Crossbow attacks follow, with Ueda and Mirenien taking some minor damage, Srin taking an armor piercing wound, and goes down, past her death rating. She recovers enough to survive, but is unconscious. Slim gets a couple of bolts, one that does a wound. Vannin goes to help Perduto, and gets the chain off his neck. Ueda smacks the guy with the three section staff upside the head. Mirenien thread weaves. Perduto yells “bug out” in Throalic and casts a Tossing Earth, with the intention of bringing the cavern down on the enemy and then digging Cheng Tang out.
  • Charassa 11, 1513: Bortar holds his action to see what's going to happen. Tarron shifts himself, Maven, and Timbre in. Kasbak steps astral, but does not leave just yet. Timbre sneaks around the edge of the cavern up to the edge of the cavern and up close to the yen'hi'ji. The yen'hi'ji pulls a bit of folded paper out of its pouch, blows on it, and tosses it into the room, where it expands abruptly into a chen li, a six foot long lizard with an armored tail, that is not happy about the crowded conditions and starts laying about itself with no regard to friend or foe. The pugilist attacks Vannin, punching him in the face and knocking him out. Bortar extends All-Protector's protection to Vannin, and attacks the pugilist from behind, killing him in a single blow. The monk with the three section staff attacks Bortar, who avoids it. The monk with the chain also attacks Bortar, and misses wildly, partly due to interference from the lizard. Zhai Jiang-kui attacks Bortar, who manages to avoid that attack as well. Ueda uses Heal Any on Vannin, trying to get him back up and moving. Mirenien puts a Bone Dance on the monk with the three-section staff. Perduto gets the Tossing Earth set. Vannin shifts out with Ueda, Mirenien, Srin, and Slim. He takes them to the iron doors, and a bit away. Kasbak follows Vannin out.
  • Charassa 11, 1513: Timbre takes a flying leap at the yen'hi'ji, engaging her necklace partway when she remembers she can fly. She snatches Cheng Tang from the yen'hi'ji's hand. Bortar holds his action. Tarron lets loose the Hand of Wu on the yen'hi'ji, pinning it with a giant hand of stone with a Strength of 69. Morta tries to shift out and doesn't even manage to step astral. Perduto crouches, does a standing long jump, grabs Morta, and shifts out before he hits the ground. Bortar slips on his wing ring and launches himself at Timbre. He collides with her, and shifts the two of them out. Tarron and Maven are still inside when the Tossing Earth effect goes off, turning the cavern into a popcorn popper. Maven and Tarron are badly injured before Tarron can shift out.
  • Charassa 11, 1513: Bortar heals Srin and Vannin.
  • Charassa 11, 1513: Bortar no longer has the scroll. The Bearers can no longer astral shift.
  • Charassa 11, 1513: The Bearers decide to report their encounter with the yen'hi'ji to Meng Gah-fat, the magistrate. On the way, a human military officer stops them and asks if they ran into enemy troops. His Name is Woo Koi-sho. He takes them to Liang Feng-ling, the city governor, an elderly t'skrang man. Tarron takes point on telling the story. Vannin picks up the tale when Cheng Tang is mentioned, and shows it to Governor Liang. Bortar requests Morta to use Glamour to show Lieutenant Woo what the enemy forces' armor and gear looked like. Tarron tells the governor about the supposed emissary of the Court of Heaven who showed up at the Promised Land. Governor Liang tells the Bearers a bit about Daylen Jagaro, Su-shing, and Bei, and the Shadowed. Governor Liang gives Vannin a small ivory wand, a badge of office that identifies and deputizes the Bearers as agents of the king of For Dei. Lieutenant Woo takes the map that Tarron used to locate the stronghold in the mountains, and heads off, to carry out the governor's orders to check out the place.
  • Charassa 12, 1513: Bortar, Slim, and Perduto go to the Red Pagoda. Kasbak suggests that Bortar should go to the Temple of Shurr. They start at the Red Pagoda. The priests in the main chamber are busy with prayers. An acolyte talks with Bortar. After Bortar tells him he's looking for information on how to travel through celestial space, the acolyte takes him to Jing-zhong, one of the senior priests, up in the library on the second level. They speak of the problem of traveling in celestial space. Jing-zhong advises Bortar to appeal to the Ministry of Exorcism, as the Lightbearers seems to fall under its purview.
  • Charassa 12, 1513: Bortar, Perduto, and Slim go to the Violet Pagoda. There, they speak with Man-keung, a human priest of middle years. He advises Bortar that an appeal to the Ministry of Exorcism on behalf of the Lightbearers would be appropriate, but it's not a simple thing, it's got its risks, and it needs to be done by someone who can speak on behalf of the order. Man-keung provides Bortar with a list of books that he should read, that discuss previous appeals made to the Ministry of Exorcism. Bortar and Perduto decide to go talk the situation over with Vannin and the Bearers, and make a decision as a group.
  • Charassa 12, 1513: Srin asks Bortar to take a look at her armor. It needs repair.
  • Charassa 12, 1513: Bortar informs the Bearers of his visit to the Ministry of Exorcism. He and Perduto and Vannin discuss the possibility of a treaty or alliance between the Lightbearers and the Ministry of Exorcism.
  • Charassa 13, 1513: Bortar goes off looking for the city's Weaponsmith Forge. After some legwork, he locates the Iron Orchid, south of the city center. The soldier at the gate Bortar speaks with comes back saying that the Masters of the Forge do not recognize his Name. Does he have a letter of introduction? No? Be off with you. Bortar hunts around for a while, and finally find an armorer who's willing to rent him space and access to tools for eight seals. He gets an offer of work from the old man who runs the armorers' shop. Bortar and the old man talk about the differences between Barsaive and Cathay.
  • Charassa 13, 1513: The Bearers divide up between the two cabins. In the port cabin are Vannin, Ueda, Vanko, Kasbak, Morta, Slim, and Timbre, and in the starboard cabin are Mirenien, Perduto, Tarron, Srin, Bortar, Vojtech, and Da-xia.
  • Charassa 13, 1513: Bortar gives Da-xia two healing potions, two booster potions, and two Kelix's poultices.
  • Charassa 13, 1513: Bortar asks Ueda for a Barsaive history review. She spends a candlemark or so going over it with him.
  • Charassa 14, 1513: Bortar meditates on Temper Other.
  • Charassa 14, 1513: In the late afternoon, a pirate ship emerges from a side channel and lobs a shot across Dangerous Philosophy's bow. Captain Liang orders the rocketeers to unleash the dragon. They pull the tarp off a four foot long brass tube, about eight inches in diameter, richly chased and with the head of a dragon at the business end. They launch a two foot long projectile in a cloud of steam, which pops out grapple arms and latches on to the enemy's hull, then explodes in a massive fireball. Captain Liang then orders his ship to close. His crew use crossbows to pick off the surviving pirates. No mercy is shown and no quarter is given. Captain Liang apologizes to the Bearers for the delay as his crew loots the wreckage, but the elemental rockets are expensive, and he needs to recoup the expense of defending his ship. Bortar and Kasbak go over to the pirate wreck to see what might be there. They go to the captain's cabin. Kasbak casts an Inventory. He finds a letter of marque in the desk from the Kingdom of Shui Dei. Kasbak keeps the captain's navigational instruments, along with two books of poetry and one of naval history, and the captain's charts.
  • Charassa 15, 1513: Meditations: Tarron, Enhanced Matrix; Vannin, Durability; Morta, Willforce; Kasbak, Astral Sight; Bortar, Disarm 2x; Vojtech, Detect Trap; Timbre, Durability; Srin, Spell Matrix; Slim, Durability
  • Charassa 15, 1513: Bortar asks Vannin if Da-xia is getting a Temper Other from anyone. Vannin doesn't know. Bortar asks Da-xia about protective magic. She hadn't been offered a Temper Other before. Bortar sets up a routine appointment with her for first light every day.
