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Technological Advances

This page documents the progress of both magic and tools in our campaign's world.

Magic

This section details advances in spellcasting, magic theory, and similar work.

Laundry Trunk
An expensive luxury item, the laundry trunk has Clean and Mend spells Named onto it. When clothing or other textiles are placed in the trunk, the lid closed, and the command word spoken, the items inside are cleaned, repaired, and folded neatly. Any dirt or other contaminants removed are dumped into a disposal cup at a back corner of the trunk. These items are terrifically expensive, and only found in very wealthy households and the best of Guild inns and similar establishments.
  • Strassa 11, 1513: Vasylyko creates a new spell: Thermal Shift. It allows heat to be moved from one thing or place to another. If Named onto a box, you'd have a cold chest that would never need recharging. If Named onto a foundry furnace, you could pull heat from a wide area and never have to stoke the furnace, or bind elementals to it.
  • Strassa 14, 1513: The Mages' Collegium begins work on replicating parchment. An enchantment is laid on two sheets, so that writing on one appears on the other. Once that is accomplished, the next step will be to make the parchments clear themselves of writing so that they can be re-used. With both of those effects in place, the enchantments will be Named to make them permanent, and the Promised Land will have magical telewriters. These will be expensive items, but prosperous merchants, spy networks, and governments will pay handsomely for them. They will also make the Lightbearer Library Network more mobile, and allow for immediate communication of valuable information.
  • Veltom 17, 1513: The Mages' Collegium sends the first stun crystals to Special Forces for field testing. They're fist-sized chunks of crystal, enchanted so that they emit a single pulse of sound three breaths after the command word is given, that disrupts consciousness, leaving anyone within ten yards of the crystal dazed and unable to act for a short time.
  • Charassa 27, 1513: The Mages' Collegium completes the first phase of the replicating parchment project, creating one-to-one parchment. Anything written on one sheet appears on the other. Writing can be cleared from either parchment with a command word, which erases it from both parchments. The next phase begins, to produce one-to-many parchments. Production of the one-to-one parchments begins, with five sets per month being created. Each set comes with a reference sheet of notation symbols, for such things as letting the other person know that either you're going to clear the parchment, or they can. The first sets will go to the Lightbearers and Special Forces. Later sets will sell for twenty-five thousand silver to select clientele, the government having decided that the idea, once known, will be reverse engineered, and the Promised Land might as well make a profit on it while it can.
  • Mawag 26, 1513: The Black Swan unveils nearly-live direct viewing of Throalic hoch'var games from the main arena. They've linked two panes of slowglass, using the same basic enchantment as the replicating parchment, so that they have a window into the arena with only a few minutes' delay. The Black Swan charges nine silver a person and has to turn people away at the door for the first game. Between the cover charge and the massive beer and food sales during the event, just a few games and the expensive investment will have paid for itself. Beyond that, the Black Swan gets a royalty on each set of linkglass panes sold by the Mages' Collegium, as patrons of the research. Linkglass will be terrifically expensive, much more so than the replicating parchment, but the profit from each set will also be higher. Thuoncia is beside herself with glee.
  • Gahmil 18, 1513: The Mages' Collegium completes the work on one-to-many replicating parchments. There's a limit of fifteen pages per set, based on the Spellcasting rank of the enchanter. These sets will initially be distributed to Lightbearer and Promised Land remote offices and embassies. When commercially available, the sets will sell for thirteen thousand silvers per page, so that a three-page set will cost thirty-nine thousand silver.

Technology

This section details advances in non-magical tool use.

  • Strassa 12, 1513 Th: Master Akunu of the Great Forge in Fortetsa Hebo develops a clock that will keep accurate time while aboard a ship. This significantly increases navigational accuracy.
  • Strassa 15, 1513 Th: Tarron k'Andolas designs a steam powered armor press that, in a series of semi-automated operations, will stamp out parts for hardened leather armor, boiling the leather in the process. The Promised Land can now produce hardened leather armor at a much greater rate than any other place in Barsaive. By the first of Veltom, the price of hardened leather armor in the Promised Land has dropped from 40 silver to 30 silver, and the Great Forge is working on adapting the technology to other leatherwork, such as making tankards and water bottles.

Mixed Advances

This section details advances that require both magic and physical tools.

  • Early in 1511: Iopan elementalists and metallurgists develop the reverberatory furnace. They use bound elementals to keep the furnace hot and the air circulating. This allows Iopos to produce steel at a significantly higher rate, which, while it does not directly cause the Iopan War, supports the military build-up of Iopos and House Ishkarat.
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Page last modified on September 23, 2013, at 06:46 AM