  • Charassa 16, 1513: Kasbak leads the way to the Temple of Shurr, with Vannin, Ueda, Vanko, Mirenien, Da-xia, Bortar, Vojtech, and Morta. The young man realizes that they're the Octopus People, causing some minor consternation. Questors Ning Gaik-hong (a dwarf woman) and Leong Siu-chung (a male human) take the Bearers aside to a discussion room. Kasbak and Vannin explain that they need advice on a route to Heaven for their court appearance. Kasbak tries to tell the story of Cheng Tang, and totally botches it. Bortar rescues Kasbak and tells the story in a clear and cogent manner, starting with the death of Denairastas and moving on from there. Ueda points out that Vannin still has Aban's talisman around his neck, as proof that he was her champion. The road that Meng Yao took has its start in the Land of the Gar, north of the Desert of Swallowed Tears. Siu-chung wonders if the Bearers are owed any favors by Immortals. Bortar tells the story of how he met Zhongli Quan. Ueda remembers that a great dragon would have a route to heaven. Gaik-hong and Siu-chung slap each other on the forehead. Of course Ao Chan would have a route to Heaven. The question is whether or not the Bearers can ask his permission to use it before they arrive at his court, as showing up and demanding its use by waving the summons from the Court of Heaven would be rude. Sending a water elemental to convey the message would seem appropriate. Ueda wants to get the Bearers back together and discuss the options before any decisions are made. She leaves a small book as a gift of gratitude for the Questors' time. Kasbak drops a cong in the donation box.
  • Charassa 16, 1513: Kasbak and Bortar go into the Free Market, looking for a bottle of something drinkable to take with them, and to check the place out. They get inventoried, and told to come back out the same gate. They see a lot of things offered for sale, and services, and even an open air opium den. They find a man selling a very good wine, that once was en route to a high ranking Shui Dei military commander, and is now here. Bortar tells him the story of how he met Zhongli Quan, leaving out the more dangerous bits. The merchant tells the story of how his cousin, a scout adept, ambushed a small supply train, hoping to seize critical war materiel being moved quietly and surreptitiously. When he got the crates back to the For Dei side of the border, and had the magicians inspect it, they discovered that it was wine. Apparently a Shui Dei officer had abused his authority and ordered up a shipment of fine wine, using military transport to bring it to him. The cousin claimed the wine as loot, and here it is. Bortar buys a partial crate of 12 bottles for 480 Throalic silver after the merchant consults with another man about the validity of the coin, and after Bortar uses his Haggle. Bortar has to hire two porters (for four seals) to carry the case to the Porcelain Teapot.
  • Charassa 16, 1513: Bortar and Kasbak head back to the Porcelain Teapot. Bortar has to pay 12 seals' tariff on his wine. The official asks to see the maps, declares them too old to be of military value, and waves Kasbak onward.
  • Charassa 16, 1513: Tarron shows the slippers to the Bearers. Ueda examines them, and is impressed with the workmanship. Vannin determines that they're stitched together with silver wire. Mirenien is willing to put in the time and LPs and such to use them, since water dancing is just cool. Bortar checks them for a curse. There is one, but it's inactive, and connected with the box.
  • Charassa 17, 1513: Bortar meditates on Disarm.
  • Charassa 17, 1513: The Bearers (minus Srin and Bortar, who are still meditating) meet up at the eatery in the monastery district. They have only a short time to wait before Ci-Xi, Bing-de, and Chua-kah show up. The eatery is vegetarian, and only two seals per person.
  • Charassa 17, 1513: The Bearers return to the Porcelain Teapot, and show off their purchases to Srin and Bortar.
  • Charassa 17, 1513: Bortar goes to the commercial district to see if he can find a privately owned forge where he can do his karma ritual. He finds a blacksmith's shop that rents him a forge for two seals.
  • Charassa 17, 1513: Bortar borrows an orichalcum coin from Tarron to use in a ghost master ritual.
  • Charassa 18, 1513: Bortar meditates on Disarm.
  • Charassa 18, 1513: Bortar puts in some practice on his Trick Flying. This draws a few kids, who think he's a kite at first. Bortar lands near the kids, answers a few of their questions, then takes two of them up for a short flight. The kids sort out among themselves that the oldest and the youngest will go.
  • Charassa 19, 1513: Tarron, Vannin, Bortar, Mirenien, and Slim go back to the inn.
  • Charassa 19, 1513: Bortar meditates on Conceal Weapon.
  • Charassa 19, 1513: After dinner, Vannin goes for a walk. Morta, Timbre, Tarron, Srin, Bortar, Mirenien, and Da-xia go along. They pass a bear trainer who's putting on a bit of a show in the street.
  • Charassa 19, 1513: Bortar has a minor problem when he asks a young woman to dance, as her brother objects to Bortar trying to be overly familiar with his sister. Da-xia has to explain that you don't dance with an unmarried woman of high birth unless you have been properly introduced to her family.
  • Charassa 19, 1513: The Bearers go to the Free Market. Timbre talks with a locksmith who has some small chests that have coded opening sequences. She opens the chest with no real effort. The locksmith pulls out a small metal box with a padlock that has three keyholes and three dials, each with thirteen settings. He tells her that it incorporates three lethal poisons, each with a different effect and requiring a different antidote. This lock was his master work. After discussion, the locksmith agrees to sell Timbre the lock for half price, 200 congs, if she can open it. Tarron agrees to buy the lock whether or not Timbre opens the lock. She fails on her first attempt, but her Counterspell ring protects her from the poison. She also fails on her second attempt, tripping another trap. She throws up from the poison, but manages to resist it. She tries once more. This attempt fails without setting off a trap. Her fourth attempt also fails, but does not set off the trap. Her last attempt sets off the trap, and subjects her to Black Mercy. Bortar, realizing that she's hallucinating, gives her a Kelia's Antidote. The locksmith refers to the toxin as Thiefkeeper. Tarron buys the box and lock for 400 congs. The locksmith has a pair of chests, one at his booth and the other elsewhere, that have a displacement spell Named onto them. The chest at his booth sends its contents to the other chest on a command word.
  • Charassa 19, 1513: Bortar finds a moneychanger and swaps 500 Throalic silver for 380 seals, after exchange rate and transaction fee.
  • Charassa 20, 1513: Going back to the inn: Vannin, Srin, Mirenien, Slim, Bortar, Ueda, Vanko, Da-xia
  • Charassa 20, 1513: Bortar spends the day making potions. He makes a batch of 5 Kelia's Antidotes.
  • Charassa 21, 1513: Mid morning, the Bearers head back down to Mister Yap's warehouse, to begin the cleanup effort. Staying at the inn for security are Bortar, Morta, Slim, and Timbre.
  • Charassa 22, 1513: Bortar goes back to the Porcelain Teapot and meditates on Conceal Weapon.
  • Charassa 23, 1513: Tarron raises the pilgrimage banner. Bortar gets to carry it.
  • Charassa 23, 1513: Bortar meditates on Spot Armor Flaw.
  • Charassa 24, 1513: Bortar meditates on Conceal Weapon and Spot Armor Flaw.
  • Charassa 25, 1513: Bortar meditates on Temper Other.
  • Charassa 25, 1513: Kasbak goes ashore looking for paper and other writing supplies. Bortar and Vojtech go along with him. Vojtech locates a shop that, amazingly, is still open well after sunset, run by an elderly human man, Xiang. It's open partly because there's a local poets' group meeting in the shop. Xiang has blank books from small enough to keep in your sleeve to big enough to write a dictionary in. Kasbak buys a box of twelve vials of writing ink for 10 congs, and 5 boxes of paper, 200 sheets each, for 3 congs a box. They go back to the ship.
  • Charassa 26, 1513: Bortar meditates on Temper Other and Disarm.
  • Charassa 27, 1513: Bortar meditates on Speak Language.
  • Charassa 27, 1513: The Bearers go out looking for a bath house. They head north, toward Kangzhu Trade Center. They find a reputable bath house. Da-xia performs the octopus song for Bortar, and for the other customers, partly to rescue Srin, whom Bortar is teasing.
  • Charassa 28, 1513: Most of the Bearers go off to the docks to find passage. Bortar and Kasbak go off to find a staff so that Bortar can raise the banner of Garlen.
  • Charassa 28, 1513: Bortar and Kasbak go north to Longsang Garden, to check out the religious supply shops around it. The girl at the religious supply shop suggests trying Changzhug Monastery, or finding a woodcarver at Yalong Market. The craftspeople at Yalong Market will be more reasonable in their pricing than those in Wanjiale Market at the hu-tongs.
  • Charassa 28, 1513: Bortar and Kasbak go up to Changzhug Monastery. An elderly monk quizzes them a bit as to their motives. He ties Bortar up in philosophy. He then tells them to look in the shed and leaves them alone in the small courtyard. There's a sheaf of bamboo poles in the corner of the shed. Kasbak figures out that this is an emotional, non-rational situation, and relays this to Bortar, who is irked that he was so focused on appearances, even though the old monk tried to tell him that he needed to think past the surface. Bortar focuses on the feeling, and chooses a staff. It's eight feet long, and inscribed with prayers to Jee and to the San Xing. Bortar drops two dragons into the donation box by the door on the way out.
  • Charassa 28, 1513: The Bearers stop off at Shannan Administrative School and the Provincial Court so that Ueda can research cross-border trade and the permits and taxes that go along with it. Perduto stays with Ueda. The rest of the group goes to an expensive wineshop nearby in the legal district. Bortar sends a light sprite to Vannin to find out where he is. Bortar and Kasbak show up at the wine shop in time for the second bottle.
  • Charassa 28, 1513: After much discussion about Bortar's staff, Kasbak thinks to check the staff astrally. It has a True Pattern. Much joking about Bortar getting someone to contemplate his stick for him.
  • Charassa 28, 1513: Perduto carries the pouch. The Bearers go through the hu-tongs and past Tradruk Temple, then cut over to the commercial district around Kangzhu Trade Center. They check out a large tavern that has an attractive female tout. There's live music. Bortar orders their strongest spirit, which the serving girl says will straighten his hair and then singe it off at the scalp. Bortar downs the shot. He breaks out in a sweat and gasps for air, as he's downed a shot of high-proof hot pepper liqueur. He does a second shot. That goes down okay as well. The bartender, an older human woman, tells Bortar that if he can down a third shot, he can go over and put his name on the wall, assuming he can go over to the wall and write his name. Bortar tosses down the third shot. He manages to cross the room and put his name on the wall, under a fairly short list. The barkeep tells him that her family brews the stuff themselves from the Indrisan ghost pepper, which they grow. Bortar buys a flask of the stuff for 85 seals, and gets to keep the ceramic shot cup he's been drinking from, with the Name of the tavern (the Swaggering Hawk) on it.
  • Charassa 29, 1513: Tarron and Bortar work on selling off Tarron's trade goods. After realizing that the mercantile interests in Kangzhu Trade Center aren't interested in one-off batches of foreign goods. They adjourn to the Wanjiale Market. On the way there, Tarron reattunes a matrix with And His Money, and weaves a thread to the enhanced matrix it's in. They start with carved figurines, as a lead in to moving the statuary and larger carved and sculpted pieces. Bortar puts himself in the way so that the city watch can't see Tarron conjuring. Tarron gets the spell off without the shopkeeper noticing. Tarron completes his sales pitch, and Bortar steps in to Haggle. The shopkeeper agrees to take the example pieces for 50 congs, and agrees to come see the rest of the lot with an eye toward buying it. He sends the Bearers to a relative for possible purchase of the wall hangings and other art. The relative offers 88 congs for the sample work, and will come see the rest at the storehouse tonight. Selling the furniture isn't quite as readily successful. The first merchant isn't interested. The second, an older woman, will come see the goods this evening. The third merchant isn't interested. Chan Foh, a jewelery merchant, buys the entire lot of Tarron and Vannin's jewelry, so that she has a corner on the market for Western goods.
  • Charassa 29, 1513: The Bearers, all back together in one group, head to Yalong Market for supplies, except for Vannin, who takes Ueda to the Cheap Scripture so she can rest her feet. Srin goes with Vannin and Ueda. Bortar picks up herbs to make potions from, and buys a few finished goods. Kasbak picks up a book on basic Cathayan astronomy.
  • Charassa 29, 1513: En route to the storage facility, the Bearers run into an alarm and a lot of commotion, with flames coming from the direction of Tradruk Temple, and a firefighting line being formed by Longsang Garden. Tarron, Kasbak, and Bortar all fly up to get a look, and see a large fire elemental stomping around on the loose.
  • Charassa 29, 1513: Bortar flies over to the elemental, and starts running interference with All-Protector.
  • Charassa 30, 1513: Tarron loans Bortar an orichalcum coin. Bortar attempts to summon Vul'tan Blackhammer Ironbender. He succeeds. Vul'tan will return in three days.
  • Charassa 30, 1513: Bortar has a talk with Bian Chun-ping, and helps her out with rolling bandages. She does not have a designated space on board for making potions. She borrows the galley once a week. Bortar asks if he can join her next time. As far as trading recipes, what do you have? They discuss Cathayan medical theory.
  • Charassa 30, 1513: Ueda starts carrying Bortar's pilgrim staff around so that she can do an Item History on it.
  • Rua 1, 1513: Bortar meditates on Speak Language.
  • Rua 1, 1513: Problem Child makes port at Taihezhen in the late afternoon. There's a big feast for the crew and passengers. Da-xia gets to sing the octopus song. Bortar and Vannin tell some of the story of the Bearers, focusing on why they're going to the Emerald Sea and why they came to Cathay in the first place.
  • Rua 2, 1513: Bortar meditates on Disarm.
  • Rua 2, 1513: Bortar would like to work on his trick flying, but is warned that the military controls the airspace and will shoot at any civilian going airborne without permission.
  • Rua 3, 1513: Vannin meditates on Matrix Strike. Bortar spends some time with the adepts of the Stalking Tigers, discussing tactics.
  • Rua 3, 1513: Ueda does her study on Bortar's staff, then works with Vanko. Under her guidance, he develops the Read Language Talent.
  • Rua 3, 1513: Vul'tan returns to begin training Bortar. He gains the Improve Blade Talent.
  • Rua 4, 1513: Kasbak has a talk with Scholar Meng. He joins a conversation already in progress with Slim about magical symbolism and how it differs between Barsaive and Cathay. Kasbak tells Scholar Meng the story of how he and Bortar obtained the pilgrim's staff. The conversation turns to the Artist, and the idea of Bortar being the Unformed Block, and the Artist possibly trying to corrupt Bortar subtly through influencing his artistic judgment.
  • Rua 4, 1513: Bortar continues training. He gains a bonus to his Spell Defense.
  • Rua 4, 1513: Ueda can make an Item History test on Bortar's pilgrim staff. Even with karma, she fails to beat its Spell Defense, which is higher than a 17.
  • Rua 5, 1513: Mirenien gives Bortar a grimoire and a writing case.
  • Rua 5, 1513: Bortar continues training. He learns the Read/Write Magic Talent.
  • Rua 6, 1513: Bortar spends the night learning half magic lore.
  • Rua 7, 1513: Bortar learns the Leadership Talent.
  • Rua 8, 1513: Ueda makes her next Item History attempt with Bortar's pilgrimage staff. This time, she succeeds, getting a 26 against its Spell Defense of 22. She knows that the first Test Knowledge is the staff's Name, and that it has thread ranks at least up to 5, and maybe beyond.
  • Rua 8, 1513: Bortar achieves Eighth Circle.
  • Rua 9, 1513: Ueda meditates on Item History, then does her study on Bortar's pilgrimage staff.
  • Rua 9, 1513: Bortar sleeps in, having been up most of the night. He talks with Vannin about getting time for himself and Chun-ping to take over the galley to do potion brewing.
  • Rua 9, 1513: Bortar asks Slim to summon Vul'tan. Slim is awed by the honor blade that Bortar has as a physical link. Vul'tan is summoned. Bortar asks for the Key and Research Knowledges for Kera'astol, Vul'tan's old honor blade that he gave to Bortar back when Bortar was second circle. Vul'tan provides the knowledge as requested, and reminds Bortar that his work on the oath he swore will be watched.
  • Rua 9, 1513: Bortar and Kasbak discuss whether Vul'tan and the honor blade could be used to find the hammer.
  • Rua 10, 1513: Bortar meditates on Read/Write Magic twice.
  • Rua 10, 1513: Vannin teaches Bortar Heat Food, Moonglow, and Earth Blend.
  • Rua 11, 1513: The Bearers' elementalists take over food production for the day, using Plant Feast, so that the galley is available for Chun-ping and Bortar to make potions, and so that Srin can have Barsaivian cuisine for her birthday.
  • Rua 11, 1513: Bortar spends the morning in the galley with Chun-ping, brewing potions. They each do an improved Last Chance Salve, on the see one, do one, teach one method. They trade recipes for healing potions, each learning the recipe using herbs from the other's native land.
  • Rua 11, 1513: Bortar puts on his wing ring. Kasbak casts Solo Flight. Master Shih-kai asks Vannin to load Repair and be ready to conjure an elemental. Srin hotloads Repair at Perduto's request.
  • Rua 11, 1513: Bortar flies ahead, and lands on the other ship's stern. He picks up two of the crew and flies them back to Problem Child.
  • Rua 11, 1513: Bortar picks up two more survivors and brings them back to Problem Child.
  • Rua 11, 1513: Perduto finds three battered crewmen downstream a bit, and sends a light sprite to Bortar for pickup.
  • Rua 11, 1513: Bortar sends a light sprite to Vannin, saying Try a Calm Water.
  • Rua 11, 1513: Bortar picks up two of the survivors. Perduto grabs the third, and grabs Bortar's belt with the other hand. Bortar lifts off into the storm. With the additional help of using his Lightning Bolt earring, Bortar gets the lot of them back to Problem Child.
  • Rua 12, 1513: Kasbak Names Solo Flight onto a bracelet he bought back in For Dei. He then spends some time with Bortar learning Trick Flying as a skill.
  • Rua 12, 1513: Bortar meditates on Read/Write Magic.
  • Rua 13, 1513 Th: Bortar meditates on Read/Write Magic.
  • Rua 13, 1513 Th: Vanko still isn't getting it. Ueda makes her next Item History attempt with Bortar's pilgrimage staff. She gets one success level. She determines that the Key Knowledge for the Third rank is the Name of the previous deity whose banner was carried on the staff.
  • Rua 13, 1513 Th: Kasbak preps for another Razor Orb. Mirenien's spirit makes a valiant try, but is not even noticed by Hsiu-feng. Mirenien holds her action. Morta tosses a True Ephemeral Bolt. It misses. Perduto tries to summon a pair of Fire Hounds to attack Hsiu-feng, but comes up short on the conjuring. Vannin tries to hit Hsiu-feng with his heartblade again, but misses. Hsiu-feng beats the Stop Right There, and throws herself on two of the fleeing peasants, draining them. She's unable to stop herself, and they die. Srin's elemental attempts to engulf Hsiu-feng, but fails. It sticks around for another attempt, considering the service to not have been rendered. Srin starts reattuning, and hot loads Sub Zero. Kasbak asks Bortar to fly the remaining villager out of the area. Bortar does so. Vojtech holds his action.
  • Rua 13, 1513 Th: Ueda makes her next Item History attempt with Bortar's pilgrimage staff. The Key Knowledge at Rank Three is the Name of the previous deity for whom the staff was raised.
  • Rua 14, 1513: Bortar meditates on Read/Write Magic.
  • Rua 15, 1513: Bortar meditates on Read/Write Magic 2x.
  • Rua 16, 1513: Bortar meditates on Read/Write Magic.
  • Rua 16, 1513: The Bearers set out to help the peasantry with rebuilding and healing. They find their way to the healing hall. It's a military infirmary, massively overloaded, with no peasantry being allowed near. A young woman in bloodstained robes leads them to a room full of critically injured officers. Morta pulls his patient back from the edge, but not to consciousness. Vannin's patient awakens, confused, and has to be restrained. The young woman calms him with a half magic power, but knocks herself out from the strain. Tarron heals an officer, but has a bad moment when the wound tries to close around a bamboo drain tube. A physician rushes in when Tarron shouts for Bortar, pulls the drain, and yells at Tarron for not doing so. The physician guides Vojtech on a healing. He then guides Kasbak in dealing with a hip fracture secondary to a spear thrust. Vannin takes the sixth, and Tarron the seventh. The physician introduces himself as Feng-xiang. He takes them to a group of five adepts, all horribly injured and has them expend some serious effort. Feng-xiang has them follow up with Healing Sleep spells. These adepts do not need to be up and moving around. He has one laying of hands given to a young woman, a field medic who took a sword cut across the face. He gets yelled at later about that, for failure to follow protocol and not prioritizing magical healing by rank. He discusses this briefly with the Bearers.
  • Rua 16, 1513: Bortar, Srin, and Timbre work on some of the soldiers out front, and then are called away by a civilian woman who says that her daughter is dying. Bortar follows her to a makeshift infirmary in a fabric shop, where a number of mortally injured civilians are dying. He uses up everything he has to try and save as many of them as possible. Bortar sends a light sprite to Vannin, telling him that the civilians are being left to their own.
  • Rua 16, 1513: With only a couple of Heal Any's left among them, the Bearers leave the military healing hall and head out to find Bortar, Srin, Timbre, and the injured civilians.
  • Rua 18, 1513: Ueda makes her next Item History test on Bortar's Pilgrimage Staff. She knows the rest of the Key Knowledges and Deeds, having gotten an Extraordinary success on the test.
  • Rua 19, 1513: Bortar meditates on Improve Blade. To do this, he works on Mirenien's dagger. He uses the stove fire in the ship's gallery, having to chop a bag of onions in return. He doubles the weapon damage step, from a 2 to a 4. The dagger is Named but has no history, and has a Spell Defense of 6.
  • Rua 19, 1513: Bortar asks Vannin if perhaps they should consult the Pharos Disk for portents and omens for the time the Bearers are in Cathay. Ueda remembers it taking two magicians to push the Disk forward in time and then read the upcoming portents.
  • Rua 19, 1513: Srin learns Root Trap and Spirits of Death's Sea from Perduto. Bortar learns Air Armor, Crunch Climb, and Earth Darts.
  • Rua 20, 1513: Bortar does an Improve Blade in the very early morning, then waits for Kasbak.
  • Rua 20, 1513: In the early afternoon, when Kasbak awakes, he finds that Vannin and Bortar and Ueda would like to have a word with him about the Pharos Disk. The further the Disk is pushed into the future, the harder it is, and the more magicians are required, specifically wizards, as they have to link their Willforce Talents. Bortar suggests they also bring in a helmsman or ship's officer, so that they have someone who knows the local cosmology and star meanings.
  • Rua 20, 1513: Bortar and Kasbak go have a word with Captain Moy. He's understandably peeved that they didn't tell him about the Disk's ability to see into the future. He assigns First Mate to work with Bortar and Kasbak.
  • Rua 20, 1513: The Bearers stop off at a bar for a beer. On the way out, a drunken sailor bumps into Bortar and tells him in a voice not quite his own to beware the black dragon, then doesn't know anything about it when questioned.
  • Rua 20, 1513: Discussion of the warning on the way back to the Problem Child. Bortar worries that the Black Dragon might be an actual dragon, or a ship. Ueda explains about the tidal bore. Bortar wonders why he would be warned about a tidal bore that the ship they're on will avoid as a matter of course.
  • Rua 20, 1513: Bortar learns some spells from Perduto: Flameweapon, Plant Talk, Purify Earth. While he's at it, Perduto teaches Srin Suffocating Paste and Uneven Ground.
  • Rua 21, 1513: Vannin, Kasbak, and Bortar go off to see Fu-quan the astrologer, for breakfast and consultation. Perduto has Mirenien conjure a token ring spirit. Kasbak asks Morta to keep an eye on Shih Lin-wei, who is dark blue with a yellow underbelly, but might be the Black Dragon in disguise. Vannin is nervous about the air travel idea because of fovae. Tarron points out that the further the team has moved from the western border, the fewer fovae he's seen.
  • Rua 21, 1513: Vannin, Kasbak, and Bortar go to Fu-quan's shop. His niece answers the door, and lets them in, and goes to get Fu-quan. When he shows up, the lot of them go out to a local eatery for breakfast. Fu-quan asks a few questions about the Disk, then, with Kasbak's permission, touches it in a specific pattern while reciting something in ancient Cathayan. A series of glyphs appear on the back of the Disk. Fu-quan identifies the Disk as the control module for the Destiny Machine, and tells the group that the island that sank, taking the Destiny Machine with it, was between Cathay and Jih'po. The glyphs identify the Disk as the Key to Destiny. Fu-quan says that the obsidimen of Cathay will not discuss the island or the Destiny Machine with non obsidimen. The group tells Fu-quan about Bortar's pilgrimage staff. He facepalms. There's an obsidiman connection with the Staff of Naming. What's the obsidiman connection with the pilgrimage staff? Much discussion about major artifacts, destiny, and such. Kasbak draws a Venn diagram, and thinks that there are four artifacts involved. Could Talmanazar be one of them?
  • Rua 21, 1513: Bortar buys a jug of plum brandy.
  • Rua 21, 1513: Vannin, Bortar, and Kasbak return to Problem Child, whereupon the Bearers and Captain Moy hold council in the officers' mess. The fourth item could be Cheng Tang. Ueda will ask Ilvosh tonight about the Pharos Disk, and whether it has had any other Names. Vannin attempts to use the Staff of Naming to determine the original Name of the Pharos Disk. He determines that the First Name of the Disk was “Control Module Version Seven”, in ancient obsidiman. The legends of Tai Xi are discussed, and whether Cathay began with the Fourth World or with the Second World or when.
  • Rua 21, 1513: Vannin uses the Staff of Naming to pull the Name of Bortar's staff, Forever Chrysanthemum. Bortar then heals Vannin of most of the strain he's been taking. Bortar attempts to weave to the staff. He succeeds. He then weaves the thread up to Rank 2.
  • Rua 21, 1513: Bortar has a talk with Master Lin-wei. It doesn't go well. Lin-wei doesn't believe Bortar at first, especially when he leaves out some important details, and keeps mispronouncing Guan Yin's Name. After Vannin arrives, and some more information is exchanged, Lin-wei explains some of the history of Forever Chrysanthemum. Bortar tells the story of how he got the staff. Lin-wei bangs her head on the deck again. Vannin tells the story of the creation of the elves. Lin-wei is somewhat offended by the bad light in which it casts the dragons. The full story, of Cheng Tang, Denairastas, the Breaking of the World, is told. Lin-wei tells the Bearers that they need to go to the Tower of Secrets, and petition to carry Forever Chrysanthemum out of Cathay. They will probably need a remembrance from Alamaise, and may have to make their case to Feng himself.
  • Rua 22, 1513: Bortar starts thread weaving to Forever Chrysanthemum. He weaves up to Rank 6.
  • Rua 23, 1513: Bortar meditates on Leadership.
  • Rua 24, 1513: Bortar meditates on his Passion. He gains an insight, that going on a pilgrimage for Guan Yin could also be a quest for Garlen. He needs to do some research, but feels that he's on the right track.
  • Rua 24, 1513: Bortar learns a few spells from Perduto: Resist Cold, Resist Fire, and Air Mattress. Unfortunately, Bortar cannot learn the Diagnose Talent knack from Vannin, as it's restricted to Wizards.
  • Rua 25, 1513: Bortar meditates on Leadership. He fails when the stink arrives.
  • Rua 25, 1513: Following Jing-shi's suggestion, the Bearers visit the families of the bereaved. Vannin has a word with the two young women who lost their intended husbands. Each family is left fifteen congs in the donation box by the front door. Bortar does the Comfort thing, which also helps.
  • Rua 26, 1513: Bortar makes sure his banner and staff are ready.
  • Rua 26, 1513: Bortar and Vannin have the ship's blacksmith set up his portable forge for the evening. They perform their karma rituals.
  • Rua 27, 1513: Bortar flies up, using his wing ring, to get an aerial view. He sees much further down into the ocean than should be possible, to the tops of the towers of a massive palace.
  • Rua 27, 1513: Tarron raises the pilgrimage banner, and the Bearers proceed down the stairs to the palace. Bortar also raises his banner.
  • Rua 27, 1513: Bortar learns Draconic from Mirenien using his Speak Languages talent. Vojtech tries but fails.
  • Rua 28, 1513: Appearance before Ao Chan. Da-xia freezes, and has to have her robes tugged to be reminded to kow tow. Vanko likewise freezes up, and Ueda has to rap him across the shin with her staff. Srin also freezes up, and Perduto has to drag her along. Vannin tries a surreptitious Return Youthful Spirit. It unfreezes her, but she's still awestruck. Lu-shan also freezes up and has to be dragged along. Vojtech passes out and is left at the door. The proper forms are observed. Octopi are not Name-givers, but are on the verge of becoming Name-givers. They have more potential than ogres. Whether they achieve their potential or not is to some extent up to the Name-givers. Ao Chan will not resolve that issue for the Name-givers. How to encourage them? As you would a child. Ao Chan grants each of the Bearers one question. Kasbak asks, what are you willing and able to tell me of the Destiny Machine? Ao Chan tells Kasbak about the Destiny Machine. The island, and the Liferock of the obsidimen who led the project, sank when the balance came to roost. It is best that the Pharos Disk never be reunited with the Destiny Machine. There is no safe way to use the Destiny Machine. Srin has no question, but will be glad of any advice. Ao Chan tells her that she is already doing what she should be – learning from every opportunity. Perhaps this will help. A book is given to her, an advanced text on elementalism. Da-xia asks who the next Emperor will be. Ao Chan regrets that he cannot answer that, but that she would do well to move her family to any other kingdom. Lu-shan asks if he will survive this adventure. Tarron asks about the equilibrium of the level of magic. Machine and magic work together in strange ways. Ao Chan tells him that he is already on the right path. Learn from the past but do not repeat it. Morta talks about the war memorial in Throal, the Shrine of the Nameless. He had a vision there. Ao Chan tells him that the dwarf is no longer among the living, but he knew Morta's father. Ueda asks how she may enter the Tower of Secrets. Ao Chan assumes she means with access to the library. An introduction from a great dragon would be sufficient, and Ueda is given a scroll. Mirenien wants to know what the meaning of her gift is. Ao Chan tells her that she will learn that when she learns the thing she is destined for. Bortar asks about Hsiu-feng. What can he do for her? Follow the edict of the Court of Heaven. Perduto wants to know about the future of his people. Will the birth rate go up? No, it will not. Your people and the Fourth World will come to an end together. Vanko asks if he should be studying to be a Traveled Scholar, or is there is something else more important he should be doing? He's told that the pursuit of knowledge is the most important thing in the world. Xiang does not have a specific question, but would be glad for any advice. Ao Chan says that she is in a unique position to forge a connection between the Daughters of Heaven and the followers of Garlen. Timbre asks about the magical boots that she has. Ao Chan tells her that Ping's ferret is till around, and traveling with Daylen Jagaro.
  • Rua 28, 1513: Xiang has a talk with Bortar. They discuss the Cathayan and Barsaivian Passions. They go bother Vannin, and ask him about why you can't Quest for more than one Passion at a time. What about Questing for the Passions of Healing of Barsaive and Cathay at the same time? They are the same basic drives, made manifest. Bortar tells how he met up with Guan Yin during his brief visit to Heaven, when he got called on the carpet for astral travel without permission, and how Guan Yin referred to Garlen as a sister. Bortar mentions the Xibalba trip as an example of how things go for the Bearers.
  • Rua 29, 1513: Bortar goes off to the Temple of the Ministry of Health. Perduto, Srin, and Xiang go with him. Bortar speaks with Master Sze-mei, a elven woman. Mr. Chen, the man on the bench out front, has abdominal cancer. It has spread to several of his organs. Surgery was not successful, and they are using strong medicines to try and kill the tumors. His chance of survival is minimal. Master Sze-mei agrees to let Bortar try to use Forever Chrysanthemum to heal Mr. Chen. Come back in an hour so that we can make preparations, get a room set up, bring in a few observers. That will give time for Bortar to find a noon meal, as Srin points out that he hasn't had food.
  • Rua 29, 1513: Bortar attempts the healing. Perduto, Srin, and Xiang are with him. Bortar prays to Garlen and to Guan Yin. Xiang also prays to Guan Yin. Bortar then invokes the staff's power. The cancer dissolves. Mr. Chen throws up, then has to go to the privy. Master Sze-mei starts making a list in her head of other patients. Fu-quan, the priest at the healing, escorts Bortar and the others over to the Temple side. The Temple is round, with shrines to the deities of the Ministry around the walls, and an altar for offerings in the center, under an open section in the roof. After much discussion on the nature of a pilgrimage, and some history on Forever Chrysanthemum, Fu-quan advises Bortar to make offerings at the temples of Whoo and Jee and the Ministry of Health as he travels. If he shows proper respect for the Passions and the gods, he is likely to receive guidance. Fu-quan will give Bortar a list of chronicles of famous pilgrimages to look for in the bookshops. On the way out, Perduto drops two congs into the donation box, and Bortar adds five.
  • Rua 29, 1513: The Bearers meet back at the Jade Grimoire for dinner. A scroll is brought from the palace. Queen Zao Ye will receive you tomorrow afternoon. Master Sze-mei would appreciate if Bortar could come by after breakfast and then again in the evening, with two patients in the morning and one later.
  • Rua 29, 1513: Bortar prays to Garlen and Guan Yin before going to bed.
  • Rua 30, 1513: Bortar goes to the Ministry of Health. Kasbak goes with him. Master Sze-mei takes them to see a young noblewoman with a nasty fungal infection, that has had to be kept in isolation due to the contagious nature of the fungus. If a cure isn't found soon, they're worried that the fungus will escape containment. Bortar and Kasbak are taken to the isolation ward, given over-robes and masks, and taken in to see the patient. Bortar invokes the power of Forever Chrysanthemum, and the fungus dies. The patient is still in horrible condition, but might actually have a chance now. Bortar adds a laying on of hands, and heals some of the damage. Kasbak adds a Lightbearer healing.
  • Rua 30, 1513: Kasbak points at the rogue officer and orders him “Stop this and stand down!” using Subliminal Mutterings. One of the soldiers fires his crossbow at Perduto, misses, then drops the crossbow and charges. Bortar holds his action and takes a defensive stance. Timbre flies up and forward, then drops on one of the charging soldiers with Surprise Strike, bitch-slapping him dead. A soldier fires at Mirenien, and narrowly misses. A soldier fires at Perduto, but the bolt is swatted aside by an air elemental. A soldier shoots Morta, who pops up an Armor of Light and only takes a scratch. A soldier fires at Ayameren but misses. Vannin casts Thorny Retreat, blocking the street thirty yards across, nine feet high, and three feet thick. Timbre, caught on the far side, is hit across the back of the head by a soldier with a pole arm. She's staggered and seeing double, but stays up. Several more soldiers pile on, some missing, one hitting and knocking her down. Perduto, deprived of targets, casts an Impenetrable Armor on himself. Maven leaps over the hedge, maneuvers for position, then Battle Shouts one of the soldiers. The soldier drops Timbre and whirls to face Maven, leveling his pole arm. The commander orders everyone to stop. He has what he wants. Lu-shan tries to copy the commander's voice. He totally learns the wrong voice, picking up Tarron's voice instead, and shouts orders to stand down until orders come from the queen. Lu-shan starts playing his instrument. Vojtech tries to Great Leap over the thorns. He succeeds. He uses a Heal Any on Timbre. She regains consciousness, but is still carrying three wounds and is bound and held.
  • Rua 30, 1513: Josyp and Bortar's kids Name themselves the Fearsome Fangs, after winning a couple of wooden-sword battles against other neighborhood kids. Verush has refused to take part in this, saying that he's going to be a magician, not a Warrior. Josyp is starting to show some promise as a tactician and a leader, while Kerfen generally takes point in the fights. Emmanaia works well as a second-line fighter. Talaitha is good at getting behind the enemy, where she hits them across the calves to make them fall down. Vadim generally stays next to Josyp and keeps people off his smaller friend.
  • Mawag 1, 1513: Bortar goes back to the Ministry of Health's temple and spends some time doing a couple of healings. Kasbak goes with him. Bortar receives a scroll proclaiming him an ally of the Ministry of Health, for use at other temples and such.
  • Mawag 2, 1513: Bortar steps astral and tries to locate Hsiu-feng. She's on the shore just a few miles away. Bortar steps back out of astral space into the Jade Grimoire. He tells the Bearers where Hsiu-feng is. Kasbak suggests sending a spirit to carry the initial contact. A follow-up meeting could then be set up with Bortar and a couple of other people, well away from anyone else for safety reasons.
  • Mawag 2, 1513: Vannin gives the box to Bortar, and Bortar puts Cheng Tang in the box.
  • Mawag 2, 1513: Vannin and Bortar take Da-xia to Gyangtse. Kasbak goes along, as he's the one who originally suggested it. Vannin takes Da-xia. Kasbak has to put extra effort into it. They land in the alley around the corner from the music store. Da-xia collapses, heaving. Bortar tries a restorative herb. Da-xia leads the way to the store. The family all come downstairs to see her, then everybody goes back upstairs for tea and the story, except for a couple of people stuck with minding the store. Some of the story is told. Bortar adds a Comfort, and then Da-xia relays the news of the impending fall of For Dei. She refers to Kasbak for verification of the Disk's prophecy, and to the recent chin yu attack, and to the ongoing encroachment of the Therans, and the age of the king, and winds up with Ao Chan's advice that she relocate her family anywhere else. Enshi, the Woven City of Shui Dei is suggested as a new location. They had a music shop, but it was small and didn't have much in the way of inventory. The decision is made to take Da-xia's father and her uncle Guangzu and go scout a couple of locations. Bortar will come back tomorrow to pick them up for this. Da-xia distributes some souvenirs, and sings the Octopus Song. Bortar sends a light sprite to Mirenien to see how things are going.
  • Mawag 2, 1513: Mirenien's spirit returns. Hsiu-feng was initially very angry, but upon hearing that the Court had commanded the Bearers to find and reassemble Li-xue, was ecstatic over the possibility. She very much wants to travel with the Bearers and help with the effort, and make sure that it gets done. She is willing to meet Bortar and Isaac on the road near Suzhou later today or any time tomorrow, the sooner the better.
  • Mawag 2, 1513: Xiang volunteers to go along with Bortar. Perduto is happy with this as Xiang is a Daughter of Heaven, and has the Diplomacy Talent.
  • Mawag 2, 1513: Vannin, Bortar, and Kasbak shift back to Pe Lin, bringing Da-xia with them. Bortar has a little bit of a rough trip. Vannin has to put extra effort into it.
  • Mawag 2, 1513: Srin says that sending Kasbak along with Bortar and Xiang would be a good idea. Kasbak agrees that having someone else who can shift would be a good idea.
  • Mawag 2, 1513: Bortar gives Cheng Tang to Vannin.
  • Mawag 2, 1513: Bortar, Kasbak, and Xiang shift off to see Hsiu-feng. Kasbak has Clean loaded in a matrix. Xiang manages not to throw up, bit is very disoriented. The group and Hsiu-feng walk to each other. Xiang bows to Hsiu-feng, who returns the bow. Bortar verifies that the Court of Heaven gave him Cheng Tang. Kasbak manages to pull the situation out by stating that astral travel requires touch. Hsiu-feng will go to Huan Wang and take up residence in an abandoned temple or some similar building out in the forest. The Bearers will then bring each piece of Li-xue to her as they find it. Hsiu-feng departs, heading for Huan Wang. Kasbak, Xiang, and Bortar shift back to the inn.
  • Mawag 2, 1513: At dinner, Bortar pushes away from the table early and heads for the privy. Perduto gives the hostess a couple of congs to send for a healer.
  • Mawag 3, 1513: Bortar stays at the Jade Grimoire, ill. Morta will help look after him.
  • Mawag 4, 1513: Bortar is feeling better, and knows what to avoid at mealtime.
  • Mawag 4, 1513: At the breakfast table, Bortar gets caught up on current events. Then Vannin, Ueda, and Mirenien arrive. Some discussion of Mirenien's wings.
  • Mawag 4, 1513: Kasbak suggests that he and Bortar work with Cheng Tang to figure out how to find the first piece of Li-xue. Hsiu-feng is not going to be patient.
  • Mawag 4, 1513: Bortar goes upstairs to look after the See-to family members who were tortured. He uses his Comfort ability to ease their emotional trauma.
  • Mawag 4, 1513: Bortar, Kasbak, and Vojtech discuss using Cheng Tang to find the pieces of Li-xue. They talk about using the step and target technique, and practicing with a sheet of paper, Named, and then torn into pieces. They step astral. Bortar pulls out Cheng Tang, and looks for a link between it and Li-xue. He pushes very hard, and Cheng Tang leaps out of his hands and goes flying off into the distance, heading north. Bortar shifts after it. Kasbak pursues as well. The three of them arrive high in the Dragon Spine Mountains. It's cold, the air is thin, and Cheng Tang is stuck point first into the side of the mountain next to a stone urn the size of an elephant. Bortar grabs Cheng Tang. Kasbak checks the urn astrally. It's part of the mountainside, and astrally impenetrable. An earth elemental arrives and demands to know why they're on its mountain. Kasbak explains that the Court of Heaven charged them with using Cheng Tang to reassemble Li-xue. The Jasper Lady shows up and examines Cheng Tang. She gives it back to Bortar and tells him to keep better hold on it. Bortar cues the other two to bow very deeply. The Jasper Lady wants to know what they're going to offer to remedy the intrusion and the mess they're about to make. Bortar looks at Kasbak. The Jasper Lady pats Kasbak's cheek and tells him he's cute when he's flustered, but he's not her type. Kasbak invokes T'Mor for help, who can't manifest. T'Mor suggests a riddle game. The Jasper Lady gets bored, and vanishes, taking Kasbak's testicles. It's not like he's using them.
  • Mawag 4, 1513: Bortar, Kasbak, and Vojtech continue to discuss their situation. Vojtech believes there may be some kind of enchantment or trap on the urn that will cause it to blow up if messed with. He examines it carefully, looking for traps. He finds none. Bortar sends a light sprite to Vannin saying “we have a problem, we need your help”. Vannin takes Xiang and shifts to Pe Lin, looking for more of the team. He gathers up Perduto, Morta, Tarron, and Srin. On the way to the Temple of Twoo, they meet up with Da-xia, Mirenien, and Lu-shan. They shift to the mountainside, homing in on Bortar.
  • Mawag 4, 1513: Vannin tries summoning an earth elemental again. After some arguing, it opens the side of the urn, and a toxic air elemental spills out. Perduto shifts everybody a hundred yards away. Vannin holds the elemental and Perduto banishes it. The Bearers walk back down and find a left hand in the urn. Vannin checks it astrally. He sees nothing. Kasbak reaches in with his vines and grabs the hand. It grabs back, and Kasbak pulls it out of the urn. Xiang tries to talk to the hand. Vannin points out that it's a hand, not an ear. We need to take the hand to Hsiu-feng. We got the hand, says Vojtech, why are we still on this mountain? Bortar and Kasbak will take the hand to Hsiu-feng. Xiang will go along. The rest will go back to the Jade Grimoire.
  • Mawag 4, 1513: Bortar, Kasbak, and Xiang land in the jungle. Hsiu-feng goes straight for the hand. When she touches it, it releases its grip on Kasbak's vine and holds her hand gently. She tucks the hand into her robe. Bortar asks her about Cheng Tang. She says that a blood link will suffice, at which point the arrow will drag the holder along with it. She doesn't know how many pieces there are to find. Of course they're all going to be guarded, and in dangerous and inaccessible places, or someone would have gathered them up long ago.
  • Mawag 4, 1513: Bortar, Kasbak, and Xiang shift to the Jade Grimoire. They discuss the Jasper Lady, who Xiang describes as a child with the attention span of a gnat and the power of a god.
  • Mawag 4, 1513: Bortar goes to his room and tries to recover from his gahad hangover, from choking it down and not attacking the Jasper Lady.
  • Mawag 4, 1513: Kasbak goes and tries to talk with Bortar, who doesn't answer his door. Vojtech shows up and asks Kasbak if he wants to go get a drink. Kasbak leaves a note for Bortar. They go out looking for someplace besides the bar at the inn. They end up at the Alchemist's Casque, near the airship docks. The barkeep is an ork with a complicated prosthetic left lower arm.
  • Mawag 4, 1513: Everyone regroups at the Jade Grimoire for dinner. Da-xia lets people know that the final part of the ceremony will be tomorrow, and then the bodies will be taken to the crematorium. Bortar is still nursing a gahad hangover. Xiang takes a tray up to him. Advocate Fang is back to see how Vannin is doing. He rehearses Vannin on his testimony, on courtroom procedure, and advises him on his garb.
  • Mawag 5, 1513: Bortar weaves threads to Kera'astol.
  • Mawag 5, 1513: Bortar goes to the Temple of Jee and spends the afternoon and early evening working with the healers there. He learns a good deal about anatomy and some about herbal medicine. The temple has a scriptorium, but it's kept busy just meeting the needs of the Temple.
  • Mawag 5, 1513: At the dinner table, Cheng Tang is discussed. Bortar is not able to use a blood link, as he's a Lightbearer. Vannin suggests weaving a thread to the arrow. Kasbak distributes the stun crystals, which then have to be explained. Bortar takes one set of the graduated crystals. Vojtech takes one. Perduto takes a set, and Kasbak keeps a set for himself.
  • Mawag 5, 1513: Post dinner, Bortar tries to weave a temporary thread to Cheng Tang. He then tries to use the link to find one of the parts of Li-xue. There's a part to the southwest, some distance away. Bortar realizes that to find all the pieces at once, he'd have to weave a permanent thread. Kasbak tells him flatly “don't”. We've had way too many problems with people weaving threads to items that turned out to have repercussions. Bortar drops the temporary thread. Kasbak attempts to count the number of connections to Cheng Tang using Astral Sight, in the hope of finding out how many body parts there are. He discovers that there are 22. Two of them are in the possession of Hsiu-feng.
  • Mawag 5, 1513: Srin and Bortar each learn two spells from Perduto: Srin learns Inflame Self and Ironwood, while Bortar learns Billowing Cloak, Boil Water, and Detect Elementalism Magic. Bortar then uses Forever Chrysanthemum to grant Srin an extra recovery test, and she learns Metal Scream.
  • Mawag 6, 1513: Bortar gets a note from his Horror:
    You stirred my natural emotion
    You make me feel I’m dirt
    And I'm hurt
    And if I start a commotion I’ll only end up losing you
    And that's worse
    I can't see much of the future
    Unless we find out what's to blame
    What a shame
    And we won't be together much longer
    Unless we realize that we are the same
  • Mawag 6, 1513: Mirenien could conjure a spirit and task it with guiding the Bearers to Heng Na. Kasbak suggests having a spirit carry an item that has a thread woven to it. Bortar suggests something that's Wizard Marked. Vannin uses a button from his button box. He casts the Mark well enough to gain +2 steps to locating the button from astral space. Mirenien conjures a tasked spirit, gives it the button, and tells it to take the button to Heng Na. Unfortunately, the spell will expire in ten hours, and it will take much longer than that for Mirenien's spirit to get to Heng Na. They try it again, with advice from Kasbak. Vannin Marks a button, then steps into astral space and gives the button to the spirit. That way, Mirenien doesn't have to conjure a more powerful spirit capable of Astral Portal, in order to move the button through astral space instead of physical space. When Vannin tries to shift to the button, he has to dodge a transient fova in astral space. He takes a Wound's worth of strain from it. After getting the lay of the area, so that he can shift back to it, he shifts back to Pe Lin.
  • Mawag 6, 1513: Bortar goes out looking for a forge that he could use. He has absolutely no luck. There's only a couple of forges on Pe Lin, and they're reserved for military or government use. Everybody else has to order their metalwork in from the mainland.
  • Mawag 6, 1513: Bortar leaves a message for Vannin at the Jade Grimoire suggesting that today might be a good day for locating the missing bits of Li-xue. He then goes out and finds a scribe, hiring one from Xun, Jiao, and Chieu, a house of scribes suggested as “reputable” by a priest at the Temple of the Ministry of Health. The scribe, Jiao Ma-huan, is a young, earnest t'skrang man. He's paid three congs per day plus materials. To copy the anatomy text, an artist will have to be engaged. For the herbal formulary, copying it from scrolls into a book, figure 15 days. To get the anatomy text copied would take at least two weeks for the text, and a month of time for the artist to copy the illustrations, which could overlap somewhat. Bortar consults with Kasbak about getting the anatomy book magically copied. Kasbak suggests talking with Ueda. Bortar and Jiao Ma-huan go out and buy a blank book, and lunch. Afterwards, Bortar drops off Jiao Ma-huan at the Temple.
  • Mawag 6, 1513: Bortar works at the Temple of Jee until time to return to the Jade Grimoire for dinner.
  • Mawag 6, 1513: Dinner. The Bearers are all back together at the Jade Grimoire. Vannin writes a note to Adlyrn telling her that she can dip into the Askyanya's profits to reimburse the house accounts for the beds and linens. Vannin announces that the Bearers have an audience with the king of Tiet Dei early tomorrow morning. Da-xia will have to skip breakfast. Bortar asks Ueda about copying the anatomy text. She could memorize it and then send it to her document box a couple of pages each day. This would take a lot of time, but would ease the strain on Ueda. Bortar suggests that he could weave a thread of his own to the document box without dislodging Ueda's. She's uncertain about this, and wants to have the document box checked to see if it's become a Pattern Item, as she's been using it for so long.
  • Mawag 6, 1513: Bortar decides he needs to go to Fortetsa Hebo and pick up some elemental coins from his share of the dragon's hoard. Kasbak asks him to pick up the paper-seller's payment while he's there.
  • Mawag 6, 1513: Kasbak explains to Bortar that the Artist obviously knows its work is below professional standards if it's not going to show up for critique. Tell the Horror that you can't possibly take it seriously if it's not going to be present for its openings.
  • Mawag 6, 1513: Perduto teaches spells. Srin learns Metal Wings, Nutritious Earth, and Resist Poison. Bortar learns Flame Strike, Gills, and Hunter's Sense.
  • Mawag 7, 1513: The Bearers are up very early, in order to bathe and dress in court garb. They shift to Heng Na. Vannin takes point, with Perduto, Kasbak, and Bortar following. Da-xia manages to not throw up this time. She's starting to get used to traveling through celestial space. A young boy at the riverbank jumps up and starts telling the fishermen, there they are! They're back! An angry fisherman comes over and tells Vannin that he and his daughter startled him so badly he fell out of his boat and lost his catch. Vannin pays him 15 seals for the lost fish and he leaves.
  • Mawag 7, 1513: Bortar goes looking for medical supplies. There aren't any on Market Bridge except for pre-rolled bandage strips. Bortar is directed to the area around the Ministry of Health. Xiang and Da-xia inform Bortar that flight within a city, unless cleared by the military, is forbidden, and the military will fire on the offender without warning.
  • Mawag 7, 1513: Once out of the Palace, the Bearers have a serious discussion about the Hsiu-feng problem. Xiang is very not happy about the king's demand, but feels that it might be good to move Hsiu-feng in order to help keep the king happy. The Bearers shift back to Pe Lin. Vannin has a near miss with a fova. He takes a point of damage. Bortar hits the fova a little harder, and nearly loses a rank in his Read/Write Languages talent. Kasbak does much better, avoiding the fova entirely.
  • Mawag 7, 1513: The Bearers gear up for field work, and go off to hunt the next piece of Li-xue. Vannin flatly forbids Bortar from using a blood link with Cheng Tang. Xiang volunteers to make the blood link, since she's not a Lightbearer. Whether to do the work in physical space or astral space is debated. They know that the closest piece is in the Jungle of Endless Wandering. Xiang creates a blood link with Cheng Tang. The arrow takes control, and starts trying to walk her toward the next piece. Vannin has everyone link up, and the Bearers shift astral. Vannin (and Mirenien and Da-xia) go whirling off, caught in the pull of the arrow, and drop out of astral space in the Jungle of Endless Wandering. Da-xia throws up. Mirenien is disoriented, but recovers quickly. Vannin is stunned and disoriented for a few minutes. Perduto manages to shift himself, Srin, and Lu-shan to Vannin's location. Kasbak and Bortar shift their part of the group to follow. Perduto conjures a wood elemental and sets it to guard while the Bearers recover. Bortar checks over Vannin. Not much to be done there, the effect was largely non-physical. Vojtech grabs Xiang when she starts walking away, following the pull of Cheng Tang. The ki mao scout up in the tree nearby keeps quiet watch.
  • Mawag 7, 1513: The Bearers gear up for field work, and go off to hunt the next piece of Li-xue. Vannin flatly forbids Bortar from using a blood link with Cheng Tang. Xiang volunteers to make the blood link, since she's not a Lightbearer. Whether to do the work in physical space or astral space is debated. They know that the closest piece is in the Jungle of Endless Wandering. Xiang creates a blood link with Cheng Tang. The arrow takes control, and starts trying to walk her toward the next piece. Vannin has everyone link up, and the Bearers shift astral. Vannin (and Mirenien and Da-xia) go whirling off, caught in the pull of the arrow, and drop out of astral space in the Jungle of Endless Wandering. Da-xia throws up. Mirenien is disoriented, but recovers quickly. Vannin is stunned and disoriented for a few minutes. Perduto manages to shift himself, Srin, and Lu-shan to Vannin's location. Kasbak and Bortar shift their part of the group to follow. Perduto conjures a wood elemental and sets it to guard while the Bearers recover. Bortar checks over Vannin. Not much to be done there, the effect was largely non-physical. Vojtech grabs Xiang when she starts walking away, following the pull of Cheng Tang. The ki mao scout up in the tree nearby keeps quiet watch.
  • Mawag 7, 1513: The Bearers push into a small clearing to find a large group of ki mao fighters and archers and adepts waiting for them. Their leader, Kit-ling, challenges the Bearers. Vannin tries to charm her, but only manages to get her to be polite. Bortar hauls out the documentation from the Court of Heaven. Kit-ling reads over the document. This is a problem. Do you know exactly where this thing is? Kit-ling sends a squad off to fetch a shaman. They need a religious judgment.
  • Mawag 7, 1513: The squad returns. They've brought San-gui, a religious shaman. Vannin checks him out astrally, which offends him. He has a look at the documentation. San-gui offers to escort Xiang and Bortar to the item, but nobody else, as he's not allowing any more outsiders into the sacred territories than he has to. The Bearers agree to this. They put a leash on Xiang's wrist for Bortar to hold onto.
  • Mawag 7, 1513: Xiang and Bortar follow San-gui into the sacred territories. They look like just more jungle. Xiang tries to climb a coconut palm. San-gui climbs the immortal tree but doesn't see anything. Bortar tries flying up to have a look for himself. There are four coconuts and some foliage. They're alive, so astral sight isn't useful. Bortar picks up Xiang and flies up, to see which coconut she points to. Bortar thinks it's the one on the upper left. San-gui brings it down. When he opens the coconut, there's a left foot in it. Bortar picks it up and drops it into a sack. San-gui escorts them out of the precinct.
  • Mawag 7, 1513: Bortar tries to hand Vannin the sack. Vannin refuses it, aghast.
  • Mawag 7, 1513: Bortar and Kasbak take Xiang and the foot to go find Hsiu-feng. They drop in on the side of a road out in the middle of nowhere. Hsiu-feng stops walking and looks at them expectantly. Bortar sounds her out about possibly going someplace else besides Huan Wang. She objects to the idea of a meditation tower, as remote, isolated towers are easy to drop a fireball on. Xiang gives Hsiu-feng the foot. Hsiu-feng suggests an outpost on the edge of the Desert of Swallowed Tears. Kasbak suggests that Hsiu-feng continue to wander, possibly randomly, so as to be harder to find or put to use by the Shadowed. That plan is agreed to.
  • Mawag 7, 1513: The Bearers go out to a neighboring bathhouse, and then on to a dining establishment. Vannin rents out a bath house for a private engagement for 100 seals down. Vannin sends a light sprite to Bortar telling him where the group is.
  • Mawag 7, 1513: Kasbak shifts himself and Bortar and Xiang to Pe Lin, to the Jade Grimoire. They drop off some field gear and pick up clean clothing, then go over to the bathhouse.
  • Mawag 8, 1513: Vannin, Lilia, and Euthymius go downstairs for mado'yeh. Iago and Verush are at the impluvium. Verush has learned something about math and politics and grouping and chords. Vannin goes off into the woods through the Door to find Josyp and Bortar's kids, who are out on maneuvers. He spots Josyp, up in a tree, and realizes that two of the girls are hiding in the undergrowth, but doesn't spot the other girl and Vadim. They break cover when food is announced.
  • Mawag 8, 1513: Bortar shows up late for mado'yeh, as he's been busy over at the prosthetics clinic. Much discussion of Kerfen's having kicked one of the Green Gargoyles into the fountain after he insulted her during a battle. Kerfen did not apologize and does not want to. Discussion of why battles are fought, and how the Comfy Chair got its Name. What are you fighting for? We fight for the fountain! The Green Gargoyles have their own fountain three blocks away. We have to protect our fountain! It ends with Josyp leading the Fangs to go apologize to the Green Gargoyles so that Uncle Bortar will take them all to the bakery.
  • Mawag 8, 1513: Bortar tells Vannin about Kjeld and the living crystal prosthetic he's building for Konjos. Bortar would like to relocate one of the clinic's copyists to Pe Lin, to help with copying the Cathayan medical text. Unfortunately, neither of them reads Cathayan, and what Bortar really needs is an illustrator. Lilia suggests Marrusia. Go by her studio to see if her work is up to the standard you need.
  • Mawag 8, 1513: Bortar goes to Overland. He withdraws 40,000 silvers, half in fire coins and the other in gold and gems. Bortar pays 400 silvers from his account for the transaction fee.
  • Mawag 8, 1513: Bortar goes to see Marrusia, who has a studio in the greengrocers' quarter, a block over from where Ninulya lives. Her apartment, over a store that sells dry beans and grains, is cluttered with art supplies, half-done works, other people's art, books, and the like. Bortar explains that Cathay's anatomy studies are further along than Barsaive's, and that he needs an illustrator to go to Cathay and copy the illustrations in a textbook to bring back to Barsaive. Marrusia has a couple of commissions that she's working on, but they could be put off for a bit. There's no way she can pass up this opportunity. Bortar will check back in the morning to see if Marrusia is able to work things out.
  • Mawag 8, 1513: Bortar requests a translator necklace at the Mages' Collegium. They've been supplying several to the Bearers of late. If Bortar wants another one, he's going to have to pay for the strain on the enchanters, 5000 silvers up front. Bortar pays the fee in gems. The necklace will be ready in the morning.
  • Mawag 8, 1513: After dinner, Bortar takes his kids and Josyp out for bakery goodies.